Videos showing off the more current versions of the game.
http://www.youtube.com/watch?v=DV2OAgm-IOw (Freddie Wong & Corridor Digital guys)
http://www.youtube.com/watch?v=tdkVxguK4fo (gameplay w commentary)
http://www.youtube.com/watch?v=7weTyXPib_o (gameplay w commentary, shows off forest too)
http://www.youtube.com/watch?v=HTtaThDiuPc (Titan Eren gameplay footage)
*Disclaimer this thread will be watched to make sure things stay on topic this time around.
Ok since we all got a little sidetracked with the original thread that got locked. Lets try this again. This time try to stay on subject of discussing this pretty cool fan made game based off of Attack on Titan.
Heres the original post with the information cut and pasted below + the link to the original now locked thread.
Original Thread by - Poetic.Injustice
Created by fenglee and powered by Unity 3D, this is a prototype version of a fan-made game based on this amazing anime.
Those interested can go ahead and give it a go here. We’ve also included some videos from it that can be viewed below.
*EDIT (not part of original quote) Oldest version watch videos at top
Link to the prototype game below
Website for the Unity - Game Engine
Granted the controls and mechanics are quite rough around the edges, I had thought that after messing around with this for a good 30 minutes, that its actually pretty cool of a concept that could be built upon. If not by the same person am sure other talented people here could do something similar.
Managed to kill only 9 of the titans before giving up, since you really wind up fighting the controls and camera more than the titans lol. But expected when this is an early version of this fan made game.
With these types of hook n wire action we got going on am wondering if on a related note of an action game, Freedom Wars that whip looking item players have around their arm will allow for climbing of structures and the bosses. If so combined with the popularity of Attack on Titan could really see the game becoming popular just because of that.
Back on the topic of this prototype game, what do you other folks here think about the project from a design standpoint? With all the things like the obvious problems aside with controls, response, camera etc. What sort of mechanics would you like to see implemented to improve it in a hypothetical situation.
A small list after messing around would be.
*Have the wires only shoot off in the direction that the mouse is pointed in. Currently they seem to kinda shoot off at random on occasion (left / right) and not directly at the pointer.
*Be able to hang from a location where your wires are anchored in. Pressing the button again releases them from anchor point.
*More responsive attack animation. Right now due to how the animation works, its almost like there is a delay so you need to time your attacks ahead. If they had like a charge sort of attack, quick press less damage faster, hold down button longer for more damage might work.
*Ability to jump normally. Didnt seem to be one in the demo? Couldnt read the chinese so might have missed it if it was in the instructions I saw.