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angular graphics
Banned
(04-11-2013, 06:48 PM)
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http://www.gamekult.com/actu/zoom-da...i-A108297.html

Horrible machine translation follows:

The evolution graph is however obvious, and not just because the game runs on a good PC at 60 fps. Version as a basis, we are assured we, the adjustments on consoles - with a frame rate divided by two, is not changed a hardware aging. Officially, nothing is planned for the next generation consoles.

Q&A:

Q: The demo presented during the event ran on PC. This means there is also a PC version developed in-house?

A: The version shown before the interview actually ran on PC. If the first Dark Souls was adapted from consoles to PC, this time, it's the opposite. The PC version serves as a base from which the warranty is adaptations consoles. Clearly, the game is being developed simultaneously on different machines directly internally.

Q: You also mentioned a new graphics engine for Dark Souls II. Is it an engine taken from zero or an adaptation of the former?

A: Yes, we reprogrammed from A to Z. We have not included elements from the previous engine.

Q: Does this mean that the game could also be created on the next generation consoles?

A: Regarding Dark Souls II , the engine was not created with the next-generation Focus. Development of the first Dark Souls was particularly long, the engine was obsolete. It is for this reason that we wanted to start from scratch with Dark Souls II, to be able to fully express what we wanted. I know that the next generation of consoles are recurring themes this year, but the potential of the Xbox 360 and PS3 has not yet been fully exploited. This is why our attention is focused on current machines. For the moment, we do not believe in a port of Dark Souls II or in any other capacity on future machines.

http://www.vandal.net/avances/pc/dark-souls-ii/20225/1

All that showed on a PC running at 60 frames per second, and it shows that now have worked from the beginning in the PC version, which is much more polished, with better textures and lighting effects care. In consoles have set a goal to reach 30fps, and prevent serious falls in the rate of images that had some of the areas of the first Dark Souls, which were almost unplayable.

http://www.3djuegos.com/juegos/avanc...dark-souls-ii/

Yet there will still distinguish between consoles and computers, as the co-director of the project, Yui Tanimura, we confirmed to our searching questions that will play at 60 frames per second on PC while the rate will remain at the 30 for consoles. Yes, FromSoftware wanted this time to be very clear about it and has promised that the frame rate will not fall under any circumstances, since it is something I have taken great care and effort.

Originally Posted by PixelHorror



Boxart, no GFWL in sight.

edit: Actually it should be SteamWorks: http://www.neogaf.com/forum/showpost...&postcount=319
Last edited by angular graphics; 06-26-2013 at 01:51 PM.
linko9
Member
(04-11-2013, 06:49 PM)
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Wow, great news. I think I need a new PC.
Zeliard
(04-11-2013, 06:49 PM)
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this time, it's the opposite. The PC version serves as a base

As it should always be.
JudgeN
Member
(04-11-2013, 06:50 PM)
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I'll believe the "no drops on framerate" when I see it but I hope its true.
Mr.Monitor
Member
(04-11-2013, 06:50 PM)
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Yes. Just what I wanted to hear.
Glass Rebel
Member
(04-11-2013, 06:50 PM)
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All these good Dark Souls 2 PC news are just leading up to the GFWL disappointment (hopefully not).
PeterVenkman
Member
(04-11-2013, 06:50 PM)
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Keep it up FROM, I haven't doubted you since Demon's Souls.
Toki767
Member
(04-11-2013, 06:51 PM)
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It better support higher than 1024x720 resolution
Addnan
Member
(04-11-2013, 06:51 PM)
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Good to hear, now do we know if it is gfwl?
LiK
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(04-11-2013, 06:51 PM)
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PC version ftw.
UrbanRats
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(04-11-2013, 06:51 PM)
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the engine was not created with the next-generation Focus.



So they have to develop an entirely new engine, for next gen?
Nyoro SF
Member
(04-11-2013, 06:52 PM)
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PC as base? 60 fps?

ALL. OVER. MY. FACE.
antitrop
does not much care for
anti-shooter bias
(04-11-2013, 06:52 PM)
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No drop from 30 on console?

Don't believe it.
Violater
Member
(04-11-2013, 06:52 PM)
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Engine not created with next gen in mind it's either a major case of short sightedness or just bull shit.
angular graphics
Banned
(04-11-2013, 06:52 PM)
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Originally Posted by UrbanRats



So they have to develop an entirely new engine, for next gen?

