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godelsmetric
sputum-flecked apoplexy
(Today, 12:50 PM)
godelsmetric's Avatar

Originally Posted by p3tran

LOL

www.youtube.com/watch?v=52LD-N4QUVs&hd=1

http://www.youtube.com/watch?v=rwgpkeTtXaw&hd=1

Not really sure what I'm supposed to see here; Silverstone looks good but it's overcast, which is the easiest to 'get right' in terms of tone and hue. Francorchamps is way off; colours are too bright, too vivid, although humorously it does pretty aptly show that the sun glare, rather than being OTT, is pretty much spot on, which is what people seem to spend most of their time complaining about (wrongly).

But then, even if Francorchamps were closer, what would that show? That Forza's lighting is inconsistent? That sometimes it looks realistic, at other times it looks cartoonish? That's either inconsistent art design, bad (cartoony) art design that sometimes looks real, or an attempt at realistic art design that's usually very wide of the mark. None of these are exactly great.

Originally Posted by Fortinbras

It's the other way around when you actually play the games and don't use tiny gifs or shitty youtube videos as an example for visual quality.

During gameplay GT looks really ugly compared to FM5. On the other hand the FM5 replays can look weird. I still prefer the visuals of the GT replays.

Yeah, there's obviously a lot of post-processing stuff in GT6's replays and general tarting up of visuals. But colour reproduction is still way closer, lighting is way better, and the car models are frequently more detailed. That just shouldn't be happening this far into the Forza series, especially when they're releasing on a console 2-3 times more powerful than the PS3 that GT6 is designed for.
Last edited by godelsmetric; Today at 12:53 PM.
nib95
Member
(Today, 12:59 PM)
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Originally Posted by benzy

You can take any footage from here, make a gif, and then make a gif from the same area of Forza 5 to compare. I doubt the lighting will be anywhere near as realistic at GT6's. Even GT's 2D trees give off a much better illusion of realism.



Wow, in this GIF comparison GT6 looks a lot more impressive than F5. The general lighting and tree shaders look a lot more realistic and well realised imo. Be interesting to see this same comparison in a full 720p/1080p.

Originally Posted by benzy

Bathurst on a sunny day GT6 vs Real Life comparison.



https://www.youtube.com/watch?v=mZPMUTtLUtQ

Still doesn't look like Forza's version (which is actually a well rendered track; the lighting just doesn't look realistic at all).

Impressive.
p3tran
(Today, 01:12 PM)
p3tran's Avatar

Originally Posted by godelsmetric

Not really sure what I'm supposed to see here; Silverstone looks good but it's overcast, which is the easiest to 'get right' in terms of tone and hue. Francorchamps is way off; colours are too bright, too vivid, although humorously it does pretty aptly show that the sun glare, rather than being OTT, is pretty much spot on, which is what people seem to spend most of their time complaining about (wrongly)..

so, silverstone was "easy", spa is "way off"
ok, gotcha :)
transformer
Junior Member
(Today, 01:19 PM)

Originally Posted by godelsmetric

I half-expected GT6 to look better than FM5, but I didn't realise it was actually going to wipe the floor with it. They need to ditch the cartoony art design of FM, it's doing them no favours at all; in fact it's actively holding the game back, visually.

This post just portrays your ignorance. You clearly have not played Forza 5, to compare it to GT6 (or GT5). While I haven't yet played the retail version of GT6 (not out yet), I have played GT5, and GT6 academy and Forza 5. While I think Polyphony has some of the best lighting in racing games and Forza could still improve there, there is just no comparison between Forza 5. Forza 5 absolutely destroys the PS3 GT games in overall image quality (assuming GT6 isn't a generation leap over GT5). It's not even a fair fight considering the hardware. It's no knock on GT, it is phenomenal what they are doing on the PS3. You can cherry pick gifs, screenshots, etc. all you want but go play the games. Like actually sit down at a console and play them on a high definition television.
godelsmetric
sputum-flecked apoplexy
(Today, 01:28 PM)
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Originally Posted by p3tran

so, silverstone was "easy", spa is "way off"
ok, gotcha :)

Spa is off. I don't know what else to say if you think the colour reproduction is accurate.



It's not as strikingly overdone as Bathurst but it's still too colourful and vibrant, just look at the grass.

Silverstone does look great, I'm not really knocking it by saying it's 'easy' to do: but in basically every racing game that aims at realism, overcast is usually closest. It was the same was PGR4 too.

Originally Posted by transformer

This post just portrays your ignorance. You clearly have not played Forza 5, to compare it to GT6 (or GT5). While I haven't yet played the retail version of GT6 (not out yet), I have played GT5, and GT6 academy and Forza 5. While I think Polyphony has some of the best lighting in racing games and Forza could still improve there, there is just no comparison between Forza 5. Forza 5 absolutely destroys the PS3 GT games in overall image quality (assuming GT6 isn't a generation leap over GT5). It's not even a fair fight considering the hardware. It's no knock on GT, it is phenomenal what they are doing on the PS3. You can cherry pick gifs, screenshots, etc. all you want but go play the games. Like actually sit down at a console and play them on a high definition television.

If nothing else you'd hope that F5 has better IQ given that has twice as many pixels, but I've never really been massively obsessed with IQ and I think that the other aspects of the visuals are more important in virtually every instance.
Last edited by godelsmetric; Today at 01:31 PM.
ionicbluebird
Member
(Today, 01:41 PM)
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Originally Posted by Fortinbras

It's the other way around when you actually play the games and don't use tiny gifs or shitty youtube videos as an example for visual quality.

During gameplay GT looks really ugly compared to FM5. On the other hand the FM5 replays can look weird. I still prefer the visuals of the GT replays.

From what I've seen GT holds it's own.. though I haven't seen any straight up non-replay racing gameplay yet.
p3tran
(Today, 01:41 PM)
p3tran's Avatar

Originally Posted by godelsmetric

Spa is off. I don't know what else to say if you think the colour reproduction is accurate.



It's not as strikingly overdone as Bathurst but it's still too colourful and vibrant, just look at the grass.

I really dont know if i am supposed to take this seriously..

you do understand that the real life video, is like an instant, a snapshot of what the track looks like at that particular day, and that particular time of day.
even back then, if the video was taken a couple of hours before or later, then the vibracity of the video would be slightly different.

the pic you selected, along with your comment right below it, they make me think you are kidding. right?
Pepto
Member
(Today, 01:43 PM)
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Originally Posted by godelsmetric

Spa is off. I don't know what else to say if you think the colour reproduction is accurate.

It's not as strikingly overdone as Bathurst but it's still too colourful and vibrant, just look at the grass.

Grass changes colour throughout the year.

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