Not really sure what I'm supposed to see here; Silverstone looks good but it's overcast, which is the easiest to 'get right' in terms of tone and hue. Francorchamps is way off; colours are too bright, too vivid, although humorously it does pretty aptly show that the sun glare, rather than being OTT, is pretty much spot on, which is what people seem to spend most of their time complaining about (wrongly).LOL
www.youtube.com/watch?v=52LD-N4QUVs&hd=1
http://www.youtube.com/watch?v=rwgpkeTtXaw&hd=1
But then, even if Francorchamps were closer, what would that show? That Forza's lighting is inconsistent? That sometimes it looks realistic, at other times it looks cartoonish? That's either inconsistent art design, bad (cartoony) art design that sometimes looks real, or an attempt at realistic art design that's usually very wide of the mark. None of these are exactly great.
Yeah, there's obviously a lot of post-processing stuff in GT6's replays and general tarting up of visuals. But colour reproduction is still way closer, lighting is way better, and the car models are frequently more detailed. That just shouldn't be happening this far into the Forza series, especially when they're releasing on a console 2-3 times more powerful than the PS3 that GT6 is designed for.Originally Posted by Fortinbras
It's the other way around when you actually play the games and don't use tiny gifs or shitty youtube videos as an example for visual quality.
During gameplay GT looks really ugly compared to FM5. On the other hand the FM5 replays can look weird. I still prefer the visuals of the GT replays.



