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VibratingDonkey
Member
(02-20-2013, 03:04 AM)
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After playing BF3 for hundreds of hours I feel in the mood for radical change, and so far it seems like BF4 is going to be quite an iterative, unmindblowing affair. I will play it and like it, but hopefully at some point (like tomorrow) I can also get excited about it.
Maybe if they revealed the singleplayer is going to be BC2143...
RoKKeR
Member
(02-20-2013, 03:04 AM)
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Originally Posted by Naked Lunch

Its the tactical gameplay that took a huge hit in BF3 - Battlefield 4 desperately needs the commander to return, and the ability to place orders on the map. It needs more means communication and coordination. No clue why this was removed from 3 but hopefully they realize their mistake, esp since it sounds like even the console versions are going to have high player counts. Teams are going to need some direction.

I'll agree with this. Though if the Chinese leaks that are 'supposedly true' are legitimate, then it sounds like DICE took the hint and brought back Commander and focused on better squad communication/coordination.

The probability of seeing BF4 tomorrow has gotten me even more hyped for the event.
SapientWolf
Member
(02-20-2013, 03:05 AM)
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Originally Posted by RoKKeR

Of course you'll have to repurchase it. Premium only applies to BF3.

:C

I wonder if Sony is going to relax their policy on bandwidth limits next gen. Supposedly, BF3's 24 player cap on the consoles wasn't just a hardware issue.
sp3000
Member
(02-20-2013, 03:07 AM)

Originally Posted by Naked Lunch

BF3 has the best vehicle balance of the entire franchise. You can't sit there and talk about heli balance of 3 in comparison to the past games' air power with a straight face. Air power completely owned Nam, BF2, BC2 with almost zero counters - a case of the nostalgic blinders. Infantry combat of 3 is light years ahead of any game in the franchise too. Do you even remember the horrible hit detection/random bullet spread cone of BF2/2142? 1942, Nam's infantry combat was utter shit. BC2 had next to no bullet drop and very low recoil. Keep living in the past Mr Unreal avatar.

As the other dude said - mad at vehicle regen or spawning on anyone? Play Hardcore mode: problem solved.

Its the tactical gameplay that took a huge hit in BF3 - Battlefield 4 desperately needs the commander to return, and the ability to place orders on the map. It needs more means communication and coordination. No clue why this was removed from 3 but hopefully they realize their mistake, esp since it sounds like even the console versions are going to have high player counts. Teams are going to need some direction.

Best vehicle balance, bahahaha.

BC2 choppers went down with one tracer dart and a RPG. The only place where air was overpowered was BF2 Jets, and they are still overpowered in BF3. BF2 choppers were nowhere near as nerfed. Oh, and vehicles actually had to go back to base to reload in BF2 and 2142, which actually made them less overpowered than they are in BF3.

Hardcore mode is a utterly terrible knockoff of COD. DICE has said themselves they do not considered HC mode balanced in any way, and every time they release a patch they usually break it further. See things like Proximity scan being completely useless in it.
What a typical post from a junior. Your argument is terrible, so you try to make a swipe at my avatar.
Last edited by sp3000; 02-20-2013 at 03:13 AM.
SapientWolf
Member
(02-20-2013, 03:12 AM)
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Originally Posted by sp3000

Best vehicle balance, bahahaha.

BC2 choppers went down with one tracer dart and a RPG. The only place where air was overpowered was BF2 Jets, and they are still overpowered in BF3. BF2 choppers were nowhere near as nerfed. Oh, and vehicles actually had to go back to base to reload in BF2 and 2142, which actually made them less overpowered than they are in BF3.

Hardcore mode is a utterly terrible knockoff of COD. DICE has said themselves they do not considered HC mode balanced in any way.


What a typical post from a junior. You can't argue, so you try to make a swipe at my avatar.

Outside of the avatar ad hominem I agree with the junior. BF's gunplay has been terrible right up until BF3 came out, and air was hilariously OP. BF3 isn't anywhere near as bad in those respects.

