I get your point, but much of the appeal is its 2d/sprite art aesthetic, as well as many of these places were able to be so creative because you don't have to worry about the player interacting with them.I might get some flak for this, but it really annoys me that these imaginative and beautiful backgrounds and areas are relegated to something as restrictive as fighting games. I'd give my left nutter butter to see some of these beautiful environments realized in an explorable 3D realm. They are much more beautiful than most of what you see these days, just waiting to be explored.
Yeah, but this is 2013, come on now. I don't care about running around in some barren desert or a boring city, or even somewhere necessarily with "realistic" lighting. I want to see something with pizazz! With style!Originally Posted by Snapshot King
I get your point, but much of the appeal is its 2d/sprite art aesthetic, as well as many of these places were able to be so creative because you don't have to worry about the player interacting with them.
Also, I'm not really talking about these stages that are super crowded, or absolutely bustling with activity. Some of the more subdued ones, like...
For the most part, I think, with a talented 3D team and some stylistic leeway, these could translate well into awesome 3D environments. These are the places I dreamed of exploring as a kid, and damn if I still wouldn't love to today.
I may have gotten... carried away.
<3 SNK
<3 this thread
France stage from TTT2
And the sentinel/ metro city stage from umvc3 ,
sadly I cannot find gifs
Here you go.
Check out how well the animation shows the fanning - woman with the green fan on the right. Rest of it isn't quite as meticulously done but still great, probably why the fan is in quite a bright green but again, impressive stuff and really has a great atmosphere for a fight. Is there a video for the stage, you mentioned it was a boat ride?
I know what you mean about detail Check out this stage from Art of Fighting 3

Now let's zoon in on those guys on the left:

Same thing with another stage

Although I lost the zoomed in picture, you can see that tiny strap at the end of that stick on the 9 car swaying back and forth.

Fetus of God stage is so godlike.
The SNK Wikia has a bunch of these stages archived for viewing.I... I don't even know what to say. I'm speechless. This stuff is incredible. I don't play many fighting games, so I wish people would say where more of the GIFs are from. Also, if there's like a way to bundle them up so I can download them all at once, that'd be great. It's like virtual tourism of a moving graphic novel or something.
http://snk.wikia.com/wiki/Category:Stages
Ah, took me a while as I lost the link, but here is the ULTIMATE source of Arcade stage rips (both SNK and Capcom)
http://www.emugif.com/index/column.htm###
I love these, but why is it when I try to save them, I can only save them as static PNGs, even though the filenames in the URL indicate they're GIFs?Originally Posted by SolarKnight
Even if KoF XII was, well, KoF XII, NO ONE can tell me that at the very least Russia and the stadium at night weren't great stages.
Also, the stages of KoF96 forever hold a special place in my heart.
(sadly impossible to show on the gif: the current characters' portraits on the screens)
(let's not forget this one is actually a fucking boat ride)
Right song (Tears), wrong version.https://www.youtube.com/watch?v=uFg4n_Y7hEo
https://www.youtube.com/watch?v=RVuon4OLtpE
This is the one you want here:
https://www.youtube.com/watch?v=fX7ginT44cQ
Loved KOF 99's look and music.
These are all ripped from the games?
Also: where is the Alpha and the CAPCOM Vs SNK stuff? And fighting Jam/evolution had some awesome stages too! So many cameos!
Let this thread grow!
One of my favorite cases is Hokutomaru's traffic jam stage in Garou:MotW - in at least a couple of rounds you can see modern day versions of (blonde) Kaede and Moriya from Last Blade.Originally Posted by DiipuSurotu
The quality of these backgrounds is incredible but as a fan of fighting games what also gets me is all the little cameos hidden in them. SNK games generally have popular characters hidden in their backgrounds if they're not playable in a particular game.
I mention rounds, because in an earlier one it's just a gridlock with people looking annoyed in their cars, while in a later one they're out of the cars arguing, IIRC someone's having to hold Kaede. <3
O god, that was so so good! Thanks for that :D
here's my favourite one

so simple yet so complete, it totally express the freedom and the wandering lifestyle of Terry Bogard, also randomly another train will appear running on the opposite direction.
edit: also this one from Butt's stage totally screams "You Came to the Wrong Neighborhood ,muthaf*er1"
I would said that but they tend to forget the Art part of Pixel Art.Originally Posted by QisTopTier
Real sprite work is simply wonderful too much indie shit these days are just using shitty sprite art as a cover for their lack of artistic talent and calling it retro. :lol
I wish Capcom stuff where easier to find animated. This stage is crumbling down because of the fighting and the guy is yelling at you, is pretty fun to see in the game.

Here are my favorites from NeoGeo Battle Coliseum.
Those are very beautiful but they don't animate much.
Edit: Moar
AOF3





SvC:Chaos

Eventscrubs lolDahbomb bumps thread > Eventhubs post with no credit/source given.
lawl
Par for the course
dunno. i think SNK backgrounds at some point really started feeling like "what else can we fit there to make things more busy and interesting ?"Streetfighter backgrounds are pretty boring compared to the SNK stuff IMO.
Plus, while i do generally find SNK's "concepts" for backgrounds more interesting, i like Capcom's execution and pixelart much better.
There is a difference; a lot of what Capcom artists achieved was basically optical illusions, using colors in a way that pixels would look smaller than what they actually were, or simply "hinting" at sub pixel details that you'd see but were not actually there.
They paid a lot of attention to aesthetics, avoided using black or too much contrast to hide jaggies or pixelated look.
Capcom artists were faking a higher resolution, sometimes wasting one of the few colors available for sprites only to do some sort of manual anti-alias and make things appear smoother.
Their pixel technique is unmatched, and their games all had a very unique look.
SNK's execution on the contrary is very straightforward.
They were not shy of using black or high contrast, didn't rely on subtlety and in the arcades, their backgrounds appeared very pixelated and rougher, which made them a lot less attractive than these small gifs.
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