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Member
(02-28-2013, 10:33 PM)
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Cliffy B says things about microtransactions
#1
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XP-39C²
(02-28-2013, 10:35 PM)
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#3
People keep paying for microtransactions, so it is pretty clear that the market wants it. Personally i've never really been affected by microtransactions so far. I remember the thing about Dead Space 3 for example, but i didnt feel that it affected the game at all for me.
EDIT: I'm thinking about retail priced games then, not Free To Play game. Free To Play games are often designed a lot more around micro transactions.
Last edited by test_account; 02-28-2013 at 11:05 PM.
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(02-28-2013, 10:35 PM)
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#4
Clifford Unchained.....
Just imagined a cross between Clifford the big red dog and Django. Anyway he really does end it with what everyone has been saying for ages, we all vote with our dollars. And if the masses are all for micro transactions there isn't much we can do. |
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Super Adventure Boxing
(02-28-2013, 10:36 PM)
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#7
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Member
(02-28-2013, 10:36 PM)
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#11
Quote:
Quote:
Last edited by GAMERG0D; 02-28-2013 at 10:39 PM.
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Member
(02-28-2013, 10:38 PM)
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#16
He doesn't address AT ALL the shady shit that has been done
He doesn't talk about games being released incomplete. He doesn't talk about Season Passes that don't pan out. He doesn't talk about content being removed from the game to act as DLC. There is a reason that no one complains about The Walking Dead and having to pay for each episode. We're not stupid Cliffy. |
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XP-39C²
(02-28-2013, 10:38 PM)
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#17
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Member
(02-28-2013, 10:39 PM)
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#23
As I've said in a previous thread, I've only bought about $100 worth of DLC through out this whole gen. I've played/went through just as much content this gen as I have in previous gens before DLC existed (possibly even more content).
Overall, if I see DLC that I don't like, I just ignore it. If a game has too much DLC to the point in which the main game is really lacking in content then I just won't buy the game. Simple. Don't get why some are acting like they are being forced into doing something. Game budgets for AAA games have gone up a whole lot. It's either this, or have game be $80+; Pretty sure more would complain about the latter. Oh wow lol. |
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Banned
(02-28-2013, 10:39 PM)
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#24
Quote:
Bayonetta and Vanquish IMO trumps a lot of games that was developed using tens of millions of dollars. Oh snap lol
Last edited by Dwingvatt; 02-28-2013 at 10:42 PM.
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Member
(02-28-2013, 10:42 PM)
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#37
As far as I know I haven't seen any microtransactions that actually affect the content of the game. Let it stay that way. |
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Member
(02-28-2013, 10:43 PM)
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#41
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Member
(02-28-2013, 10:43 PM)
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#44
It's not every day I get to avatar quote Cliff motherfucking Bleszinski. Thanks for making my day. ur rite i got 0wn3d i am dead |
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Member
(02-28-2013, 10:43 PM)
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#45
NoFunAllowed.jpg <3 you Cliffy! |
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Member
(02-28-2013, 10:45 PM)
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#49
Quote:
But my problem is not with looking at the games industry as a profit making business. My problem is how these monetization schemes provide direct incentive to cut completed content from the core game to repackage later as DLC, or to add or extend in-game XP grinds and unlockables or resource gathering needs. If a premium item exists solely to overcome frustration or shorten a grind, then I'd argue those grinds and frustrations shouldn't be in the game to begin with, and that they were probably put in the game or made more onerous purely to give premium content a reason to exist. The last thing I want is more grinds, or NPCs telling me in-game to view the marketplace to buy exclusive missions. Its one thing to see ads everywhere I go in the physical world, but its another thing entirely when I'm getting propositioned to buy more stuff from game characters or menu items. Especially so if I've already paid the retail price for a game. Even moreso if I'm already being asked to pay Microsoft a tax to play the multiplayer elements of that same game that I already paid for. It may be good for business but it doesn't seem positive for the game experiences themselves.
Last edited by NullPointer; 02-28-2013 at 10:47 PM.
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