It wouldn't be a bad idea to go for a larger scale with a more strategic focus in BF4 now that they've started to get the mechanics right.
Last edited by SapientWolf; 02-20-2013 at 03:16 AM.
Killing_Joke
Member
(02-20-2013, 03:13 AM)
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Why Gamestop, thought everyone hated them? lol
Kenak
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(02-20-2013, 03:21 AM)
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Originally Posted by diamount

They've been doing that since forever though hence me posting the release schedule. Yeah I guess the argurement could be made manpower is being diverted to create the single-player portion but if they have allocated staff just for that purpose then it shouldn't make much of a difference.

Eh, I don't count Bad Company as real Battlefield games.
J-Rzez
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(02-20-2013, 03:22 AM)
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Originally Posted by Pein

I am too, its been years since since I AAA WW2 shooter came out.

Exactly. I want an AAA WW2 shooter on a modern powerful engine with gore. I was so sick of ww2 shooters as it was flooded then but now things are over saturated with modern warfare.

Vietnam would be different but as I think about it, the weaponry during that era wasn't really romantic.
SneakyStephan
(02-20-2013, 03:26 AM)
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Originally Posted by SapientWolf

Outside of the avatar ad hominem I agree with the junior. BF's gunplay has been terrible right up until BF3 came out, and air was hilariously OP.

Maybe if you started with bf2 (guess that makes you a battlefield junior?:p)

Vehicle/air/infantry was beautifully balanced in bf1942 and they worked extremely well with conquest mode.
Bombing with planes was difficult (but rewarding), tanks spawned slowly, had to reload but were a legitimate threat, flak cannons as AA was a MILLION times better than the shallow lock on crap from the later games.
Conquest as a whole works way better in 1942 than in the later games due to map layouts/travel speed/flag placement/class and vehicle balance all working beautifully together to fascilitate the eb and flow of the front lines.
Holding bases was meaningful beyond collecting tickets and you could effectively cut off reinforcements / breach the front line to capture and hold bases further back etc.
The flow of the game was decided by people's ability to respond in time and by coordinating by having infantry take out AA before the air support went in etc etc.

Conquest in bf3 just doesnt work.
The maps and flag locations aren't designed for it, the mobile spawnpoints and vehicle speeds arent designed for it.


It's not even just because it was ww2 themed with appropriate speeds, no lock on and no lock on AA.
Desert combat mod showed that it is possible to have good conquest mode gameplay with helicopters.

If dice didn't waste their time on a shitty singleplayer campaign and didn't cut back features so they could have a bulletpoint in the next game or DLC then maybe the conquest gameplay wouldn't suck ass.
professor_t
Member
(02-20-2013, 03:37 AM)
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Originally Posted by Boerseun

After the massive dissappoinment of Battlefield 3, I find it hard to care about this franchise going forward. Heck, at this point they'd have to pay me to play it.

Dear Boerseun,

Welcome to this thread about the sequel to Battlefield 3! We are captivated by your complete non-interest in the sequel to Battlefield 3! In the interest of serving you better, can you please take a moment to fill out the following survey:

1. What the fuck are you doing in this thread?

Thank you for your participation!
sk3tch
Member
(02-20-2013, 03:44 AM)
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Originally Posted by professor_t

Dear Boerseun,

Welcome to this thread about the sequel to Battlefield 3! We are captivated by your complete non-interest in the sequel to Battlefield 3! In the interest of serving you better, can you please take a moment to fill out the following survey:

1. What the fuck are you doing in this thread?

Thank you for your participation!

lol...marketing that I can get behind. Seriously...BF3 - what problem could you have with it? I literally invested thousands into playing it perfectly on PC...
SapientWolf
Member
(02-20-2013, 03:58 AM)
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Originally Posted by SneakyStephan

Maybe if you started with bf2 (guess that makes you a battlefield junior?:p)

