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teokrazia
Member
(03-25-2013, 03:59 PM)
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"Antialiasing: On" -__-
Zeliard
another, slower tempo, made half of dreams
(03-25-2013, 03:59 PM)
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Anyone know what normal and alternate post-processing refer to exactly?
Tashbrooke
The gift that keeps on giving
(03-25-2013, 04:00 PM)
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Originally Posted by Meia

1680x1050 is my monitor, so that's what I ran at, everything maxed(hair turned off, cause yeah, no), and was at 50fps the whole time.


60 fps is nice, would like it, but if it doesn't interfere with my ability to score headshots en masse, and doesn't take you out of the game, I don't *need* it. The hair thing I'm thankful I didn't like either, cause that tanked my fps to a choppy sub 20.

ty :3
legacyzero
Member
(03-25-2013, 04:00 PM)
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Anti-aliasing........................ON

O_______________O

Is it FXAA?
Ironchef3500
Banned
(03-25-2013, 04:00 PM)
Any GTX660M users out there?
jacksepticeye
Member
(03-25-2013, 04:01 PM)
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Originally Posted by Dennis

I command you to do this.

Surely you can find a non-spoilery place with good textures.

Edit: OK, those are the low res textures, now post the Ultra.

Those are Ultra :( or maybe they require a restart
Salacious Crumb
Junior Member
(03-25-2013, 04:03 PM)
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Originally Posted by Zeliard

Anyone know what normal and alternate post-processing refer to exactly?

Something called DDOF (dynamic depth of field?), and it's a massive performance hog. dropped my average from 61FPS to 48FPS.
SneakyStephan
(03-25-2013, 04:03 PM)
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Originally Posted by EasyMode

Antialiasing on/off -_-

It feels like we're going backwards in image quality.

Unreal engine 3...
It's not going to get better next gen :\
Tashbrooke
The gift that keeps on giving
(03-25-2013, 04:03 PM)
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Originally Posted by jacksepticeye

Those are Ultra :( or maybe they require a restart

they look great! Can't wait till tomorrow xD
AndyBNV
Nvidia
(03-25-2013, 04:03 PM)
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Originally Posted by Zeliard

Anyone know what normal and alternate post-processing refer to exactly?

Alternate enables diffusion-based depth of field. Costlier than normal post-processing, but some people prefer normal, hence it being an optional "Alternate" setting.
Raven77
Member
(03-25-2013, 04:03 PM)
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Originally Posted by SneakyStephan

Unreal engine 3...
It's not going to get better next gen :\

Lol, you realize next gen will use Unreal Engine 4...


So yeah...it will get much better.
hey_it's_that_dog
benevolent sexism
(03-25-2013, 04:04 PM)
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Originally Posted by jacksepticeye

Those are Ultra :( or maybe they require a restart

Dennis's brain can only appreciate ultra-detailed, photorealistic textures. This game never had a chance.
vicious696
Member
(03-25-2013, 04:04 PM)
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using a 660Ti @ 1920 x 1080 benchmark maxed out (DX11 DDOF on) gave me a solid average of 60.57 FPS
Dennis
Banned
(03-25-2013, 04:05 PM)
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Oh God Ben, what have they done to you?!

FuzzyNorman
Member
(03-25-2013, 04:06 PM)
Wrong thread
Last edited by FuzzyNorman; 03-25-2013 at 04:19 PM.
Kurdel
Member
(03-25-2013, 04:06 PM)
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Ben seems to have some delicious pecs there!
antitrop
does not much care for
anti-shooter bias
(03-25-2013, 04:06 PM)
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Originally Posted by vicious696

using a 660Ti @ 1920 x 1080 benchmark maxed out (DX11 DDOF on) gave me a solid average of 60.57 FPS

No surprise for an Unreal Engine game, glad they didn't screw it up.
Zeliard
another, slower tempo, made half of dreams
(03-25-2013, 04:06 PM)
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Originally Posted by AndyBNV

Alternate enables diffusion-based depth of field. Costlier than normal post-processing, but some people prefer normal, hence it being an optional "Alternate" setting.

Great, thank you!
Gully State
Member
(03-25-2013, 04:06 PM)
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Can't wait to see how this game will butcher my 5850 C2Q combo..
Krappadizzle
Member
(03-25-2013, 04:06 PM)
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Originally Posted by Dennis

Oh God Ben, what have they done to you?!

TheNamelessOne
Member
(03-25-2013, 04:06 PM)
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Some screens during the first two minutes of the game. Should hardly be considered spoilers.

Ultra textures @ 2560x1440.







Barnzini
Junior Member
(03-25-2013, 04:07 PM)
Ran a quick bench before i have to sleep....2am here :(

3570k,670

Ultra settings netted a average of 48.7fps at 1440p with diffusion DOF

61fps without the fancy DOF
JaseC
gave away the keys to the kingdom.
(03-25-2013, 04:07 PM)
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Benchmark results (1680x1050, UltraDX11_DDOF preset):



Specs: 8GB DDR3-1600, 2600K @ 4.6GHz, 2GB GTX 670 SLI (314.22 drivers).

