You'll probably do best if you just fiddle with the races and see what is most comfortable to you. I personally think Zerg is hardest to learn but for some people it fits their play style like a sock. Dip your toes into the training, play a little against the AI, and make a choice.What race is the most effective to master for an absolute noob scrub tier like myself?
Even though I'm Zerg I never did really like this move. Sure, I like I can get detection earlier (and to deal with those horrible widow mines), but you lose the timing aspect with dealing with cloaked units. Early Banshee pushes were one example where you needed to make sure you got detection (either by evo chamber or lair prerequisite) and now that aspect is lost which is easier for me, but I think a bummer overall because that was one of the things Zerg needed to account for.Originally Posted by Crimsonlink
Ok here it is, feel free to correct me if I'm wrong. I'm also injecting some of my comments/opinions on the units.
Zerg
Improved units/buildings
Spore Crawler: Does not require Evolution chamber
*Maybe* strategically it's the hardest to learn but as far as mechanics terran seems way more difficult with the amount of micro required and protoss next to that because of how important forcefields can be. I got to master as zerg and I really don't think that would have been possible for me with the other races. Who knows what the hots meta will bring though.You'll probably do best if you just fiddle with the races and see what is most comfortable to you. I personally think Zerg is hardest to learn but for some people it fits their play style like a sock. Dip your toes into the training, play a little against the AI, and make a choice.
I think the hardest thing about Zerg is drone timings. It cannot be a challenge to know when to make units and when to make drones. Larva is like a third resource. With Protoss and Terran you just pump out workers whenever you can.Originally Posted by Treemonkeys
*Maybe* strategically it's the hardest to learn but as far as mechanics terran seems way more difficult with the amount of micro required and protoss next to that because of how important forcefields can be. I got to master as zerg and I really don't think that would have been possible for me with the other races. Who knows what the hots meta will bring though.
Heh, I can feel my fingers yelling at me already.
Temp0 - 3-3 Air (Lion King - "Be Prepared" SC2 Parody)
Watch this!
Tempo so greatOriginally Posted by Yoshichan
http://www.youtube.com/watch?v=p1bHzgrzgeY
Temp0 - 3-3 Air (Lion King - "Be Prepared" SC2 Parody)
Watch this!
http://www.youtube.com/watch?v=jkRdj...j8F44pVg_pnu0wOriginally Posted by Yoshichan
Seriously! The original song is fantastic and temp0s version is great as well. The "4-4"-part makes me laugh every single time :D
This puts such a big smile on my face everytime (like if u smiel evrytim); I love SC2 community when they're not carrying their pitchforks.
Protoss is the absolute easiest race to learn with. Their macro is incredibly forgiving with high cost units that you can warp in instantly, and their units are for the most part, extremely basic and easy to use. During a battle you basically a move your army and lay down a couple spells and go warp in some more stuff. At the higher level, Protoss is really flexible in HOTS with all their tech trees being viable, and the opportunity to play a harassment style, macro style, and even aggressive with the mothership core recall. They can also be strong at all points in the game with a lot of new strong allins available to them with their new units, and a nearly unstoppable lategame.I'm really noob @ SC. I finished WoL on casual but never bothered to jump into the multiplayer. Nevertheless this time around I would like to start messing with the online aspect of the game after I finish the campaign.
What race is the most effective to master for an absolute noob scrub tier like myself?
I hardly played any toss with WoL, but I found them cool and since I've played dota for years I found easier to micro small amounts of strong units with skills rather than large armies that requires strong focus on economy and building.
Zerg would be next easiest, as they also have a relatively simple time macroing. The hardest part about zerg macro would be injecting consistently and spreading creep, but they can also remake an army really fast after a battle because of stacked up larvae. Another difficult aspect would be the early game with zerg. It's really difficult for newer players to understand when to scout and how to react so that they know exactly when to stop droning so they don't die to allins, or when to keep droning when the other guy is going for a macro game. As far as micro, it's about the same as protoss. Attack with units and control casters.
I would definitely consider Terran to be the hardest race to learn and play with. They are extremely unforgiving in all aspects of their play. There is no safety net when you lose your army. If you weren't macroing during the battle (big mistake beginners make), you WILL get stomped by the much quicker reinforcements from the Protoss and Zerg. Their micro is also difficult. Frequently if you aren't paying attention at the right moment, your army will just get absolutely crushed due to the nature of a lot of the matchups being high dps weak bio vs absurd amount of splash damage. The micro itself is also challenging. Learning to split fast and efficiently, as well as kiting your entire bio force from zealots while controlling vikings and ghosts separately can be hard for a newer player. This isn't as much of an issue though if you like to play a more mech oriented style, which is much more viable now in HOTS. Probably wouldn't choose this race unless you were dedicated and loved playing it. This is the funnest and most rewarding race to me so they're my main race, but I play a fair bit of random on ladder.
Just listen to that if you guys need motivation to play, lol.
Aaand I can happily go to sleep after this! Goodnight guys <3!Originally Posted by EscapingJail
http://www.youtube.com/watch?v=CH4w7UZV3NA
Just listen to that if you guys need motivation to play, lol.
