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sflufan
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(04-12-2013, 06:28 PM)
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Even the voice recordings in BioShock are more interesting and more insightful than those in Infinite. You get a vastly better feel for the inhabitants of Rapture than you do for those of Columbia.
MBison
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(04-12-2013, 06:31 PM)
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So I've been waiting for a steam sale to snag these on PC but keep hearing bad things about the PC ports. Not worth hassling with? I've already played Bioshock but wanted to try it on PC since I figured there was some graphical improvement over 360.

What issues am I going to have? I haven't played BS 2 however.
Tummi Gummi
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(04-12-2013, 06:35 PM)
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Originally Posted by MBison

So I've been waiting for a steam sale to snag these on PC but keep hearing bad things about the PC ports. Not worth hassling with? I've already played Bioshock but wanted to try it on PC since I figured there was some graphical improvement over 360.

What issues am I going to have? I haven't played BS 2 however.

Nobody can predict with certainty what issues someone will have, but look at the steam and 2k forums for an idea of the most common issues:

http://forums.steampowered.com/forum...play.php?f=304

http://forums.2kgames.com/forumdispl...hnical-Support

http://forums.2kgames.com/forumdispl...hnical-Support

http://pcgamingwiki.com/wiki/BioShock

http://pcgamingwiki.com/wiki/BioShock_2

Crashing and broken sound are VERY common issues in Bioshock 1 PC if you're running Vista/7/8 and/or a 64-bit OS.

Bioshock 2 has similar, but generally less common problems, but has GFWL on top of it.
MoGamesXNA
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(04-12-2013, 06:40 PM)
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Originally Posted by Tummi Gummi

The Bioshock ports are fairly crappy in general on PC, and tend to suffer a lot of compatibility issues.

The last time I installed Bioshock 1 on my rig, it took me an entire day to get the sound working. To date, it's been the only game I've had issues with on my current PC. I guess that's Irrational's way of making sure that I never uninstall the game again.

Playing the game with full AA and @ 1920x1200, makes Rapture look amazing though. Absolutely worth the effort.
Tummi Gummi
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(04-12-2013, 06:42 PM)
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Originally Posted by MoGamesXNA

The last time I installed Bioshock 1 on my rig, it took me an entire day to get the sound working. To date, it's been the only game I've had issues with on my current PC. I guess that's Irrational's way of making sure that I never uninstall the game again.

Playing the game with full AA and @ 1920x1200, makes Rapture look amazing though. Absolutely worth the effort.

iirc I got it working after either running in dx9 mode, or copypasta'ing the new aureal.dll into the launch directory.
MoGamesXNA
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(04-12-2013, 07:04 PM)
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Originally Posted by Tummi Gummi

iirc I got it working after either running in dx9 mode, or copypasta'ing the new aureal.dll into the launch directory.

Yeah I believe that's the solution I ended up using. I might make note of that.

Epic avatar btw. KL tweeted the same pic earlier tonight. It cracked me up.

Slightly off topic, but Elizabeth has the most hilarious facial expressions in some frames of her model's animation. I had a laugh going through some of my FRAPs recordings.
clutch.as.it.gets.
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(04-12-2013, 07:04 PM)
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Originally Posted by Guevara

I can't quite deal with that. B2 has no ability to backtrack and revisit old areas. It's almost as linear as Infinite.

... and most importantly it doesn`t have the incredible atmosphere of the first Bioshock. Bio 2 has only one level that came close to that feel (Siren Alley).
njean777
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(04-12-2013, 07:06 PM)
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Originally Posted by clutch.as.it.gets.

... and most importantly it doesn`t have the incredible atmosphere of the first Bioshock. Bio 2 has only one level that came close to that feel (Siren Alley).

Well it really cannot now can it? You are returning to a city you had just visited for the first time. The first time will always be more amazing then the subsequent visits.
Hobbestetrician
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(04-12-2013, 07:11 PM)
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Bioshock 2 is worth playing if for nothing more than the level where you play as a Little Sister. It is still a great game that gets too much flak.

