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nbraun80
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(08-29-2013, 04:52 AM)
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Originally Posted by barugon

It's not worth getting into here, but I ran with Windows 8 for a couple of months and had all sorts of gaming problems. 7 works beautifully and I'm happy to stick with it for now, but it is disappointing that I won't get to enjoy this.

puck up a cheap used 360 in January? Ha :)
Orca
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(08-29-2013, 04:55 AM)
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Originally Posted by barugon

It's not worth getting into here, but I ran with Windows 8 for a couple of months and had all sorts of gaming problems. 7 works beautifully and I'm happy to stick with it for now, but it is disappointing that I won't get to enjoy this.

I've been on Windows 8 and Steam since launch with no issues. Some weird driver issue?
belucheez
Member
(08-29-2013, 08:43 AM)
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Yeah steam and Windows 8 haven't given me any problems. Just have to switch older games to its correct compatibility mode.
Stronghammer22
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(08-29-2013, 09:05 AM)
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Originally Posted by Orca

I've been on Windows 8 and Steam since launch with no issues. Some weird driver issue?

Same here. I was using the Consumer preview, then upgraded when Windows 8 was officially released. Steam has been completely fine, as have 99% of my games.

It sounds like you were just unlucky.
Ghost
Chili Con Carnage!
(08-29-2013, 09:08 AM)
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I've had no issues on Win 8 either and its where I'll be playing Project Spark for the most part. As far as I know there's no reason every Windows 7 game can't work in Windows 8, if you're having issues you should complain to the developer.
nbraun80
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(08-30-2013, 02:14 AM)
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Any predictions of what new info we'll get on Saturday? :).
belucheez
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(08-30-2013, 03:35 AM)
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Originally Posted by nbraun80

Any predictions of what new info we'll get on Saturday? :).

edit: Wow, wrong thread.... How did that happen.. lol
Mike_Lescault
Junior Member
(08-30-2013, 08:56 AM)
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Originally Posted by nbraun80

Any predictions of what new info we'll get on Saturday? :).

We're hoping to put out a little teaser video tomorrow (Friday) that talks about some of the things that will be covered.

Also, I'm still working on the Key-value Pair collection constructs question. The brain programmers haven given me the "it's a little too complicated to explain to you right this minute. (and can't you see I'm just trying to get a quick cup of coffee?)" look when I've asked.
nbraun80
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(08-30-2013, 09:09 AM)
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Originally Posted by Mike_Lescault

We're hoping to put out a little teaser video tomorrow (Friday) that talks about some of the things that will be covered.

Also, I'm still working on the Key-value Pair collection constructs question. The brain programmers haven given me the "it's a little too complicated to explain to you right this minute. (and can't you see I'm just trying to get a quick cup of coffee?)" look when I've asked.

haha sounds good look forward to the video, and I'm sure the other guy will appreciate the complicated tech question as soon as they decide to teach it to you ha :)
Mike_Lescault
Junior Member
(08-30-2013, 09:52 PM)
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Originally Posted by nbraun80

haha sounds good look forward to the video, and I'm sure the other guy will appreciate the complicated tech question as soon as they decide to teach it to you ha :)

We just posted the video: http://youtu.be/bR_S7T6XyKs

-Mike
belucheez
Member
(08-30-2013, 09:52 PM)
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Project Spark Pre-PAX vlog!

http://www.youtube.com/watch?v=bR_S7T6XyKs

Small sample of Character studio is shown, level linking is shown, and looks like Kinect Capture is heavily improved from the Gamescom build. Looks great.

edit: Beaten by the man himself!

Also, question Mike. Since we can unglue and create new objects with other objects, will we be able to also make armor and weapons that our characters can wear too? Or is there a set library of items that we can put on our characters?
Last edited by belucheez; 08-30-2013 at 10:05 PM.
J10
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(08-30-2013, 10:19 PM)
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Originally Posted by Mike_Lescault

We just posted the video: http://youtu.be/bR_S7T6XyKs

-Mike

FUCK.
Forsaken82
(08-30-2013, 10:32 PM)
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cant wait for the Mario 64 clones to appear after seeing that unlimited world stuff.
Garrett 2U
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(08-30-2013, 10:38 PM)
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Originally Posted by Mike_Lescault

We just posted the video: http://youtu.be/bR_S7T6XyKs

-Mike

That is so freakin awesome!

Can we get a Banjo-Kazooie DLC pack pleaseeee :P
Last edited by Garrett 2U; 08-30-2013 at 10:41 PM.
nbraun80
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(08-30-2013, 11:03 PM)
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Originally Posted by Mike_Lescault

We just posted the video: http://youtu.be/bR_S7T6XyKs

-Mike

Thanks Mike, updated the OP so new people coming in can see it. Loved the over-world ala Super Mario World part to do 1-1 worlds and such, and the ending was pretty much as well. :)
Cat Party
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(08-30-2013, 11:21 PM)
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This looks better and better every time I see it.
venne
Member
(08-30-2013, 11:40 PM)
Best thing I've seen for the upcoming consoles.

