Heads up guys, Biessener is stalking us
But will you even play it?
We do not want a producer from company X, Y, Z sitting here and telling us ""Geralt? Grey Hair? That sucks." The only people who should tell us how the game should look like should be consumers.
Trailer this is not
Now this is what I am talking about:
Other companies should take note.
Could definitely be true- if it's handled like Witcher 2, then certain quest lines will be closed off depending on your decisions so one playthrough could be half or less than half...
BEARD BUMP HOO
Now this is what I am talking about:
Other companies should take note.
If they're talking about a hundred hours just for quests though that leads me to believe it'll have a lot of shitty MMO-ish quests. It's just not feasible to actually write that many hours of detailed and well done quests.
This is exactly what I wanted to hear. CDPR sounds more and more like a Valve-like company.
I have already exhausted my craving for open-world exploration with Skyrim. Don't think will play any such games for couple of years.
If they're talking about a hundred hours just for quests though that leads me to believe it'll have a lot of shitty MMO-ish quests. It's just not feasible to actually write that many hours of detailed and well done quests.
You negative nancy. I agree...
Well I'd expect there to be some anyway since they're bringing back more traditional monster slaying quests. With a better balanced and actually good combat system those wouldn't be so bad as the fights would be engaging.
I just don't want 10 hours of deliver the loaf of bread to the inn for 20 gold. Those have no place in video games.
If they're talking about a hundred hours just for quests though that leads me to believe it'll have a lot of shitty MMO-ish quests. It's just not feasible to actually write that many hours of detailed and well done quests.
Man, if they pull this off . . . collecting 12 rat skins or delivering mail will never be the same again.
I hope we see (TW2 spoilers)again.Letho
I NEED THIS NOW
Well I'd expect there to be some anyway since they're bringing back more traditional monster slaying quests. With a better balanced and actually good combat system those wouldn't be so bad as the fights would be engaging.
I just don't want 10 hours of deliver the loaf of bread to the inn for 20 gold. Those have no place in video games.
Definitely. Although in terms of sales, Skyrim and the Elder Scrolls games are in an entirely different league than Dragon Age. And by most accounts Dragon Age's sales are predominantly from Origins which was a decent game at least.Based on what they mention in that Game Informer interview, it really is tragic that highly marketed big budget RPGs like Dragon Age or Skyrim do so incredibly much better in terms of sales and brand awareness compared to CD Projekt RED's admirable efforts with the Witcher games.
The Witcher games deserve at least an equal amount of recognition and sales as these big-budget games, imo.
If enemies don't scale doesn't that kinda make it hard to explore the world without getting destroyed?
Based on what they mention in that Game Informer interview, it really is tragic that highly marketed big budget RPGs like Dragon Age or Skyrim do so incredibly much better in terms of sales and brand awareness compared to CD Projekt RED's admirable efforts with the Witcher games.
The Witcher games deserve at least an equal amount of recognition and sales as these big-budget games, imo.
The main qualms from the second game are basically all combat-related: the absurd learning curve early on coupled with the game getting significantly easier in later chapters as your character grows stronger, and that the best strategy in most of the games fights comes off as being cheap and game-y (cast quen and jump around like a tard until you get into an advantageous position). If they can fix that and reward getting deep into the sword combos so that you can enjoy the awesome moves at the end, we'll be all set.
You are a beautiful person, hahahaIt's not the steak's fault you filled up on bread.
Well I'd expect there to be some anyway since they're bringing back more traditional monster slaying quests. With a better balanced and actually good combat system those wouldn't be so bad as the fights would be engaging.
I just don't want 10 hours of deliver the loaf of bread to the inn for 20 gold. Those have no place in video games.
Quality of quests isn't just how they're design, it's also contextual to the design itself. Even though it's very MMO like, I don't (for example) think unique monster hunting side quests are out of place in a world like The Witcher. Having 20 or even more quests that boil down to nothing more than "hunt down X in Y" makes sense in a game like The Witcher, and should ideally offer a challenge to the art of hunting with your chosen skills.
I think fetch and MMO quests and the like are fine when they're very focused, with clear goals, and instant rewards. It's when the quests are themselves are so mundane, and then repeated a hundred times, that the flaws shine through.
Now this is what I am talking about:
Other companies should take note.
You'll probably end up spending 10 hours transporting hookers to the other side of the map in a horse and buggy for free ploughing and 500 gold. I'd be fine with that.
It's not the steak's fault you filled up on bread.
Only if I can ford a river on their backs.
dat hair
Based on what they mention in that Game Informer interview, it really is tragic that highly marketed big budget RPGs like Dragon Age or Skyrim do so incredibly much better in terms of sales and brand awareness compared to CD Projekt RED's admirable efforts with the Witcher games.
The Witcher games deserve at least an equal amount of recognition and sales as these big-budget games, imo.
Better yet, ask a Troll if he can push the buggy across the river. Catch is he wants to be paid in sex, so you'll need to ask or demand one of the hookers has sex with the troll. The tragic journey will then continue.
Actually, I think Game company should stop listening to consumers and just lsten to themselves. That's how to get focus groups and ridiculous changes to character design and game mechanics. The 'fans' of a game will fuck it up faster than any marketing ass.
How are you guys getting the digital version? Itisnt ahowing up on the ipad app for me.