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toddhunter
Member
(04-21-2013, 08:02 AM)
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Originally Posted by klee123

Where did you get it from? I went to JB and EB and don't seem to be willing to sell it early.

EB. Was just sitting on the shelf. It is available to buy online from them now too, so should be able to get it.
Deified Data
(04-21-2013, 08:02 AM)
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Originally Posted by Sanctuary

The irony here is that TES games suck horribly bad with combat, but feel like awesome terrain exploration simulators (since the dungeons kind of suck too). On the other hand, Dragon's Dogma excels at the combat, but is rather "meh" when it comes to exploring (mostly due to the repetitive nature of the terrain and the backtracking in vanilla), while the dungeons were "okay".

Also, am I just reading some of the posts here too deeply, or are some of you suggesting that new enemies will appear in the vanilla game as well, and not just when you enter the new dungeon?

I thought DD's landmass (and what little dungeons there were) were quite varied and facsinating. The issue was that spawns never change and no treasure outside the Everfall is ever really worth it. DD's exploration would trump Skyrim's if only they gave you an incentive to do so.
Gez
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(04-21-2013, 08:05 AM)
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Originally Posted by toddhunter

EB. Was just sitting on the shelf. It is available to buy online from them now too, so should be able to get it.

What state and store?
Jotamide
Banned
(04-21-2013, 08:06 AM)
Is there a demo of Dark Arisen on PSN? I tried vanilla DD's demo and even though I like the combat, I didn't know what the fuck was going on.
ixix
Exists in a perpetual state of Quantum Crotch Uncertainty.
(04-21-2013, 08:08 AM)
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Originally Posted by Sanctuary

The irony here is that TES games suck horribly bad with combat, but feel like awesome terrain exploration simulators (since the dungeons kind of suck too). On the other hand, Dragon's Dogma excels at the combat, but is rather "meh" when it comes to exploring (mostly due to the repetitive nature of the terrain and the backtracking in vanilla), while the dungeons were "okay".

Also, am I just reading some of the posts here too deeply, or are some of you suggesting that new enemies will appear in the vanilla game as well, and not just when you enter the new dungeon?

According to the change log (there are spoilers in there for all y'all that didn't play through the base game, so heads up on that) there are balance changes to skills and items from the base game and there are new enemies in old areas.

That was the impetus for me in terms of wanting to start a fresh character in Dark Arisen, but I'm not sure I'm going to be patient enough.
Sanctuary
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(04-21-2013, 08:16 AM)
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Originally Posted by Deified Data

I thought DD's landmass (and what little dungeons there were) were quite varied and facsinating. The issue was that spawns never change and no treasure outside the Everfall is ever really worth it. DD's exploration would trump Skyrim's if only they gave you an incentive to do so.

That just killed any "variance" the actual terrain may have had. I thought the areas were nice enough the first time through, but they just felt like a slog after repeated visits. The static enemies and the inane pawn chatter amplified the problem too.

Originally Posted by ixix

According to the change log (there are spoilers in there for all y'all that didn't play through the base game, so heads up on that) there are balance changes to skills and items from the base game and there are new enemies in old areas.

That was the impetus for me in terms of wanting to start a fresh character in Dark Arisen, but I'm not sure I'm going to be patient enough.

Hopefully that's true. The only other thing that really needed to be done was for them to change the pawn speech triggers. Watching a short clip of the Japanese version shows that they haven't. :(
TheBryanJZX90
Member
(04-21-2013, 08:18 AM)
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Originally Posted by abundant

Level 50

Wait, really? So there's nothing new for the post game? That's kinda crap. I guess I have to start over for it to be any fun?
Risette
A Good Citizen
(04-21-2013, 08:19 AM)
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Originally Posted by Jotamide

Is there a demo of Dark Arisen on PSN? I tried vanilla DD's demo and even though I like the combat, I didn't know what the fuck was going on.

try the adventure demo of dd
Deified Data
(04-21-2013, 08:23 AM)
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Originally Posted by Sanctuary

That just killed any "variance" the actual terrain may have had. I thought the areas were nice enough the first time through, but they just felt like a slog after repeated visits. The static enemies and the inane pawn chatter amplified the problem too.



Hopefully that's true. The only other thing that really needed to be done was for them to change the pawn speech triggers. Watching a short clip of the Japanese version shows that they haven't. :(

I don't believe there are any new enemies in outdoors areas - only in dungeons.
ixix
Exists in a perpetual state of Quantum Crotch Uncertainty.
(04-21-2013, 08:31 AM)
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Originally Posted by Sanctuary

Hopefully that's true. The only other thing that really needed to be done was for them to change the pawn speech triggers. Watching a short clip of the Japanese version shows that they haven't. :(

Change log says they've spaced out unimportant speech triggers, which to me sounds like they'll start off as the traditional wolves hunt in packs/castle walls or the ruins of such/the duke could stand to commission some new roads/its kind targets women above all else/aughtaughtaughtaughtaught chatterboxes we all know and love and then start shutting up.

