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Member
(02-11-2013, 01:31 PM)
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Edge #251 - UE4
#1
Quote:
Quote:
Dead Space 3: 7 Strike Suit Zero: 6 The Cave: 6 Persona 4 Golden: 9 Sly Cooper Thieves in Time: 7 Proteus: 8 Kentucky Route Zero: Act 1: 8 Antichamber: 6 Joe Danger Touch: 8 Hundreds: 7 Wave Trip: 7 In terms of pictures they haven't got much on UE4 apart from the mountain, fire demo, a helmet and Project Shield render. Early days of next-gen will include cross-gen games or use heavily modified versions of UE3. Sweeney doesn't know what a next-gen game with $100m budget will look like but he assures us that it will be insane. He talks about the resurgence of the mid-tier game due to digital downloads and says you'll no longer need $100m to make AAA games. He talks about tradeoffs in resolution and whether you use anti-aliasing versus pure graphical horsepower. They asked about multisampling and he said "it's complicated I'm afraid we don't have an answer I can give you." Eventually UE4 will support DX9 and 10, end of live streaming from optical media will end pop-in. They are abandoning UnrealScript and exposing the engine through C++ and for artists through the Kismet editor.
Last edited by Detox; 02-11-2013 at 01:49 PM.
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Member
(02-11-2013, 01:32 PM)
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#3
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Member
(02-11-2013, 01:34 PM)
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#7
A perfectly fair score for a game that was too afraid to do anything new with the IP, and regressed a little in some ways.
Looks like a Chao to me.
Last edited by BrokenEchelon; 02-11-2013 at 01:36 PM.
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(02-11-2013, 01:40 PM)
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#24
Would be a bit weird if the next issue isnt something PS4 though.
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(02-11-2013, 01:41 PM)
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#25
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Member
(02-11-2013, 01:47 PM)
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#35
Early days of next-gen will include cross-gen games or use heavily modified versions of UE3. Sweeney doesn't know what a next-gen game with $100m budget will look like but he assures us that it will be insane. He talks about the resurgence of the mid-tier game due to digital downloads and says you'll no longer need $100m to make AAA games. He talks about tradeoffs in resolution and whether you use anti-aliasing versus pure graphical horsepower. They asked about multisampling and he said "it's complicated I'm afraid we don't have an answer I can give you." Eventually UE4 will support DX9 and 10, end of live streaming from optical media will end pop-in. They are abandoning UnrealScript and exposing the engine through C++ and for artists through the Kismet editor.
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Member
(02-11-2013, 01:52 PM)
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#42
Pertaining streaming, what exactly does "end of live streaming from optical media" entail? Does he mean that given both next gen consoles are likely to have HDD by default, it would include mandatory installation of games which will alleviate the "pop in" related issues? (this one is a big news). |
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Member
(02-11-2013, 01:53 PM)
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#46
FFVI though it's fairly short two pages of text and two with images.
Last edited by Detox; 02-11-2013 at 01:55 PM.
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Member
(02-11-2013, 02:03 PM)
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#50
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