Originally Posted by pixlexic
GT sounds real .. it just made to be heard through a good sound set up. The low and highs really come together with proper equipment.
GT5 has a handful of 4 & 6 cylinder cars that sound very realistic, mainly family runabouts and the odd hot hatch. However, I firmly believe this is down to pure luck and not design.A great many of GT5's cars lack any sort of low down ooomph, they're gutless, there's a fundamental flaw in how they record and/or reproduce their engine audio. Hopefully this is something they've rectified for their new sound system in GT7.
PD are also guilty of using generic sound samples, particularly for prototype and GT cars, a number of which have been recycled in various iterations of the series. Fine, I could accept that if they literally had no other option, what I find unforgivable is how misplaced some of the samples are.
Take the Sauber Mercedes C9, it has a very distinctive, low reving, V8 (turbo) rumble, it's an iconic sound. In GT5 they gave this car some crappy whirring sample, also used by the Pescarolo C60, Nissan R390, Corvete C5-R etc. PD are not the best at V8 sound reproduction, but in GT5 something like the NASCAR V8 sample would have been more appropriate for the C9, not entirely accurate, but it would get the job done.
I don't know about others, but I cannot drive such cars when they have entirely inappropriate samples, it takes me out of the game.
When it come to NFS Shift, I understand some don't like the distortion, but within seconds, you could identify a car by sound alone. That's job done in my book, at least we are then discussing personal preference, not bemoaning cars sounding entirely alien to their real world counterparts.