LiK
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(03-12-2013, 03:13 AM)

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Ron Gilbert leaves Double Fine, announces iOS game #1

http://grumpygamer.com/2304836

Quote:
Now that The Cave is done and unleashed on an unsuspecting world (ok, we did do a bunch of PR, so it wasn't exactly unsuspecting), it's time for me to move on from Double Fine and plot my next move.

So many games left to be designed.

I want to thank all the amazing people at Double Fine for all their hard work on The Cave. It was a true pleasure to work with every one of them over the past two years. So much fun. I will miss them all. And of course to Tim for creating the opportunity to come there and make The Cave.

Over the next few weeks, I'm going to post some behind the scenes pictures we took during the game's development and stuff like this...

That's a complete map of The Cave exported from Maya by designer J.P. LeBreton. Bonus points if you can figure out what the pink dots are.

For the short term, Clayton Kauzlaric and I have been toiling away on another iOS side project that I'm going to focus on over the next few months. It's called Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG. I'll post some screen shots in the next few days.

I also have that PAX Australia keynote to write. How did I ever let them talk me into doing that. So much fun. So much pain. Maybe I'll just do a 45 minute Q and A session.
Lime
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(03-12-2013, 03:14 AM)

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#2

Lucasarts re-hiring after the iOS side project?
Zeer0id
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(03-12-2013, 03:15 AM)

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#3

hmmm...
Zefah
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(03-12-2013, 03:15 AM)
#4

This is now the second time he's joined a publisher, put out a mediocre game, and left immediately afterward?

I still think he's a funny guy.
wwm0nkey
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(03-12-2013, 03:15 AM)

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#5

Wonder what DF is going to do after the kickstarter game. Tim said they would be looking at investment options for Psychonauts 2 right?
SalsaShark
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(03-12-2013, 03:16 AM)

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#6

I expected this, to be honest, but I still didnt want it to happen because having Ron and Tim on the same company was just too dreamy.
Pyrokai
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(03-12-2013, 03:16 AM)

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#7

Noooooo.....what does this mean for the Kickstarter game???

I can't believe he's leaving. I feel like this company was catered for the Tim and Ron duo. Is he leaving the video game business entirely?
Zefah
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(03-12-2013, 03:17 AM)
#8

Maybe Disney did give him the opportunity to "make the game he wants to make" with the Monkey Island franchise!
axisofweevils
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(03-12-2013, 03:18 AM)

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#9

Sad news. I loved The Cave.
Guess this means no DLC. :(
SalsaShark
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(03-12-2013, 03:18 AM)

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#10

Originally Posted by Pyrokai: View Post
Noooooo.....what does this mean for the Kickstarter game???
nothing, he wasn't involved

I mean sure he probably looked at it once and said "yeah I like this, I dont like that" but he has nothing to do with the project

also..

Originally Posted by Pyrokai: View Post
Is he leaving the video game business entirely?
how about reading the OP
LuchaShaq
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(03-12-2013, 03:19 AM)

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#11

Originally Posted by Zefah: View Post
This is now the second time he's joined a publisher, put out a mediocre game, and left immediately afterward?

I still think he's a funny guy.
Calling deathspank medicore is far too kind.
exmachina64
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(03-12-2013, 03:19 AM)

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#12

NOOOOOOOOOOOO!!!!!
BearPawB
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(03-12-2013, 03:20 AM)

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#13

Originally Posted by Pyrokai: View Post
Noooooo.....what does this mean for the Kickstarter game???

I can't believe he's leaving. I feel like this company was catered for the Tim and Ron duo. Is he leaving the video game business entirely?
Was he involved at all in the kickstarter? Besides basic idea throwing around?

Ron is a rambling man. I never felt like he was a double fine member. Rather a friend who they wanted to make one specific game with
FStop7
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(03-12-2013, 03:20 AM)

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#14

Pending studio name change to Single Okay?
Alchemy
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(03-12-2013, 03:21 AM)

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#15

Originally Posted by Pyrokai: View Post
Noooooo.....what does this mean for the Kickstarter game???

