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Snapshot King
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(04-30-2013, 07:16 AM)
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Originally Posted by Ryuhza

I might get some flak for this, but it really annoys me that these imaginative and beautiful backgrounds and areas are relegated to something as restrictive as fighting games. I'd give my left nutter butter to see some of these beautiful environments realized in an explorable 3D realm. They are much more beautiful than most of what you see these days, just waiting to be explored.

I get your point, but much of the appeal is its 2d/sprite art aesthetic, as well as many of these places were able to be so creative because you don't have to worry about the player interacting with them.
Rm88~
Member
(04-30-2013, 07:19 AM)
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This thread is porn. Oh man the AOF2 backgrounds.
voodoopanda
Member
(04-30-2013, 07:21 AM)
Plus a lot of em look great due to the angle and playing around with perspective and lining things up just right in the frame. Once you give camera control over to the player in a 3D space you lose that. Even if the tech was there to re-create this stuff in 3D.
Gambit61
Member
(04-30-2013, 07:25 AM)
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So is there a way to get these as wallpapers for phones?
Zep
clumps of backdoor clay
(04-30-2013, 07:27 AM)
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Really liked the Project Justice(DC) backgrounds back in the day. Probably don't hold up so well now.
ReturnOfTheRAT
Member
(04-30-2013, 07:29 AM)
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Originally Posted by jbueno

Lots of classics already posted, here are some of my favs. Two from KOF 95, and one from KOF96.

Should be NeoGafLand.
Ryuhza
Banned
(04-30-2013, 07:30 AM)

Originally Posted by Snapshot King

I get your point, but much of the appeal is its 2d/sprite art aesthetic, as well as many of these places were able to be so creative because you don't have to worry about the player interacting with them.

Yeah, but this is 2013, come on now. I don't care about running around in some barren desert or a boring city, or even somewhere necessarily with "realistic" lighting. I want to see something with pizazz! With style!

Also, I'm not really talking about these stages that are super crowded, or absolutely bustling with activity. Some of the more subdued ones, like...

For the most part, I think, with a talented 3D team and some stylistic leeway, these could translate well into awesome 3D environments. These are the places I dreamed of exploring as a kid, and damn if I still wouldn't love to today.

















I may have gotten... carried away.
Last edited by Ryuhza; 04-30-2013 at 07:46 AM.
SnakeXs
about the same metal capacity as a cucumber
(04-30-2013, 07:32 AM)
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<3 2D
<3 SNK
<3 this thread
Village
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(04-30-2013, 07:34 AM)
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From more recent fighting games I have been playing. And ones I can appreciate a bit more since I don't have much of a connection to snk fighters.

France stage from TTT2

And the sentinel/ metro city stage from umvc3 ,

sadly I cannot find gifs
Last edited by Village; 04-30-2013 at 07:36 AM.
Flink
Member
(04-30-2013, 07:43 AM)
What's that dude doing to that box?

MezzoForte
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(04-30-2013, 07:47 AM)
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itchy somewhere prolly.
Choppasmith
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(04-30-2013, 07:53 AM)
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Originally Posted by Skyzard




Check out how well the animation shows the fanning - woman with the green fan on the right. Rest of it isn't quite as meticulously done but still great, probably why the fan is in quite a bright green but again, impressive stuff and really has a great atmosphere for a fight. Is there a video for the stage, you mentioned it was a boat ride?

Here you go.

I know what you mean about detail Check out this stage from Art of Fighting 3




Now let's zoon in on those guys on the left:




Same thing with another stage



Although I lost the zoomed in picture, you can see that tiny strap at the end of that stick on the 9 car swaying back and forth.
Kusano123
Junior Member
(04-30-2013, 07:59 AM)
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Originally Posted by deddonpachi



this one is just insane!

HOLY SHIT!

Feel like I'm missing out because I haven't played most of the older KOFs. Classic 2D sprite work is too god-like.
Last edited by Kusano123; 04-30-2013 at 08:11 AM.
VXLbeast
Member
(04-30-2013, 08:19 AM)
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This is unreal.
enzo_gt
tagged by Blackace
(04-30-2013, 08:20 AM)
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Dahbomb bumps thread > Eventhubs post with no credit/source given.

lawl
QisTopTier
XisBannedTier
(04-30-2013, 08:20 AM)
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Real sprite work is simply wonderful too much indie shit these days are just using shitty sprite art as a cover for their lack of artistic talent and calling it retro. :lol
Zaventem
Member
(04-30-2013, 08:37 AM)
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I'm sad pixel art is probably gonna be lost next gen. RI.P good looking 2d games.
Choppasmith
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(04-30-2013, 08:38 AM)
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Another great Last Blade stage that isn't on the Imgur collection:

Froli
Member
(04-30-2013, 08:43 AM)
Can anyone track down the artists for awesome spritework? I'm curious what they are currently working on or what company they are currently affiliated with.
Zaventem
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(04-30-2013, 08:46 AM)
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Fetus of God stage is so godlike.
Neiteio
Member
(04-30-2013, 08:54 AM)
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I... I don't even know what to say. I'm speechless. This stuff is incredible. I don't play many fighting games, so I wish people would say where more of the GIFs are from. Also, if there's like a way to bundle them up so I can download them all at once, that'd be great. It's like virtual tourism of a moving graphic novel or something.
QisTopTier
XisBannedTier
(04-30-2013, 08:54 AM)
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Originally Posted by Zaventem

I'm sad pixel art is probably gonna be lost next gen. RI.P good looking 2d games.

Don't worry I'm sure ArcSys will always be 2d.
Choppasmith
Member
(04-30-2013, 09:02 AM)
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Originally Posted by Neiteio

I... I don't even know what to say. I'm speechless. This stuff is incredible. I don't play many fighting games, so I wish people would say where more of the GIFs are from. Also, if there's like a way to bundle them up so I can download them all at once, that'd be great. It's like virtual tourism of a moving graphic novel or something.

The SNK Wikia has a bunch of these stages archived for viewing.

http://snk.wikia.com/wiki/Category:Stages

Ah, took me a while as I lost the link, but here is the ULTIMATE source of Arcade stage rips (both SNK and Capcom)

http://www.emugif.com/index/column.htm###
Last edited by Choppasmith; 04-30-2013 at 09:16 AM.
bodyboarder
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(04-30-2013, 09:14 AM)
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What a great thread.
Neiteio
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(04-30-2013, 09:20 AM)
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Originally Posted by SolarKnight

Even if KoF XII was, well, KoF XII, NO ONE can tell me that at the very least Russia and the stadium at night weren't great stages.



Also, the stages of KoF96 forever hold a special place in my heart.






(sadly impossible to show on the gif: the current characters' portraits on the screens)


(let's not forget this one is actually a fucking boat ride)


I love these, but why is it when I try to save them, I can only save them as static PNGs, even though the filenames in the URL indicate they're GIFs?
nikos
Member
(04-30-2013, 09:25 AM)
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Very cool, but needs more Street Fighter.
InfiniDragon
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(04-30-2013, 09:39 AM)
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Originally Posted by Tizoc

https://www.youtube.com/watch?v=uFg4n_Y7hEo
https://www.youtube.com/watch?v=RVuon4OLtpE

Right song (Tears), wrong version.

This is the one you want here:

https://www.youtube.com/watch?v=fX7ginT44cQ

Loved KOF 99's look and music.
GlamFM
Junior Member
(04-30-2013, 09:45 AM)
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Originally Posted by nikos

Very cool, but needs more Street Fighter.

Streetfighter backgrounds are pretty boring compared to the SNK stuff IMO.
Zissou
Member
(04-30-2013, 09:47 AM)
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Guile's stage has a dude getting a handjob though.
rexor0717
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(04-30-2013, 09:53 AM)
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A lot of these are just stunningly beautiful.
Shining
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(04-30-2013, 10:25 AM)
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I can't take this. It's too beautiful. I'm out.
Naked Snake
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(04-30-2013, 12:44 PM)
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Originally Posted by Winterfang

Man the other topic has a lot of great ones <3.

What other topic? Link please.
DiipuSurotu
(04-30-2013, 12:58 PM)
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The quality of these backgrounds is incredible but as a fan of fighting games what also gets me is all the little cameos hidden in them. SNK games generally have popular characters hidden in their backgrounds if they're not playable in a particular game.
cj_iwakura
Member
(04-30-2013, 01:57 PM)
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Originally Posted by GlamFM

Streetfighter backgrounds are pretty boring compared to the SNK stuff IMO.

Alpha 2's are gorgeous, especially Ken's birthday at the pool with the Darkstalkers cameos.
SolarPowered
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(04-30-2013, 02:16 PM)
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Originally Posted by Naked Snake

What other topic? Link please.