And I still feel Minerva's Den is the best part of the whole franchise.
mace999
Junior Member
(04-12-2013, 07:16 PM)
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I also played it straight after Infinite ..... I had previously played it but gave up half way cos I was bored or something, but after playing it to the finale I don't know what was wrong with me 5 years ago .... the game is a classic ....
Finished it a few hours ago, and now I want to do Bioshock 2, but I'm gonna wait a month or two first as I'm Bioshocked all out at the moment in playing the 2 games back to back
Z_Y
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(04-12-2013, 07:23 PM)
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Originally Posted by sflufan

I still maintain that BioShock 2 + Minerva's Den is a better overall game than the original BioShock.

Deal with it!

Infinite has basically sucked any desire I had to start up something from my backlog because it was soooo good. I have been obsessively reading all I can about it since completing it.

I've had Minerva's Den from when it went on sale years ago. I just recently (February) finished Bio2 and had planned to finish MD before Infinite. But I think this would be a good time to dive into MD. How long is it? I'd love to be able to complete it one sitting/evening.
BigJonsson
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(04-12-2013, 07:32 PM)
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I can't remember what the twist was, can someone refresh my memory?
Linkhero1
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(04-12-2013, 07:35 PM)
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Originally Posted by BigJonsson

I can't remember what the twist was, can someone refresh my memory?

You were being manipulated by Atlas who turned out to be Fontaine.
The One Who Knocks
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(04-12-2013, 08:14 PM)
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Originally Posted by Stumpokapow

I'm replaying the game on Hard / No Vita Chambers now. I'm at the end of Neptune's Bounty (ready to go into the submarine pen and "save Atlas' family"). I'm finding it hard and frustrating--rocket turrets are basically OHKO.

But the thing I'm having the most trouble with is Big Daddys. I've used Grenade Launcher Damage + at the first Power to the People station. But I just can't do enough damage to kill a Rosie. I've been using the research camera extensively. It's not enough though.

My intended build is Wrench Jockey + Armored Shell; Power to the People to upgrade Grenade Launcher and Chemical Thrower; and then max Health and Eve bars. Not sure what else to pick up.

I'm trying to remember if you can come back to Neptune's Bounty from wherever is next -- Fort Frolic, maybe? I don't mind going ahead, getting more research and better weapons and more ammo, and then comic back to fight the Big Daddys later. Can I?

Any advice?

I highly, highly advise you look into non-direct combat approaches to tackle the game (although this is more beneficial on Survivor than Hard mode). The wrench is a highly effective weapon (and, with the correct tonics, probably the best weapon in the game) and, for the most part, is all you need. Going with Target Dummy, Telekenesis and Enrage (I don't think you even need Hypnotise Big Daddy as was suggested, it uses far too much EVE) you can tackle most situations in the game without direct intervention.

The first Rosie is difficult (probably the most difficult since as you've mentioned, you don't have much high-damage equipment) but can be managed. I'm not sure what equipment you have but, if you've not done so already, I'd highly advise purchasing Target Dummy and Enrage and keeping them as your primary Plasmids (80 for the first Little Sister, 80 for the second giving 160 ADAM while each costs 60). First, go in, hack the missile turret, equip Telekenesis and Target Dummy, and bring a red barrel (or multiple red barrels) back to the starting area. At the starting area, when the Rosie is on the lower level (where the pool of water is) place a Target Dummy where he is standing to force the turrets to start shooting it (simultaneously damaging the Rosie) and throw all the barrels you have at the Rosie. Run in to the missile turret area and swap out Telekenesis with Enrage. Run towards the closest turret to you, hack it before placing down another Target Dummy on the Rosie, and running to the next turret, hacking it also. Any enemies that enter the arena, lead them towards the Rosie and Enrage them. With the Enraged enemy, and hacked turrets you can unload everything you have on the Rosie. When one Target Dummy wears off, place another at the Rosie (so if there are multiple enemies they'll all be attacking at the Rosie); if another enemy enters, likewise, Enrage them and return to the Rosie. If you wish, you can Enrage the Rosie instead, it really doesn't matter.

