VISUALS - The game still looks and feels amazing. The graphs are aging very well and the atmopshere is top notch. There is so much love in this game.
CONTOLS - God we were animals way back then. The PS3 has you firing with L2/R2 and I have died many times because I am switching weapons instead of actually firing them. I looked to change them but couldn't find any options.
WEAPONS - All good, feeling nice. I like the wrench better than the skyhook. The wrench is quick and easy to aim. I felt the sky hook had some weird uppercut action that took some time before you saw it on the screen. It felt like a more random, clumsy weapon.
SCAVENGING - Again I give this to Bioshock. Infinite draws your eye upward with all of the skyscrapers and beautiful clouds. And yet to survive I have to keep my nose down and scavenge off the sidewalk. It's at cross purposes. In Bioshock you often have a roof over your head and there are far less things to see by looking up. This makes the scavenging less intrusive. I think Infinite would have been better served with a new item collection method.
HACKING - The minigame is repetative, true, but I like what hacking brings to the game. I like taking over turrets, cameras and especially first aid machines. It works in the setting and while not every Bioshock game must have it I feel it should go in where it fits.
DIFFICULTY - There is no part of Infinite that is as hard as the opening levels of Bioshock. It makes for a very different feel. The early parts of Bioshock are full-on survival horror and I think the game is better for it. I know that this doesn't last and that Bioshock can become a cakewalk towards the end but it really sells the idea that Bioshock is a horrible and dangerous place. Infinite's scaling is much more even but never once is there a survival feeling.
I was only going to play a couple levels of Bioshock to only see the difference but even after playing the game six times when it came out I think I'm going to finish this playthough. There is tons of stuff I forget and everything is so much fun.
For sure both are some of the best single player shooters of all time.
Or, to be more precise, at 63° 2' N, 29° 55' W, which is about 433 kilometers west of Reykjavik :)somewhere under the sea
Anyway, this game has been discussed to death already so I don't really have anything to add. Over-all it's a great game. Somewhat outdated gameplay but it makes up for it with its setting and atmosphere.
Restarted it a couple days ago but haven't really put time into it. Decent game but not the masterpiece it's praised as imho.
I never did play 2. Is it any good? The idea of 2 didn't make sense to me, but being able to explore rapture more seems like a great idea.
Although I found it interesting that you can hear BIOSHOCK INFINITE SPOILER Songbird die
2 was great, I actually played it and beat it when it came out, haven't returned to it though. I want to because I heard Minerva's Den is fantastic. May play that next after beating Tomb Raider and Guacamelee.Originally Posted by RoninChaos
I still thin k it's one of the best experiences I've had with gaming.
I never did play 2. Is it any good? The idea of 2 didn't make sense to me, but being able to explore rapture more seems like a great idea.
I didn't feel like the combat in Infinite was as sandboxy as Bio1 (and 2). But I did play through the entire game without realizing there were vigor combos..so maybe I missed something.
The story is weaker, but the gameplay is more refined. Grab the DLC for it called Minerva's Den; it's better than the game itself.Originally Posted by RoninChaos
I still thin k it's one of the best experiences I've had with gaming.
I never did play 2. Is it any good? The idea of 2 didn't make sense to me, but being able to explore rapture more seems like a great idea.
Same here, the only way I knew was from the achievement list. I cant remember if there was a prompt/tutorial that showed it.Loved, loved, loved Infinite. But I sure did miss hacking the first aid stations and toying with the AI by setting them on fire and then shocking the water when they went to extinguish themselves. :(
I didn't feel like the combat in Infinite was as sandboxy as Bio1 (and 2). But I did play through the entire game without realizing there were vigor combos..so maybe I missed something.
2 on pc is missing Minerva's Den I heard, I dont think it ever came out for Pc either. Though that is only if you care about dlc.I really should have grabbed them this last time they were on sale at Gamefly, but I want them on Steam, and I've heard some bad things about the PC ports for 1 and 2.
Yes, Minerva's Den is available for the PC via the GFWL Marketplace.2 on pc is missing Minerva's Den I heard, I dont think it ever came out for Pc either. Though that is only if you care about dlc.
In any event, playing Infinite has only given me an "infinitely" (har! har!) greater appreciation for BioShock.
"So say goodbye those two blowhards...
and hello to an evening...
with Sander Cohen..."
With hacking and hacking-assist tonics the machines did that for me. Incredible game.
