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Member
(03-17-2013, 10:03 AM)
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SimCity code includes 20 minute force shutdown timer for offline play
#1
Removing this line allows indefinite offline play.
Last edited by zomgbbqftw; 03-17-2013 at 10:30 AM.
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extra source of jiggaflops
(03-17-2013, 10:07 AM)
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#6
Just to pre-empt the argument: It also means you won't be able to save, due to the architecture that Maxis has chosen.
This part isn't the DRM. The architecture they designed the game around is. Based on the information from one of the modders it seems like writing a replacement for the save and region stuff is feasible. Removing the line is a proof of concept only. (Damning enough.) |
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Member
(03-17-2013, 10:08 AM)
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#7
That is truly a significant amount of re-engineering there. Lucy was right.
An offline-save mod is probably just a matter of "when" at this point.
Last edited by Bedlam; 03-17-2013 at 10:11 AM.
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Member
(03-17-2013, 10:09 AM)
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#8
The inability to save without syncing to their servers doesn't make it any less of a DRM implementation. And we'll see if modders manage to find a work-around for even that.
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Member
(03-17-2013, 10:11 AM)
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#9
It's not difficult, just fool the game into thinking a local server is the EA server. Any verification checks can also be spoofed.
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Member
(03-17-2013, 10:11 AM)
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#10
Last edited by Game Guru; 03-17-2013 at 10:14 AM.
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Member
(03-17-2013, 10:17 AM)
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#16
For the last thread I used the word FUBAR to describe what I was feeling.
If this is true they should change the term FUBAR to EA
Last edited by gumby_trucker; 03-17-2013 at 10:21 AM.
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Member
(03-17-2013, 10:19 AM)
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#18
I'm starting to think SimCity started as some F2P game under EA Play4Free label. But sometime during developement EA changed their mind and converted game to be retail release.
Everything suggests that - smaller regions, UI in javascript, using only one CPU core for computing, forced multiplayer. |
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The 'H' stands for hentai.
(03-17-2013, 10:20 AM)
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#21
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extra source of jiggaflops
(03-17-2013, 10:21 AM)
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#23
Also add to the OP this post please, it's the reason why this was found so quickly.
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Member
(03-17-2013, 10:26 AM)
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#28
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Member
(03-17-2013, 10:29 AM)
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#34
I dunno, with the way Amazon is acting with this title, they might not bother making sales for the game. I suppose you could hope to find a cheap retail disk somewhere else.
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Member
(03-17-2013, 10:33 AM)
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#39
One thing I can say about Sim City is that they tried to make it unique by changing some of the gameplay to something slightly different (and they failed because the game is buggy and their servers sucked, and the "multiplayer" stuff doesn't seem to be too good of an idea anyway) so I hope they don't see the backlash as "well, it looks like the fans want the same game from 2003 with better graphics" because that would suck. I hope they realize the actual problem.
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(03-17-2013, 10:35 AM)
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#43
COMPLEX SERVER-SIDE CALCULATIONS
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Member
(03-17-2013, 10:35 AM)
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#44
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I got d 2 tha eepdicked
d-e-e-p-d-i-c-k-e-d (03-17-2013, 10:36 AM)
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#46
HAH! They'll certainly have that insider information. |
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(03-17-2013, 10:37 AM)
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#47
I can't remember the last time I've seen a game blow up so spectacularly at launch. This is just incredible.
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Member
(03-17-2013, 10:37 AM)
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#48
I have no doubt in my mind that this fiasco won't really dent EA. It'll hurt Maxis quite some, but not EA. But hopefully, EA knows that it has to not have a repeat of this fiasco. That might be the saving grace from all this.
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