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shinobi602
(05-01-2013, 09:10 PM)
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Did a search but didn't see anything regarding the new info here. It was translated by some members over on the official forums from the German PCGames.de:

  • ‘The Evil Within‘ is called ‘Psycho Break‘ in Japan because it’s easier for the Japanese to pronounce. He also went on to say why he chose the two words ‘psycho’ and ‘break’. He chose the first word ‘psycho’ because of the connection that word has to all of the psychological elements to the game. The reasoning behind the word ‘break’ is because the protagonist is overcoming horrible things, he is breaking through. Shinji didn’t give a reason for how the ‘the Evil Within’ name was formed but I think the name itself is a good explanation.
  • Detective Sebastian Castellanos is a strong character, his personality will be strong enough to deal with everything that is going on around him. Shinji doesn’t want to have that type of character that is going to be traumatized and suffer psychological damage. Shinji also went on to say that in regard to horror films, he is not a big fan of these characters that scream, runaway and lose their minds. He said that when he sees these types of characters, he thinks “just die already!”. He doesn’t want to have any of these types of characters in his game.
  • The reporter made a joke about Julie [Sebastian's partner] being like this and Shinji said no way would she be like that, it would just disturb the rhythm of the game – we have seen too many characters like this before.
  • Sebastian will go into an alerted state when there are enemies nearby. On his own he will go down into a crouch-like position. When Sebastian is alone again, he will go back into his normal stance.
  • The lighting in the game is a crucial element. The reporter was asking him to talk more about it and talk about the use of the lantern but Shinji said he doesn´t want to reveal any information about that yet. The reporter said jokingly ‘I´m betting the lantern will go out during a bad time?’ Shinji laughed and nodded his head.
  • At the end of the interview the reporter asked: Can you promise us that this game will make us pee our pants? Shinji´s response: Yes!

Additional details:

  • There´s practically no interface. Word labels for objects fade in and out when you get close to them.
  • There are not many sound effects and not much music. – Shinji did say that in regards to sound, it will be used to signal events and information. He also said how there will be enemies that we won´t be able to see but we will be able to hear them (I think this is like when you hear the Tank in Left 4 Dead but you don´t know where it is).
  • There is not much colour in this game
  • One of the traps you can use is a Nail Bomb. The reporter said that you can set them behind doors and underneath windows.
  • The game has a circular style menu for the inventory and weapons. You can also quick select items that have been assigned to the d-pad on the controller.
  • The camera will focus in a little bit over the shoulder when you are aiming with your gun.
  • The game is designed to be in cinematic widescreen and so, when you have the game set in normal 16:9 ratio, black bars will appear on the screen.

Samurai_Heart
Member
(05-01-2013, 09:14 PM)
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Hey they're doing that cover system from Tomb Raider, which is actually a good cover system anyway.
Edit: Hope it does not bomb, all horror fans should support it, if they don't want the genre to die out =S
Last edited by Samurai_Heart; 05-01-2013 at 09:16 PM.
Gooster
Member
(05-01-2013, 09:14 PM)
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Shinji doesn’t want to have that type of character that is going to be traumatized and suffer psychological damage. Shinji also went on to say that in regard to horror films, he is not a big fan of these characters that scream, runaway and lose their minds. He said that when he sees these types of characters, he thinks “just die already!”. He doesn’t want to have any of these types of characters in his game.

Mikami must have really hated Haunting Ground.
Miles Quaritch
lemme stick dat Red Ring
(05-01-2013, 09:15 PM)
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There´s practically no interface. Word labels for objects fade in and out when you get close to them.

Love it.

There are not many sound effects and not much music. – Shinji did say that in regards to sound, it will be used to signal events and information. He also said how there will be enemies that we won´t be able to see but we will be able to hear them (I think this is like when you hear the Tank in Left 4 Dead but you don´t know where it is).

Slightly worried, both can be used to create an incredibly unsettling atmosphere, but I suppose it being used sparsely might result in it having more of an impact when there is sound.
Himself
Member
(05-01-2013, 09:16 PM)
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Media blackout, here we go.
bigboss370
Junior Member
(05-01-2013, 09:18 PM)
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The game is designed to be in cinematic widescreen and so, when you have the game set in normal 16:9 ratio, black bars will appear on the screen.


the fuck?
Neuromancer
The Mayuh of f'n Bawston
(05-01-2013, 09:19 PM)
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The game has a circular style menu for the inventory and weapons. You can also quick select items that have been assigned to the d-pad on the controller.

I wonder if this pauses the game.
Noks415
Junior Member
(05-01-2013, 09:19 PM)
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This games sounds like its gonna be great so far. I've been craving for a great survival horror game on the consoles.
Mr.Monitor
Member
(05-01-2013, 09:21 PM)
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There are not many sound effects and not much music.

Hopefully Masafumi Takada's talent won't go to waste, with this being the case.
abstract alien
baby dolphin -> sun
it's the only way
(05-01-2013, 09:21 PM)
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Originally Posted by bigboss370

the fuck?