Originally Posted by RoninChaos
I still thin k it's one of the best experiences I've had with gaming.
I never did play 2. Is it any good? The idea of 2 didn't make sense to me, but being able to explore rapture more seems like a great idea.
Story is ok in 2 but nothing like Bio1 or Infinite. But the combat and gadgets in 2 are a lot of fun. I think that alone makes it worthwhile.
I love how you are never really safe though. There can always be an enemy somewhere, even in rooms you've cleared. I guess that's also part of the fact that you feel like you are invading into an alien world. But somehow you still feel somewhat bad at first when you kill the splicers because you can sometimes really see the humanity shine through. They are pretty tragic.
The way the map have more of a doom style layout and more open is really refreshing after this gen.
I also really like the planning that goes into taking out a big daddy. And the ammo scarcity and ammo types really adds to that. I actually need to use the vending machines in this game. While I never had to in Infinite. Even on hard. Besides for plasmids.
I also end up switching weapons a lot more because I have more options. And looting somehow never really feels like a chore because you are actively looking for everything you can get. Because you need it.
Part of it is also because of the way medpacks and hypo's work with them being in limited supply. Thinking about how much you waste in one fight before you move on is pretty important.
I somehow forgot there was some stealth in this game though. Never took that approach.
I do have to mention that I've played this game on PC though. Because for me the controls haven't aged at all.
But the thing I'm having the most trouble with is Big Daddys. I've used Grenade Launcher Damage + at the first Power to the People station. But I just can't do enough damage to kill a Rosie. I've been using the research camera extensively. It's not enough though.
My intended build is Wrench Jockey + Armored Shell; Power to the People to upgrade Grenade Launcher and Chemical Thrower; and then max Health and Eve bars. Not sure what else to pick up.
I'm trying to remember if you can come back to Neptune's Bounty from wherever is next -- Fort Frolic, maybe? I don't mind going ahead, getting more research and better weapons and more ammo, and then comic back to fight the Big Daddys later. Can I?
Any advice?
You really need to fire up 1999 mode.DIFFICULTY - There is no part of Infinite that is as hard as the opening levels of Bioshock. It makes for a very different feel. The early parts of Bioshock are full-on survival horror and I think the game is better for it. I know that this doesn't last and that Bioshock can become a cakewalk towards the end but it really sells the idea that Bioshock is a horrible and dangerous place. Infinite's scaling is much more even but never once is there a survival feeling.
Edit: Is Bioshock 2 worth playing? I see that it's fairly cheap but I've heard mixed opinions.
You can come back, yes. And I'm also doing a hard run, using Vita Chambers though.Originally Posted by Stumpokapow
I'm replaying the game on Hard / No Vita Chambers now. I'm at the end of Neptune's Bounty (ready to go into the submarine pen and "save Atlas' family"). I'm finding it hard and frustrating--rocket turrets are basically OHKO.
But the thing I'm having the most trouble with is Big Daddys. I've used Grenade Launcher Damage + at the first Power to the People station. But I just can't do enough damage to kill a Rosie. I've been using the research camera extensively. It's not enough though.
My intended build is Wrench Jockey + Armored Shell; Power to the People to upgrade Grenade Launcher and Chemical Thrower; and then max Health and Eve bars. Not sure what else to pick up.
I'm trying to remember if you can come back to Neptune's Bounty from wherever is next -- Fort Frolic, maybe? I don't mind going ahead, getting more research and better weapons and more ammo, and then comic back to fight the Big Daddys later. Can I?
Any advice?
I actually liked the setting of Rapture more than that of Columbia due to the claustrophobic feeling. It was quite creepy and unsettling almost like a survival horror game. The ramblings of the splicers as they wandered around was awesomely off putting.
I really enjoyed the game and the twist was great as I had steered clear of spoilers knowing I would get around to playing it eventually.
Having said that, the ending sucked dogs balls. It turned into some whack sci-fi/monster bullshit. Now I love sci-fi/monsters bullshit but the ending was such a let down after the build up and the twist.
I give the first three quarters of the game a rating of A+ but the last quarter gets a big old P. U!
(Also, the controls were so hard to get used to after Infinite. Bad times man!)
