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Member
(02-20-2013, 01:04 AM)
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#151
After playing BF3 for hundreds of hours I feel in the mood for radical change, and so far it seems like BF4 is going to be quite an iterative, unmindblowing affair. I will play it and like it, but hopefully at some point (like tomorrow) I can also get excited about it.
Maybe if they revealed the singleplayer is going to be BC2143... |
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Member
(02-20-2013, 01:04 AM)
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#152
The probability of seeing BF4 tomorrow has gotten me even more hyped for the event. |
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Member
(02-20-2013, 01:07 AM)
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#154
BC2 choppers went down with one tracer dart and a RPG. The only place where air was overpowered was BF2 Jets, and they are still overpowered in BF3. BF2 choppers were nowhere near as nerfed. Oh, and vehicles actually had to go back to base to reload in BF2 and 2142, which actually made them less overpowered than they are in BF3. Hardcore mode is a utterly terrible knockoff of COD. DICE has said themselves they do not considered HC mode balanced in any way, and every time they release a patch they usually break it further. See things like Proximity scan being completely useless in it. What a typical post from a junior. Your argument is terrible, so you try to make a swipe at my avatar.
Last edited by sp3000; 02-20-2013 at 01:13 AM.
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Member
(02-20-2013, 01:12 AM)
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#155
It wouldn't be a bad idea to go for a larger scale with a more strategic focus in BF4 now that they've started to get the mechanics right.
Last edited by SapientWolf; 02-20-2013 at 01:16 AM.
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Member
(02-20-2013, 01:21 AM)
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#157
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Member
(02-20-2013, 01:22 AM)
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#158
Exactly. I want an AAA WW2 shooter on a modern powerful engine with gore. I was so sick of ww2 shooters as it was flooded then but now things are over saturated with modern warfare.
Vietnam would be different but as I think about it, the weaponry during that era wasn't really romantic. |
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Member
(02-20-2013, 01:26 AM)
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#159
Vehicle/air/infantry was beautifully balanced in bf1942 and they worked extremely well with conquest mode. Bombing with planes was difficult (but rewarding), tanks spawned slowly, had to reload but were a legitimate threat, flak cannons as AA was a MILLION times better than the shallow lock on crap from the later games. Conquest as a whole works way better in 1942 than in the later games due to map layouts/travel speed/flag placement/class and vehicle balance all working beautifully together to fascilitate the eb and flow of the front lines. Holding bases was meaningful beyond collecting tickets and you could effectively cut off reinforcements / breach the front line to capture and hold bases further back etc. The flow of the game was decided by people's ability to respond in time and by coordinating by having infantry take out AA before the air support went in etc etc. Conquest in bf3 just doesnt work. The maps and flag locations aren't designed for it, the mobile spawnpoints and vehicle speeds arent designed for it. It's not even just because it was ww2 themed with appropriate speeds, no lock on and no lock on AA. Desert combat mod showed that it is possible to have good conquest mode gameplay with helicopters. If dice didn't waste their time on a shitty singleplayer campaign and didn't cut back features so they could have a bulletpoint in the next game or DLC then maybe the conquest gameplay wouldn't suck ass. |
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Member
(02-20-2013, 01:37 AM)
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#160
Welcome to this thread about the sequel to Battlefield 3! We are captivated by your complete non-interest in the sequel to Battlefield 3! In the interest of serving you better, can you please take a moment to fill out the following survey: 1. What the fuck are you doing in this thread? Thank you for your participation! |
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Member
(02-20-2013, 01:44 AM)
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#161
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Member
(02-20-2013, 01:58 AM)
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#162
But it's a moot point, because if DICE went back to WW2 the mechanics would be closer to 1943 than 1942. |
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Member
(02-20-2013, 03:17 AM)
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#163
Boom. DICE GM, Karl Troedsson, is in the US.
https://twitter.com/L_Twin/status/304080591232569345 ![]() If that's not confirmation of an imminent BF4 reveal then I don't know what is. |
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Member
(02-20-2013, 03:31 AM)
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#165
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Member
(02-20-2013, 03:36 AM)
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#166
Didn't Battlefield 3 and Medal of Honor show up at a Sony press conference? EA really seems to be tight with Sony.
