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Member
(03-02-2013, 09:19 AM)
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Digital Foundry : Crysis 3 Face Off
#1
Crysis 3 Face Off
Quote:
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Member
(03-02-2013, 09:27 AM)
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#5
Yeah, looks at best like a PC game just sorta stuffing itself on consoles. At worst, an example of not having a damn clue how a console game SHOULD be designed: who cares how many nice effects you cram in if it looks and runs like an N64 game on massive amounts of steroids? Like it could cram in way more detail, but it's still chugging away and looks like it's smeared with Vaseline.
Although I don't really mind the idea of developing a game that really takes advantage of PC and just sorta compromises with consoles to work there, but a good example of that is a game like Deus Ex or Doom 3 Xbox, this seems like a game that didn't go as far as the first and possibly not even the second for gameplay, so... whatever. |
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Member
(03-02-2013, 09:29 AM)
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#7
There is a good argment to be made that DX2 sucked in large part because it was not released originally as a PC exclusive like the original. I would take a game like Crysis 3 any day over something like that. |
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Member
(03-02-2013, 09:36 AM)
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#10
so it's .
PC -------> 360 -> PS3 sounds fair enough.
![]() it's a shame DF didn't take a shot of the close up of that old man's face from that gamersyde video, that looked REALLY impressive.
Last edited by chandoog; 03-02-2013 at 09:38 AM.
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Member
(03-02-2013, 09:48 AM)
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#11
Quote:
Last edited by sleepykyo; 03-02-2013 at 09:52 AM.
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Member
(03-02-2013, 09:51 AM)
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#13
![]() ![]() Sorry if use the post to see how will fit on ps3 in comparison, but I was so curious.
Last edited by omonimo; 03-02-2013 at 09:53 AM.
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Member
(03-02-2013, 09:55 AM)
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#16
Looks about the same with extra blur thanks to the extra upscaling no doubt. The article mentions that small things here and there are peered back on the PS3 like shadows, draw distance and normal mapping etc being better on the 360. |
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Member
(03-02-2013, 09:56 AM)
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#17
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Member
(03-02-2013, 09:59 AM)
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#20
Wise choice of words. Seen some walkthrough, game lack of creativity in everything... if it wasn't for the impressive tech, it's just a game really forgettable. A pity.
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Member
(03-02-2013, 10:03 AM)
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#23
didnt the crytek guys say in, multiple interviews, that they consider 25 fps "perfectly fine"? no crytek: sub-hd visuals with a terrible framerate is not fine, no matter what unseen graphical effects you managed on the consoles.
Last edited by S1kkZ; 03-02-2013 at 10:07 AM.
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Member
(03-02-2013, 10:07 AM)
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#25
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GAF's Bob Woodward
(03-02-2013, 10:11 AM)
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#27
Rendering foliage seems really problematic. Not just for Crytek, but I mean in general. Always seems to drag down a final result.
I can't help but look at these screens and be put off. In fact, a number of things about the screens are offputting. Maybe it all comes together better when playing. |
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Member
(03-02-2013, 10:11 AM)
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#28
It just depends on how good the game is, and if the fps drop is justified (SOTC). If it's balanced correctly then it isn't such as big issue. Yerli has said, however, that a high framerate is the priority in an online game. I agree with him there.
Last edited by Alienous; 03-02-2013 at 10:15 AM.
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Member
(03-02-2013, 10:12 AM)
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#29
If the game ran at 60 fps, people would be fustrated at the game, and they wouldn't have the "underpowered" argument to try and make it seem like its somehow not their fault. People who blame the hardware are like artists who blame the pencil, or photographers that blame the lights.
Last edited by les papillons sexuels; 03-02-2013 at 10:21 AM.
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Member
(03-02-2013, 10:14 AM)
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#30
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Member
(03-02-2013, 10:15 AM)
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#31
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Member
(03-02-2013, 10:17 AM)
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#32
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GAF's Bob Woodward
(03-02-2013, 10:17 AM)
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#34
Of course, I am sitting here analysing screenshots, I know in a game you're not doing that. Just wish someone could come up with a nicer and equally efficient way to do leaves/grass than aliased billboards :) |
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never make an enemy by accident
(03-02-2013, 10:18 AM)
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#35
It's passable to pretty good for me. |
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Member
(03-02-2013, 10:21 AM)
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#39
Not at all. I can post some beyond3d quote forum about the terrible art design of this game from different developers. I don't work in this sector, but if my opinion concur with someone who work there, I imagine I'm not that wrong. I can use how example Halo 4, don't give me the same bad feeling.
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never make an enemy by accident
(03-02-2013, 10:23 AM)
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#40
There are somethings I like I about the art design in Crysis 3, and some things I don't like. There are also some things I like about TLOU's art design, and somethings I do not like from seeing the previews. |
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Member
(03-02-2013, 10:25 AM)
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#44
Personally I dont mind the way crysis looks from a visual standpoint, but from a game standpoint I despise the way it looks. The videogame medium needs to play to its stengths visually, and those should derive from gameplay, the fundemental feature of games. Otherwise you get experiences that don't really benefit the game and graphics that actually hinder a game. And yes, I'm an artist too.
Last edited by les papillons sexuels; 03-02-2013 at 10:27 AM.
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Member
(03-02-2013, 10:25 AM)
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#45
-- I dont like the guy who wrote that article now, because he skipped again tons of features. Why havent he wrote anything about particles? This game has the most advanced particles implementation in games to date and many of those features are on console [wind physics], what about foliage physics? What about cloud shadows? What about real-time reflections on consoles? Jesus, a week of waiting for something like this ...
Last edited by KKRT00; 03-02-2013 at 10:34 AM.
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Member
(03-02-2013, 10:25 AM)
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#47
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never make an enemy by accident
(03-02-2013, 10:30 AM)
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#48
You have to remember that the Crysis games exist as showcase titles to sell the graphical aspects of CryEngine3 to future developers. So it has to be part technical showcase, and part game. Well Crytek pushed more technical showcase than game this time around. |