Crafting a Next-Gen Material Pipeline for The Order: 1886
Here are some materials from it (lifted from http://www.psu.com/forums/showthread...-trailer/page4)
Video showing off their textile acquisition process:
Powerpoint slides and PDFs with more technical details:
sample anti aliasing code provided by one of the developers:
anyone can grab som nice stuff from the slide downloads for us?
Yeah, they mention that in the slides
Yes. PS4 exclusive.
Also this is a proprietary in-house Ready at Dawn engine right? hopefully not UE4 (still bent about UE3 texture popping) or middleware....
Is The Order:1886 really running at 1920x800?
I'm glad I put in that specular aliasing slide, it got a few laughs.
I also wanted to put in a "yo dawg I heard you like composites" picture when talking about putting composite materials inside of composite materials, but I never got around to it.
The trash can picture in the pdf is actually an old asset from an internal presentation back in early 2012. I'd meant to swap it out with one of the new pictures of the water pump, but I must have forgotten. Just squint your eyes and pretend that it's a new, pretty asset.
You guys planning on using tessellation? 'Cause that litter bin...eh