Your main aim is to defeat the first Rosie as this is really the largest threat. When you run out of anything (or reach only one Hypothermic Eve Syringe)/need a break head into the missile turret area and swap out Enrage for Telekenesis (I can't remember if you've two plasmid slots or three at this point but I think it's only two; if it's three even better). Telekenesis will allow you to reach out of place EVE, ammunition, and health kits without expending EVE while simultaneously serving as a way to damage the Rosie, by grabbing the red, explosive barrels in the area and carefully throwing them at the Rosie (you need to be careful; if he shoots them it may explode and kill you).

The 'key' to the fight is to prevent the Rosie destroying the turrets as they'll allow you to do a significant amount of damage without a loss of resources (this may not be a significant problem on Hard mode but on Survival it may be highly beneficial). Planning to upgrade the Grenade Launcher and Chemical Launcher is a strong idea but I'd also definitely advise the Crossbow as this will be highly beneficial in defeating later Big Daddies/Rosies (both with the regular bolts and, in particular, the trap bolts) while also not requiring you to purchase too much ammunition (after the upgrade that reduces the likelihood of them breaking) allowing you to use regular bolts on normal enemies (later on in the game obviously, it's not feasible early on).

For the bolded bit, as has been mentioned, you really don't want to keep on moving through the game without tackling the existing Big Daddies as the ADAM is absolutely essential (it is of course more than possible to only use the weapons but the Vigors' (and Tonics') usefulness cannot be overstated, particularly when the Wrench becomes so incredibly powerful towards the end of the game (with the right Tonics of course).

I know I've probably went into too much detail on the initial Rosie fight but I definitely feel that this is the most challenging part early in the game and, if you can defeat that and acquire the ADAM you're in a much better position for subsequent fights. Target Dummy, and Enrage, really are extremely useful, both throughout the game for the Big Daddy fights (Enrage to a lesser extent admittedly, it's more geared towards the regular enemies but it does have its uses) so I definitely advise you to consider at least experimenting with them (and using them in combination with the Wrench for most standard Splicers). Security Bullseye too is an excellent Plasmid for tackling Big Daddies (depending on the area) as it allows you to set off an alarm, run to the Big Daddy, tag him and wait for his life to start going down.

Anyway, focusing solely on the gameplay, I know many people (not necessarily in this thread though admittedly I've only skimmed through it) complain about the combat in the game and while I can certainly see the validity in disliking the bullet-sponge enemies I have to say that I (still, even replaying it now) adore the combat. There are certainly areas where it could feel clumsy (mainly while utilising the Wrench) but I really do appreciate the large amount of options you have to tackle an area; the ability to set up traps, a large variety in Plasmids and Tonics, and a variety of weapons suited towards different ranges all presenting viable ways to tackle the game. While it is definitely through that, by the end of the game you can become extremely overpowered depending on the equipment you use but I never really cared due to the vast amount of available options. I think it's part of the reason why, even after the climax of the game, I never seemed to suffer the boredom that affects some others (although the loss of momentum is definitely apparent). While in comparison to System Shock 2 it is a step down, I never felt like it was poor on its own merit (but, again, the bullet-sponge never bothered me while others seem to care far more about this aspect).

EDIT: Also, in case it wasn't already clear, I realise you're already past this area in that you've played further but I have gotten the impression that you're unable to do enough damage to defeat a single Rosie in the area which is why I've focused primarily on the first one (mostly because it's the one that I remember above all else; in part due to the initial difficulty of it). The core of the strategy which relies on Enrage, Target Dummy and Telekenesis can be repeated in almost every area but hopefully after defeating the first Rosie and acquiring more ADAM you won't have as much problem with the second, third, fourth, etc. so I hope this helps to some extent.

