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Member
(02-07-2013, 11:23 PM)
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Dice 2013: Thatgamecompany was bankrupt when they shipped Journey
#1
Wat.
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Update: Journey and the search for emotional gaming
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Journey wins out at 16th annual DICE awards
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Last edited by TheOddOne; 02-08-2013 at 08:26 AM.
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(02-07-2013, 11:25 PM)
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#2
Wasn't Sony funding them?
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extra source of jiggaflops
(02-07-2013, 11:29 PM)
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#12
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Member
(02-07-2013, 11:29 PM)
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#13
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Junior Member
(02-07-2013, 11:30 PM)
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#16
Nah, they're independent again. Jenova told me last year in an interview it was looking at signing a new deal with a new publishing partner soon (at the time) and that they were aiming to show the new TGC game within the year (it didn't happen).
Edit: Here's the link - http://www.vg247.com/2012/05/04/that...ame-this-year/ |
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Member
(02-07-2013, 11:31 PM)
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#18
I still don't see Shadow Complex on Steam It's amazing that Sony dropped the ball on acquiring them. Or maybe TGC resisted their advances. |
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extra source of jiggaflops
(02-07-2013, 11:34 PM)
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#21
They do in this case.
I replied to this:
Quote:
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I call 'em "death hugs"
(02-07-2013, 11:35 PM)
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#25
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(02-07-2013, 11:36 PM)
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#28
Leaving the Sony nest seems even more fucking insane now if this was true. This is the problem with arthouse studios I guess.
Haha, feels like this is the topic for people to spit hot GAF GOTY revenge-venom. |
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extra source of jiggaflops
(02-07-2013, 11:37 PM)
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#29
All of these independent companies have in the past released, or are in the process of releasing games that were previously only available on PlayStation.
Last edited by benny_a; 02-07-2013 at 11:40 PM.
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Member
(02-07-2013, 11:39 PM)
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#34
Well, Sony wasn't paying their salaries. They probably just dumped a lump sum agreed by both parties.
ThatGameCompany would have most likely made commission on Journey's success as payment usually means you make a return on the investment before making profit. I would guess that they're doing fine financially at the moment. I hope so anyway. Seriously? A lot of studios would love to be in the same position of complete creative control. |
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bish gets all the credit :)
(02-07-2013, 11:40 PM)
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#35
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Member
(02-07-2013, 11:42 PM)
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#41
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extra source of jiggaflops
(02-07-2013, 11:42 PM)
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#42
Did that also come out of DICE or where is that information from?
I know that SSM helped out, but I just assumed it was like with The Unfinished Swan where they had one dedicated person plus random people helping out over the project's lifecycle. |
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Member
(02-07-2013, 11:43 PM)
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#45
Yeah, one shouldn't assume all companies want to be bought. Also a lot of thatgamecompany's key people left after Journey, so for better or worse, it's not exactly the same company any more.
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Member
(02-07-2013, 11:46 PM)
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#48
Speaking of MS and Indie-games, kinda surprised them discontinuing XNA hasn't gotten more coverage; evidently no Indies on the new XBox.
And as for TGC being bankrupt at ship-time... nothing strange about it. When a team is "funded" its typically an advance on royalties that won't be recouped until months after release. Its a fixed sum to cover costs on the project, not a stipend to keep the contractor afloat - this is why there are so many layoffs/closures shortly after shipping. Without a paying project to maintain continuity, you have all the burn-rate expenses built up over the course of development and no income to cover it. |