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sk3tch
Member
(08-26-2013, 04:00 PM)
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It's not April so you can rest assure that this news is not a hoax. Believe it or not but homebrew developers have somehow managed to bring Capcom's timeless Street Fighter II over to the Nintendo Virtual Boy! Luckily for us, the team behind this impressive creation have generously released a playable demo ROM for all to download.

As exciting as this news is, it does, however, come with one slight frustration. Hyper Fighting, as it is known, currently does not work in any Virtual Boy emulator out there and requires the expensive and elusive Flash Boy flash cartridge.

Nevertheless the demo version of Hyper Fighting has been released online and features the ability to take on 4 familiar fighters in 4 familiar stages. While we're yet to try it on the Flash Boy in the RetroCollect office, both screenshots posted online and the general reaction from Virtual Boy fans around the web has gone on to suggest that this is something even Capcom would be proud of.

UPDATE: We're back at HQ and have had some time to trial this masterpiece. Without going into too much detail, this is nothing short of groundbreaking. Check out our gameplay video below to see what all the fuss is about.

Gameplay video: http://www.youtube.com/watch?feature...&v=wh_0fsyTQzM

Source: http://www.retrocollect.com/News/str...rtual-boy.html
JeffGrubb
Member
(08-26-2013, 04:02 PM)
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Oh my god. I thought you were being an idiot and confused Virtual Console for Virtual Boy.
Torgo
Junior Member
(08-26-2013, 04:03 PM)
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Now I need to find one of them Flash Boy carts...
suppadoopa
Member
(08-26-2013, 04:03 PM)
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Originally Posted by JeffGrubb

Oh my god. I thought you were being an idiot and confused Virtual Console for Virtual Boy.

I thought he was making a jab at the Wii U
Kai Dracon
Writing a dinosaur space opera symphony
(08-26-2013, 04:04 PM)
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This could save the Virtual Boy.
MrKayle
Member
(08-26-2013, 04:04 PM)
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this is amazing.
sixteen-bit
Member
(08-26-2013, 04:05 PM)
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How bizarre.
TheSeks
Blinded by the luminous glory that is David Bowie's physical manifestation.
(08-26-2013, 04:06 PM)
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I gotta admit that 3D effect on the stage is nice.
nubbe
Member
(08-26-2013, 04:06 PM)
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Looks better than GBA version
hunnies28
Member
(08-26-2013, 04:07 PM)
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I wish I had a Virtual Boy, only got to play with once when a friend got it for his birthday.
Valentus
Member
(08-26-2013, 04:07 PM)
the most bizarre homebrew port ever made.
CypherSignal
Junior Member
(08-26-2013, 04:08 PM)
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The heck? A homebrew ROM that DOESN'T work on the emulator? Are the emus for VB just not very robust due to the slim library?
Last edited by CypherSignal; 08-26-2013 at 04:19 PM.
shouamabane
Member
(08-26-2013, 04:09 PM)
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I like it.
Lijik
Member
(08-26-2013, 04:10 PM)
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Great now I actually need a flashboy because theres finally worthwhile homebrew
Fularu
Member
(08-26-2013, 04:10 PM)
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Prety impressive

The guy controlling Ryu sucks though :p
MasterBalls
Member
(08-26-2013, 04:11 PM)
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No third party support my ass.
KieferCrimson
Member
(08-26-2013, 04:13 PM)
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What the actual fuck, haha. This is great.
AngelsDontBurn
Banned
(08-26-2013, 04:13 PM)
People's eyes are gonna get JACKED.
Phire Phox
Banned
(08-26-2013, 04:13 PM)
Virtual boy can get a SF but not the WiiU lol.
tsab
Member
(08-26-2013, 04:14 PM)
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Great idea for Capcom. They should do a 3D classics of (S)SF2(T) for 3DS

technicaly i am not port begging but remake begging :P
ElFly
Member
(08-26-2013, 04:15 PM)
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Um the sprites are from SF2 but the background is from Alpha 2.

I call shenanigans.
Samer
Junior Member
(08-26-2013, 04:15 PM)
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This is so bizarre although impressive!
Omegasquash
Member
(08-26-2013, 04:17 PM)
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This is beautiful (minus the flickering). Just goes to show what can be done if you want to. Whether there's a market for this is debatable, but it still looks like a fun project.
Dacvak
No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(08-26-2013, 04:17 PM)
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Oh please, someone get this working on the Oculus Rift.
sunship
Junior Member
(08-26-2013, 04:21 PM)

Originally Posted by Omegasquash

This is beautiful (minus the flickering). Just goes to show what can be done if you want to. Whether there's a market for this is debatable, but it still looks like a fun project.