Dunno if it's a mistranslation -> "En ce qui concerne Dark Souls II, le moteur n'a pas été créé avec la prochaine génération en point de mire."
DarkSoul520
Member
(04-11-2013, 06:52 PM)
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Was deciding whether to get this for PS3 or PC. Guess I'm going with PC!
Perkel
Banned
(04-11-2013, 06:52 PM)
Dark Souls 2 : Durante Edition
RaffAO
Junior Member
(04-11-2013, 06:52 PM)
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Excellent. Has anything been said about improving the networking? Dark Souls was pretty broken online on any platform.
Nirolak
Mrgrgr
(04-11-2013, 06:52 PM)
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Originally Posted by UrbanRats



So they have to develop an entirely new engine, for next gen?

One of the directors mentioned they were evaluating middleware at the same time, so perhaps they intend to license an engine for next-gen.

That or they might intend to retrofit this one later.
Riddy
Junior Member
(04-11-2013, 06:52 PM)
PC Day 1, I'd pre-order the limited edition right now if they'd let me
Proelite
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(04-11-2013, 06:52 PM)
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Originally Posted by Violater

Engine not created with next gen in mind it's either a major case of short sightedness or just bull shit.

Next generation consoles way too powerful for Dark Souls 2.
Green Card
Member
(04-11-2013, 06:52 PM)
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I think I'm still going to stick with the PS3 version at launch and maybe get the PC one during a steam sale. I still need to play through Dark Souls again since I haven't played my PC copy.
Dictator93
Member
(04-11-2013, 06:53 PM)
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Originally Posted by Nirolak

One of the directors mentioned they were evaluating middleware at the same time, so perhaps they intend to license an engine for next-gen.

That or they might intend to retrofit this one later.

Given the rendering techniques I saw in the demo, ratcheting this up to "next gen" ready... really should not be that hard.
antitrop
does not much care for
anti-shooter bias
(04-11-2013, 06:53 PM)
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I will pre-order on Steam. As I did for Prepare to Durante.
Wanny
Member
(04-11-2013, 06:53 PM)
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As soon as it hits Steam, it's on preorder!
Dahbomb
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(04-11-2013, 06:53 PM)
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PC day 1 etc.
Johnny McBeth
Member
(04-11-2013, 06:54 PM)
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So if it really run's on a constant 30FPS, fine by me! But I can't believe that there won't be drops. As optimistic as I want to be..
140.85
Cognitive Dissonance, Distilled
(04-11-2013, 06:54 PM)
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Thankfully, I have shiny new PC. Awesome.
Lambtron
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(04-11-2013, 06:54 PM)
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Originally Posted by Violater

Engine not created with next gen in mind it's either a major case of short sightedness or just bull shit.

I assume both next gen consoles will make it pretty easy to move engines from PC to them. That's what I gathered from Sony's presentation, and the next Xbox will likely share a lot in common with Windows 8, so I'm guessing a focus on PC would make it easiest to make those available for next gen.

I'd be shocked if these games don't come out on the next gen platforms.
famousmortimer
Banned
(04-11-2013, 06:55 PM)
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The release is 2014, right? Even if it was worse I would be going PC as I'm not going to have a ps3 hooked up anymore by then.

Nice to see that they are targeting the PC this time though. While I'm still grateful to Durante for the work he did to fix that game... it's insane that he even had to do it in the first place.
TheFeedingHand
Member
(04-11-2013, 06:55 PM)
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Yeah... I actually believe they can pull off 30 FPS on consoles with a graphical downgrade of course
Raptor
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(04-11-2013, 06:56 PM)
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the frame rate will not fall under any circumstances

I will believe it when I see it.
PantherAttacks
Member
(04-11-2013, 06:56 PM)
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Wow, great news, now it just needs to get rid of GFWL. I still have connection issues with summons/invasions on the PC version of Dark Souls. It worked much better on the PS3.
Nibel
Member
(04-11-2013, 06:56 PM)
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Is this heaven? Seriously

Everything sounds perfect so far :)
Sorral
Member
(04-11-2013, 06:57 PM)
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So I wasn't wrong in thinking that it really wasn't 30fps in the video they showed. Most animations were too smooth compared to the previous games to be 30fps again. Amazing work either way.

