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Banned
(02-21-2013, 01:34 PM)
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Interview with Yves Guillemot (PS4, cloud, Watch Dogs, Vita, Wii U sales,etc.)
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Last edited by Computer; 02-21-2013 at 02:30 PM.
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Super Adventure Boxing
(02-21-2013, 01:46 PM)
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#6
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Member
(02-21-2013, 01:49 PM)
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#8
Not in love with Ubisoft but I can always respect Yves. He's very honest and open about the company.
Good to hear that Watch_Dogs is designed for next-gen. For all cross-generation games coming up (and there will be a lot), this should be the case. I don't want to see Madden 2015 built for Xbox 360 and ported to everything else. |
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Member
(02-21-2013, 01:54 PM)
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#13
I think it's a mistake launching watch dogs on current gen consoles, why compromise, the end product if significantly worse could leave a bad impression on consumers of an ip that is completely new and will most likely become a big franchise for Ubi but then again, money.
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Member
(02-21-2013, 01:55 PM)
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#14
Lost exclusivity aside, he still has yet to come clean as to what exactly changed with management regarding Rayman. Hounding your Dev team with a 6 month deadline for a hardware-specific release, only to delay in favor of 'social aspects' and additional bosses for multiplatform is a surefire sign of dissent.
I wonder what Nintendo has to say. |
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Member
(02-21-2013, 01:56 PM)
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#15
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Member
(02-21-2013, 01:56 PM)
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#16
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Junior Member
(02-21-2013, 01:57 PM)
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#17
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lapdance transform pants
(02-21-2013, 01:57 PM)
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#18
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Member
(02-21-2013, 01:58 PM)
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#19
I don't get it at all. A bad impression? What would it ? |
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Banned
(02-21-2013, 02:01 PM)
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#20
People on the current gen need to get left behind sometime. May as well be now. |
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Banned
(02-21-2013, 02:01 PM)
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#21
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Member
(02-21-2013, 02:02 PM)
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#22
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To hell with Bono,
here's a worthy cause. (02-21-2013, 02:07 PM)
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#23
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Super Adventure Boxing
(02-21-2013, 02:08 PM)
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#26
Oh I'm not complaining, just noting. |
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Member
(02-21-2013, 02:15 PM)
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#28
GRAW games were entirely different games between consoles, so was Splinter Cell Double Agent. GRAW for 360 was made in Ubisoft Paris and Red Storm. Other versions in Shanghai. Splinter Cell was split between Shanghai and Montreal. Ubi Shanghai hasn't been doing much since I Am Alive, so maybe they are busy again. |
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Banned
(02-21-2013, 02:17 PM)
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#29
Yeah I remember you posting the picture of graw on ps2. I had never seen it before because when it came out I already had a 360, but holy hell it was hideous. I'll echo everyone else here that current gen owners, including wii u since it's likely to just be the 360 version ported over, are not in for a good surprise.
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Member
(02-21-2013, 02:17 PM)
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#30
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Banned
(02-21-2013, 02:19 PM)
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#31
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Banned
(02-21-2013, 02:24 PM)
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#36
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Member
(02-21-2013, 02:35 PM)
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#38
I think its not far to compare Ghost Recon PS2 to 360 to this, PS2 was not HD Its more like people have said Far Cry 3 PC to 360 then that |
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(02-21-2013, 02:44 PM)
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#41
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Member
(02-21-2013, 02:44 PM)
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#42
The other teams mentioned are: Ubisoft's Bucharest, Paris, Quebec and Reflections studios. Reflections (Driver folks) usually just help out others, Paris (Red Steel, Rabbids) could be behind the PS360 versions for all we know, not sure about Bucharest. |
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Member
(02-21-2013, 02:51 PM)
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#44
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Member
(02-21-2013, 02:54 PM)
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#45
We really don't know how cross-gen games will play on the legacy platforms until they come out. I suspect the opposite phenomenon will prove true... they'll play and look so good (at least for the initial wave of software) that gamers will be content to wait on taking the next-gen leap for quite a while. After that initial wave of software - once developers really start to mine the benefits of these high-end platforms - I think that will change.
Last edited by UberTag; 02-21-2013 at 02:57 PM.
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Banned
(02-21-2013, 02:58 PM)
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#47
Now we don't think a game like that looks horrible now (generally speaking. I personally think performance like those 2 Ubi games is unacceptable), but when you'll have a drastically superior next gen version to compare it to it will look horrible in comparison. |
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Member
(02-21-2013, 04:36 PM)
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#49
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