To addon to this, since I already agree with everything you say.Protoss is the absolute easiest race to learn with. Their macro is incredibly forgiving with high cost units that you can warp in instantly, and their units are for the most part, extremely basic and easy to use. During a battle you basically a move your army and lay down a couple spells and go warp in some more stuff. At the higher level, Protoss is really flexible in HOTS with all their tech trees being viable, and the opportunity to play a harassment style, macro style, and even aggressive with the mothership core recall. They can also be strong at all points in the game with a lot of new strong allins available to them with their new units, and a nearly unstoppable lategame.
Zerg would be next easiest, as they also have a relatively simple time macroing. The hardest part about zerg macro would be injecting consistently and spreading creep, but they can also remake an army really fast after a battle because of stacked up larvae. Another difficult aspect would be the early game with zerg. It's really difficult for newer players to understand when to scout and how to react so that they know exactly when to stop droning so they don't die to allins, or when to keep droning when the other guy is going for a macro game. As far as micro, it's about the same as protoss. Attack with units and control casters.
I would definitely consider Terran to be the hardest race to learn and play with. They are extremely unforgiving in all aspects of their play. There is no safety net when you lose your army. If you weren't macroing during the battle (big mistake beginners make), you WILL get stomped by the much quicker reinforcements from the Protoss and Zerg. Their micro is also difficult. Frequently if you aren't paying attention at the right moment, your army will just get absolutely crushed due to the nature of a lot of the matchups being high dps weak bio vs absurd amount of splash damage. The micro itself is also challenging. Learning to split fast and efficiently, as well as kiting your entire bio force from zealots while controlling vikings and ghosts separately can be hard for a newer player. This isn't as much of an issue though if you like to play a more mech oriented style, which is much more viable now in HOTS. Probably wouldn't choose this race unless you were dedicated and loved playing it. This is the funnest and most rewarding race to me so they're my main race, but I play a fair bit of random on ladder.
Zerg has the "safest" early game, by this I mean the are the least susceptible to early game cheese. That majority of the time a good zerg can just rely on overlord scouting.
Terran has the "safest" midgame marines and bunkers beat pretty much every allin. Add in the new widow mine and the facts that tanks don't have to research seige mode and you have the safest midgame ever.
Protoss has the "safest" endgame, if a Protoss takes no damage and expands properly without being denied the Protoss lategame is by far the strongest late game option. Throw in the new Protoss air in HOTS and the mothership core recall ability and now you have yourself an army that is pretty much immune to counterattacks.
One thing I will not about what shakes said is that generally what he said is correct, but some peoples minds work differently than others. You might has an easier time with Zerg or Terran than Protoss just because of how your brain works. As of right now it looks like Terran is very slighty the best race in hots at least thats how it seems when I hear the pros talk about it. But I think Protoss is extremely close.
Then again the reason why Blizzard's games are so good is precisely because they take so long in developing their games so they can be somewhat forgiven. I'm planning on playing through the campaign in one sitting when the game launches. Something else that's important is that my old laptop barely played WOL. I had to have the game on the lowest settings and even then experience massive slowdown in some of the more epic missions (like the Protoss' last stand "In Utter Darkness").
Loved that mission but the old laptop made it painful to play. The awesome thing is that I now have a completely new laptop which has much more game focused specifications (the last one didn't even have a graphics card; this one has a Radeon 7520) so I can't wait to ramp up the settings and play on max. So pumped for HOTS. Can't wait.
I actually got demoted for the first time when I started listening to this song on repeat... that was a long time ago, I remember going from gold back to silver :lolOriginally Posted by EscapingJail
http://www.youtube.com/watch?v=CH4w7UZV3NA
Just listen to that if you guys need motivation to play, lol.
LoL, I take it?nope; got other plans.
:(
Any bronze player can use them effectively... they're herp Mcderp to play and dominate with. I'm talking about how they were many months ago... I have no idea if they got nerfed or not :pOriginally Posted by Twisted-Gamer
is there any good replays of swarm host being used effectively in games?
I agree. I played some zerg during the beta for fun (just vs AI) and it's such a completely different mechanic and mindset to P or T, I found it consistently confusing at times no matter how much attention I was paying to the early game. Like, "how the hell do I have 1200 minerals so soon and only 2 lings when the AI is making it's first push?" sort of stuff, and I'd always get hypnotized spreading creep and doing larvae injects.At a low level Zerg is the hardest. Staying on top of injects and creep spread is an onerous exercise for the typical fat fingered beginner. Protoss and Terran are about equal. Both races have simple macro mechanics that can be spammed if the player allows the resource to accumulate. Protoss warp in is the easiest unit production mechanic, but Terran has simpler T1 units that can kick ass with the most basic micro skills.
I would say that Terran requires more micro at a moderate/low level to play successfully thant either zerg or protoss.
As a gold player I would say that Terran is way harder than toss to play at low levels, you still have to properly mange your infantry while sieging/unsieging your tanks or else you're gonna day to a 1A ling/baneling attack while you try to push (unless you have MKP's marine splits or you have 50+ in supply on him).At a low level Zerg is the hardest. Staying on top of injects and creep spread is an onerous exercise for the typical fat fingered beginner. Protoss and Terran are about equal. Both races have simple macro mechanics that can be spammed if the player allows the resource to accumulate. Protoss warp in is the easiest unit production mechanic, but Terran has simpler T1 units that can kick ass with the most basic micro skills.
