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Super Adventure Boxing
(02-28-2013, 05:23 PM)
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Ubisoft: Teams of up to 600 necessary for our AAA games, Watch_Dogs at 270
#1
In case anyone was curious how big Ubisoft's team sizes were.
They're still hiring people for Watch_Dogs to note, so presumably that will go higher.
Originally Posted by GamesIndustry:
Originally Posted by GamesIndustry:
Originally Posted by GamesIndustry:
Originally Posted by GamesIndustry:
Last edited by Nirolak; 02-28-2013 at 05:28 PM.
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Super Adventure Boxing
(02-28-2013, 05:28 PM)
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#16
I added a bit more to that excerpt in the OP.
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Member
(02-28-2013, 05:28 PM)
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#17
Then 12 to pass it through QA A team for animation Then production and shipping. 150.000 dollars for a credit sequence get the reference? |
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Junior Member
(02-28-2013, 05:28 PM)
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#18
Yeah, but Natural Selection 2 took over 7 years to develop and is much smaller in scope than something like Assassin's Creed.
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Member
(02-28-2013, 05:30 PM)
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#23
Quote:
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lapdance transform pants
(02-28-2013, 05:30 PM)
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#24
NS2 as in Natural Selection 2? 6+ years of development averaging $10,000 per employee? Yeah, good luck with that.
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Super Adventure Boxing
(02-28-2013, 05:31 PM)
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#26
Not so much Driver though. |
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lapdance transform pants
(02-28-2013, 05:33 PM)
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#35
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Member
(02-28-2013, 05:33 PM)
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#39
This is the equivalent of big budget summer Hollywood blockbuster, I don't see the big deal. There's still room for mid-sized and small development studios. There is demand for blockbuster, big budget games and their is demand for mid-sized games and indie games. It's a similar situation to Hollywood where an entire range of budgets are employed.
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Member
(02-28-2013, 05:34 PM)
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#40
Bungie makes a game every 3 years. Ubisoft pumps out yearly sequels for a lot of their big properties. They need 600 people to condense the development cycle. I'd actually like to see what each game works out to in total man hours.
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Member
(02-28-2013, 05:34 PM)
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#42
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Member
(02-28-2013, 05:35 PM)
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#43
Since Assassin's Creed 3 got up to 600 people, I imagine that next gen games will get up to 1200 people. Then we'll have profits of $60 million dollars on multibillion dollar projects.
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(02-28-2013, 05:37 PM)
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#46
Quote:
:bow |
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lapdance transform pants
(02-28-2013, 05:38 PM)
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#49
Natural Selection 2, by comparison, is a multiplayer title that is Steam-only release, with them delayed/cancelling OS X, Linux, and Xbox releases. If Konami's numbers are correct, it takes 20 people minimum to port a game to a system. With WiiU, PC, 360, PS3, PS4 and 720, that's 100 employees ensuring the game releases on the designation platform.
Last edited by shagg_187; 02-28-2013 at 05:40 PM.
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Member
(02-28-2013, 05:39 PM)
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#50
Just cause you have a 600 man team working on titles doesn't automatically give you AAA status or make you oodles of cash, but then I just recently found out Ass Creed III sold 12,000,000 copies, so what the fuck do I know! It is true to many cooks in the kitchen, shit stew will taste like shit, even with sprinkles of salt, sugar to enhance the flavor |