Can't wait to play around with it.
statham
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(08-30-2013, 11:43 PM)
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Originally Posted by Mike_Lescault

We just posted the video: http://youtu.be/bR_S7T6XyKs

-Mike

man, that world linking & overworld looked great.
Ghost
Chili Con Carnage!
(08-30-2013, 11:58 PM)
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Totally insane, every video just seems to push the limits back even further.

Can the levels pass information to eachother? So would there be a way to say track a number of lives or amount of gold across levels?
MightyHedgehog
Welcome to the Wasteland.
I hope you're wearing your flak vest!
(08-30-2013, 11:59 PM)
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Originally Posted by Mike_Lescault

We just posted the video: http://youtu.be/bR_S7T6XyKs

-Mike

WOW. Arbitrarily linking to other levels and not just those that are yours is gonna make it possible to channel surf creations whose authors have networked together their levels. And the size of the world with Kinect mocap. Maybe the best thing showing for next-gen, period.
jond76
Banned
(08-31-2013, 12:18 AM)
Pretty soon it'll be easier to list what you CAN'T do! Awesome
Miles Quaritch
lemme stick dat Red Ring
(08-31-2013, 12:19 AM)
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That really does look very impressive. One thing, will there be any super powers? I'm giving serious thought to creating my own Crackdown.
J10
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(08-31-2013, 12:19 AM)
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Originally Posted by Ghost

Totally insane, every video just seems to push the limits back even further.

Can the levels pass information to eachother? So would there be a way to say track a number of lives or amount of gold across levels?

Yeah, you can do that. They've shown 'Logic Cubes' that you can use to track/control everything that happens in a game - experience gained, enemies killed, coins collected, etc.
wwm0nkey
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(08-31-2013, 12:37 AM)
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I want to play this so badly :(
Jarlaxle
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(08-31-2013, 12:52 AM)
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This looks amazing. I'm really surprised more people aren't talking about this.
dragonbane
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(08-31-2013, 12:55 AM)
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This is really cool. Actually interested in trying it out on PC.
SPDIF
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(08-31-2013, 01:06 AM)
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Originally Posted by Miles Quaritch

That really does look very impressive. One thing, will there be any super powers? I'm giving serious thought to creating my own Crackdown.

I actually remember seeing a character having a super jump ability in one of the other videos, so a Crackdown clone does seem possible.
CitizenCope
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(08-31-2013, 01:25 AM)
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Wow I could lose hours and hours messing around with this.
dejay
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(08-31-2013, 01:32 AM)
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Originally Posted by SPDIF

I actually remember seeing a character having a super jump ability in one of the other videos, so a Crackdown clone does seem possible.

Pretty much all characteristics of movements seem to be adjustable via programming, so I'm thinking that changing a character over time would be a snap.

I'm hoping the colours in clothing are adjustable via programming as well. I'd love enemies to turn darker the more you shoot them, for instance, or a gun that turns enemies to gold. I'd call it the Midas gun.
J10
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(08-31-2013, 01:34 AM)
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Originally Posted by Miles Quaritch

That really does look very impressive. One thing, will there be any super powers? I'm giving serious thought to creating my own Crackdown.

There was one demo where they gave a character a quintuple jump, and then there was another where they had a character level up and gain a fireball ability, so you could conceivably merge those two ideas for a Crackdown-type experience.

Someone somewhere mentioned that the max run speed was 30km/h, but I dunno if that's actually the case.
planetsmasherx1
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(08-31-2013, 01:37 AM)
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I wonder what the preprogrammed AI will be like.

Pretty graphics are nice but it all falls apart if the pathfinding and AI is shit.
Zoba
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(08-31-2013, 01:54 AM)
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This game is going to be loads of fun
nbraun80
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(08-31-2013, 04:55 AM)
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Originally Posted by planetsmasherx1

I wonder what the preprogrammed AI will be like.

Pretty graphics are nice but it all falls apart if the pathfinding and AI is shit.

if the AI each person has isn't something you like, just make them do what you want them to. :)
The Flash
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(08-31-2013, 07:26 AM)
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I wonder if we'll be able to add a soundtrack to our own levels. That would be awesome.
dejay
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(08-31-2013, 07:35 AM)
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Even midi or something that would allow us to sequence notes.
op_ivy
Fallen Xbot (cannot continue gaining levels in this class)
(08-31-2013, 07:45 AM)
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unbelievable. this is going to be unbelievable. cant wait to make a massive open world platformer.
hipbabboom
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(08-31-2013, 07:57 AM)
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Originally Posted by Mike_Lescault

We're hoping to put out a little teaser video tomorrow (Friday) that talks about some of the things that will be covered.

