-It was ballpark speculation at the time based on what we had eyeballed at the event, but the final GPU is indeed a close match to the 4650/4670, albeit with a deficit in the number of texture-mapping units and a lower clock speed - 550MHz. AMD's RV770 hardware is well documented so with these numbers we can now, categorically, finally rule out any next-gen pretensions for the Wii U - the GCN hardware in Durango and Orbis is in a completely different league.
-All of which may lead some to wonder quite why many of the Wii U ports disappoint - especially Black Ops 2, which appears to have been derived from the Xbox 360 version, running more slowly even at the same 880x720 sub-hd resolution
-While there's still room for plenty of debate about the Wii U hardware, the core fundamentals are now in place and effectively we have something approaching a full spec. It took an extraordinary effort to get this far and you may be wondering quite why it took a reverse engineering specialist using ultra-magnification photography to get this information, when we already know the equivalent data for Durango and Orbis. The answer is fairly straightforward - leaks tend to derive from development kit and SDK documentation and, as we understand it, this crucial information simply wasn't available in Nintendo's papers, with developers essentially left to their own devices to figure out the performance level of the hardware.
u voluntarily submit yourself to such idiocy?
I could care less about the generational labeling of consoles, but not a LOT less.
I bet there'll ALSO be tons of posts about "wah wah but Zelda HD will still be awesome and PS360 graphics Mario will be GREAT". Because suddenly "HD" graphics are good additions to franchises, but any more than that is just putting graphics over gameplay. Lol.
Is purely an assumption unless they've had hands on with the development kit and papers.
The answer is fairly straightforward - leaks tend to derive from development kit and SDK documentation and, as we understand it, this crucial information simply wasn't available in Nintendo's papers, with developers essentially left to their own devices to figure out the performance level of the hardware.
Which they haven't. Just saying.
But for the rest of us; there we go. No you really probably wont be seeing Durango or Orbis developed games on the WiiU due to the hardware just not being good enough. Keep the port begging contained from now.
You just joined HD gaming?
So why does Blops II happen to run fine on my Wii U, but not theres?
Somethin' like that.
So where does WiiU land on this complex diagram?
WiiPS360 <----X---------------------------------------------------------------> Orbis/Durango
They're not even willing to port current gen games, take a guess. Then again who knows how next gen will turn out ? We've heard a lot about cross-gen games, about scalable engines and increasing development costs. Who knows ?
Ouch. So, what do third parties do, then? Are they willing to make 2 different versions of their games, like the Wii? Doesn't look good.
Okay, let's be honest: Won't happen.
If you bought the console for massive quantities of high quality 3rd party support, I'd be very surprised.
Nintendo games will look and play well and that's all the fans care about.
Nintendo better have a lot of Japanese 3rd party support and collaborations in the pipeline.