I've been using these for years, they pop right on and fix the defective PS3 triggers by making them truly concave. The most important accessory for the system.CONTOLS - God we were animals way back then. The PS3 has you firing with L2/R2 and I have died many times because I am switching weapons instead of actually firing them. I looked to change them but couldn't find any options.
http://www.amazon.com/Pelican-Trigge...dp/B005D7G3LA/
I keep thinking time will be more unkind to this series than it is. Gameplay wise there are cracks I can recognise now that I didn't acknowledge at the time, but in atmosphere and my sheer love for Rapture and its inhabitants, BioShock is a seminal classic. It defines my gaming experiences as an adult the same way Metal Gear Solid and Reaident Evil 2 did as a kid. Or how System Shock 2 might have done for others in their youth. And, like those games, I will still be playing and enjoying BioShock in 10-15 years time. Aged warts and all.
Yes, I think so.Originally Posted by Linkhero1
Edit: Is Bioshock 2 worth playing? I see that it's fairly cheap but I've heard mixed opinions.
BioShock 2 misses on some of the wonderment of BioShock, but exploring more of Rapture is still a good thing even if some of the marvel is lost. The combat and general gameplay mechanics are generally quite a big improvement over BioSock and possibly even Infinite.
I had similar trouble.Originally Posted by Stumpokapow
I'm replaying the game on Hard / No Vita Chambers now. I'm at the end of Neptune's Bounty (ready to go into the submarine pen and "save Atlas' family"). I'm finding it hard and frustrating--rocket turrets are basically OHKO.
But the thing I'm having the most trouble with is Big Daddys. I've used Grenade Launcher Damage + at the first Power to the People station. But I just can't do enough damage to kill a Rosie. I've been using the research camera extensively. It's not enough though.
My intended build is Wrench Jockey + Armored Shell; Power to the People to upgrade Grenade Launcher and Chemical Thrower; and then max Health and Eve bars. Not sure what else to pick up.
I'm trying to remember if you can come back to Neptune's Bounty from wherever is next -- Fort Frolic, maybe? I don't mind going ahead, getting more research and better weapons and more ammo, and then comic back to fight the Big Daddys later. Can I?
Any advice?
There is a set limit to Big Daddies, and I had a hell of a time getting rid of the last Bouncer at the Medical Pavilion (mainly because of the close quarters, and running out of ammo), so I did exactly what you're asking about... I carried on, went to Neptunes Bounty, hid under the wooden area with a turret and a bunch of gas cannisters (for TK attacks) and laid into the Rosie there.
Once I defeated it, I got the Adam, upgraded and then grabbed more ammo/money/supplies and went back to the lone Bouncer to finish him off.
After that it was reasonably smooth sailing (I'm usally terrible outside of co-op, but I've managed to 1100/1100 this game).
Same. I completed my second run through Bioshock 1 last week. It holds up incredibly well. This time around I remapped my controls to mirror those used in Bioshock Infinite (PC version) and suddenly the combat went from good to amazing.In any event, playing Infinite has only given me an "infinitely" (har! har!) greater appreciation for BioShock.
The hacking mini game is addictive too. I'd hack things for the sake of hacking them, irrespective of any rewards gained. It's a slight shame that a variation of it wasn't used in Infinite.
There is so much to love about the original Bioshock. I'm not the greatest fan of the FPS genre but the depth of combat, the setting and the lore just really tick all the right boxes for me.
Escapism at its finest.
Edit: Another aspect that stands out about the original Bioshock is the incredible sound design. When played with headphones on, the audio in the game is particularly brilliant. The Big Daddies all have 'weight', Rapture's leaks and creaks give a claustrophobic sense of impending collapse, Splicers sound convincingly terrifying...it's easy to go on and make a big list here. It's worth booting up again and spending some time in Rapture with a good set of headphones on.
God, people are actually trying to make this a thing? This isn't the first time I've seen someone bring this up. It's a reused sound effect, not some proof that Kevin Levine had Infinite story beats planned out over half a decade ago.Although I found it interesting that you can hear Songbird die
When I played through on hard, the only thing that seemed to damage the Rosies was the shotgun and electric shells. So I skipped them all and only came back when I knew I had enough electric shells to kill them.Originally Posted by Stumpokapow
I'm replaying the game on Hard / No Vita Chambers now. I'm at the end of Neptune's Bounty (ready to go into the submarine pen and "save Atlas' family"). I'm finding it hard and frustrating--rocket turrets are basically OHKO.