Edit: A couple of people wanted 1080p benchmarks when the Tomb Raider thread went up, so here are my results at 1920x1200 with the same in-game settings as above:

Last edited by JaseC; 03-25-2013 at 04:15 PM.
Crunched
point your penis at me,
and have a good day
(03-25-2013, 04:07 PM)
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Originally Posted by Dennis

Oh God Ben, what have they done to you?!

I call him Beng Farnklin.
Raven77
Member
(03-25-2013, 04:08 PM)
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Guess i'll just hold off for the inevitable community HIGH RES texture pack and bug fixes.
Bog
Junior Ace
(03-25-2013, 04:09 PM)
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Originally Posted by Dennis

Oh God Ben, what have they done to you?!

That's an 'ultra' texture?
Dennis
Banned
(03-25-2013, 04:09 PM)
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Raven77
Member
(03-25-2013, 04:12 PM)
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Yeah that Ben Franklin statue is scarier than ANYTHING i've encountered in the entire Dead Space franchise...
antitrop
does not much care for
anti-shooter bias
(03-25-2013, 04:12 PM)
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I'm with Dennis on this one.

Now I'm disappointed there isn't a 10gb texture pack... That ain't Ultra. Just Ultra console like.
bedlamite
Member
(03-25-2013, 04:13 PM)
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Game still runs well on an Core i5 2500K, 8GB RAM, with an old 6950

Per Scene Stats:
Scene Duration (seconds) Average FPS Min FPS Max FPS Scene Name
32.71 48.72 19.51 80.24 Welcome Center
6.63 47.66 32.71 61.45 Scene Change: Disregard Performance In This Section
21.97 48.75 34.8 59.58 Town Center
8.17 45.89 39.52 58.64 Raffle
9.11 57.87 46.32 61.23 Monument Island
3.04 59.92 57.64 61.44 Benchmark Finished: Disregard Performance In This Section
81.63 49.81 19.51 80.24 Overall

This is on High but with very high dynamic shadows and alternate postprocessing
Phionoxx
Junior Member
(03-25-2013, 04:13 PM)
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We are going to need some mouse acceleration fixes in the .ini it seems. Playing it at the default setting of one notch above the minimum, and it is sensitive. Getting used to it though.
SneakyStephan
(03-25-2013, 04:13 PM)
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Originally Posted by Raven77

Lol, you realize next gen will use Unreal Engine 4...


So yeah...it will get much better.

I'll let someone else handle this one as I don't have the tact.


Anyhow:
From the other thread:

Mouse sensitivity has the same issue as the other Bioshock games. Anything above the absolute minimum = too high, minimum itself = too low. Gonna need to edit the config to get this right before I get started properly I think.

Why isn't this in any of those 10 outta 10 oh em gee reviews?
Bioshock gameplay was essentially ruined by the horrible mouse controls, not sure how a dev can fuck up mouse input in ue3 but here we are, for the third time.
CuckFupertino
Junior Member
(03-25-2013, 04:14 PM)
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Any idea how I can jump on this VPN bandwagon?
Salacious Crumb
Junior Member
(03-25-2013, 04:14 PM)
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Originally Posted by Barnzini

Ran a quick bench before i have to sleep....2am here :(

3570k,670

Ultra settings netted a average of 48.7fps at 1440p with diffusion DOF

61fps without the fancy DOF

I got exactly the same results with my 2500k and 670.
PetriP-TNT
Member
(03-25-2013, 04:15 PM)
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Would this run on low details on my 630M 1GB plus B980 (2,4Ghz)
daveo42
Member
(03-25-2013, 04:16 PM)
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Originally Posted by bedlamite

Game still runs well on an Core i5 2500K, 8GB RAM, with an old 6950

Per Scene Stats:
Scene Duration (seconds) Average FPS Min FPS Max FPS Scene Name
32.71 48.72 19.51 80.24 Welcome Center
6.63 47.66 32.71 61.45 Scene Change: Disregard Performance In This Section
21.97 48.75 34.8 59.58 Town Center
8.17 45.89 39.52 58.64 Raffle
9.11 57.87 46.32 61.23 Monument Island
3.04 59.92 57.64 61.44 Benchmark Finished: Disregard Performance In This Section
81.63 49.81 19.51 80.24 Overall

This is on High but with very high dynamic shadows and alternate postprocessing

Thanks. I might run a little lower than this since I'm running on a i7 930, but with a larger RAM pool (12GB).
Coolbgdog12
Member
(03-25-2013, 04:17 PM)
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Maxed out 1080P on my OC'd 550 TI 1GB , AMd FX-4100, 8GB RAM gives me 60FPS.



:sigh: Lol I haven't done the benchmark tool yet. I'm expecting 40-60 fps with some medium settings a la Crysis 3.
Blinck
Member
(03-25-2013, 04:19 PM)
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Originally Posted by Salacious Crumb

I got exactly the same results with my 2500k and 670.

