Anyone?
I think you could also equip the Black materia in FF7 with the GS.
I think there are a ton in FF7 actually.
Originally, the plan was for players to take a speedboat over to it (if you go on the actual Dam itself, go down to the docks, and use the sniper rifle to zoom out into the distance, you can see it), but the feature was removed from the game. If you used a Game Shark you could walk on the water to get over there, but it was just an empty building and was buggy as hell -- you were practically guaranteed a crash.
EDIT - Here's a link that explains the whole mystery really well.
I haven't been following this, how much does the ending change?Originally Posted by Talas
Some of the voices for the real unfinished ending of KOTOR2 were there. Some modders are trying to make it work. It was good.
Better yet, all the extra rooms in the original NES game.Originally Posted by A_Lee_N
The crocomire in metroid zero mission springs to mind.
WTH? Details, now!Originally Posted by A_Lee_N
The crocomire in metroid zero mission springs to mind.
its been years since I last played it on PS1, but iirc, there was a skeleton key that could open any door.Originally Posted by Reilly
I know on the Resident Evil 2 demo, if you used the gameshark you could go to places you weren't suppose to and couldn't access normally.
That + unlimited ammo made the game alot of fun on replays. I could beat the game in like 15 minutes.
That was actually left in the game? How do you get to it?Originally Posted by A_Lee_N
The crocomire in metroid zero mission springs to mind.
For starters, it had a good ending.Originally Posted by distantmantra
I haven't been following this, how much does the ending change?
The transcripts are here:
http://forums.obsidianent.com/index.php?showtopic=29764

That avatar rocks! :D
Here's a video of it in "action"
If I'm not mistaken, Soul Reaver has an alternate fully voice-acted unused ending left on the disc as well.
There exists a method to reach World -1 (the Minus World). This level is sometimes claimed to be a myth but it does exist, although it can be difficult to reach. The Minus World is an infinite water level, only accessible through World 1-2, and was not an intentionally designed level but the result of a coding glitch. Once World -1 is reached, it is impossible to escape, and Mario is destined to die by running out of time (assuming he survives the standard water-level obstacles as well). The reason for this is because the pipe at the end of the level leads to the very beginning, instead of dry land, and therefore, the level loops, or repeats itself. The name was created by a glitch, and since it is not a normal level, the name is literally (nothing)-1, creating the effect of -1.
World -1 can be reached if Super Mario uses another glitch to pass through the bricks to the left of the warp zone area, and then enters one of the warp pipes quickly before the "Welcome to Warp Zone" message appears. More "glitch" levels are available, but only through special memory-modifying tools such as the Game Genie.
In 2005, it was claimed that David Victor Gehrke discovered the only known exit to World -1 thus far. It involves running into both a Blooper enemy character and a red fish enemy character at the same time, near the pipe at the end of the level. If this is achieved, Mario will die and restart at the middle of World 1-2. This feat was witnessed by many, but has not yet been videorecorded. It is important to note that no reputable source has acknowledged this, nor has any one been able to repeat this, and it is probably a hoax.
The Minus World in the Japanese Famicom Disk System version of the game is considerably different and has three levels, after which the player is returned to the title screen as though he or she completed the game. This glitch has been fixed in the Super Mario All-Stars remake.
??? ANy info on the net about this?Originally Posted by Reilly
There's the "Lost City" in GTA3.
Final Fantasy Tactics has a bunch of stuff on the disc that wasn't in the game:
http://fftactics.org/
You have to fly the dodo and actually pass over some mountains (that are supposed to be background only). On the other side of those mountain is the place where they created some small city envirronement for the opening cut-scene. There's no colisions there, you can't walk of whatever land your plane there but it's nice to see.Originally Posted by Agent Icebeezy
??? ANy info on the net about this?
http://www.metroid2002.com
It's just the set used for the beginning cinematic.Originally Posted by Agent Icebeezy
??? ANy info on the net about this?
http://www.metroid2002.com/other_var...agmoor_run.php
...Beatmania Greatest Hits contained the freaking source code for the Beatmania 5th Mix engine. It was right on the CD; the PSX dummy file was the source code in an lzh archive.Code:
/* BeatMania start-up module */ #include "bm_all.h" #include "sys_addr.h" #include <libapi.h> etc
How does this stuff happen?
-The flamethrower in Halo Combat Evolved
-The fucking code to play coop over live in H2 (yeah I believe this rumor)
Whoa damn... I wanna see that. :)...Beatmania Greatest Hits contained the freaking source code for the Beatmania 5th Mix engine. It was right on the CD; the PSX dummy file was the source code in an lzh archive.
Back to topic... Anyone remember the Bloody Roar 3 debug mode fiasco? :)
Originally Posted by Teddman
If you're a Metroid fan and want to see a TON of videos of hidden stuff, check out this site. Oddly enough, they don't seem to have a video clip of Crocomire in Zero Mission.
http://www.metroid2002.com
*whistle*Originally Posted by A_Lee_N
The crocomire sprite is left on the cartridge, but there's no way of getting to it without hacking the rom. Also you can't kill it, it just animates but wont do any harm to you. My guess is that it was removed from the game early in the design phase.. but forgotten in the data structure.
Here's a video of it in "action"
XVID me thinksOriginally Posted by Jonk
what WMP plugin do you have to have to play that Metroid:Zero Mission video on Crocomire?
Huh, missed the URL on that one. For some reason, the croc clip is not listed among the rest of their MZM clips.Originally Posted by demi
*whistle*
:lolOriginally Posted by Teddman
Sorry to go slightly offtopic, but this video is friggin AMAZING:
http://www.metroid2002.com/other_var...agmoor_run.php
Holy crap, I used to go to that site daily, and I never saw that. That is almost unbelievable. I would have NEVER even believed that without seeing the video. I remember reading about it, but seeing it in action is something else. Kudos to SmilingJack.
Things of note: Leftover levels in Mario 3, Paper Mario TTYD unused sprites (original Paper Mario 1 partners!), and Mario & Luigi Superstar Saga unused text.
Don't forget the weird bird in Super Mario World.Originally Posted by Deezer
Info about some "lost" Mario stuff at http://www.classicgaming.com/tmk/lostbytes.shtml
Things of note: Leftover levels in Mario 3, Paper Mario TTYD unused sprites (original Paper Mario 1 partners!), and Mario & Luigi Superstar Saga unused text.
Now that's just plain crazy.Originally Posted by Teddman
Sorry to go slightly offtopic, but this video is friggin AMAZING:
http://www.metroid2002.com/other_var...agmoor_run.php