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The Amiga Brotherhood
(02-03-2013, 10:01 PM)
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#1352
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Member
(02-03-2013, 10:01 PM)
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#1353
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Member
(02-03-2013, 10:03 PM)
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#1354
*stares uncomfortably* I think this sentiment is akin to wanting a replacement for a steering wheel. Sometimes it just ain't broke, you know |
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Member
(02-03-2013, 10:03 PM)
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#1355
"the same size as an existing DualShock but features a small touchpad in place of the existing Select, Start and PS buttons. The tech is based on Vita’s rear touchpad, and is similarly responsive in use."
I don't know, how useful would that be? Having the touchpad in the back of the controller would make it easier to use while keeping your hands in normal playing position, but maybe that's too much for casual gamers to handle... |
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Member
(02-03-2013, 10:06 PM)
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#1356
The stuck placement isn't really an issue, but the form factor itself is 15 years behind the times. They don't need to dramatically change it -- just make it more rounded and smooth so it's more comfortable on the hands and eyes. Jett and Mist Koo had the right idea. |
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Member
(02-03-2013, 10:08 PM)
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#1357
Playing a 3D game? Hold it this way. Playing a 2D game? Hold it that way. |
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Member
(02-03-2013, 10:10 PM)
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#1359
Oh, okay, I've only seen Vita demo unit once, and didn't really get to use the rear touchpad then... But having a small touchpad in the middle of the controller doesn't seem good either, it's difficult to think of gameplay situations where it would be better than analog stick or larger touchscreen. Maybe it's just for web browsing and OS navigation?
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Member
(02-03-2013, 10:14 PM)
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#1360
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Member
(02-03-2013, 10:16 PM)
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#1361
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Member
(02-03-2013, 10:39 PM)
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#1363
;p You should had been in the last thread. Even a gaffer said it was a completely different design to the Dual Shock we're use to. That particular rumour was more in depth and talked a bit about the various iterations, and how It had a touchscreen. I guess we'll find out in a few weeks. |
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Banned
(02-03-2013, 10:43 PM)
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#1364
TOUCHPAD TOUCHPAD TOUCHPAD TOUCHPAD you're wrong. |
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Member
(02-03-2013, 10:57 PM)
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#1366
It's rumored that biometric sensors will be present in the controller. I wonder if the sensors are connected to this http://www.neogaf.com/forum/showthread.php?t=511236 |
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Member
(02-03-2013, 11:00 PM)
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#1368
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Member
(02-03-2013, 11:01 PM)
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#1369
![]() And I like that mock-up, personally. Makes more sense to have the sticks off to the sides a bit rather than having them down below the touchpad. |
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Member
(02-03-2013, 11:39 PM)
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#1379
Happens everytime I play a shooter. Unless you bend your thumbs at the joint and rest them on the sticks by the very tip of your thumb, they will collide any time you push the sticks toward each other. I like to rest my thumbs on the spot just above the joint. More comfortable. |
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Member
(02-03-2013, 11:40 PM)
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#1380
Are your thumbs stiffly sitting on the sticks, or do you bend your thumb joints? |
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Junior Member
(02-03-2013, 11:47 PM)
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#1381
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Member
(02-03-2013, 11:53 PM)
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#1382
Think I have always held the Dualshocks that way. |
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Member
(02-03-2013, 11:57 PM)
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#1383
2. That's the thing about controllers. Everyone grips them differently. Everyone has their own particular grip that they find the most comfortable. Some controllers do a much better job of a "universally" comfortable design than others. The massive amount of complaints you see about the horrid ergonomics of the DS3 and praise for the ergonomics of the 360 pad are not made up fanboy bullshit. They are legit complaints based on real people's genuine opinions and preferences. This isn't directed at you in particular TimeEffect, but I see a great deal of knee-jerk defensiveness every now and then when people point out legit flaws with Sony's controller design. It's a bit silly. |
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Banned
(02-04-2013, 12:03 AM)
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#1384
These two look the most comfortable to me, though alr1ght's might have to have longer grips. Though that might also be because I'm paranoid about it, since that's a problem with the Dualshock.
Still need colored buttons though. |
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Member
(02-04-2013, 12:14 AM)
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#1385
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Member
(02-04-2013, 12:28 AM)
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#1390
Yeah, I'd love something like that just for menus. If the click feature on it works for more than just Start/Select it could also be an extra button used for some things. It's not a huge addition but it's not detrimental in any way.
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Amiga Brotherhood
(02-04-2013, 12:29 AM)
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#1391
Sure. Wrong, but more comfortable I guess. ;) |
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Member
(02-04-2013, 12:31 AM)
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#1393
I don't get the touchpad, what use is it going to be?
Share button sounds neat, other than that I hope they use something akin to the Vita's D-Pad and I want different analog sticks. I don't care if they're concave or convex, just something different in feel and tighter. |
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Member
(02-04-2013, 12:34 AM)
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#1395
Nope, he's the guy on the right:
http://cinema-scope.com/wp-content/u...-of-sleep.jpeg Seriously though, it's surprising you don't get different sized first party controllers. One size fits all doesn't work in ergonomics, as no two people are the same. Bigger ones for clown handed freaks like LowEndTorque, and smaller ones for children.
Last edited by SPE; 02-04-2013 at 12:38 AM.
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Member
(02-04-2013, 12:34 AM)
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#1396
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Member
(02-04-2013, 12:37 AM)
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#1397
Same things you can do with the clickable trackpad on a MacBook, also applied to games.
Sliding your finger along it in a straight line could be another analog axis or act slide a scroll wheel. You could pan/zoom/rotate maps with multi-touch. Touch zones on it could serve as additional buttons. You could use it as a secondary way of aiming in shooters since a trackpad is still more precise than an analog stick. Use your imagination! |