Which is terrible. I like my pawns to be attention-seeking kleptomaniacs.

Originally Posted by Deified Data

I don't believe there are any new enemies in outdoors areas - only in dungeons.

Yeah, it sounds like cyclopseseses still rule the overworld.
Risette
A Good Citizen
(04-21-2013, 08:32 AM)
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cyclopes
Eusis
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(04-21-2013, 08:32 AM)
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Originally Posted by ixix

Which is terrible. I like my pawns to be attention-seeking kleptomaniacs.

It is hilarious how I'll try to be nice and not take everything I see around me... only for them to open every chest and pillage it anyway.
ixix
Exists in a perpetual state of Quantum Crotch Uncertainty.
(04-21-2013, 08:36 AM)
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Originally Posted by pizzaroll

cyclopes

I'd have called them chazzwazzers myself.

Originally Posted by Eusis

It is hilarious how I'll try to be nice and not take everything I see around me... only for them to open every chest and pillage it anyway.

One of my proudest pawn-raising moments was when my pawn started picking flowers while I was being savaged by a hellhound.

Brought a tear to my eye, it did. They grow up so fast.
Jac_Solar
Member
(04-21-2013, 08:37 AM)
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How come so few games get a re-release with additional content like this? Outside of "GOTY" editions with DLC, that is. Most DLC is relatively insignificant anyhow.

Especially nowadays with digital delivery. Ie; Add a bunch of content to the game, tweak it and work out the known issues with the main game, and resell it, perhaps even at a lower price like in this case.

Dragons Dogma supports this structure well, but it's not right for every game. Still, there are very few titles that get a re-release with a significant content boost in addition to the DLC.
Anteater
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(04-21-2013, 08:37 AM)
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Originally Posted by Eusis

It is hilarious how I'll try to be nice and not take everything I see around me... only for them to open every chest and pillage it anyway.

Is this your home master? oh this looks interesting *breaks every crate in your house*
Last edited by Anteater; 04-21-2013 at 08:53 AM.
See You Next Wednesday
Banned
(04-21-2013, 08:42 AM)
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Originally Posted by Sanctuary

That just killed any "variance" the actual terrain may have had. I thought the areas were nice enough the first time through, but they just felt like a slog after repeated visits. The static enemies and the inane pawn chatter amplified the problem too.

I think some enemy randomization after certain periods of time, but they were fairly rare. Like a cyclops being in the road, would be replaced with harpies.
Bandits would not always appear in an area etc...


The terrain variance also had to be, at the very least, equal to Skyrims & Oblivions.
miladesn
Member
(04-21-2013, 08:52 AM)
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cyclops needs a huge buff, they were just too easy to kill, you should feel threatened by them. killing them made me feel bad instead...
VanillaCakeIsBurning
Member
(04-21-2013, 09:19 AM)
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Got this pre-ordered. Can't wait for next week!
Eusis
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(04-21-2013, 09:20 AM)
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Originally Posted by Jac_Solar

How come so few games get a re-release with additional content like this? Outside of "GOTY" editions with DLC, that is. Most DLC is relatively insignificant anyhow.

Especially nowadays with digital delivery. Ie; Add a bunch of content to the game, tweak it and work out the known issues with the main game, and resell it, perhaps even at a lower price like in this case.

Dragons Dogma supports this structure well, but it's not right for every game. Still, there are very few titles that get a re-release with a significant content boost in addition to the DLC.

Because most of them actually design with DLC hooks to just sell the DLC, put in patches to cover other changes, then release the GotY edition with it all preinstalled (ideally.) This would've been DLC too had they actually designed with that possibility in mind.

Originally Posted by Anteater

Is this your home master? oh this looks interesting *breaks every crate in your house*

Not even extending courtesy to their own masters. Makes me wonder how (serious spoilers) those pawns like Selene do after getting hearts from their Arisen. Once they try to integrate in society do they ransack everyone else's home?
StealthxHawk
Member
(04-21-2013, 09:32 AM)
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Originally Posted by GHG

CTRL+F PC... 1 result...



Capcom... :(

felt the same way.. I thought it was on its way to PC for some reason, very very dissapointed.
Eusis
Member
(04-21-2013, 09:42 AM)
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If we're lucky they'll eventually announce something. I'm happy to at least get performance improvements if those pan out though.
SparksterMeta0
Member
(04-21-2013, 09:44 AM)
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I remember playing DD last year. The gameplay was to amazing imo, and I was hooked into playing it all month. It kind of reminded me of a cross between Dark Souls (Huge open world) and Monster Hunter (battling huge monsters).