Yeah, I hate it too. It's the only thing I hate so far, but I do. Everything else sounds great. At least there is no HUD! Those things are an abomination most of the time.
Jarmel
place a shoe on my head
to reduce lag compensation
(05-01-2013, 09:21 PM)
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I like Psycho Break as a name much more.
54-46!
Member
(05-01-2013, 09:21 PM)
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The game is designed to be in cinematic widescreen and so, when you have the game set in normal 16:9 ratio, black bars will appear on the screen.

Day one PC mod, thanks.
Kung Fu Grip
Banned
(05-01-2013, 09:22 PM)
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Originally Posted by Miles Quaritch

Slightly worried, both can be used to create an incredibly unsettling atmosphere, but I suppose it being used sparsely might result in it having more of an impact when there is sound.

Yeah. RE 1 to 3 nemesis has the best atmosphere music. Having no sound, or very little, is bad imo. Especially for a horror game.
darkside31337
Tomodachi wa Mahou
(05-01-2013, 09:24 PM)
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Psycho Break is a way better name
Shiggy
Member
(05-01-2013, 09:24 PM)
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Everytime I see "Evil Within" I think of the Sega/Silicon Knights game ...
LeadenStride
Member
(05-01-2013, 09:32 PM)
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Good stuff, I've yet to hear things that could worry me. Love the fact that there's not going to be much music. Makes the player feel more alone and builds up tension that way.
Ninja Scooter
bow down to the
Kings in Raider hats
(05-01-2013, 09:36 PM)
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Fuck off with the forced wide screen Mikami. Fuck right off.
Night_Trekker
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(05-01-2013, 09:36 PM)
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Originally Posted by Mr.Monitor

Hopefully Masafumi Takada's talent won't go to waste, with this being the case.

Indeed. Takada's way too talented to be wasted.
mysteriousmage09
Banned
(05-01-2013, 09:41 PM)
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Originally Posted by Kung Fu Grip

Yeah. RE 1 to 3 nemesis has the best atmosphere music. Having no sound, or very little, is bad imo. Especially for a horror game.

Play the very first Clock Tower game. Music only starts up in "oh shit" moments.
TheFeedingHand
Member
(05-01-2013, 09:42 PM)
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Not much music or sound effects? One of RE4's strength was that department...
Black bars? fuck off.

Not digging this..
angular graphics
Banned
(05-01-2013, 09:51 PM)
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Originally Posted by Kung Fu Grip

Yeah. RE 1 to 3 nemesis has the best atmosphere music.

I agree.

Originally Posted by Kung Fu Grip

Having no sound, or very little, is bad imo. Especially for a horror game.

I don't agree.

I think it can work.
Neuromancer
The Mayuh of f'n Bawston
(05-01-2013, 09:53 PM)
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Minimal sound and music and the black bars don't bother me. If that's his vision I'll give him the benefit of the doubt.
Persona86
Banned
(05-01-2013, 09:58 PM)

Originally Posted by bigboss370

the fuck?

Never understood that, it just means that the picture on my screen is smaller.

Everything else sounds great thou!
LTWheels
Member
(05-01-2013, 09:58 PM)
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The game is designed to be in cinematic widescreen and so, when you have the game set in normal 16:9 ratio, black bars will appear on the screen.

Is code for dropping the resolution to make sure it has a stable framerate on consoles, ala Dragon's Dogma.
Apoc87
Member
(05-01-2013, 09:59 PM)
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Has anything been released about a new game plus mode, or unlockables, or replayability details?
Jawmuncher
(05-01-2013, 10:00 PM)
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Originally Posted by Samurai_Heart

Hey they're doing that cover system from Tomb Raider, which is actually a good cover system anyway.
Edit: Hope it does not bomb, all horror fans should support it, if they don't want the genre to die out =S

If hype prices to be killer indeed ill probably do my part and pick it up more than once.
ZombieFred
Member
(05-01-2013, 10:03 PM)
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Originally Posted by Neuromancer

Minimal sound and music and the black bars don't bother me. If that's his vision I'll give him the benefit of the doubt.

Same here, I think everything about this sounds fantastic. In Mikami we trust!
Jawmuncher
(05-01-2013, 10:06 PM)
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Also talking about the minimal music I hope that means the times it is used is really impactful. Ill take a amazing use in a part of the game please.
ZombieFred
Member
(05-01-2013, 10:09 PM)
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Originally Posted by Jawmuncher

Also talking about the minimal music I hope that means the times it is used is really impactful. Ill take a amazing use in a part of the game please.

Classical music or bust!
soul creator
at 10 you suck
at 9 you're f*cked
at 8 you're a sucker
at 7 a motherf*cker
(05-01-2013, 10:10 PM)
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Originally Posted by bigboss370

the fuck?

I see what you did there
Jawmuncher
(05-01-2013, 10:12 PM)
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Originally Posted by ZombieFred

Classical music or bust!

Hell Yeah.
Classical music is always a treat.
Troubled Bat
Member
(05-01-2013, 10:13 PM)
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I love Psycho Break more! That's way more better than The Evil Within.

