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Member
(02-14-2013, 06:53 PM)
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A Tale of Red Rings or What Happened To Aliens: Colonial Marines Impressive Lighting
#1
Apologies for creating a new thread.
But.. The one thing that made me excited about Aliens: Colonial Marines was its supposed lighting tech. People seem to have completely forgotten about it and either don't realize what's missing in the final game compared to the demo videos or aren't as (negatively) surprised as I am that the game's visuals ended up being so bland. Just a look at this video: http://www.youtube.com/watch?v=6lGXD...wa5BAg&index=8 So let's remember what Pitchford said and showed, shall we? http://www.1up.com/previews/e3-alien...arines-preview
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![]() ![]() ![]() ![]() ![]() Gotta love the lighting. It doesn't look like Unreal. It indeed looks like dynamic, lighting. Of course the screenshots might be downsampled from very high resolutions, and post-processed with photoshop to improve them, but overall they look nothing like the final game. So what happened? I have some theories: 1) Console builds were lagging behind / they might have overestimated the "90% of the PC quality" lighting of the console builds. Pitchford said:
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http://www.reddit.com/r/LV426/commen..._at_the_final/
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2) As of April 2012 the lighting engine was only 45% completed http://www.polycount.com/forum/showp...&postcount=182 http://se.linkedin.com/pub/ryan-hawkins/24/a69/604 TimeGate Studios (June 2011 - April 2012) Title: Aliens Colonial Marines (Xbox360/PS3/PC)
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Last edited by angular graphics; 02-15-2013 at 07:18 PM.
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GAF's Bob Woodward
(02-14-2013, 06:56 PM)
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#2
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Junior Member
(02-15-2013, 11:23 AM)
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#13
The polycount post you linked appears to have been deleted: http://www.polycount.com/forum/showp...&postcount=182
But google still hast it cached: http://webcache.googleusercontent.co...&ct=clnk&gl=uk |
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(02-15-2013, 11:26 AM)
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#15
Aliens threads. Wat u doin. Alien threads...stahp
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(02-15-2013, 11:29 AM)
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#16
Super fascinating, thanks for compiling this.
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Member
(02-15-2013, 11:33 AM)
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#17
Randy Pitchford always came off like a Snake Oil salesmen to me.
I remember seeing an interview with him where he said he used to be a magician or a performer, makes so much sense. Divert attention and sell people on illusions. This company is so fucking shady! |
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Member
(02-15-2013, 11:37 AM)
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#18
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Member
(02-15-2013, 11:43 AM)
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#20
angular graphics, you thread is really good (I don't even have any interest in the game GOOD or BAD but that's still interesting).
to go along with your comparison can you update the OP with screens from the actual products for people who stumbled there and have no idea how it looks now? |
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Member
(02-15-2013, 11:46 AM)
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#22
OP could do with this.
http://www.youtube.com/watch?v=3z2qVebxlUo Great video for showing the difference of what was shown before and what we actually got. Make sure you watch it with annotations on, as they made a mistake with some of the tags in the video and fixed them with the youtube annotations. Interesting info you put together though angular. Thanks. |
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Member
(02-15-2013, 11:50 AM)
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#23
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Junior Member
(02-15-2013, 11:52 AM)
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#24
I am embarrassed by that Randy Pitchford interview. I always liked Pitchford, and I'm a very public Aliens fan. I ostensibly had him lie directly to my face.
Although I'd already planned to refuse all paid publisher preview events after the Doritos Carnival (and missed out on meeting Swery65 because of it!), this sorry spectacle killed my desire to pretty much do any previews, ever. I'm done with E3 -- at least for the time being -- and I'll be damn careful around PAX. Stuff like this, just outright lying with your game, is easy to do and hard to remain accountable for. This, I've learned. I'm at least glad Gearbox has stayed on the hook for this one. Deferred lighting? It was a deferred friggin' game -- put off, shelved, so Gearbox could work on things it found more important. |
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Member
(02-15-2013, 11:53 AM)
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#25
They had 6 years. SIX fucking years. And it still wasn't enough for them.