Vehicle/air/infantry was beautifully balanced in bf1942 and they worked extremely well with conquest mode.
Bombing with planes was difficult (but rewarding), tanks spawned slowly, had to reload but were a legitimate threat, flak cannons as AA was a MILLION times better than the shallow lock on crap from the later games.
Conquest as a whole works way better in 1942 than in the later games due to map layouts/travel speed/flag placement/class and vehicle balance all working beautifully together to fascilitate the eb and flow of the front lines.
Holding bases was meaningful beyond collecting tickets and you could effectively cut off reinforcements / breach the front line to capture and hold bases further back etc.
The flow of the game was decided by people's ability to respond in time and by coordinating by having infantry take out AA before the air support went in etc etc.

Conquest in bf3 just doesnt work.
The maps and flag locations aren't designed for it, the mobile spawnpoints and vehicle speeds arent designed for it.


It's not even just because it was ww2 themed with appropriate speeds, no lock on and no lock on AA.
Desert combat mod showed that it is possible to have good conquest mode gameplay with helicopters.

If dice didn't waste their time on a shitty singleplayer campaign and didn't cut back features so they could have a bulletpoint in the next game or DLC then maybe the conquest gameplay wouldn't suck ass.

No one was disputing that there were good maps in past BFs. The argument was over the gunplay and the air balance. The gunplay in 1942 wasn't even impressive by 2002 standards. Plus, OHK sniper rifles with no bullet drop was a Bad Idea. I wasn't a fan of the massive AOE damage on the plane's bombs in 1942 either, which somehow got even bigger in BF2. And no one knew how to lead with flak and watch for the black smoke hit indicators so the planes just did whatever they wanted. Which was usually strafing plane campers. 1942 did have the best tank combat though. Those slow arcing shots made it feel like a real time, 3D Scorched Earth.

But it's a moot point, because if DICE went back to WW2 the mechanics would be closer to 1943 than 1942.
RoKKeR
Member
(02-20-2013, 05:17 AM)
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Boom. DICE GM, Karl Troedsson, is in the US.

https://twitter.com/L_Twin/status/304080591232569345


If that's not confirmation of an imminent BF4 reveal then I don't know what is.
USC-fan
aka Kbsmoker
(02-20-2013, 05:20 AM)
Man would be amazing next gen launch game. Ready for 64 ppl map on the consoles. Hated the small 32 ppl maps.

HYPE!!!
RoKKeR
Member
(02-20-2013, 05:31 AM)
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Kotaku loves us.

http://kotaku.com/5985513/well-someb...ium=Socialflow
DocSeuss
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(02-20-2013, 05:36 AM)
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Originally Posted by funkystudent

Would not be shocked if it showed up at Sony.

I was already expecting it to be there. Seems like a perfect "look at all those graphics" game they can demo.

Didn't Battlefield 3 and Medal of Honor show up at a Sony press conference? EA really seems to be tight with Sony.
SolidSnakex
Member
(02-20-2013, 08:27 AM)
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Credit to Garrett 2U from the PS Meeting thread

Good morning! So tonight we can finally officially kick off the gen4 console year with Sony's press conference, going to be a fun year!

https://twitter.com/gustavhalling/st...28241898246144

He's a lead gameplay designer at DICE.
shagg_187
lapdance transform pants
(02-20-2013, 08:28 AM)
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Originally Posted by Garrett 2U

Gustav Halling (lead gameplay designer at DICE) just tweeted this:
"@gustavhalling: Good morning! So tonight we can finally officially kick off the gen4 console year with Sony's press conference, going to be a fun year!"
https://twitter.com/gustavhalling/st...28241898246144

Hint at BF4 reveal?

He just practically confirmed BF4 to be shown tonight.
Nirolak
Mrgrgr
(02-20-2013, 08:29 AM)
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Originally Posted by shagg_187

He just practically confirmed BF4 to be shown tonight.

