EB. Was just sitting on the shelf. It is available to buy online from them now too, so should be able to get it.Where did you get it from? I went to JB and EB and don't seem to be willing to sell it early.
I thought DD's landmass (and what little dungeons there were) were quite varied and facsinating. The issue was that spawns never change and no treasure outside the Everfall is ever really worth it. DD's exploration would trump Skyrim's if only they gave you an incentive to do so.Originally Posted by Sanctuary
The irony here is that TES games suck horribly bad with combat, but feel like awesome terrain exploration simulators (since the dungeons kind of suck too). On the other hand, Dragon's Dogma excels at the combat, but is rather "meh" when it comes to exploring (mostly due to the repetitive nature of the terrain and the backtracking in vanilla), while the dungeons were "okay".
Also, am I just reading some of the posts here too deeply, or are some of you suggesting that new enemies will appear in the vanilla game as well, and not just when you enter the new dungeon?
According to the change log (there are spoilers in there for all y'all that didn't play through the base game, so heads up on that) there are balance changes to skills and items from the base game and there are new enemies in old areas.Originally Posted by Sanctuary
The irony here is that TES games suck horribly bad with combat, but feel like awesome terrain exploration simulators (since the dungeons kind of suck too). On the other hand, Dragon's Dogma excels at the combat, but is rather "meh" when it comes to exploring (mostly due to the repetitive nature of the terrain and the backtracking in vanilla), while the dungeons were "okay".
Also, am I just reading some of the posts here too deeply, or are some of you suggesting that new enemies will appear in the vanilla game as well, and not just when you enter the new dungeon?
That was the impetus for me in terms of wanting to start a fresh character in Dark Arisen, but I'm not sure I'm going to be patient enough.
That just killed any "variance" the actual terrain may have had. I thought the areas were nice enough the first time through, but they just felt like a slog after repeated visits. The static enemies and the inane pawn chatter amplified the problem too.Originally Posted by Deified Data
I thought DD's landmass (and what little dungeons there were) were quite varied and facsinating. The issue was that spawns never change and no treasure outside the Everfall is ever really worth it. DD's exploration would trump Skyrim's if only they gave you an incentive to do so.
Hopefully that's true. The only other thing that really needed to be done was for them to change the pawn speech triggers. Watching a short clip of the Japanese version shows that they haven't. :(According to the change log (there are spoilers in there for all y'all that didn't play through the base game, so heads up on that) there are balance changes to skills and items from the base game and there are new enemies in old areas.
That was the impetus for me in terms of wanting to start a fresh character in Dark Arisen, but I'm not sure I'm going to be patient enough.
I don't believe there are any new enemies in outdoors areas - only in dungeons.Originally Posted by Sanctuary
That just killed any "variance" the actual terrain may have had. I thought the areas were nice enough the first time through, but they just felt like a slog after repeated visits. The static enemies and the inane pawn chatter amplified the problem too.
Hopefully that's true. The only other thing that really needed to be done was for them to change the pawn speech triggers. Watching a short clip of the Japanese version shows that they haven't. :(
Change log says they've spaced out unimportant speech triggers, which to me sounds like they'll start off as the traditional wolves hunt in packs/castle walls or the ruins of such/the duke could stand to commission some new roads/its kind targets women above all else/aughtaughtaughtaughtaught chatterboxes we all know and love and then start shutting up.Originally Posted by Sanctuary
Hopefully that's true. The only other thing that really needed to be done was for them to change the pawn speech triggers. Watching a short clip of the Japanese version shows that they haven't. :(
Which is terrible. I like my pawns to be attention-seeking kleptomaniacs.
Yeah, it sounds like cyclopseseses still rule the overworld.Originally Posted by Deified Data
I don't believe there are any new enemies in outdoors areas - only in dungeons.
I'd have called them chazzwazzers myself.Originally Posted by pizzaroll
cyclopes
One of my proudest pawn-raising moments was when my pawn started picking flowers while I was being savaged by a hellhound.It is hilarious how I'll try to be nice and not take everything I see around me... only for them to open every chest and pillage it anyway.
Brought a tear to my eye, it did. They grow up so fast.
Especially nowadays with digital delivery. Ie; Add a bunch of content to the game, tweak it and work out the known issues with the main game, and resell it, perhaps even at a lower price like in this case.
Dragons Dogma supports this structure well, but it's not right for every game. Still, there are very few titles that get a re-release with a significant content boost in addition to the DLC.
Is this your home master? oh this looks interesting *breaks every crate in your house*It is hilarious how I'll try to be nice and not take everything I see around me... only for them to open every chest and pillage it anyway.
I think some enemy randomization after certain periods of time, but they were fairly rare. Like a cyclops being in the road, would be replaced with harpies.Originally Posted by Sanctuary
That just killed any "variance" the actual terrain may have had. I thought the areas were nice enough the first time through, but they just felt like a slog after repeated visits. The static enemies and the inane pawn chatter amplified the problem too.
Bandits would not always appear in an area etc...