I can't believe he's leaving. I feel like this company was catered for the Tim and Ron duo. Is he leaving the video game business entirely?
I don't believe Gilbert had/has anything to do with Reds.
iuxion
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(03-12-2013, 03:22 AM)

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#16

Terrible news.
Zefah
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(03-12-2013, 03:22 AM)
#17

Originally Posted by LuchaShaq: View Post
Calling deathspank medicore is far too kind.
It was a competent game. The humor just didn't click with me at all. I imagine that, if you could get behind the humor, the game would have been enjoyable.
ZoddGutts
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(03-12-2013, 03:23 AM)

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#18

Originally Posted by Zefah: View Post
This is now the second time he's joined a publisher, put out a mediocre game, and left immediately afterward?

I still think he's a funny guy.
At this point of he's career he's a better fit for writing rather than leading/directing games.
Aaron
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(03-12-2013, 03:23 AM)

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#19

Originally Posted by Zefah: View Post
It was a competent game. The humor just didn't click with me at all. I imagine that, if you could get behind the humor, the game would have been enjoyable.
Much like the Cave, it was too clumsy mechanically for that to be true.
Zeliard
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(03-12-2013, 03:23 AM)

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#20

Originally Posted by Zefah: View Post
It was a competent game. The humor just didn't click with me at all. I imagine that, if you could get behind the humor, the game would have been enjoyable.
Wasn't a GAF poster one of the primary writers on Deathspank? Thought I recalled seeing some posts to that effect.
Aquamarine
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(03-12-2013, 03:24 AM)

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#21

GOD DAMN IT. NO!!!

Ron Gilbert...we need you working with Tim Schafer. :-(
Lime
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(03-12-2013, 03:24 AM)

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#22

Originally Posted by Zeliard: View Post
Wasn't a GAF poster one of the primary writers on Deathspank? Thought I recall seeing some posts to that effect.
Yep, I can't recall the name though.
TucoBenedictoPacifico
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(03-12-2013, 03:24 AM)

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#23

Originally Posted by SalsaShark: View Post
nothing, he wasn't involved

I mean sure he probably looked at it once and said "yeah I like this, I dont like that" but he has nothing to do with the project
They even joked in the Kickstarter pitch about his contribution to the project being close to nothing.

Schafer: "We also have Ron Gilbert. Maybe he will help".
*Gilbert gives a grumpy look and closes the door of his office*
Schafer (faking confidence): "Yeah, he will help".
jett
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(03-12-2013, 03:28 AM)

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#24

Unsurprising but still sad. It always seemed he was just there for The Cave.
SalsaShark
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(03-12-2013, 03:28 AM)

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#25

Originally Posted by TucoBenedictoPacifico: View Post
They even joked in the Kickstarter pitch about his contribution to the project being close to nothing.

Schafer: "We also have Ron Gilbert. Maybe he will help".
*Gilbert gives a grumpy look and closes the door of his office*
Schafer (faking confidence): "Yeah, he will help".
ha, yeah, I remember that
GreatCharleston
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(03-12-2013, 03:29 AM)

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#26

So we're not gonna get a sequel to The Cave now?
kurahador
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(03-12-2013, 03:31 AM)

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#27

The Cave took 2 years to make? What the hell....
d1rtn4p
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(03-12-2013, 03:33 AM)

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#28

Hmmmm why does this sound like mostly terrible news to me? Let's hope he gets started on kickstarting a spiritual sequel to Monkey Island 2!
Finaika
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(03-12-2013, 03:33 AM)

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#29

no
Tan
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(03-12-2013, 03:34 AM)

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#30

Originally Posted by SalsaShark: View Post
I expected this, to be honest, but I still didnt want it to happen because having Ron and Tim on the same company was just too dreamy.
Yeah, I'm feeling the same way. It sounds like Ron has a lot of ideas and doesn't ever want to stop to work on something else.
SalsaShark
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(03-12-2013, 03:37 AM)

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#31

Originally Posted by kurahador: View Post
The Cave took 2 years to make? What the hell....
? why wouldnt it?

not only just, you know, "games take time", but it also wasnt the lead project at DoubleFine.

Also, SEGA paid the bills.
Hot Coldman
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(03-12-2013, 03:38 AM)

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#32

Originally Posted by kurahador: View Post
The Cave took 2 years to make? What the hell....
The Cave's development cycle was as long as your average dev cycle, yes
Azure Dream
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(03-12-2013, 03:40 AM)

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#33

Originally Posted by TucoBenedictoPacifico: View Post
They even joked in the Kickstarter pitch about his contribution to the project being close to nothing.