L_Twin up above also directly runs DICE, so him touring the US implies they're showing off a game for sure.
Napalm_Frank
Member
(02-20-2013, 08:37 AM)
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Did DICE do a good job with BF3 console versions?
wwm0nkey
Member
(02-20-2013, 08:39 AM)
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Originally Posted by Napalm_Frank

Did DICE do a good job with BF3 console versions?

Yes actually, they give them great constant updates and even have the ability to rent servers. (yes they even added the ability to add custom server logo's and ect)
ahm998
Member
(02-20-2013, 08:43 AM)
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Originally Posted by W1SSY

Exclusive multiplayer skin Kaz Hirai.

Exclusive kaz Hirai face in the game :P

So today we will see it in Playstation future Conference.
Arucardo
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(02-20-2013, 09:15 AM)
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Originally Posted by jbug617

not really. EA and Sony (Battlefield and Medal of Honor) relationship felt like a counter to Microsoft and Activision (Call of Duty).

Originally Posted by Jburton

No that was just an extra, the DLC was the deal.

You guys are saying I'm wrong eh? :P

http://www.joystiq.com/2011/10/26/ba...s-ea-counters/
Dice
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(02-20-2013, 09:16 AM)
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I highly doubt that they will present something that is a "wow" step above BF3.
ii Stryker
Banned
(02-20-2013, 09:24 AM)
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Originally Posted by Napalm_Frank

Did DICE do a good job with BF3 console versions?

Not really. The improvements to FB2 really show how old these consoles are. The server rental is a double edged sword the maps were built with 64 players first and then scaled back to poor effect.

For the consoles I'd say BC1&2 are more fun. If DICE is allowed to increase the player count to at least 64 on next gen BF4 could be the definitive BF.
nib95
Banned
(02-20-2013, 09:25 AM)
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God, a BF4 reveal to join the foray would be amazing!
Arucardo
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(02-20-2013, 09:28 AM)
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Originally Posted by Dice

I highly doubt that they will present something that is a "wow" step above BF3.

I fully expect it to blow me away (IGN.com), UNLESS sacrifices have been made again because of the ps3 and 360 versions, especially in the destruction department.
Metal Gear?!
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(02-20-2013, 09:32 AM)
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Originally Posted by RoKKeR

You do realize that BF has been roughly on a two year dev cycle since it's inception, right? DICE is a huge studio fully capable of producing BF games at this rate.

Originally Posted by diamount

You sure about that? Let's look at the release schedule for all the major releases for BF (no spin-offs or expansions) games

Battlefield 1942 - 2002
Battlefield Vietnam - 2004
Battlefield 2 - 2005
Battlefield 2142 - 2007
Battlefield: Bad Company - 2008
Battlefield: Bad Company 2 - 2010
Battlefield 3 - 2011
Battlefield 4 - 2013/2014

And if you count expansions/map packs/Modern Combat/1943/Heroes then there's something Battlefield out every year, I know.

But they key is that "main" BF games have never been iterated on twice in a row. Between 1942 and 2 we got Vietnam, between 2 and 3 we got 2142 and two Bad Companies. So the main games always been more than 2 years apart, in fact. These in-between games help refine and inform the changes that are made such that when the next main game comes, it is genuinely different from the previous main game. Vietnam gave us choppers, 2142 gave us condensed and highly customizable classes, the Bad Companies gave us destruction, etc.

If we were/are getting 2143 this year there would be no one would be complaining because there would be nothing to complain about.
Last edited by Metal Gear?!; 02-20-2013 at 09:36 AM.
phosphor112
Banned
(02-20-2013, 09:46 AM)
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Originally Posted by diamount

I don't think MAG is the best example. Sure you can have 256 people at the expense of your game looking like a late PS2 title.