The terrain variance also had to be, at the very least, equal to Skyrims & Oblivions.
Because most of them actually design with DLC hooks to just sell the DLC, put in patches to cover other changes, then release the GotY edition with it all preinstalled (ideally.) This would've been DLC too had they actually designed with that possibility in mind.Originally Posted by Jac_Solar
How come so few games get a re-release with additional content like this? Outside of "GOTY" editions with DLC, that is. Most DLC is relatively insignificant anyhow.
Especially nowadays with digital delivery. Ie; Add a bunch of content to the game, tweak it and work out the known issues with the main game, and resell it, perhaps even at a lower price like in this case.
Dragons Dogma supports this structure well, but it's not right for every game. Still, there are very few titles that get a re-release with a significant content boost in addition to the DLC.
Not even extending courtesy to their own masters. Makes me wonder how (serious spoilers) those pawns like Selene do after getting hearts from their Arisen. Once they try to integrate in society do they ransack everyone else's home?Is this your home master? oh this looks interesting *breaks every crate in your house*
I want to buy this expanded version, but I probably won't at Day 1.

HNNNG! Released in AUS? It shall be mine tomorrow!
I messed around with it a bit on one of my characters and my first pawn went Fighter -> Warrior -> Ranger and turned out pretty okay on the whole, but Warrior has always felt like an awkward class to me. They only get 3 skills, which makes squeezing in utility skills like Ladder Blade and Battle Cry way harder for them than it is for Fighters, and the AI can't use their charging skills for schmotz so Warrior pawns get like half their skillset taken off the table right off the bat if they want to be effective.Originally Posted by Pyscho_Mantis
Anyone rocking warrior. Its needs better skills and the fact it gets out powered by assassin is just plain stupid.
The raw stat growth disparity's not all that bad. Warrior only loses out on 1 point of physical attack per level compared to the Assassin, while gaining nearly double the HP and 1 point better physical defense. Assassin totally pantses Warrior in Stamina gains, though. It's the best growth class for pawns in terms of both HP and physical attack power until level 100, but then the HP growth drops off a cliff for some reason.
Kind of hoping they get some TLC in Dark Arisen.
I kept pressing R3 like a dumbass, haha.
Sorry, what? You actually like the horrendous verbal diarrhea that lasts over sixty hours? Can't they still be kleptos with their mouths closed? Or do they scoop up the goods with their flapping beaks?
Which is terrible. I like my pawns to be attention-seeking kleptomaniacs.
I doubt this game did anything for the heirarchy, but maybe it did. To me it just seemed like it was: Assassin > Sorcerer > Magick Knight > Mystic Archer > Ranger > Strider > Fighter > Mage > Warrior in terms of player usefulness (Fighter/Mage for pawns). I hated the fact that the Warrior felt so much like a Monster Hunter Great Sword or Demon's Souls Dragonbone Smasher character in a game that's much too fast for it.Originally Posted by Pyscho_Mantis
Anyone rocking warrior. Its needs better skills and the fact it gets out powered by assassin is just plain stupid.
Belgian here and it's not available yet it seems... I know some stores break street dates here with big titles like Uncharted, God Of War etc, but this is probably a smaller title and it probably ain't worth it.Originally Posted by SneakyStephan
Anyone by any chance know if any stores in Belgium are breaking the street date?
Start as a mage then transition to the magick archer class once it's available. Great class for long range magic users who still want to stab things occasionally.Guys I'm planning on defs getting DA... what's a good starting class that will carry Mr thru the game. I like mid range / magic stuff.
lolWould be amazing if they sang Dangan.
Some classes don't give (much) points in some areas at certain times so I'm worried to spend too much time on those at the wrong moment and have a deficiency somewhere.
At which point in the story/game can someone get to level 100? (beginning of the 3rd growth tier)
Can you still gain Discipline while being a class, and use that to upgrade some other class, or is it bound the one you're currently using?
It's best to kill enemies that give less than 100 EXP so you gain 37% or so of it in Discipline Points (which ranks up your vocation). Anything over 100 EXP gives only 17% or so of DP.Originally Posted by InternHertz
Considering the difference in Stat growth between the classes, should I plan ahead of time which classes to use during the 3 tiers of growth to be able to take on every and any monster in the game, or does a rotation spread out give me enough of every stat for the end-game?
Some classes don't give (much) points in some areas at certain times so I'm worried to spend too much time on those at the wrong moment and have a deficiency somewhere.
At which point in the story/game can someone get to level 100? (beginning of the 3rd growth tier)
Can you still gain Discipline while being a class, and use that to upgrade some other class, or is it bound the one you're currently using?
You'll also want to plan ahead for stat growth. I'm playing as magic based classes so I play as Sorcerer to level 100. You will finish the story quests much earlier than that level, but there is a boss battle you can repeat for money and high EXP when you reach post-game.
There's also a very efficient method to farm DP post-game.
Saying all that, there's no need to worry about stat growth. The game becomes easy when you reach high levels. Min/Max-ing is rather unnecessary IMO.
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