But the thing I'm having the most trouble with is Big Daddys. I've used Grenade Launcher Damage + at the first Power to the People station. But I just can't do enough damage to kill a Rosie. I've been using the research camera extensively. It's not enough though.
My intended build is Wrench Jockey + Armored Shell; Power to the People to upgrade Grenade Launcher and Chemical Thrower; and then max Health and Eve bars. Not sure what else to pick up.
I'm trying to remember if you can come back to Neptune's Bounty from wherever is next -- Fort Frolic, maybe? I don't mind going ahead, getting more research and better weapons and more ammo, and then comic back to fight the Big Daddys later. Can I?
Any advice?
That is why there is a spoiler tag....though I probably should put that in there. Good looking out. I think it may have been intentional though. You never know if Levine did have the ideas about infinite in his head back then. I mean it could have been a coincidence but it could also be intentional. Also you assume you know exactly what somebody else was thinking. You are not them. How can you say, with any credence, that this is only a "reused sound effect"?Originally Posted by Jack Scofield
Warning, this quote contains a BioShock Infinite spoiler
God, people are actually trying to make this a thing? This isn't the first time I've seen someone bring this up. It's a reused sound effect, not some proof that Kevin Levine had Infinite story beats planned out over half a decade ago.
Deal with it!
Originally Posted by Stumpokapow
I'm replaying the game on Hard / No Vita Chambers now. I'm at the end of Neptune's Bounty (ready to go into the submarine pen and "save Atlas' family"). I'm finding it hard and frustrating--rocket turrets are basically OHKO.
But the thing I'm having the most trouble with is Big Daddys. I've used Grenade Launcher Damage + at the first Power to the People station. But I just can't do enough damage to kill a Rosie. I've been using the research camera extensively. It's not enough though.
My intended build is Wrench Jockey + Armored Shell; Power to the People to upgrade Grenade Launcher and Chemical Thrower; and then max Health and Eve bars. Not sure what else to pick up.
I'm trying to remember if you can come back to Neptune's Bounty from wherever is next -- Fort Frolic, maybe? I don't mind going ahead, getting more research and better weapons and more ammo, and then comic back to fight the Big Daddys later. Can I?
Any advice?
Chem thrower with a full canister of elec rounds will kill any big daddy in one shot.
http://www.youtube.com/watch?v=P9G9NSfKlus
My man.I still maintain that BioShock 2 + Minerva's Den is a better overall game than the original BioShock.
Deal with it!
Early game advice, before getting stuff like Hypnotize Big Daddy:Originally Posted by Stumpokapow
I'm replaying the game on Hard / No Vita Chambers now. I'm at the end of Neptune's Bounty (ready to go into the submarine pen and "save Atlas' family"). I'm finding it hard and frustrating--rocket turrets are basically OHKO.
But the thing I'm having the most trouble with is Big Daddys. I've used Grenade Launcher Damage + at the first Power to the People station. But I just can't do enough damage to kill a Rosie. I've been using the research camera extensively. It's not enough though.
My intended build is Wrench Jockey + Armored Shell; Power to the People to upgrade Grenade Launcher and Chemical Thrower; and then max Health and Eve bars. Not sure what else to pick up.
I'm trying to remember if you can come back to Neptune's Bounty from wherever is next -- Fort Frolic, maybe? I don't mind going ahead, getting more research and better weapons and more ammo, and then comic back to fight the Big Daddys later. Can I?
Any advice?
Yes, you can come back later in all cases that I'm aware of, but you'll find the game harder and harder without Adam upgrades.
Always clear out the entire area you expect to be fighting in before facing BDs. You'll get some respawning trash enemies but this is obviously far less of an issue than running into a scripted gang of splicers.
BD ranged weapons do obscene amounts of damage, are extremely accurate (much better than splicers) and on hard you don't get the invincible "grace period" when reduced to 1 hp. Bioshock doesn't have the best visual warning of how badly you're being injured, so it's very easy to die without realizing how much damage you're taking.
I never progressed very far into my replay on Hard difficulty (always got bored, and when I replayed it years later I used normal difficulty), but the early Big Daddies were relatively easy to take out so long as you started the fight with prox mines. A full clip took off around half their total hp right off the bat - the major issue with prox mines is that they seem to be somewhat buggy, either failing to go off at all or going off and doing zero damage in some cases. I'm not sure what causes this. But a full clip of prox mines should take off around 50% of a BD's hp on Hard, period.
