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nib95
Member
(09-28-2013, 11:01 AM)
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Originally Posted by scandisk_

https://www.youtube.com/watch?v=YAFPPg0OCPI&hd=1

GT5 - Spa, the lighting alone maaaan. Imagine that on the PS4. smh

Damn, who needs next gen. Jk.

But honestly, GT7 is going to steam roll these other games in terms of overall photo realism.
PnCIa
Member
(09-28-2013, 11:28 AM)
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Originally Posted by chubigans

Oh good, somewhere to put my updated Forza 5 Lens Flare of Shame pic.

Ooookay, the lensflares dont bother me at all...but the sun position (and therefore time of day) is the same no matter the course and event?
I know its a launch game and stuff, but i find it a little sad that they need prebaked lighting to hit 60 FPS.
ricochetguro
Member
(09-28-2013, 11:45 AM)
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Is Forza 5 bringing back the silly mini games from 4? If so Drive Club doesn't have bowling and loses.
Kiraly
Member
(09-28-2013, 11:48 AM)
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Does Forza still have white roads because of reflecting sunlight?
DemonCleaner
Member
(09-28-2013, 12:28 PM)
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Originally Posted by m0dus

You can post gifs, just not obscenely huge ones.

what kinda destroys the purpose of this thread. lastgen gifs are just not adequate next gen.

screw them mobile shills.
drugstore_cowboy
Member
(09-28-2013, 12:36 PM)
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Originally Posted by Kiraly

Does Forza still have white roads because of reflecting sunlight?

Like Sebring?

We don't know yet.
schennmu
Member
(09-28-2013, 01:30 PM)
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Originally Posted by shinobi602

Ehh, non-gameplay cinematics prove nothing. I've seen GT6 gameplay, it looks nothing close to other next-gen racers.

I don't agree. Saw DC and GT6 running side by side at Gamescom and GT6 holds its own through lighting, framerate and model quality. DC has great lighting in the new video as well, but GT is nothing to scoff at and is clearly superior to Forza in terms of lighting. Now I don't know much about the game and will probably wait for a PS4 version. No standard cars anymore?
travisbickle
Member
(09-28-2013, 01:36 PM)
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Lets get the party started.

Rockfaces discuss...



drugstore_cowboy
Member
(09-28-2013, 01:43 PM)
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DC has some nicely shadowed rocks!

Textures are equally crappy though.

On another note, I only just got around to reading Eurogamer's tour of PD.

It says Kaz uses a DFGT or something for his personal rig and has no plans to improve the clutch support of GT, what's the fucking point of releasing an official wheel with a clutch pedal only to half arse it so badly?
Last edited by drugstore_cowboy; 09-28-2013 at 01:56 PM.
m0dus
(09-28-2013, 05:58 PM)
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Originally Posted by DemonCleaner

what kinda destroys the purpose of this thread. lastgen gifs are just not adequate next gen.

screw them mobile shills.

As I said, you can limit largish (7 mb) gifs to one per post, we'll see if things bog down too much. :)
phosphor112
(09-28-2013, 06:24 PM)
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Originally Posted by Xanadu

gt5 has that horrible high pitch whine why? the famous gt vacuum lol

All cars have the same straight cut transmission sounds.

Straight cut causes significant amount of whine as you get faster.
Insane Metal
Received Internet Coal
(09-28-2013, 06:26 PM)
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Originally Posted by travisbickle

Lets get the party started.

Rockfaces discuss...



Can't see anything.

Edit: only if I open in a different tab.

And Driveclub's rocks look better. As do the trees.
AstroNut325
Member
(09-28-2013, 06:31 PM)
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Originally Posted by EuropeOG

Updated gif version

mod edit -- that's an 8mb gif. read the OP.

How it feels to play Forza 5 on the big screen?





You mean 1920 horizontal pixels.

Is that with brightness at 1%?
Xanadu
Banned
(09-28-2013, 06:56 PM)
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Originally Posted by phosphor112

All cars have the same straight cut transmission sounds.

Straight cut causes significant amount of whine as you get faster.

it doesnt even sound right though, it sounds extremely artificial
Pungza
Member
(09-28-2013, 10:50 PM)

Hopefully Evo will share their tree technology with PD, some tracks are in desperate need over an overhaul in GT.
Chronology
Junior Member
(09-28-2013, 11:08 PM)
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Definitely getting DC with my PS4 and will get GT over winter break, but what's the deal with NFS? What's the structure of that one; is it a city-type racer like Most Wanted or is it more like Hot Pursuit?
pixlexic
Member
(09-28-2013, 11:16 PM)
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That driveclub pic has awesome lighting on the leaves but then you look down at the road,ground, and grass. :(

The game is all over the place graphically. could still be fun.. there is still going to be a f2p extended demo type thing at launch right?
Xanadu
Banned
(09-28-2013, 11:20 PM)
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Originally Posted by pixlexic

That driveclub pic has awesome lighting on the leaves but then you look down at the road,ground, and grass. :(

The game is all over the place graphically. could still be fun.. there is still going to be a f2p extended demo type thing at launch right?

grass looks good to me
nynt9
Member
(09-29-2013, 12:45 AM)
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Originally Posted by pixlexic

That driveclub pic has awesome lighting on the leaves but then you look down at the road,ground, and grass. :(

The game is all over the place graphically. could still be fun.. there is still going to be a f2p extended demo type thing at launch right?

