according to a PlayStation 4 developer PS4Daily spoke to, they have access to “only” 7 GB of RAM. The remaining 1 GB is reserved for the operating system and background tasks
They probably don't want to run into slowdowns and bottlenecks in the future if they ever decide to add things to the OS (as they do a lot).
So the desire for it to be 512MB goes unrequited.
Oh well, let's hope that the devs don't run into bottlenecks at launch because of it. Still, I guess it's better than 2GB being reserved.
Reserve 1GB now instead of 512MB and make all the games with the same amount of RAM 7GB-Game/1GB-OS unlike how the PS3 started off this generation. Some of the early games on the PS3 don't have in-game OS if I go turn them on because of this.
Anyway, this is very good news. Suggests some level of future proofing too. My one hope is they fix the Store. It's a terrible, laggy PoS in its current form.
Perhaps they should have reserved another gig or two, you know, just to be on the safe side against their competition.
If the OS is taking is 512 MB, reserving an extra 512 MB in order to make it upgradable and future proof is quite smart. They won't get in another situation where features like CGC can not be implemented due to lack of free RAM.
512MB was taking into account a total of 4GB ;) A bump to 8GB sort of does imply a bump in the OS reserve to 1GB, at least. Might as well.
It's about what I expected. The leaks said 512 I think but I doubt that was taking some features into account like the constant video recording.