It doesn't matter if Gearbox didn't really develop it, they just didn't give a damn about the game. Of course they couldn't ask for another extension: Sega wouldn't want to have a Duke Nukem Forever under their name, would they? And for the record, I liked DNF. Though given the state this game was in, they may as well have given Gearbox a couple of months more, it definitely couldn't have been worse than what's happening now, with the game being destroyed by gaming media and gamers/customers alike. |
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Member
(02-15-2013, 11:57 AM)
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#26
Thank you all! |
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Member
(02-15-2013, 12:06 PM)
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#27
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Member
(02-15-2013, 01:27 PM)
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#29
P.S. Welcome Jim! Liked your A-LIE-NS video this week! |
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does not much care for
MOH: Warfighter (02-15-2013, 02:35 PM)
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#30
Or at least he better be, he's got some 'splaining to do. |
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(02-15-2013, 02:40 PM)
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#31
Good OP, really shows why people are so skeptical about games with development troubles, you never know what you're going to get.
The game should never have been released in this state, although if it was the only other option compared to straight-out cancelling it... *sigh* Such a huge shame. |
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Banned
(02-15-2013, 03:54 PM)
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#39
I guarantee Sega knew that the game was going to turn out this way. They didn't just sit around waiting for it to be finish. I'm pretty sure Sega must have visited them a few times or at least had several updates sent to them regularly. So as long as Gearbox didn't show Sega a bunch of bullshots and videos of their own, Sega knew exactly what was going on. Now about the outsourcing and Gearbox supposedly spending the money on other things, sure. But I doubt they'd really have evidence of Gearbox spending money on other titles. |
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Member
(02-15-2013, 03:56 PM)
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#40
There were videos, live demos backing up the bullshots and I don't think the lightning was really that far from current consoles, we saw some incredible things on current gen.
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Member
(02-15-2013, 04:03 PM)
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#42
Boss: "We need an extension on Project A" Client: "Fine, will an extra month work with you?" Boss: "Sure" Boss to employees: "We got an extra month on Project A. That is a load off of our back and we can breathe a little. With the extra time given on Project A, we need to focus on Project B and C and get back to A when we have time." |
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Member
(02-15-2013, 07:41 PM)
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#44
This is how I understand the situation:
1. The demo is pre-rendered, Pitchford claims it's in-game footage. 2. Sega funded development of Aliens: Colonial Marines for six years (I've also heard seven). 3. Gearbox use the above funds to (allegedly) produce Borderlands 1 & 2 and Duke Nukem Forever, instead of working on Aliens. 4. Gearbox outsource the work they were supposed to be doing on Aliens to three smaller studios. 5. In 2012, Sega finally get impatient and demand answers. 6. Gearbox ask for and get a final nine month extension. 7. Five of these nine months are used to finish Borderlands 2. 8. Gearbox finally take a look at Aliens and discover the game isn't anywhere near release quality. 9. They scrap everything that still needs to be implemented and do the bare minimum of testing. 10. Ship ahoy! Please correct me if I'm wrong. This drama has been quite complicated and I simply do not have the time to read through every single post on the matter.
Last edited by Boerseun; 02-15-2013 at 07:59 PM.
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Junior Member
(02-15-2013, 07:45 PM)
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#45
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Member
(02-15-2013, 07:52 PM)
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#46
I agree with what you're saying though. Until someone in the know confirms it, it remains speculation (hence the allegedly). |
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Member
(02-15-2013, 10:20 PM)
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#47
Gearbox has circa 180 employees, yet most of those worked on three other projects during the 6-year period during which Sega was paying them. If it's true that they were circa 20 people working on Pecan, and then shipping off the rest of it to Timegate, that's very few people working on a contracted "AAA-game". There's no way Sega gave them the budget of 20-people. They probably paid them thinking 60% of GBX would work on Aliens. You can't really prove this, but considering they published Borderlands 1 & 2 in the same time it took them to announce and release CM, it's obvious they where spending resources elsewhere. |
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I'M STILL A JUNIOR
(02-15-2013, 10:38 PM)
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#48
"It's pretty exciting for us. When you hear some of the big guys talk about their next generation lighting, you're going to hear about deferred rendering a lot. It's very possible that Aliens: Colonial Marines is the first commercial product to ship with deferred lighting."
Metro 2033 shipped in 2010. |
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Member
(02-15-2013, 10:48 PM)
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#49
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