Originally Posted by Raptor

I will believe it when I see it.

New engine. I don't doubt it...much.
Last edited by Sorral; 04-11-2013 at 06:59 PM.
Risette
A Good Citizen
(04-11-2013, 06:57 PM)
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Maybe they mean they just don't care about porting their new engine to consoles with zero install base and an uncertain future. They're probably developing the engine on workstation PCs that poop on next gen consoles. Let's be realistic.
alexandros
Member
(04-11-2013, 06:58 PM)
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Always bet on PC.
Soriku
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(04-11-2013, 06:58 PM)
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Originally Posted by Lambtron

I assume both next gen consoles will make it pretty easy to move engines from PC to them. That's what I gathered from Sony's presentation, and the next Xbox will likely share a lot in common with Windows 8, so I'm guessing a focus on PC would make it easiest to make those available for next gen.

I'd be shocked if these games don't come out on the next gen platforms.

By then everyone would have played it on PS3/360/PC and it'd be more worth it to just move on to a brand new next-gen game.
Lasthope106
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(04-11-2013, 07:00 PM)
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OH GOD YES!
Ridley327
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(04-11-2013, 07:00 PM)
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Originally Posted by Violater

Engine not created with next gen in mind it's either a major case of short sightedness or just bull shit.

It's probably just a modified version of PhyreEngine that they're working with, with some stuff they didn't have for DeS or DkS1. Slowdowns seem to be a problem with that engine for virtually every game that uses it (even Journey could get some nasty drops), so I'd have to think they're optimizing it for consoles so that if it does drop, it won't be during important bits.
TheExodu5
(04-11-2013, 07:00 PM)
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Originally Posted by UrbanRats



So they have to develop an entirely new engine, for next gen?

No, it just means that next-gen isn't a focus. It's very likely that porting to next-gen or making a sequel with the same engine wouldn't be that difficult considering next-gen is using an x86 architecture.
Always-honest
always-end-with-a-swirl
(04-11-2013, 07:01 PM)
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So how many fps will it be on pc?;p
Last edited by Always-honest; 04-11-2013 at 07:05 PM.
Violater
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(04-11-2013, 07:01 PM)
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Originally Posted by Lambtron

I assume both next gen consoles will make it pretty easy to move engines from PC to them. That's what I gathered from Sony's presentation, and the next Xbox will likely share a lot in common with Windows 8, so I'm guessing a focus on PC would make i t easiest to make those available for next gen.

I'd be shocked if these games don't come out on the next gen platforms.

We can make those port assumptions I just don't want to buy it on pc only for a PS4 version top be released shortly thereafter.

Originally Posted by TheFeedingHand

Yeah... I actually believe they can pull off 30 FPS on consoles with a graphical downgrade of course

The downgrade part is why I'm over this gen, In fear that the gap is going to widen significantly soon. Talks of next gen games being 30 fps standard is equally disturbing.
Backfoggen
Member
(04-11-2013, 07:01 PM)
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Durante out of a job confirmed.

Now include actual anti-cheat measures and I might look at the PC version once.
TheFeedingHand
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(04-11-2013, 07:02 PM)
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Originally Posted by Backfoggen

Durante out of a job confirmed.

They secretly hired him.
UrbanRats
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(04-11-2013, 07:02 PM)
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Originally Posted by Dictator93

Given the rendering techniques I saw in the demo, ratcheting this up to "next gen" ready... really should not be that hard.

Uhm, right.
Assets aside, the new lighting engine looks very very good, i would mind that on next gen.
kirblar
Member
(04-11-2013, 07:03 PM)
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Oh, good. Tried to play the DS1 port on PC and quickly abandoned it.
moneyman232
Banned
(04-11-2013, 07:03 PM)
So they'll either have to tweak the engine for next gen or start from scratch...seems like a waste of time and resources.
PeterVenkman
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(04-11-2013, 07:04 PM)
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Originally Posted by kirblar

Oh, good. Tried to play the DS1 port on PC and quickly abandoned it.

what? did you implement the fix?
Danielsan
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(04-11-2013, 07:04 PM)
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Originally Posted by kirblar

Oh, good. Tried to play the DS1 port on PC and quickly abandoned it.

It's fantastic with Durante's fix.

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