The game really didn't look that bad, especially with the huge draw distances... Most of the cell had to be used for the massive amounts of players instead of offloaded GPU tasks to it to make it look better. Remember, Cell sucks at "CPU" tasks. Just because it wasn't the GPU, doesn't make it a CPU replacement.
TalesOfWin
Banned
(02-20-2013, 09:53 AM)

Originally Posted by shagg_187

He just practically confirmed BF4 to be shown tonight.

wasn't BF3 unveiled in month of february as well? (2011)
AHA-Lambda
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(02-20-2013, 09:54 AM)
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Make BF4 more like BC2 and we have a deal DICE.
TalesOfWin
Banned
(02-20-2013, 09:56 AM)

Originally Posted by AHA-Lambda

Make BF4 more like BC2 and we have a deal DICE.

no thanks. BC is just a spinoff series remember? BF is the full fledged game.
AHA-Lambda
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(02-20-2013, 09:57 AM)
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Originally Posted by TalesOfWin

no thanks. BC is just a spinoff series remember? BF is the full fledged game.

But BC2 was better than BF3.
TalesOfWin
Banned
(02-20-2013, 09:58 AM)

Originally Posted by AHA-Lambda

But BC2 was better than BF3.

in what way? Not in terms of content and vehicles.
Moaradin
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(02-20-2013, 09:58 AM)
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The only thing I want from the BC series is the more open world, non-serious campaign. BF3 was better in every other way besides not having Vchat on PC (WTF was dice thinking with that one!?).
Mojojo
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(02-20-2013, 10:01 AM)
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I guess if gamestop 's CEO agreed to hype BF4, it means that all these rumors about next-gen preventing second-hand sales were false.
Or Gamestop struck a deal that make them happy while screwing consumers even more.
Jtrizzy
Junior Member
(02-20-2013, 10:02 AM)
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I just hope it's 60 fps. 1080p would be nice. BC2 levels of destruction would be nice too.
Piggus
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(02-20-2013, 10:07 AM)
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Woooooo I've been waiting for a sale to go Premium on PC. :D I'll bite at $30.
Arucardo
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(02-20-2013, 10:10 AM)
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Originally Posted by Mojojo

I guess if gamestop 's CEO agreed to hype BF4, it means that all these rumors about next-gen preventing second-hand sales were false.
Or Gamestop struck a deal that make them happy while screwing consumers even more.

Something along the lines of only Gamestop's used games working on the console(s) :|
metalslimer
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(02-20-2013, 10:12 AM)
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So MS moneyhats CoD exclusive maps, and Sony goes after Battlefield?
SlickShoesRUCrazy
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(02-20-2013, 10:13 AM)
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Originally Posted by AHA-Lambda

But BC2 was better than BF3.

agreed. Bring back the god damn full fledge destruction.
Liamario
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(02-20-2013, 10:16 AM)
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I'd be confident we are going to see it tonight. Looking forward to it; especially if it's 60fps as the rumours suggest.
exwallst
Member
(02-20-2013, 10:17 AM)
Very hard to believe that Battlefield would steal Sony's thunder if they're an official part of the show with any exclusive to announce. Just like Destiny, they're riding the hype. But, dear God, imagine the main course if Sony could afford to treat those games only as appetizers.
Metalmurphy
Banned
(02-20-2013, 10:29 AM)
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Originally Posted by sp3000

Best vehicle balance, bahahaha.

BC2 choppers went down with one tracer dart and a RPG. The only place where air was overpowered was BF2 Jets, and they are still overpowered in BF3. BF2 choppers were nowhere near as nerfed. Oh, and vehicles actually had to go back to base to reload in BF2 and 2142, which actually made them less overpowered than they are in BF3.

Hardcore mode is a utterly terrible knockoff of COD. DICE has said themselves they do not considered HC mode balanced in any way, and every time they release a patch they usually break it further. See things like Proximity scan being completely useless in it.
What a typical post from a junior. Your argument is terrible, so you try to make a swipe at my avatar.

I disagree that Jets are overpowered in BF3. The fact that bombs don't exist anymore means they're much less lethal. Yes they are VERY hard to kill, almost impossible if not for another jet, but they also don't destroy much. You do much more damage/kills/points if you are on the ground.


Personally I get less deaths in a Jet (much less) but I also get less points.