Taking the narrative of the game, it's certainly enjoyable, definitely one of my favourite video game narratives (not necessarily a particularly good/great story when compared to those contained in other mediums and it definitely loses momentum around sixty percent of the way through but for a game I felt it was surprisingly good) and I highly enjoyed how cohesive each aspect was; the character designs, the atmosphere, the levels, the art, the subplots, the main story (even the medium through which the story is told), the Audio Diaries (one of my favourite aspects of the game) and the characters themselves all combine to make Rapture feel like a fully realised location. It really is one of my favourite games of the generation (definitely not my favourite) and overall I think I prefer it, ever-so-slightly, to Infinite (I'm not a large fan of the second game; I did love the "Something In The Sea" ARG though).

Originally Posted by sflufan

Even the voice recordings in BioShock are more interesting and more insightful than those in Infinite. You get a vastly better feel for the inhabitants of Rapture than you do for those of Columbia.

I definitely concur; the Audio Diaries were utilised to excellent effect. There was such a large diversity of people while the recurrant characters generally had an arc that interweaved with the main plot and other characters' side plots. While they developed the character, they also helped develop others and gave a great insight into the city when taken as a whole.
Last edited by The One Who Knocks; 04-12-2013 at 08:47 PM. Reason: Fixed (more) spelling errors and added additional sections. I hope this post wasn't too long, sorry if it was.
sflufan
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(04-12-2013, 08:38 PM)
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Originally Posted by Z_Y

How long is it? I'd love to be able to complete it one sitting/evening.

You will be able to complete it one sitting/evening without much problem at all.
sflufan
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(04-12-2013, 08:39 PM)
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Originally Posted by The One Who Knocks

I definitely concur; the Audio Diaries were utilised to excellent effect. There was such a large diversity of people while the reoccurant characters generally had an arc that interweaved with the main plot and other characters' side plots. While they developed the character, they also helped develop others and gave a great insight into the city when taken as a whole.

This is spot-on! It's a shame that the same cannot be said about Infinite's recordings.
ArkkAngel007
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(04-12-2013, 08:42 PM)
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Originally Posted by sflufan

This is spot-on! It's a shame that the same cannot be said about Infinite's recordings.

The best comparison I can make is to Dead Space. The recordings in the earlier games aimed to be accessory, insightful parts of the world, while the later iterations used them as direct crutches aimed to make a narrow point.
vladdamad
Member
(11-28-2013, 12:22 PM)
I'm almost finished replaying this for the first time since around 2009, which is around the first time that I played this game. It holds up magnificently. The world-building is still unmatched, and the feeling of immersion is superb. Not to knock Infinite, which I also enjoy, but the level design is just so much better here it's embarassing. Love the big explorable open areas - what's even more impressive is the fact that they don't feel like levels, they feel like actual places people lived in. One of the greatest moments that I totally forgot about from my first playthrough takes place in Fort Frolic, when you fight splicers to classical music (Tchaikovsky I think?). Amazing sequence.

I remember being totally unimpressed with every area past the twist, but on my second playthrough I'm actually quite enjoying it - a lot of lore hidden in these later levels. In particular, I enjoyed finding Sander Cohen's apartment - never noticed that before. Fantastic game, one of the best of this generation.
MoGamesXNA
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(11-28-2013, 12:36 PM)
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This is a game that I play through on PC at least once a year. An absolute classic and a perfect companion to a Bioshock Infinite run.

The controls take a bit of tweaking (PC gaming ftw) but once that's sorted, it's a timeless FPS with massive amounts of replayability. This generation turned me into an Irrational fanboy.

Edit: And with forced anti aliasing and downscaling, it still holds up remarkably well in the visuals department. There really should be a Bioshock Trilogy Re-Mastered edition for the next gen consoles so that console gamers can join in on the love too.
Last edited by MoGamesXNA; 11-28-2013 at 12:38 PM.
Jay Sosa
Member
(11-28-2013, 01:01 PM)
It was quite good but:

Too long and too repetitive. Plus it should have focused more on exploration. Good game with an outstanding atmosphere but it could've been much better (to me, I hate shooting waves of enemies). And I never had the urge to play another title in the series after finishing that one (even though I own BS2). Kinda speaks for itself.