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Member
(02-20-2013, 06:27 AM)
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#167
Credit to Garrett 2U from the PS Meeting thread
Quote:
He's a lead gameplay designer at DICE. |
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lapdance transform pants
(02-20-2013, 06:28 AM)
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#168
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Member
(02-20-2013, 07:15 AM)
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#173
http://www.joystiq.com/2011/10/26/ba...s-ea-counters/ |
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Member
(02-20-2013, 07:24 AM)
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#175
Not really. The improvements to FB2 really show how old these consoles are. The server rental is a double edged sword the maps were built with 64 players first and then scaled back to poor effect.
For the consoles I'd say BC1&2 are more fun. If DICE is allowed to increase the player count to at least 64 on next gen BF4 could be the definitive BF. |
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Member
(02-20-2013, 07:28 AM)
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#177
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Member
(02-20-2013, 07:32 AM)
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#178
But they key is that "main" BF games have never been iterated on twice in a row. Between 1942 and 2 we got Vietnam, between 2 and 3 we got 2142 and two Bad Companies. So the main games always been more than 2 years apart, in fact. These in-between games help refine and inform the changes that are made such that when the next main game comes, it is genuinely different from the previous main game. Vietnam gave us choppers, 2142 gave us condensed and highly customizable classes, the Bad Companies gave us destruction, etc. If we were/are getting 2143 this year there would be no one would be complaining because there would be nothing to complain about.
Last edited by Metal Gear?!; 02-20-2013 at 07:36 AM.
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Member
(02-20-2013, 07:46 AM)
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#179
The game really didn't look that bad, especially with the huge draw distances... Most of the cell had to be used for the massive amounts of players instead of offloaded GPU tasks to it to make it look better. Remember, Cell sucks at "CPU" tasks. Just because it wasn't the GPU, doesn't make it a CPU replacement.
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Member
(02-20-2013, 08:10 AM)
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#189
Something along the lines of only Gamestop's used games working on the console(s) :|
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Member
(02-20-2013, 08:17 AM)
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#193
Very hard to believe that Battlefield would steal Sony's thunder if they're an official part of the show with any exclusive to announce. Just like Destiny, they're riding the hype. But, dear God, imagine the main course if Sony could afford to treat those games only as appetizers.
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(02-20-2013, 08:29 AM)
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#194
Personally I get less deaths in a Jet (much less) but I also get less points. With more vehicles, more players and jets, all levels would be the same after a few minutes. BC2 destruction is still in BF3, only in fewer buildings so it doesn't ruin the map layouts. Can you imagine what Firestorm would be like for example if the warehouses came down? What about maps like Metro? Would the underground cave in with all the "destruction"? Makes no sense.
Last edited by Metalmurphy; 02-20-2013 at 08:32 AM.
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Junior Member
(02-20-2013, 08:50 AM)
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#196
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Member
(02-20-2013, 08:59 AM)
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#198
I actually want them to return to WWII after BF4 and do it right again. A time where it was simpler yet more complex and skill focused. They say WWII was too played out but now modern games with the same unlocks and attachments are getting old when they have this new engine that would kick ass in a proper WWII BF game with all the destruction. Bring back naval battles and EPIC multiplayer with good teamwork instead of the TDM with "optional" flags to capture just to give you a new spawn point closer to the enemy spawn to camp...
For BF4 though, they need to bring back some BF2 features. If they truly believe that BF and Bad Company are two different series in the BF franchise, then act like it and give us the shit that SHOULD have been in BF3. Commander, actual squads working together using INGAME VOIP, complex squad orders instead of just a little marker on a flag to attack or defend, equipment to destroy that actually hurts the enemy, etc. The game needs that cooperation and consequences again. But seriously, BF1944 after BF4 or bust. Imagine a proper WWII game on that engine and how awesome it'd be. It'd truly be epic and BF1943 only gave us a small taste. Or you can just bring back mod tools and let the community make the fun shit for you like I want to do. I miss the old days of working on 50 mods trying to make the game last a lifetime instead of just getting tired of the base game after a while. |
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Junior Member
(02-20-2013, 10:15 AM)
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#199
If next gen Battlefield on console achieves one thing its this. BF3 on console can just feel empty. On some maps it felt like everyone was either in a plane or helicopter.
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