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Zen
Member
(12-01-2013, 08:38 PM)
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Originally Posted by andylsun

Picked this up on Black Friday. Only thing I don't like is the save structure. I did see comments online that it saves at the armory stores, but I've not managed to get this to work.

So save at the end of mission only? That's a pain.

Everything else is amazing! If I play MP,
I'll be the person getting killed the most (I suck at FPS games)

That's weird, it always auto checkpoints for me at the armory (as long as you access it).
Frenden
Junior Member
(12-02-2013, 01:46 AM)
The missions have internal checkpoints, but they're not a hard save. If you exit the app/close it out completely, you have to restart the mission from the top, no?
1.21Gigawatts
Member
(12-03-2013, 04:04 AM)
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So, I've played a lot of Killzone Shadowfall recently. I think Mercenary is the better game. Gunplay is just better.
AgentOtaku
Member
(12-03-2013, 05:07 PM)
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Originally Posted by 1.21Gigawatts

So, I've played a lot of Killzone Shadowfall recently. I think Mercenary is the better game. Gunplay is just better.

Shots fired!
Zen
Member
(12-03-2013, 10:40 PM)
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I quite like both but I haven't had the chance to hop into MP with SF to see how it functions there. If the mission structure in Mercenary was a bit better I'd like it a whole lot more. Missions get a little too straight forward (not enough Goldeneye esque detours or disabling of alarms) and getting spotted by one enemy immediately agros every enemy.

If they improve those two things for a sequel (please please please!) it will be spectacular.

Also, if soultron is reading this I just wanted to say that your posts on balance has really helped me appreciate the game. Even though I'm still sticking to Team Deathmatch, it got me thinking about counters, and in general really opened the game up for me.
Last edited by Zen; Yesterday at 12:53 AM.
jack..
Junior Member
(Yesterday, 01:17 AM)

Originally Posted by 1.21Gigawatts

So, I've played a lot of Killzone Shadowfall recently. I think Mercenary is the better game. Gunplay is just better.

I agree with this 100%. Mercenary is one of my favorite games this year but I could not get into Shadowfall SP or MP at all. I ended up selling a few days after I got it.
leng jai
Member
(Yesterday, 01:20 AM)
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I definitely feel that Mercenary has a better campaign than Shadowfall.
mickcenary
Member
(Yesterday, 09:38 AM)
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Originally Posted by 1.21Gigawatts

So, I've played a lot of Killzone Shadowfall recently. I think Mercenary is the better game. Gunplay is just better.

Haven't played SF yet, but I've put nearly 48 hours into Mercenary and my guess as to you asserting that would be because it maintains more of the weight that KZ2 had... Is that fair enough to say?
1.21Gigawatts
Member
(Yesterday, 12:29 PM)
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Originally Posted by mickcenary

Haven't played SF yet, but I've put nearly 48 hours into Mercenary and my guess as to you asserting that would be because it maintains more of the weight that KZ2 had... Is that fair enough to say?

Well, I don't really know. Mercenary just feels better.
And the campain in Mercenary is pretty engaging, while the Shadowfall campaign is pretty terrible and boring in some parts.
Multiplayer just doesn't fit my personal preferences. In SF you have basically two sides of a map and one spawns on the one side and the other team on the other side. You then run pretty much the same way everytime to a certain spot where you meet your enemys. I don't enjoy that as much as the random spawns in Mercenary, where people are all over the map.
Zen
Member
(Yesterday, 06:18 PM)
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The characters got old for me in Mercenary really quickly, the only remotely interesting guy gets killed off early and you're left with 'MONEY MONEY MONEY' guy for the rest of the game. Shadow fall jumps around a lot, but Sinclair is more interesting than every cast member in Mercenary combined I swear and he's not even as the star of the cast. Danner isn't even a character! Ugh.

If we do get more DLC maps, I want Wasteland Bullet to make a return, a lot of people didn't like it because they were dumb, but the two lane segmented railcar approach gave the map a lot of strategical value and made suppression and clearing very important for defending and achieving objectives.

http://youtu.be/fvOHNECIEE4

But there might also be size to consider, since most Mercenary maps are pretty small, and there's a reduced player count. It might also be why we're getting two of the (relatively) smaller maps.

With that in mind... Radec Academy? Though I've like to see Corrinth Crossing/Salamun Market make a come back, they might be too big for 4v4, Vekta Cruiser could be possible.

Were there even any KZ3 maps worth adding?
Last edited by Zen; Yesterday at 09:01 PM.
Footos22
Member
(Today, 09:48 AM)
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So.... when do valour cards update, Ive been playing my ass off since Sunday evening and i'm now actually top player of the week yet im still stuck with a king as my valour card.
RoeBear
Member
(Today, 12:41 PM)
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Originally Posted by Footos22

So.... when do valour cards update, Ive been playing my ass off since Sunday evening and i'm now actually top player of the week yet im still stuck with a king as my valour card.

They should be updating once a day. Maybe you haven't exited the game, or try turning your vita on then off.
Footos22
Member
(Today, 01:29 PM)
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Originally Posted by RoeBear

They should be updating once a day. Maybe you haven't exited the game, or try turning your vita on then off.


I've been exiting the game after each play session just incase that effects it but i have been stuck on king all week.

I know its midnight to midnight they tally up the scores but maybe they issue new cards at a different time?

Guess ill keep checking throughout the day

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