I finished it for the first time a week or so ago. It's a pretty good game, but I didn't like it quite as much as many other people did. The world is great, detailed, atmospheric and fun to explore, and I feel that's the game's biggest strength. On the other hand, the combat is just all right. The whole structure is fine, but I think it was done (much) better in the original Deus Ex (which, of course, was heavily inspired by BioShock's spiritual predecessors, but still). The biggest gripe I had with it was the fact that after the first few levels each that followed just had you going through the same motions over and over again. The game shakes things up a little near the end, but it still felt quite repetitive, and it doesn't have the refined gunplay to keep things more engaging.

.
Last edited by Jay Sosa; 11-28-2013 at 01:03 PM.
Ein Bear
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(11-28-2013, 01:12 PM)
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BioShock 1 starts off strong, but really, really degrades the longer you play. You hit a point where you're just running around doing fetch quests in the dark, whilst the enemies have scaled so high that they take about three clips to kill.

The first half up to the big reveal is incredible though.

Minerva's Den > Infinite > Bioshock 2 > Bioshock 1
EGM1966
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(11-28-2013, 01:22 PM)
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Overall great game I thought.

Good stuff:
opening
core narrative (up to a point)
atmosphere
audio recordings and general VA
experience
plasmids
Concept of big daddy fights

Average stuff:
gun combat
weak "double dip" ending that feels anticlimactic
Vita chambers arguable unbalance game a bit
execution of big daddy fights

poor stuff:
the big "moral choice" decision regarding Little Sisters is rubbish
the twin endings are weak sauce "good/evil" usual rubbish

All in all I enjoyed it a lot - but if only they'd worked out the last act properly and better constructed the concept of the moral choices and their impact.
RalchAC
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(11-28-2013, 02:09 PM)
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Originally Posted by Dyno

CONTROLS - God we were animals way back then. The PS3 has you firing with L2/R2 and I have died many times because I am switching weapons instead of actually firing them. I looked to change them but couldn't find any options.

I have a Bioshock PS3 digital copy since I preordered Infinite and I tried to play after beating the game just like you but... I wasn't able to stand using R2/L2 for shooting.

Originally Posted by Dyno

HACKING - The minigame is repetative, true, but I like what hacking brings to the game. I like taking over turrets, cameras and especially first aid machines. It works in the setting and while not every Bioshock game must have it I feel it should go in where it fits.

I hate that using the lock pick didn't start a minigame. Small things like that make Bioshock different than any other shooters. I really missed those small details.

Originally Posted by Dyno

DIFFICULTY - There is no part of Infinite that is as hard as the opening levels of Bioshock. It makes for a very different feel. The early parts of Bioshock are full-on survival horror and I think the game is better for it. I know that this doesn't last and that Bioshock can become a cakewalk towards the end but it really sells the idea that Bioshock is a horrible and dangerous place. Infinite's scaling is much more even but never once is there a survival feeling.

Yeah, Bioshock has some halls where there are enemies coming for everywhere and you can die a lot. It had some old school feeling, with you moving using plasmids and shooting. Infinite was a lot more linear... I felt kinda disapointed after seeing those early trailers.

Originally Posted by Dyno

For sure both are some of the best single player shooters of all time.

Yeah, but even if the reasons are similar, both are really different games. If I had to choose one, I'll go with the original. Rapture felt more like a city than Columbia, due to the game being more open. I would have liked more citizens in Columbia, even if they were hidden behind barrels, walls or windows. In Rapture, at least, the people you were encountering were citizens, not the police.

And Big Daddies were awesome, I needed to be careful everytime I had a fight with one of those guys wandering in the same room. Figthing one with more enemies and without preparing your equipment was quite hard.

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