From what I understand PS+ users get a "full" version of the game missing a few tracks and cars for free, and they can upgrade to the actual full version for a reduced price.

On a sidenote, is there a wheel that will work with PS3, PS4 and PC? I'm looking to get my racing game on but I've never had a wheel and don't know where to start.
Metalmurphy
Banned
(09-29-2013, 01:40 AM)
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Originally Posted by pixlexic

That driveclub pic has awesome lighting on the leaves but then you look down at the road,ground, and grass. :(

The game is all over the place graphically. could still be fun.. there is still going to be a f2p extended demo type thing at launch right?

This is mainly the case when you're actually playing it. But, still in development so I can't judge.
velociraptor
Junior Member
(09-29-2013, 01:45 AM)
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Originally Posted by GrizzleBoy

http://www.youtube.com/watch?v=bTEzjOSFwNs

Project CARS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> All of the things you care about.

"truthfact"

Project Cars looks the best, and has the best models. I'm just amazed at the level of detail present in all the cockpits. This looks much better than GT5.
velociraptor
Junior Member
(09-29-2013, 01:51 AM)
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Originally Posted by Metalmurphy

No, accurate by real standards.

https://www.youtube.com/watch?v=NPH5E0WlKeg#t=6m20s


But show me an example of the rivals that turn that into shit then..

GT5 lacks the growl of the real car. It has that classic whiny vaccum cleaner like pitch. GT5 may have accurate sounds but their reproduction is poor.
Metalmurphy
Banned
(09-29-2013, 01:52 AM)
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Originally Posted by velociraptor

Project Cars looks the best, and has the best models. I'm just amazed at the level of detail present in all the cockpits. This looks much better than GT5.

3+ years later, on 7+ years later hardware, it sure as hell better.
velociraptor
Junior Member
(09-29-2013, 01:54 AM)
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Originally Posted by Metalmurphy

3+ years later, on 7+ years later hardware, it sure as hell better.

Referring to the actual models. Kaz said GT5 models were future proofed but this really isn't true at all. While the car models themselves may look acceptable, the interiors are miles away from looking 'PS4 quality'.
theignoramus
Junior Member
(09-29-2013, 01:59 AM)
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Originally Posted by velociraptor

Referring to the actual models. Kaz said GT5 models were future proofed but this really isn't true at all. While the car models themselves may look acceptable, the interiors are miles away from looking 'PS4 quality'.

the interiors are fine, its the terrible cockpit shadows that look dated.
Metalmurphy
Banned
(09-29-2013, 02:01 AM)
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Originally Posted by velociraptor

Referring to the actual models. Kaz said GT5 models were future proofed but this really isn't true at all. While the car models themselves may look acceptable, the interiors are miles away from looking 'PS4 quality'.

Ugh... you had this discussion countless times before. Don't really feel like having it again.
Raydeen
Banned
(09-29-2013, 02:01 AM)
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Speed Devils Online Next Gen.

Back when racing games were fun.

And developers weren't obsessed with making the sound of the clutch accurate to 0000001th of a decible.
pixlexic
Member
(09-29-2013, 02:03 AM)
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Originally Posted by velociraptor

GT5 lacks the growl of the real car. It has that classic whiny vaccum cleaner like pitch. GT5 may have accurate sounds but their reproduction is poor.

GT sounds real .. it just made to be heard through a good sound set up. The low and highs really come together with proper equipment.
Stripper13
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(09-29-2013, 02:09 AM)
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Originally Posted by pixlexic

GT sounds real .. it just made to be heard through a good sound set up. The low and highs really come together with proper equipment.

No.

I have a fantastic 7.2 home theatre setup. GT5 is quite easily the worst sounding Sim racer this gen. The sounds of the cars are way too subdued and tame - and there is no noticeable effects with modifications to the cars etc

For what it's worth - NFS Shift 2 was the best sounding racer I've played on the setup.
SolidSnakex
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(09-29-2013, 04:44 AM)
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Originally Posted by velociraptor

Referring to the actual models. Kaz said GT5 models were future proofed but this really isn't true at all. While the car models themselves may look acceptable, the interiors are miles away from looking 'PS4 quality'.

Like Metalmurphy said, this has been explained several times already. With that said, even their PS3 models have increased quite a bit in quality with GT6. It's not quite PS4 level, but they're still really amazing





amar212
Member
(09-29-2013, 05:02 AM)
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Originally Posted by Stripper13

No.

I have a fantastic 7.2 home theatre setup. GT5 is quite easily the worst sounding Sim racer this gen. The sounds of the cars are way too subdued and tame - and there is no noticeable effects with modifications to the cars etc

For what it's worth - NFS Shift 2 was the best sounding racer I've played on the setup.