The flickering is caused by the camera, you wouldn't see it irl
Kokonoe
Banned
(08-26-2013, 04:26 PM)

Originally Posted by JeffGrubb

Oh my god. I thought you were being an idiot and confused Virtual Console for Virtual Boy.

being incorrect doesn't mean it's idiot behavior. lol
Lord-Audie
Member
(08-26-2013, 04:28 PM)
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man... this looks... good.
Phat Michael
Member
(08-26-2013, 04:28 PM)
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looks cool. Will trade a sealed in the box virtual boy for one of those flash carts.
KittenMaster
Member
(08-26-2013, 04:28 PM)
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The Virtual Boy must have been pretty strong if it could handle SF2 fairly well.
evilromero
(08-26-2013, 04:31 PM)
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This is the kind of game the VB actually needed. Instead we got shit.
baphomet
Member
(08-26-2013, 04:31 PM)
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Very nice. I'm going to have to check this out.
jaypah
Member
(08-26-2013, 04:34 PM)
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I really should dust off my virtual boy at some point. Do any of the VB emulators run in stereoscopic 3D on 3DTVs?
J10
sings the chorus
on "Clean Up Man"
(08-26-2013, 04:34 PM)
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What was Nintendo thinking?
sixteen-bit
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(08-26-2013, 04:34 PM)
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Originally Posted by KittenMaster

The Virtual Boy must have been pretty strong if it could handle SF2 fairly well.

The old SF2'CE PC Engine port was real impressive as well.

SF2 was ported to a number of 8-bit platforms wasn't it? I bet there was a Master System version in Brazil too.
Galdius
Junior Member
(08-26-2013, 04:36 PM)
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I really want this. I hope someone makes a VB cart for it.
soxinthebox
Member
(08-26-2013, 04:37 PM)
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wat
OddMorsel
Member
(08-26-2013, 04:40 PM)
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Hah, they moved the elephants into the foreground, in front of the fighters.
~Devil Trigger~
Member
(08-26-2013, 04:40 PM)
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I thought it was already released??

Yasawas
Member
(08-26-2013, 04:41 PM)
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Originally Posted by sixteen-bit

SF2 was ported to a number of 8-bit platforms wasn't it? I bet there was a Master System version in Brazil too.

I remember it was on the Spectrum, that kids might have got that for Christmas is heartbreaking.
Bulzeeb
Member
(08-26-2013, 04:43 PM)
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Originally Posted by evilromero

This is the kind of game the VB actually needed. Instead we got shit.

this kinda reminds me of the wii U, luckily wonderful 101, Rayman and Sonic are around the corner
entrement
Member
(08-26-2013, 04:43 PM)
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Originally Posted by nubbe

Looks better than GBA version

It was a 32 bit console as well.
FreedomFighter
Banned
(08-26-2013, 04:44 PM)
Looks great from a gameplay perspective. The music was horrible though.

And what's up with those elephants in the foreground blocking the view in the corners? I don't remember any version having them there.
TheSeks
Blinded by the luminous glory that is David Bowie's physical manifestation.
(08-26-2013, 04:57 PM)
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Originally Posted by FreedomFighter

And what's up with those elephants in the foreground blocking the view in the corners? I don't remember any version having them there.

The point.






Your head.
atbigelow
Member
(08-26-2013, 05:00 PM)
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Originally Posted by KittenMaster

The Virtual Boy must have been pretty strong if it could handle SF2 fairly well.

VB had a 20Mhz 32-bit CPU in it. The GBA's was only 16Mhz. Both were RISC processors (VB was an NEC chip while the GBA was an ARM7). So it was definitely pretty solid for what it was.
Jackano
Member
(08-26-2013, 05:07 PM)
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Brought to you by the color red, as expected. :)

Cool work, but damn, there is guys who pass time to make VB games in 2013... Wow!
Next probably is Mother 64 on 64DD.
120v
Member
(08-26-2013, 05:10 PM)
as a VB owner back in the day i wish the system was at least somewhat more successful so we could've gotten stuff like this. VB gets rightfully shat on but it had some potential
Vespa
Member
(08-26-2013, 05:11 PM)
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Originally Posted by ElFly

Um the sprites are from SF2 but the background is from Alpha 2.

I call shenanigans.

Was just about to mention the background is Ryu's Alpha 2 stage. Mugen port?

KittenMaster
Member
(08-26-2013, 05:38 PM)
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Originally Posted by sixteen-bit

The old SF2'CE PC Engine port was real impressive as well.

SF2 was ported to a number of 8-bit platforms wasn't it? I bet there was a Master System version in Brazil too.

I haven't seen the PC Engine version but I don't think there's any 8-bit version of SF2 with solid gameplay. 8-bit versions of the game tended to have very choppy movement & animations and poor collision detection.
Zee-Row
Member
(08-26-2013, 05:43 PM)
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Wish the VB lasted longer to see what developers could of done with it.

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