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Member
(02-03-2013, 07:20 PM)
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#202
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Member
(02-03-2013, 07:20 PM)
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#203
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listen to the madman
(02-03-2013, 07:20 PM)
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#204
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Member
(02-03-2013, 07:21 PM)
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#205
Not saying they run a tight ship, I'm saying that everyone inside of Valve and anyone working at MS that would have been involved in this move would know that adding anything related to Halo to the registry would result in people knowing before an official announcement.
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Member
(02-03-2013, 07:22 PM)
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#207
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Member
(02-03-2013, 07:22 PM)
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#208
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listen to the madman
(02-03-2013, 07:23 PM)
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#210
Quote:
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(02-03-2013, 07:23 PM)
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#211
Seems fairly clear to me that these are all coming/planned.
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listen to the madman
(02-03-2013, 07:27 PM)
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#215
- GFWL being wound down - Capcom (#1 GFWL partner) switches to Steamworks - Recent 1st party XBLA games ported to Steam - Patching GFWL out of previous GFWL-Steam releases. - The job posting I mentioned in the OP about exploring further releases on Steam So, yeah, I feel pretty confident that even if Halo doesn't come to pass, there's something occurring with MS-Steam's relationship :p You changed your argument. Your original argument was that this is not likely real because the PR implications make it unlikely to be real. That is not a good argument. Your new argument is that this is not likely real because it's too weird to be real. I agree it's very weird, that's why I put it in the thread title, and why the vast majority of people in this thread have been approaching it with cautious, skeptical optimism. |
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Member
(02-03-2013, 07:28 PM)
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#216
The only thing that keeps me down on this is Microsoft is going to be in charge of porting.
GFWL Horribly optimized No FOV slider No PC post-processing options Tied to Windows 8 P2P online I have always said I would take 3 or Reach in order to have a modern Halo on PC.
Microsoft Published XBLA policies are pretty good. They allow for a timed exclusive, then a port to other platforms. Usually that ends up being PC since Steam seems to make the most profit.
Last edited by Grief.exe; 02-03-2013 at 07:30 PM.
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formerly cjelly
(02-03-2013, 07:28 PM)
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#217
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The Keeper and Holy Guardian of Captain Badass
(02-03-2013, 07:29 PM)
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#222
KING OF FIGHTERS!?!
Oh God please be true...this might fix the net issues folks have with console. I WILL DOUBLE DIP ON THIS! |
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listen to the madman
(02-03-2013, 07:30 PM)
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#223
and it's not like they aren't everywhere else on earth, and flight control and storm in a teacup and a variety of other light/mobile type games are on steam, so it's not like there's a reason to believe the content wouldn't be allowed.
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Member
(02-03-2013, 07:31 PM)
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#225
No I have other arguments as well.
MS only puts the first party games on PC that they dont sell on 360. Fable, Viva Pinata. MS has kept the games that will sell on GFWL. Halo 1 and 2. Gears of War. In anticipation of what will no doubt be a huge increase in players of Halo 2's multiplayer ... MS is shutting down the servers? MS sees PC gaming just as much as competition as the do Sony and Nintendos consoles. They have even paid 3rd party companies to delay games for PC. I don't blame MS for that. It's obviously in response to the crowd that said they could just buy a PS3 and gaming PC and have all the games. |
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Member
(02-03-2013, 07:34 PM)
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#228
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Member
(02-03-2013, 07:34 PM)
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#229
Just FYI, we've had Halo 3 in 1080p since the game launched, just not in motion. The screenshot uploader uses some Bungie sorcery to take pseudo-bullshots, and they can look quite nice nice.
Here's one of mine from March 2008. I'm the puncher, not the punchee. |
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listen to the madman
(02-03-2013, 07:34 PM)
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#230
Quote:
Quote:
Quote:
Last edited by Stumpokapow; 02-03-2013 at 07:37 PM.
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Member
(02-03-2013, 07:37 PM)
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#235
In the case of KOF it's really more like one new KOF game and two old roms they could easily throw in there.
(no offense, I love SNK games) The only way these aren't new releases is if they're old entries they considered at the time and then didn't pan out, like Saw 2 and Final Fantasy 7.
Last edited by ArjanN; 02-03-2013 at 07:40 PM.
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Member
(02-03-2013, 07:38 PM)
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#237
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Member
(02-03-2013, 07:39 PM)
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#238
Edit: Never forget.
Last edited by Fandangox; 02-03-2013 at 07:50 PM.
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Member
(02-03-2013, 07:40 PM)
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#239
We are talking manly 1600p here. |
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formerly cjelly
(02-03-2013, 07:41 PM)
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#240
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Member
(02-03-2013, 07:42 PM)
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#242
I don't even see much in the way of aliasing, even where you expect to see some like on the shoulder pads. Most be a lot of sorcery going on there. Will look solid on just about any rig running at 1080p+ and 60fps+.
I know I would. |
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Member
(02-03-2013, 07:44 PM)
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#243
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Member
(02-03-2013, 07:46 PM)
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#244
When your 360 is taking the screenshot, the game actually shows the image being slowly produced tile-by-tile. Basically, it's crazy supersampled.
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