I want to buy this expanded version, but I probably won't at Day 1.
Last edited by SparksterMeta0; 04-21-2013 at 09:05 PM.
Tricky I Shadow
Member
(04-21-2013, 10:23 AM)
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HNNNG! Released in AUS? It shall be mine tomorrow!
Teknoman
Little Big NeoContra
(04-21-2013, 10:51 AM)
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Dangan better play at the credits or something.
dark_inferno
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(04-21-2013, 10:56 AM)
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Pre-ordered it. Does anybody know how the PS3 performance is?
Pyscho_Mantis
Member
(04-21-2013, 10:57 AM)
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Anyone rocking warrior. Its needs better skills and the fact it gets out powered by assassin is just plain stupid.
ixix
Exists in a perpetual state of Quantum Crotch Uncertainty.
(04-21-2013, 11:28 AM)
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Originally Posted by Pyscho_Mantis

Anyone rocking warrior. Its needs better skills and the fact it gets out powered by assassin is just plain stupid.

I messed around with it a bit on one of my characters and my first pawn went Fighter -> Warrior -> Ranger and turned out pretty okay on the whole, but Warrior has always felt like an awkward class to me. They only get 3 skills, which makes squeezing in utility skills like Ladder Blade and Battle Cry way harder for them than it is for Fighters, and the AI can't use their charging skills for schmotz so Warrior pawns get like half their skillset taken off the table right off the bat if they want to be effective.

The raw stat growth disparity's not all that bad. Warrior only loses out on 1 point of physical attack per level compared to the Assassin, while gaining nearly double the HP and 1 point better physical defense. Assassin totally pantses Warrior in Stamina gains, though. It's the best growth class for pawns in terms of both HP and physical attack power until level 100, but then the HP growth drops off a cliff for some reason.

Kind of hoping they get some TLC in Dark Arisen.
SJRB
Member
(04-21-2013, 12:40 PM)
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Messed around in the vanilla demo some more, is there even a targeting mechanic?

I kept pressing R3 like a dumbass, haha.
Dawg
Member
(04-21-2013, 12:47 PM)
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So, can anyone who picked the game up confirm there are no achievements/trophies?
Eusis
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(04-21-2013, 12:49 PM)
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Originally Posted by SJRB

Messed around in the vanilla demo some more, is there even a targeting mechanic?

I kept pressing R3 like a dumbass, haha.

Nope. I think they used experience from this to develope DmC's lockon-less combat system actually.
Kyoufu
(04-21-2013, 12:59 PM)
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Originally Posted by SJRB

Messed around in the vanilla demo some more, is there even a targeting mechanic?

I kept pressing R3 like a dumbass, haha.

There is for Mage/Sorcerer and the Bow users.
SJRB
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(04-21-2013, 01:04 PM)
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Originally Posted by Eusis

Nope. I think they used experience from this to develope DmC's lockon-less combat system actually.

Originally Posted by Kyoufu

There is for Mage/Sorcerer and the Bow users.

I see. I guess that explains why I couldn't find it in the controls menu haha.
SneakyStephan
(04-21-2013, 01:05 PM)
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Anyone by any chance know if any stores in Belgium are breaking the street date?
Sanctuary
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(04-21-2013, 01:35 PM)
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Originally Posted by ixix


Which is terrible. I like my pawns to be attention-seeking kleptomaniacs.

Sorry, what? You actually like the horrendous verbal diarrhea that lasts over sixty hours? Can't they still be kleptos with their mouths closed? Or do they scoop up the goods with their flapping beaks?

Originally Posted by Pyscho_Mantis

Anyone rocking warrior. Its needs better skills and the fact it gets out powered by assassin is just plain stupid.

I doubt this game did anything for the heirarchy, but maybe it did. To me it just seemed like it was: Assassin > Sorcerer > Magick Knight > Mystic Archer > Ranger > Strider > Fighter > Mage > Warrior in terms of player usefulness (Fighter/Mage for pawns). I hated the fact that the Warrior felt so much like a Monster Hunter Great Sword or Demon's Souls Dragonbone Smasher character in a game that's much too fast for it.
Last edited by Sanctuary; 04-21-2013 at 01:39 PM.
Dawg
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(04-21-2013, 01:37 PM)
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Originally Posted by SneakyStephan

Anyone by any chance know if any stores in Belgium are breaking the street date?