I have an i15 750 @ 3.6 ghz, and a GTX 670. Should I expect a similar performance to you guys? Or do you think the CPU difference will be noticeable ?
garath
Member
(03-25-2013, 04:19 PM)
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Originally Posted by vicious696

using a 660Ti @ 1920 x 1080 benchmark maxed out (DX11 DDOF on) gave me a solid average of 60.57 FPS

Great to hear. I have a 660ti also.
JaseC
gave away the keys to the kingdom.
(03-25-2013, 04:19 PM)
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I don't think the current textures are actually the Ultra textures. There's a 10GB discrepancy between the minimum and recommended amount of HDD space (20GB versus 30GB), and the game's installation folder at present is only 16.9GB in size, which falls around the former end of the scale.
Krappadizzle
Member
(03-25-2013, 04:19 PM)
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Originally Posted by daveo42

Thanks. I might run a little lower than this since I'm running on a i7 930, but with a larger RAM pool (12GB).

I'm running a i7-920@4Ghz with 12Gbs of ram/GTX 680 , I'll run this game at max and have Liz call me at the end of the night to tell me I was the best she ever had.
MNC
(03-25-2013, 04:19 PM)
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Originally Posted by JaseC

It unlocked at 1am AEDT here in Australia (i.e. 45 minutes ago).

FUCK FUCK FUCK. I WANT TO PLAAAAAAAY.
I NEED SCISSORS
Banned
(03-25-2013, 04:20 PM)
I'll be quite disappointed if both the visuals and performance are worse than Dishonored. What's the verdict so far?
hey_it's_that_dog
benevolent sexism
(03-25-2013, 04:21 PM)
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Originally Posted by JaseC

I don't think the current textures are actually the Ultra textures. There's a 10GB discrepancy between the minimum and recommended amount of HDD space (20GB versus 30GB), and the game's installation folder at present is only 16.9GB in size, which falls around the former end of the scale.

Is there any difference in benchmark results between ultra textures and the next highest level? Maybe ultra setting defaults to very high textures or whatever?
puzl
Banned
(03-25-2013, 04:21 PM)
Just some initial config tweaks to fix two glaring issues for me:

XUserOptions.ini

MinMouseLookSensitivity=0.140000
MaxMouseLookSensitivity=4.000000

Change the min/max slider to something more comfortable. These work well for my setup. The default options are way too high, apart from the very minimum which is way too low.

FieldOfView=1.500000
MaxUserFOVOffsetPercent=45.000000

Expands the FOV sider range. I like mine nice and high and this works well for me. The default max value was still too low.
Last edited by puzl; 03-25-2013 at 05:26 PM. Reason: added 2nd FOV command. need to do more testing to see which actually makes the difference!
Zeliard
another, slower tempo, made half of dreams
(03-25-2013, 04:22 PM)
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Is vsync busted up for you guys? It doesn't function for me in the benchmark, despite the benchmark results reading "UseVsync=true"
Smokey
Just ordered 2 Laker car flags on Amazon.com
(03-25-2013, 04:23 PM)
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Any SLI impressions of this? Curious since this is a 'AMD' game and all.
Lion Heart
Member
(03-25-2013, 04:24 PM)
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Originally Posted by bedlamite

Game still runs well on an Core i5 2500K, 8GB RAM, with an old 6950

Per Scene Stats:
Scene Duration (seconds) Average FPS Min FPS Max FPS Scene Name
32.71 48.72 19.51 80.24 Welcome Center
6.63 47.66 32.71 61.45 Scene Change: Disregard Performance In This Section
21.97 48.75 34.8 59.58 Town Center
8.17 45.89 39.52 58.64 Raffle
9.11 57.87 46.32 61.23 Monument Island
3.04 59.92 57.64 61.44 Benchmark Finished: Disregard Performance In This Section
81.63 49.81 19.51 80.24 Overall

This is on High but with very high dynamic shadows and alternate postprocessing

Thanks, thats my rig. I feel like this runs worse than Dishonored, not sure why. Oh I guess you had alternate PP, which apparently is a system hog. Not bad.
antitrop
does not much care for
anti-shooter bias
(03-25-2013, 04:24 PM)
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Originally Posted by puzl

Just some initial config tweaks to fix two glaring issues for me:

XUserOptions.ini

MinMouseLookSensitivity=0.140000
MaxMouseLookSensitivity=4.000000

Change the min/max slider to something more comfortable. These work well for my setup. The default options are way too high, apart from the very minimum which is way too low.

FieldOfView=1.500000

Expands the FOV sider range. I like mine nice and high and this works well for me. The default max value was still too low.

Thank you very much for this. A wide FoV is incredibly important to me and I don't even suffer from health problems. I can only imagine the people who do.
daveo42
Member
(03-25-2013, 04:25 PM)
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Originally Posted by Krappadizzle

I'm running a i7-920@4Ghz with 12Gbs of ram/GTX 680 , I'll run this game at max and have Liz call me at the end of the night to tell me I was the best she ever had.

The only difference is I don't have that nice 680. I'm running with a slightly older card right now and don't plan on changing it out till I build a new rig.

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