Remember that electricity - upgraded or not - stuns BD's for a few seconds (or continuously with the chemical launcher), and that electrifying water gives massive damage bonuses. Fire doesn't do a huge amount of damage but if you're able to easily evade the BD, you can do a fair amount of DoT without endangering yourself. This really depends on the level layout though. And again, environmental effects (fuel spills, exploding canisters) do vastly greater damage than regular status effects.
Do try and preserve security cameras in a level - particularly in open areas where Big Daddies usually patrol. If you can hack them and get them to pick up a Big Daddy, the BD will usually focus on the bots. How quickly the bots die depends on the type of BD, but remember they'll will keep respawning so long as security is active.
Basically, remember that despite how tough BDs are, they're still moronic. If you can work out a path that involves them running through several environmental hazards and/or prox mines, you get take them out with zero to minimal damage. In larger/multi-tiered levels you can fairly safely hit them with armour-piercing pistol bullets since they're focused on closing the distance to you rather than using their weapons at (significant) ranges, but this is much harder to do in areas where it's hard to keep more than a medium distance from them.
edit: oh and don't forget, you can make your own traps by using telekinesis (fairly early-game) to pick up canisters and fuel drums and then make a nice munitions dump somewhere - just remember to drop them, not fire them :p
Considering there's essentially no reason to backtrack in Bio1 nyways...I can't quite deal with that. B2 has no ability to backtrack and revisit old areas. It's almost as linear as Infinite.
So?
I mean come on man it was pretty much there only for fluff >.>
You should, it is great. It may not have been made by irrational but it is still a quality title.
Actually a number of people who designed BioShock worked on BioShock 2, including the game's director Jordan Thomas, who was responsible for Fort Frolic in Bio1. Funnily enough, the guys actually were merged back into Irrational sometime last year to help get the game done. Jordan Thomas (director of Bio2) is even listed as a "senior writer" in the Infinite credits.
I played the first on my 360 so I'll be doing the same with BS2. I'm getting a bit excited now. hehOriginally Posted by Beer Monkey
Note that unlike Bioshock 1, the PC port of the sequel does NOT support gamepads, just M/K. For that reason I got B2 on 360.
I hear gameplay was an improvement which to me was all the reason to go ahead and get it.You should, it is great. It may not have been made by irrational but it is still a quality title.
The Bioshock ports are fairly crappy in general on PC, and tend to suffer a lot of compatibility issues. It's not the end of the world playing them on 360 since unlike Infinite the visual boost isn't huge.Originally Posted by Linkhero1
I played the first on my 360 so I'll be doing the same with BS2. I'm getting a bit excited now. heh
I hear gameplay was an improvement which to me was all the reason to go ahead and get it.
The story also didn't do much for me, it felt as if the game was trying too hard to hammer the point home. However, I have to admit that the whole "would you kindly" moment was powerfully directed, although you could see the twist coming from miles away, even if you didn't know the game had one.
In many places it's enough to get an impassable level of geometry between the daddy and yourself, and then you can just strafe around it, minding that the daddy always remains on the other side. The shotgun with electric charges is really effective in most cases.Originally Posted by Tummi Gummi
Basically, remember that despite how tough BDs are, they're still moronic. If you can work out a path that involves them running through several environmental hazards and/or prox mines, you get take them out with zero to minimal damage.
Funny because I felt the same way in regards to the story. I didn't know that there was a twist in the game and practically knew nothing regarding the story, but saw that I was being used. I think it's after the sub blows up with Atlas's "family" where I started to catch on.Originally Posted by REMEMBER CITADEL
I finished it for the first time a week or so ago. It's a pretty good game, but I didn't like it quite as much as many other people did. The world is great, detailed, atmospheric and fun to explore, and I feel that's the game's biggest strength. On the other hand, the combat is just all right. The whole structure is fine, but I think it was done (much) better in the original Deus Ex (which, of course, was heavily inspired by BioShock's spiritual predecessors, but still). The biggest gripe I had with it was the fact that after the first few levels each that followed just had you going through the same motions over and over again. The game shakes things up a little near the end, but it still felt quite repetitive, and it doesn't have the refined gunplay to keep things more engaging.
The story also didn't do much for me, it felt as if the game was trying too hard to hammer the point home. However, I have to admit that the whole "would you kindly" moment was powerfully directed, although you could see the twist coming from miles away, even if you didn't know the game had one.
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