Belgian here and it's not available yet it seems... I know some stores break street dates here with big titles like Uncharted, God Of War etc, but this is probably a smaller title and it probably ain't worth it.
AgentOtaku
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(04-21-2013, 01:39 PM)
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Originally Posted by dark_inferno

Pre-ordered it. Does anybody know how the PS3 performance is?

Going by the Japanese demo of Dark Arisen, it's more or less the same, which never bothered me honestly because at least it's vsynced
ixix
Exists in a perpetual state of Quantum Crotch Uncertainty.
(04-21-2013, 01:39 PM)
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Originally Posted by Sanctuary

You actually like the horrendous verbal diarrhea that lasts over sixty hours?

Yes.

Originally Posted by Sanctuary

Can't they still be kleptos with their mouths closed?

No.

Originally Posted by Sanctuary

Or do they scoop up the goods with their flapping beaks?

Maybe.
Sanctuary
Member
(04-21-2013, 01:44 PM)
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This is what the pawn chatter reminded me of.
ixix
Exists in a perpetual state of Quantum Crotch Uncertainty.
(04-21-2013, 01:50 PM)
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Oh man I wish my pawns would sing.
Trigger
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(04-21-2013, 02:01 PM)
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Originally Posted by ixix

Oh man I wish my pawns would sing.

Oh god no. Then I would be listening to songs every hour.
Sanctuary
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(04-21-2013, 02:05 PM)
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Capcom should take a serious look at what Bioware has done if they want to implement party chatter in future games. Hell, even "I was once an adventurer like you..." would be a vast improvement.
DrFurbs
Member
(04-21-2013, 02:11 PM)
Guys I'm planning on defs getting DA... what's a good starting class that will carry Mr thru the game. I like mid range / magic stuff.
Watevaman
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(04-21-2013, 02:12 PM)
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Just bought this from the UK for ~25 USD. Guess it will be closer to the first week of May when I get it but heck, for $15 off the launch price I couldn't resist. Loved the adventure demo of DD but never got around to buying the full game.
Kyoufu
(04-21-2013, 02:12 PM)
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Originally Posted by Trigger

Oh god no. Then I would be listening to songs every hour.

Would be amazing if they sang Dangan.
MrBS
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(04-21-2013, 02:17 PM)
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Originally Posted by Kyoufu

Would be amazing if they sang Dangan.

I'd buy that DLC CAPCPOM. Season pass even.
Trigger
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(04-21-2013, 02:20 PM)
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Originally Posted by DrFurbs

Guys I'm planning on defs getting DA... what's a good starting class that will carry Mr thru the game. I like mid range / magic stuff.

Start as a mage then transition to the magick archer class once it's available. Great class for long range magic users who still want to stab things occasionally.

Originally Posted by Kyoufu

Would be amazing if they sang Dangan.

lol
Toodles
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(04-21-2013, 02:55 PM)
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DD has the best magic spells in videogaming.
InternHertz
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(04-21-2013, 02:58 PM)
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Considering the difference in Stat growth between the classes, should I plan ahead of time which classes to use during the 3 tiers of growth to be able to take on every and any monster in the game, or does a rotation spread out give me enough of every stat for the end-game?
Some classes don't give (much) points in some areas at certain times so I'm worried to spend too much time on those at the wrong moment and have a deficiency somewhere.

At which point in the story/game can someone get to level 100? (beginning of the 3rd growth tier)

Can you still gain Discipline while being a class, and use that to upgrade some other class, or is it bound the one you're currently using?
Kyoufu
(04-21-2013, 03:10 PM)
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Originally Posted by InternHertz

Considering the difference in Stat growth between the classes, should I plan ahead of time which classes to use during the 3 tiers of growth to be able to take on every and any monster in the game, or does a rotation spread out give me enough of every stat for the end-game?
Some classes don't give (much) points in some areas at certain times so I'm worried to spend too much time on those at the wrong moment and have a deficiency somewhere.

At which point in the story/game can someone get to level 100? (beginning of the 3rd growth tier)

Can you still gain Discipline while being a class, and use that to upgrade some other class, or is it bound the one you're currently using?

It's best to kill enemies that give less than 100 EXP so you gain 37% or so of it in Discipline Points (which ranks up your vocation). Anything over 100 EXP gives only 17% or so of DP.

You'll also want to plan ahead for stat growth. I'm playing as magic based classes so I play as Sorcerer to level 100. You will finish the story quests much earlier than that level, but there is a boss battle you can repeat for money and high EXP when you reach post-game.

There's also a very efficient method to farm DP post-game.

Saying all that, there's no need to worry about stat growth. The game becomes easy when you reach high levels. Min/Max-ing is rather unnecessary IMO.
Confused Cheeseburger
Junior Member
(04-21-2013, 03:11 PM)
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I'm confused by the class leveling system and its not from a lack of trying comprehend it.

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