Schafer: "We also have Ron Gilbert. Maybe he will help".
*Gilbert gives a grumpy look and closes the door of his office*
Schafer (faking confidence): "Yeah, he will help".
I took that as an implication that he would be helping, actually.
Phatmac
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(03-12-2013, 03:41 AM)

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#34

Good luck to whatever you do after this Ron!
TucoBenedictoPacifico
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(03-12-2013, 03:43 AM)

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#35

Originally Posted by Azure Dream: View Post
I took that as an implication that he would be helping, actually.
I always took it as an implication that his input, while not entirely excluded, was supposed to be limited at best.
FStop7
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(03-12-2013, 03:44 AM)

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#36

I never got the impression from the Kickstarter campaign that Gilbert was going to be significantly involved.
LiK
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(03-12-2013, 03:58 AM)

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#37

Originally Posted by FStop7: View Post
I never got the impression from the Kickstarter campaign that Gilbert was going to be significantly involved.
yea, he was just in the pitch video for humor, iirc.
fastkilr
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(03-12-2013, 04:01 AM)

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#38

Damn. Hope there are creative options on the table. Always good to see more from him.
Eusis
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(03-12-2013, 04:05 AM)

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#39

Originally Posted by FStop7: View Post
I never got the impression from the Kickstarter campaign that Gilbert was going to be significantly involved.
The most that likely could've happened (and probably did, and still will) were jokes being bounced off of Ron Gilbert along with everyone else working there to see how good they were. Unofficial QA I guess.
Inorigo
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(03-12-2013, 04:21 AM)

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#40

Originally Posted by wwm0nkey: View Post
Wonder what DF is going to do after the kickstarter game. Tim said they would be looking at investment options for Psychonauts 2 right?
DF will be fine. They have a pretty steady stream of downloadable titles going thanks to their in-office game jams.

Ron will have a Kickstarter going before the end of the year.
Sqorgar
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(03-12-2013, 04:51 AM)

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#41

Originally Posted by Zeliard: View Post
Wasn't a GAF poster one of the primary writers on Deathspank? Thought I recalled seeing some posts to that effect.
I think it was Denis Dyack.
Skybound
Junior Member
(03-12-2013, 04:55 AM)
#42

The Cave was definitely not for everyone, but I loved my time with it. Nice little idea, fun implementation and suitably balanced tone too. Puzzles were fun, and clearly spirited within the "Choose your own adventure" mould.
inm8num2
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(03-12-2013, 04:57 AM)

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#43

Hmm I would have enjoyed seeing Ron and Tim work together on another project. But best wishes to him.
Ninja Scooter
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(03-12-2013, 04:58 AM)

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#44

he should open up a new studio called "Nostalgia Goggles"
MuddyDonut
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(03-12-2013, 05:01 AM)

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#45

Originally Posted by Sqorgar: View Post
I think it was Denis Dyack.
So is this your alt account Dyack?
Sqorgar
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(03-12-2013, 05:04 AM)

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#46

Originally Posted by MuddyDonut: View Post
So is this your alt account Dyack?
That's silly.

On a completely unrelated note, man, that Too Human game really was ahead of its time, wasn't it?
Santiako
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(03-12-2013, 05:04 AM)

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#47

I just realised that he hasn't made a great game since 1993, that's 20 fucking years of mediocre games at best! Step it up Gilbert, become amazing again!
Sqorgar
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(03-12-2013, 05:11 AM)

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#48

Originally Posted by Santiako: View Post
I just realised that he hasn't made a great game since 1993, that's 20 fucking years of mediocre games at best! Step it up Gilbert, become amazing again!
Didn't like Total Annihilation, huh?
CheesecakeRecipe
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(03-12-2013, 05:16 AM)

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#49

He wasn't doing a whole lot there anyways, even though I wish they had found better use for him.
nbthedude
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(03-12-2013, 05:20 AM)
#50

I wish the guy well, but I don't really like his games that much and his sense of humor doesn't resonate strongly with me, so I'd rather not have some of doublefine's talent being tied up on new games he would design.