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Member
(02-18-2013, 06:22 PM)
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#156
What resolution are you?
Well, I tested out my GTX 680 with SLI disabled. However, i'm at 2560x1600p resolution. With everything maxed out just using a single GPU, I was getting abysmal 15-25FPS (with dips below 15). That said, after playing a bit it started to open up to 25-30FPS but never staying constant. Using the exact same settings with SLI, it was around 35-44 FPS (with dipping to no lower than 30 FPS). But again, 2560x1600p resolution, you have to factor in other things, like my overall PC setup. (I was also using MSAA x2) EDIT: Someone above at 1080p said they were getting locked 30FPS with a single (and everything Maxed out). Although he hasn't updated his drivers.
Last edited by Catatonic; 02-18-2013 at 06:24 PM.
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Member
(02-18-2013, 06:23 PM)
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#157
This is my setup but I want to play at 1080p60. Can you pull this performance with everything at High with a sprinkling of Very High on a couple settings? I will only be using FXAA.
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Nine out of ten orphans can't tell the difference.
(02-18-2013, 06:24 PM)
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#158
Hopefully some tweaking will lead to doors opening for downsampling but I ain't holding my breath. |
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Member
(02-18-2013, 06:31 PM)
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#165
fingers crossed plan to preload and VPN when i get home |
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Junior Member
(02-18-2013, 06:32 PM)
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#166
I was playing the beta with at 1080p with all settings maxed except water and shadows at HIGH and the least demanding AA (FXAA iirc?) with ingame V-sync off (adaptive vsync instead) and I was getting 50-60fps.
My rig is i7 3770 @ 4.1Ghz, 8Gb 1600Mhz RAM, Palit GTX 680 2Gb Jetstream using the 310.90 drivers. From reading this thread it seems that the performance is suffering greatly compared to the beta :( |
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Member
(02-18-2013, 06:32 PM)
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#167
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(02-18-2013, 06:34 PM)
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#169
Damn, so I should only expect sub 30 FPS at medium settings on my 660? The MP beta ran better than that I thought... does the SP game look that much better?
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Member
(02-18-2013, 06:35 PM)
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#171
It sounds like V-sync is locking your framerate to 30 FPS when the game dips below 60 FPS, then locking it to 60 FPS when the game runs at 60 or above. You'd probably get a higher framerate with V-sync disabled or V-sync enabled with forced triple buffering.
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Member
(02-18-2013, 06:35 PM)
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#172
You'll have to explain further, because what you just said sounds like vsync. If you have vsync on and you dip below 60fps, you will be locked at 30. It's all 60 and 30 with vsync on, with nothing in between.
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Junior Member
(02-18-2013, 06:39 PM)
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#175
I see, can't wait to have a go at the SP once the game comes out here then. So there's a huge leap in graphics quality compared to the MP section? And I thought the MP beta looked gorgeous...
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Member
(02-18-2013, 06:41 PM)
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#176
Anyone working on a config yet?
Here's what I have so far // Particle Collisions e_ParticlesObjectCollisions = 2 // Real-time Volumetric Cloud Shadows r_FogShadows = 1 // Texture Pool Size (MB) r_TexturesStreamPoolSize = 512 // Ambient Occlusion Method r_ssao = 0 // Chromatic Aberration r_ChromaticAberration = 0 // Tessellation e_Tessellation = 0 Trying to trim the fat and add effects that you can really see. |
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Member
(02-18-2013, 06:42 PM)
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#177
Oh yeah, so I did have vsync on and with it turned off I get a solid 35-40fps outside. So that's pretty good.
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Member
(02-18-2013, 06:43 PM)
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#178
Ah, most vysnc must be adaptive these days then. I use d3doverrider and when I fraps it, it caps at 60 but will go lower without going straight to 30. I feel like that would look awful.
Last edited by AllIsOneIsNone; 02-18-2013 at 06:54 PM.
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Member
(02-18-2013, 06:50 PM)
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#181
For those asking about 7970 impressions, I'm running the following:
Core i7 3770 3.4ghz Sapphire 7970 OC 3GB 8GB DDR3 + OCZ 256GB SSD I played through the game at 1920x1080 on very high with 2xTSAA, which is AMD's recommended settings for that card. I was getting wild fluctuations in framerate for the first hour or so until I finally forced a 40hz framerate cap and Vsync through RadeonPro. At the very end of the game I had to lower the resolution to get above 20fps. This is using the current beta drivers. |
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Junior Member
(02-18-2013, 06:57 PM)
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#182
Okay thanks!
I played warhead with the 360 controller but it wasn't great. Played Crysis 2 on the PS3 too, so not sure how the controller support for Crysis 2 was on PC. Still need to replay that on PC actually, probably do that before playing 3. |
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does not much care for
MOH: Warfighter (02-18-2013, 06:58 PM)
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#183
New Nvidia drivers specifically for Crysis 3 just released today, Monday Feb 18: 314.07.
Probably pretty much the same as the Beta drivers (313.96), but still worth upgrading for everyone hookin' up with Crysis 3 early. http://www.geforce.com/drivers/results/57096
Quote:
Last edited by antitrop; 02-18-2013 at 07:00 PM.
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Member
(02-18-2013, 06:59 PM)
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#184
--- Ps. I'm using this config right now, its Very High feature set with higher than 'High' LOD settings http://pastebin.com/HYS63Ess I have quite stable 30fps in 1280x1024 with SMAA T2x, High textures and Medium Motion Blur on GTX 560, but in later levels with more action, i'm pretty sure i'll have to decrease some settings ;\
Last edited by KKRT00; 02-18-2013 at 07:06 PM.
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Member
(02-18-2013, 07:00 PM)
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#187
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Member
(02-18-2013, 07:16 PM)
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#197
I'm hoping my 670 will be able to run everything on high at 1080p with a little AA at 30 fps. |
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I don't want to think,
I just want to kill, bro. (02-18-2013, 07:21 PM)
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#199
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hide your water-based mammals
(02-18-2013, 07:22 PM)
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#200
Could someone test? I'm about to buy this if I can get the vpn tricks to work.
Last edited by LiquidMetal14; 02-18-2013 at 07:28 PM.
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