Originally Posted by shinobi602
Not sure what they're comparing here to be honest. They both look...the same?
comments from the ppt:
"This is a bit of an unfair comparison between the new and old character.
Unfair because all the lighting model changes make even the old content look much better.
Because of the improved lighting model and lighting environment,
we’ve stripped all but extremely subtle implied lighting from our diffuse textures.
We’ve also removed the fake lighting and Fresnel effects from the character materials.
We still use detail maps. While in last gen this was mainly to give the impression of more detail,
now with the new lighting model it’s used more to get better material expression.
and the next slide is a video showing "the benefits of 7 LODs compared to the Killzone 3.
The left character is from Shadow Fall and the right one is from Killzone 3.
You’ll notice that we keep very uniform (screen space) vertex density even with lowest LODs."