Zerg has the harder macro mechanic + knowing when to drone and when to not while scouting for cheese but I think Terran is equal in difficulty due to army management in the mid/late game.
Protoss is the easiest and most scrub friendly race for lower levels due to more forgiven macro mechanics and you can just ball everything you have up and push after turtling for a while.
IMO bronze-low gold league TvP mechanic difficulty comes down to stim vs. force fields with stim being the easier to micro. Later tech is a wash. Colossus are easier to micro than tanks, but tanks are easier to micro than templars.Originally Posted by TheThunder
As a gold player I would say that Terran is way harder than toss to play at low levels, you still have to properly mange your infantry while sieging/unsieging your tanks or else you're gonna day to a 1A ling/baneling attack while you try to push (unless you have MKP's marine splits or you have 50+ in supply on him).
Zerg has the harder macro mechanic + knowing when to drone and when to not while scouting for cheese but I think Terran is equal in difficulty due to army management in the mid/late game.
Protoss is the easiest and most scrub friendly race for lower levels due to more forgiven macro mechanics and you can just ball everything you have up and push after turtling for a while.
I also think P is the easiest but just by the slimmest of margins.
Edit: Correction, 4 buildings.
Zerg isn't good for ultra beginners because of the larva mechanic. Having your army get destroyed and then not having the larva there to make it again right away due to missing injects or not having a macro hatch sucks.You'll probably do best if you just fiddle with the races and see what is most comfortable to you. I personally think Zerg is hardest to learn but for some people it fits their play style like a sock. Dip your toes into the training, play a little against the AI, and make a choice.
edit: in my opinion at least, said the person working on getting out of the silver league after switching away from zerg.
After all this time everyone is forgetting that it took basically a year for knowledge of the game to get to the point where Terrans couldn't just walk over at a Zerg/Protoss base at a slightly different time than was expected and just outright win. There simply is a much higher knowledge outlay needed on the defensive for Zerg and Protoss players to compete with Terran players of the same mechanics and game knowledge. A newbie Protoss player is just going to roll over and die to basically anything built out of a barracks because they don't know how to use forcefields; I know this because it's exactly what happened to everyone of all skill levels for the first months of the game.
it looks cool, i really want the collectors edition for the art book because i like the style of the zerg art.Is the Torrasque skin cool enough to warrant the collector's edition? It's either the digital non-collector's or collector's for me. Don't want another box in the house, I am pulling up stakes here in 3 months or so and am avoiding cluttering things up.
Anyways I can tell that I've yet to learn pretty basic stuff (cheese? macro/micro, allin, etc.)
Any suggested text guide for a new player? (I hate video tutorials)
Check liquidpedia. It can get somewhat in depth at times, but it has a glossary and can give you some basic builds. I know you said you didn't like video tutorials but just going onto YouTube and watching games can really improve your play.wow excellent feedback guys. I think I will be trying to master Protoss, since well, they are freaking cool.
Anyways I can tell that I've yet to learn pretty basic stuff (cheese? macro/micro, allin, etc.)
Any suggested text guide for a new player? (I hate video tutorials)
EDIT:
Holy... that is the best thing I have ever seen. I am a huge Lion King fanOriginally Posted by Yoshichan
http://www.youtube.com/watch?v=p1bHzgrzgeY
Temp0 - 3-3 Air (Lion King - "Be Prepared" SC2 Parody)
Watch this!
The main benefit is when you have 1500/1500 you can probably find some way to spend it (aka making 6 Ultras or 10 Infestors at once).At a low level Zerg is the hardest. Staying on top of injects and creep spread is an onerous exercise for the typical fat fingered beginner. Protoss and Terran are about equal. Both races have simple macro mechanics that can be spammed if the player allows the resource to accumulate. Protoss warp in is the easiest unit production mechanic, but Terran has simpler T1 units that can kick ass with the most basic micro skills.
Some people find Zerg 'easier' in this way.
I'll agree Terran is the most straight forward. MULEs are pretty good too.
I'm not sure true beginners to the series are familiar with the fact that accumulating surplus resources is a bad thing to do in SCII. I wasn't.The main benefit is when you have 1500/1500 you can probably find some way to spend it (aka making 6 Ultras or 10 Infestors at once).
Some people find Zerg 'easier' in this way.
I'll agree Terran is the most straight forward. MULEs are pretty good too.
My friend from work and I were at a poker night at another coworkers place and we watched him play SC2. He made 2 SCV's, then nothing for a while, then 2 gas, then a few SCV's until supply blocked, then had 3 or 4 SCV's in both gas for a while, then a couple of depots and then made his first barracks. He ended up with maybe 18 SCV's total, and made marines from the one rax and easily killed his opponent. I don't think he used any gas at all.True beginners have their minds blown the first time somebody builds two barracks or gateways.
There are levels of bronze that are almost tough to comprehend.
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