You will be able to upload and download the history and knowledge of your agents and put them in new clones. All the augmentations you’ve stuck into an agent, if he dies and you can’t retrieve the body, that’s what is lost. The levelling up of the agents is where we have this concept of downloading and uploading minds into new agents. An agent can die, but a cloned version will have his talents uploaded to it. The penalty will be that you’ve lost money because you need to redo the augmentation. You will also need to keep the clone bank updated, because you need a high level clone for a high level mind.
From what I've understood you'll have to use one character of each class, that's a bit of a bummer.
I'd prefer a classless system that would let you specialize your agents in any way you like.
You to will still be able to customise your agents with augmentations and items. You can make your hacker more offensive with drone abilities or make your support guy more defensive with deployable cover. They will just be more adept in certain fields and will have unique abilities exclusive to their class.
We just hit 33%, in just under 3 days!
Thanks to everyone here to pledge and supported us thus far. I'm hankering to reach our target so we can reveal the next stretch goal.
Will the environments be destructable like in Syndicate Wars?
Will it be possible to blow your agents up? I think it was really cool move of desperation in SW, during a very tough mission, to do so at a great cost (loosing one Agent/lots of money)
Hmm, a short question: do you guys consider allowing paused-real-time or do you want to keep it strictly real time.
Just curious, I understand it's a design and balance decision.
Will the environments be destructable like in Syndicate Wars?
Will it be possible to blow your agents up? I think it was a really cool move of desperation in SW, during a very tough mission, to do so at a great cost (loosing one Agent/lots of money)
You will be able to upload and download the history and knowledge of your agents and put them in new clones. All the augmentations youve stuck into an agent, if he dies and you cant retrieve the body, thats what is lost. The levelling up of the agents is where we have this concept of downloading and uploading minds into new agents. An agent can die, but a cloned version will have his talents uploaded to it. The penalty will be that youve lost money because you need to redo the augmentation. You will also need to keep the clone bank updated, because you need a high level clone for a high level mind.
Naw, the roleplayinggame Paranoia had clones a whole lot earlier. And they were much more funThis sounds very EVE online like. I wonder if that's where the idea came from? Either way, it's good that our agents retain their experience and skills when they die.
This sounds very EVE online like. I wonder if that's where the idea came from? Either way, it's good that our agents retain their experience and skills when they die.
After a lot of requests, and some late nights talking with manufacturers, we're pleased to report we're adding a new reward tier for limited-edition physical boxed copies of Satellite Reign!
This limited-edition physical boxed copy will be available in the new £55 / $85 USD tier and inside your box, you'll get a high-quality fold-out disc case containing the game disc, colour booklet, and the game soundtrack on an audio CD.
We'll also have a limited early-bird tier for the boxed copy at £52 / $80 USD, so get in fast to grab your limited-edition boxed version even cheaper!
All backers who have already pledged beyond this new tier will have the option to swap their extra digital copy for the physical boxed version at no additional charge. We'll send around a survey at the conclusion of the campaign where you'll be able to specify your preference.
Our goal with the class design is to discourage commanding the team as a single unit, not to discourage chaos and and mayhem we love about the original games.
Can i ask you why this? If i want to make a 4 men commando with minigun the game have to give me this possibility and dont give me only few way to complete the mission
You mean instead the game allows you one super easy way that completely negates the whole design??Can i ask you why this? If i want to make a 4 men commando with minigun the game have to give me this possibility and dont give me only few way to complete the mission
You mean instead the game allows you one super easy way that completely negates the whole design??
Besides the fact that you likely can not complete the game without a hacker.
Yeah why not have an option to unlock any class combination, either at beginning of game, or once the game is beaten or something.
AWESOME! Boxed copies will be available;
Btw, why aren't more people interested?? Have so few people fond memories of Syndicate?? :-(
Game it's deriving from is over 20 years old, doesn't have recent titles (neither spiritual nor direct) to draw comparison to in order to draw in the younger crowd, doesn't have a "face" to sell it, and is based in a genre that is pretty niche even by "niche pc exclusive genres" standards today.
Honestly it's doing fantastic given the above.
Shouldn't have tired to steal an old IP to tack on to a generic new game.anyone that played the game would know the multiplayer coop was amazing. But since noone bothered even giving the game a chance it died a horrible death.
Naw, more like "it's another shooter". The genre is just flooded and pubs are simply still pumping them out. It's ridiculous.Shouldn't have tired to steal an old IP to tack on to a generic new game.