Check post #28.
rokusasuXIII
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(04-30-2013, 02:33 PM)
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I still like this one. (KOF2k3)

Lead Based Paint
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(04-30-2013, 02:35 PM)
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I want some of these framed in my house, as gifs, so badly. They really are gorgeous.
Naked Snake
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(04-30-2013, 02:39 PM)
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Originally Posted by SolarPowered

Check post #28.

Thanks!
ShinHayase
Member
(04-30-2013, 02:49 PM)
So very awesome...

These are all ripped from the games?

Also: where is the Alpha and the CAPCOM Vs SNK stuff? And fighting Jam/evolution had some awesome stages too! So many cameos!


Let this thread grow!
Loona
Member
(04-30-2013, 02:54 PM)
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Originally Posted by DiipuSurotu

The quality of these backgrounds is incredible but as a fan of fighting games what also gets me is all the little cameos hidden in them. SNK games generally have popular characters hidden in their backgrounds if they're not playable in a particular game.

One of my favorite cases is Hokutomaru's traffic jam stage in Garou:MotW - in at least a couple of rounds you can see modern day versions of (blonde) Kaede and Moriya from Last Blade.
I mention rounds, because in an earlier one it's just a gridlock with people looking annoyed in their cars, while in a later one they're out of the cars arguing, IIRC someone's having to hold Kaede. <3
Angelus Errare
this looks like one of those Final Fantasy games lionhead always makes
(04-30-2013, 03:01 PM)
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SNK were the masters at their crafts.
Lord Griegous
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(04-30-2013, 03:09 PM)
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Originally Posted by GlamFM

Thatīs why ;)

O god, that was so so good! Thanks for that :D
Ironmask
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(04-30-2013, 03:33 PM)
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i sense a lack of Garou in this thread (only GATO love here?)

here's my favourite one


so simple yet so complete, it totally express the freedom and the wandering lifestyle of Terry Bogard, also randomly another train will appear running on the opposite direction.

edit: also this one from Butt's stage totally screams "You Came to the Wrong Neighborhood ,muthaf*er1"

Last edited by Ironmask; 04-30-2013 at 03:39 PM.
Seth Balmore
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(04-30-2013, 03:48 PM)
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Sex in pixel art form. Great thread.
ismk
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(04-30-2013, 03:50 PM)
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All these backgrounds are so beautiful. This thread is great.
Winterfang
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(04-30-2013, 04:03 PM)
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Originally Posted by QisTopTier

Real sprite work is simply wonderful too much indie shit these days are just using shitty sprite art as a cover for their lack of artistic talent and calling it retro. :lol

I would said that but they tend to forget the Art part of Pixel Art.

I wish Capcom stuff where easier to find animated. This stage is crumbling down because of the fighting and the guy is yelling at you, is pretty fun to see in the game.



Here are my favorites from NeoGeo Battle Coliseum.







Those are very beautiful but they don't animate much.

Edit: Moar

AOF3









SvC:Chaos

Last edited by Winterfang; 04-30-2013 at 04:16 PM.
Imm0rt4l
my titty out of milk
(04-30-2013, 04:21 PM)
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Originally Posted by enzo_gt

Dahbomb bumps thread > Eventhubs post with no credit/source given.

lawl

Eventscrubs lol

Par for the course
.GqueB.
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(04-30-2013, 04:33 PM)
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Really amazing work in there.
danmaku
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(04-30-2013, 04:51 PM)
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Wow, never saw that NGBC museum background. Last Resort, Top Hunter... brilliant. Also, this thread is killing my Chrome lol.
eso76
(04-30-2013, 05:23 PM)
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Originally Posted by GlamFM

Streetfighter backgrounds are pretty boring compared to the SNK stuff IMO.

dunno. i think SNK backgrounds at some point really started feeling like "what else can we fit there to make things more busy and interesting ?"

Plus, while i do generally find SNK's "concepts" for backgrounds more interesting, i like Capcom's execution and pixelart much better.

There is a difference; a lot of what Capcom artists achieved was basically optical illusions, using colors in a way that pixels would look smaller than what they actually were, or simply "hinting" at sub pixel details that you'd see but were not actually there.
They paid a lot of attention to aesthetics, avoided using black or too much contrast to hide jaggies or pixelated look.
Capcom artists were faking a higher resolution, sometimes wasting one of the few colors available for sprites only to do some sort of manual anti-alias and make things appear smoother.
Their pixel technique is unmatched, and their games all had a very unique look.

SNK's execution on the contrary is very straightforward.
They were not shy of using black or high contrast, didn't rely on subtlety and in the arcades, their backgrounds appeared very pixelated and rougher, which made them a lot less attractive than these small gifs.

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