Also, I'm still working on the Key-value Pair collection constructs question. The brain programmers haven given me the "it's a little too complicated to explain to you right this minute. (and can't you see I'm just trying to get a quick cup of coffee?)" look when I've asked.

Awesome :) Thanks for keeping on it... that look seems promising though :)
Miles Quaritch
lemme stick dat Red Ring
(08-31-2013, 11:06 AM)
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Originally Posted by SPDIF

I actually remember seeing a character having a super jump ability in one of the other videos, so a Crackdown clone does seem possible.

Originally Posted by J10

There was one demo where they gave a character a quintuple jump, and then there was another where they had a character level up and gain a fireball ability, so you could conceivably merge those two ideas for a Crackdown-type experience.

Someone somewhere mentioned that the max run speed was 30km/h, but I dunno if that's actually the case.

That's all I needed to know. Crackdown x Prototype x crazy level design and an insane amount of collectibles = game of the forever.

I cannot wait to get my hands on this, really hope I'm accepted for the beta.
hipbabboom
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(08-31-2013, 06:07 PM)
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Originally Posted by Miles Quaritch

That's all I needed to know. Crackdown x Prototype x crazy level design and an insane amount of collectibles = game of the forever.

I cannot wait to get my hands on this, really hope I'm accepted for the beta.

I wonder if there's anyway to gauge the economy of these massive worlds. Assuming people will have the time and talent resources (after all the community collaboration will probably make for some massive amounts of man-hours) for generating the level of content needed to fill these worlds, RAM, Storage and bandwidth are finite resources. If I sit down with, lets say, 1000 of my closest friends on Live and decide to create something with the density and foot print of Skyrim or the World of crack down, that's surely a few Gigabytes of data right? I wonder how we would know when we are hitting limits of system resources... what's the economy of these worlds I wonder.
TIMtationX
Junior Member
(08-31-2013, 06:49 PM)
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This is really the only XBone game I'm interested in.

Looks really good.
ThatHurt
Member
(08-31-2013, 07:14 PM)
Have you shown off the female characters?
My 6 year old is starting to ask why there are no girls in the games she can play (and no she's not going to play saints row or tomb raider)

oh yea and internal beta please
DedValve
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(08-31-2013, 07:28 PM)
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I had no idea this was on 360? Hell yes!

Between this and Titanfall I am good.
belucheez
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(08-31-2013, 09:37 PM)
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Originally Posted by ThatHurt

Have you shown off the female characters?
My 6 year old is starting to ask why there are no girls in the games she can play (and no she's not going to play saints row or tomb raider)

oh yea and internal beta please

There is a female character that gives you quests in one of the first Spark videos. You'll most likely be able to make her playable.
J10
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(08-31-2013, 09:48 PM)
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So far they've only shown bipeds I think. What if I want to play as a spider? I could build one, but then I also wanna know how I can animate it.
skybald
Member
(08-31-2013, 09:58 PM)
Looks great. Hopefully something my buddy and I can play since he is the only person I know getting an XBone
Vestal
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(08-31-2013, 10:03 PM)
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Holy fuck at that video.

I hope Microsoft sees this is the ace in the hole. This experience could define the fucking generation. Could move xbones like there is no tommorow.
MCD
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(08-31-2013, 10:08 PM)
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Originally Posted by Vestal

Holy fuck at that video.

I hope Microsoft sees this is the ace in the hole. This experience could define the fucking generation. Could move xbones like there is no tommorow.

It should be installed right in the box from day 1.

PC OEMS should also make deals with MS, install it and offer free DLCs if you buy a specific laptop from Acer, Asus...etc.

It has strong potentials to boost Xbox and Windows 8 app store as a great gaming ecosystem but knowing MS, they will find a way to halfass it.
belucheez
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(08-31-2013, 10:14 PM)
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Just watched the livestream. Sucks that it wasn't that long. Glad to hear that there will be custom leaderboards. Really want to hear about the MP stuff though.
RubenCordeiro
Junior Member
(08-31-2013, 10:18 PM)
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This looks interesting. I still have many questions about the creation tools and their flexibility, but I'm in.
nbraun80
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(09-01-2013, 09:57 AM)
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Originally Posted by belucheez

Just watched the livestream. Sucks that it wasn't that long. Glad to hear that there will be custom leaderboards. Really want to hear about the MP stuff though.

yeah they are holding onto the multiplayer details, maybe they're still hammering details out or just like teasing us ha

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