Also, I really hope i'm hearing things wrong on the sound part. I'm hoping we hear a lot noises from the environment, and things sounding off as close or far away. Giving it a more scarier vibe.
Mr.Monitor
Member
(05-01-2013, 10:15 PM)
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Regarding sound in general, I hope they aren't skimping out on sound design. To me that's a key element of any good survival horror game.
Jawmuncher
(05-01-2013, 10:15 PM)
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Originally Posted by Troubled Bat

I love Psycho Break more! That's way more better than The Evil Within.

Also, I really hope i'm hearing things wrong on the sound part. I'm hoping we hear a lot noises from the environment, and things sounding off as close or far away. Giving it a more scarier vibe.

I figured the sound effects thing is geared more towards item selection and the like. Sound would be a important part to play in a horror game.
B-Dex
Member
(05-01-2013, 10:17 PM)
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Originally Posted by LTWheels

Is code for dropping the resolution to make sure it has a stable framerate on consoles, ala Dragon's Dogma.

Or they want to present it in 2.35:1 instead of 16:9? Do you people also like watching cropped films?
Neuromancer
The Mayuh of f'n Bawston
(05-01-2013, 10:25 PM)
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I hope the bit about the sound effects means that whenever something scary happens on screen, there won't necessarily be a jumble of discordant piano notes at the same time.
Mr.Monitor
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(05-01-2013, 10:27 PM)
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Originally Posted by Neuromancer

I hope the bit about the sound effects means that whenever something scary happens on screen, there won't necessarily be a jumble of discordant piano notes at the same time.

Fingers crossed. I'd be more than fine with that.
chrono01
Member
(05-01-2013, 10:29 PM)
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It all sounds great.

In Shinji Mikami I trust!
Johnny McBeth
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(05-01-2013, 10:35 PM)
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My pants are ready.
MCD
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(05-01-2013, 10:37 PM)
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I don't care about the music as long as we get the equivalent to this:

http://www.youtube.com/watch?v=6LI3cxTSwr0

MAKE IT HAPPEN
Neff
Member
(05-01-2013, 10:38 PM)
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2.39:1 worked great for Dragon's Dogma. I'm looking forward to seeing what Mikami does with it in horror.
Dyno
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(05-01-2013, 10:41 PM)
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Looking forward to it!
TheCongressman1
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(05-01-2013, 10:53 PM)
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Some thoughts:

Psycho break sounds like a b movie about some kind of killer loose on spring break, awful. The other title is much better.

I don't like the way he lists not much color. There is nothing wrong with color in horror.

Limited music sounds interesting, but I hope that their sound design is top notch if they are going that direction.
benzy
Member
(05-01-2013, 11:18 PM)
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Originally Posted by bigboss370

the fuck?

Might be an excuse for sub-hd res.
1st Course
Member
(05-01-2013, 11:21 PM)
It seem like there is a new famitsu interview too:

http://www.famitsu.com/news/201305/01032638.html

Was this posted yet?
Rash
Member
(05-01-2013, 11:23 PM)
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Put me in the "Psycho Break" camp as well. For some reason that sounds refreshingly different than other game titles. In general "The Evil Within" sounds almost generic at this point, as if it's been used before many, many times across the different mediums.
Dusk Golem
A 21st Century Rockefeller
(05-01-2013, 11:27 PM)
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Read: About the black borders: The game does NOT have black borders over the screen, what they mean is that the resolution for the game is not 16:9, the resolutions for The Evil Within are 1.85:1, 2.39:1 and 2.40:1. If you play the game in 16:9, there will be borders as the game is constructed in a resolution that isn't 16:9, but more of a wide-screen format. They aren't physically placing black borders on the game, and if you played at one of those resolutions there wouldn't be any borders.
ash_ag
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(05-01-2013, 11:32 PM)
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The Evil Within
Resident Evil

It's resident, so, it's within.

Psychobreak
Biohazard

Two words.
pock3tmonster
Member
(05-01-2013, 11:35 PM)
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The absence of sound can be just as unsettling and effective as the presence of sound. More so in my opinion. I'm in favour of this approach. The lack of colour sounds interesting too. It could have great impact if used sparingly. I'm anticipating a grave, cinematic experience. The design choices are quite unique for the survival horror genre, though not new to the horror medium.
Last edited by pock3tmonster; 05-01-2013 at 11:41 PM.
Bsigg12
Banned
(05-02-2013, 12:08 AM)

Originally Posted by Dusk Golem

Read: About the black borders: The game does NOT have black borders over the screen, what they mean is that the resolution for the game is not 16:9, the resolutions for The Evil Within are 1.85:1, 2.39:1 and 2.40:1. If you play the game in 16:9, there will be borders as the game is constructed in a resolution that isn't 16:9, but more of a wide-screen format. They aren't physically placing black borders on the game, and if you played at one of those resolutions there wouldn't be any borders.

So regardless, anyone playing on a 16:9 TV gets to experience some cinematic black bars. Awesome.

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