Originally Posted by SlickShoesRUCrazy

agreed. Bring back the god damn full fledge destruction.

With more vehicles, more players and jets, all levels would be the same after a few minutes.

BC2 destruction is still in BF3, only in fewer buildings so it doesn't ruin the map layouts. Can you imagine what Firestorm would be like for example if the warehouses came down?

What about maps like Metro? Would the underground cave in with all the "destruction"? Makes no sense.
Last edited by Metalmurphy; 02-20-2013 at 10:32 AM.
derFeef
lil' bit tasty
(02-20-2013, 10:40 AM)
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Originally Posted by metalslimer

So MS moneyhats CoD exclusive maps, and Sony goes after Battlefield?

They already have this, with their week-early release of DLC etc.
Curious what BF4 can bring to the table. Same modern warfware setting makes me sad though.
shinosuke
Junior Member
(02-20-2013, 10:50 AM)

Originally Posted by Makoto

Since they already implemented the stupidity that was vehicle regeneration, I'm thinking they'll do some more stupid things like ammo that regenerates or environments that reconstruct themselves after being destroyed.

As for the unlock system, there's obviously room to go dumber. Let's not stop at vehicle unlocks, let's just unlock an entire vehicle starting with the tires. Be it a Jeep or a Jet, you start off with the tire and you have to keep capturing points using the tire until you acquire more parts of the vehicles.

As for maps, they'll top BF3 where instead of shipping with two good maps, they'll just ship with no good maps. That or the franchise will just become solely an infantry combat focused shooter, because for some reason they keep catering to people who like playing nothing but garbage infantry-centric maps like Operation Metro despite the fact that the market is full of infantry-centric shooters. The franchise-ruining-train doesn't stop for Digital Illusions.

I think you're onto something here. They can give each player a random weapon/vehicle part at the end of each map, or at a random time like in TF2. And players can trade those parts or unlock a weapon using those parts. This way, people can learn a lot about weapons and vehicles and going crazy for a rare item, like a firing pin or the key for your tank....
hastethedav
Junior Member
(02-20-2013, 10:52 AM)
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Battlefield 1942 with the Desert Combat Mod was probably the most fun I have ever had in a game. Come on Dice..give us console players proper 64 player mayhem
demolitio
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(02-20-2013, 10:59 AM)
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I actually want them to return to WWII after BF4 and do it right again. A time where it was simpler yet more complex and skill focused. They say WWII was too played out but now modern games with the same unlocks and attachments are getting old when they have this new engine that would kick ass in a proper WWII BF game with all the destruction. Bring back naval battles and EPIC multiplayer with good teamwork instead of the TDM with "optional" flags to capture just to give you a new spawn point closer to the enemy spawn to camp...

For BF4 though, they need to bring back some BF2 features. If they truly believe that BF and Bad Company are two different series in the BF franchise, then act like it and give us the shit that SHOULD have been in BF3. Commander, actual squads working together using INGAME VOIP, complex squad orders instead of just a little marker on a flag to attack or defend, equipment to destroy that actually hurts the enemy, etc. The game needs that cooperation and consequences again.

But seriously, BF1944 after BF4 or bust. Imagine a proper WWII game on that engine and how awesome it'd be. It'd truly be epic and BF1943 only gave us a small taste.

Or you can just bring back mod tools and let the community make the fun shit for you like I want to do. I miss the old days of working on 50 mods trying to make the game last a lifetime instead of just getting tired of the base game after a while.
dead monkey uk
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(02-20-2013, 12:15 PM)
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Originally Posted by USC-fan

Man would be amazing next gen launch game. Ready for 64 ppl map on the consoles. Hated the small 32 ppl maps.

HYPE!!!

If next gen Battlefield on console achieves one thing its this. BF3 on console can just feel empty. On some maps it felt like everyone was either in a plane or helicopter.
derFeef
lil' bit tasty
(02-20-2013, 12:27 PM)
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64? 128 or bust, they need to step it up some. I hope they do something bigger with it.

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