I didn't say it wasn't a commendable art style - just saying that the piss filter detracted from the visual look of the game and that it seems weird when creators put themselves as main characters into their created artefacts - it comes across as narcissistic. Both points are easy to correct for the next game.
Man's truly an awesome Art Director and his direction with the other artists on the team have created an incredible mark on the cyber punk genre with their own flare with the implementation of renaissance to mold in the old with the new. It's truly something special and it's why I consider Human Revolution the best presentation shown in a game out of this generation (this did dethrone Mass Effect/Bio Shock me when I gave a long thought on this but they are very close). I can't wait to see the interesting stuff in the sequel in regards to what they had to pull back, especially Montreal and the ideas they had on some of the architectural surroundings with the hub they was working on. An updated engine post Tomb Raider with better character models and features will truly make this even more fantastic.
This has nothing to do with how well-accomplished the overall art direction was.