Western indie guys like Double Fine who got over 3 million for their kickstarter and still can't get their game out in a timely manner.Originally Posted by Warren Ellis
well of course i want another 2d side-scroller by inafune and the more kickstarters from japanese game designers the better... but they really need to sort their shit and be more efficent like western indie developers...almost a milion dollar and a release date of 2015 for a 2d side-scroller? really ?
funny, coming from someone who also has Vita in the list of systems it should come to instead.Flatlining and hitting a stride are two different things. Wii U is surviving, and just barely
The majority of the hardcore crowd that wants to play a game like this will have moved on. It's already not going to have much visibility by the very nature of being an indie title.. Would've been smarter to go with PS4/XB1 while the platforms are young. They're especially catering to the hardcore and the competition pool is much smaller.
Then once it does, kickstart a Not-Megaman-Legends project in the same universe. I'll support that one even harder.
You are aware that Spring 2015 gives them just a little over a year, right? That's hardly a long development, to the contrary.Originally Posted by Warren Ellis
well of course i want another 2d side-scroller by inafune and the more kickstarters from japanese game designers the better... but they really need to sort their shit and be more efficent like western indie developers...almost a milion dollar and a release date of 2015 for a 2d side-scroller? really ?
Backed.
Well, the title references Cyborg 009 at the same time that the game could play more like a mix of Rockman and Kirby. Not that it's very original what he's designing, but things ought to be okay.I'm kinda worried they might get hit with a cease and desist from Capcom. Game looks waaaay too similar to Megaman. So far at least.
Wish there were going to be 3DS/Vita versions, though.
Man, I hope this turns out to be very successful.
I'd love a vita or a PS4 version though. Shahid went on a break from twitter for a week...maybe I should send him a tweet anyway, but might be annoying.
The internet has bad taste, man. Don't forget about 2nd best girl!You are simultaneously the best and worst for reminding me of this. How this design lost is still perplexing.

Edit: oh damn, beaten. I see I'm not the only one that was massively disappointed by the actual winner.
I actually really like this. It's like they are saying "this is what we want to make, while Capcom has the IP and won't do it, screw them".They didn't bother at all with the subtlety huh. Kinda surprised how derivative this is, from pretty much every perspective. Though I guess they are taking the skills a bit further, but still.
Edit: The $40 tier looks too good.

Considering Capcom wouldn't let him make Mega Man, makes sense he would want the freedom to make a similar game, even if he can't use the IP.Originally Posted by Rich Black American
I don't understand, you have creative freedom outside of Capcom and you make the same game with a new name? I'm disappointed.
Does he respond? This is one that Sony/Shahid might want to moneyhat for a little Vita exclusive love.The soundtrack is so gooooood. Backed!
Man, I hope this turns out to be very successful.
I'd love a vita or a PS4 version though. Shahid went on a break from twitter for a week...maybe I should send him a tweet anyway, but might be annoying.
Would be epic to get it cross-buy on PS4/PS3/Vita.
For that to happen, Capcom has to acknowledge Mega Man exists. So Inafune is safe.I'm kinda worried they might get hit with a cease and desist from Capcom. Game looks waaaay too similar to Megaman. So far at least.
Regardless, I'm in for $60. Quite possibly the most thoroughly interesting kickstarter I've read.
Like right now.
Ooooh, I almost forgot about that new third party production thing! I'm going to tweet him as well.I'm in for $20. Also tweeted at @giocorsi to see if he can fast track this to PSN, he DID say we should ask him for any game!
I didn't tweet Shahid. His last tweet is that he is on a break from twitter for a week.Originally Posted by casmith07
Does he respond? This is one that Sony/Shahid might want to moneyhat for a little Vita exclusive love.
Would be epic to get it cross-buy on PS4/PS3/Vita.
Time to lose cash with a fucking smile.
edit: oh nm, the documentary is just for the 2 million stretch goal, sux. I'll wait and see if it reaches that, then. :P And only three 30 minute episode? Eh.
I completely understand. Take something very loved, familiar, and that fans have been asking for and use that as a jumping off point into something that looks similar, but is new in alot of ways. It's good insurance for a Kickstarter. Also, having 8-4 involved is a huge plus.Originally Posted by Rich Black American
I don't understand, you have creative freedom outside of Capcom and you make the same game with a new name? I'm disappointed.
I backed this immediately.
They aren't targeting crazy next gen (whatever that would be for a 2.5 D game at this point). That being said this will come out on next gen consoles obviously.We realize it can be hard to envision the project, since everything we’ve shown so far are mockups made for design documents. We do want to be clear this is no retro de-make; the fidelity we based our budget on to set our initial Kickstarter goal is for a game in-line with AAA current-gen console (PS3, Xbox 360, Wii U) 2D download titles. We can also safely say the plan is to use what is often called the “2.5D” setup: 3D models for characters and most objects, with the gameplay in 2D.
But maybe a better way of thinking about it is this: No matter what, Mighty No. 9 won’t be pushing the technological envelope of what the hottest AAA next-gen games are doing, but that’s not the point; the point is it’s going to look awesome—at least so awesome, in terms of both design and tech, that you won’t be thinking about how many polygons or shaders or GURPS or whatever that it’s pushing or not pushing. If you’re still wondering, you could look at the two developers working on Mighty No. 9, look at their previous games, look at the early art and overall production value you see evident on this page, and decide for yourself what they are capable of. Either way, we are confident that, if you were interested enough in the game to read this far into the page, you don’t need to worry about this.
Sales-wise, of course. Sony's positioned Vita as a home for indie games though. Nintendo's not done the same for Wii U.Originally Posted by KillerTravis
Why mention Vita and diss Wii U? They are both in the same situation lol
I mean, the proof is in the pudding. Are there as many indie games on or coming to Wii U as Vita?
(all that lost monies)
I'm getting this, brother is a big megaman fan!~
| Thread Tools | |