There are serious issues with every sentence of your post excluding the first one.
Xanadu
Banned
(09-29-2013, 05:41 AM)
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Originally Posted by SolidSnakex

Like Metalmurphy said, this has been explained several times already. With that said, even their PS3 models have increased quite a bit in quality with GT6. It's not quite PS4 level, but they're still really amazing

[img]http://abload.de/img/1duuq8.jpg[/im]

[img]http://abload.de/img/4g3uip.jpg[/im]

[img]http://abload.de/img/gran-turismo-6_2013_0xwqr8.jpg[/ig]

so has every GT5 premium been brought up to this level in 6?
SolidSnakex
Member
(09-29-2013, 05:50 AM)
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Originally Posted by Xanadu

so has every GT5 premium been brought up to this level in 6?

I'd think so since they've said that all of the visuals have been reworked in GT6.
ethomaz
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(09-29-2013, 05:54 AM)
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I was talking with some friends (three to be exact) that have the change to play or see the three racing games at Eurogamer Expo: Forza 5, DriveClub and GT6.

The impression was close to each other.

Forza 5 looks gorgeous but seems like a Forza 4... how I can explain what they said... more of the same... plays like Forza, sound like Forza, it is Forza, etc. They said there a lot of aliasing in menus and race but in the race if you is playing it is less noticeable.

DriveClub plays and looks good... the lighting really impress... plays different and in their opinion it is more fun (they are more arcade racers). Like Forza there are aliasing and it is noticeable even in races.

Now what surprised me...

GT6 was the most impressive in graphic terms... they said Forza 5 and DriveClub clearly have better graphics but when you look to GT6 it impress more... it is like WOW at the point it is missing nothing for new generation... play stable (they didn't noted the framerate issues from the Demo)... they are really amazed with what GT6 is delivering on PS3. Has less aliasing than Forza 5 and DriveClub.

I will play all these games at Brasil Game Show in October... so I will share my impressions for sure.

:)
Racer1977
Member
(09-29-2013, 06:02 AM)

Originally Posted by pixlexic

GT sounds real .. it just made to be heard through a good sound set up. The low and highs really come together with proper equipment.

GT5 has a handful of 4 & 6 cylinder cars that sound very realistic, mainly family runabouts and the odd hot hatch. However, I firmly believe this is down to pure luck and not design.A great many of GT5's cars lack any sort of low down ooomph, they're gutless, there's a fundamental flaw in how they record and/or reproduce their engine audio. Hopefully this is something they've rectified for their new sound system in GT7.

PD are also guilty of using generic sound samples, particularly for prototype and GT cars, a number of which have been recycled in various iterations of the series. Fine, I could accept that if they literally had no other option, what I find unforgivable is how misplaced some of the samples are.

Take the Sauber Mercedes C9, it has a very distinctive, low reving, V8 (turbo) rumble, it's an iconic sound. In GT5 they gave this car some crappy whirring sample, also used by the Pescarolo C60, Nissan R390, Corvete C5-R etc. PD are not the best at V8 sound reproduction, but in GT5 something like the NASCAR V8 sample would have been more appropriate for the C9, not entirely accurate, but it would get the job done.

I don't know about others, but I cannot drive such cars when they have entirely inappropriate samples, it takes me out of the game.

When it come to NFS Shift, I understand some don't like the distortion, but within seconds, you could identify a car by sound alone. That's job done in my book, at least we are then discussing personal preference, not bemoaning cars sounding entirely alien to their real world counterparts.
Last edited by Racer1977; 09-29-2013 at 06:06 AM.
Stripper13
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(09-29-2013, 06:37 AM)
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Originally Posted by amar212

There are serious issues with every sentence of your post excluding the first one.

Would you like to explain?
TheHollowNight
Junior Member
(09-29-2013, 06:45 AM)
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Does The Crew not count as a next-gen racer? Sad Panda :(

Last edited by TheHollowNight; 09-29-2013 at 06:47 AM.
simplythebest
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(09-29-2013, 06:49 AM)
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Originally Posted by TheHollowNight

Does The Crew not count as a next-gen racer? Sad Panda :(

What platform is this shot from?
TheHollowNight
Junior Member
(09-29-2013, 06:50 AM)
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It's on PS4, Xbone & PC. But I don't know what version that image is from. Probably PC.
travisbickle
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(09-29-2013, 07:12 AM)
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Originally Posted by pixlexic

That driveclub pic has awesome lighting on the leaves but then you look down at the road,ground, and grass. :(

Think that's a bit harsh (on all racing games) when the images are from in game moving at 70+ mph. In the off-screen footage of DC, where lots of people crash especially the Scottish track, when the car is at a stand still there's a lot more detail in the environment.

Anyway, trees discuss...






Anyone have direct feed of GT6/ Project Cars. Similar track would be nice (Eiger Nordwand for GT?)
Last edited by travisbickle; 09-29-2013 at 07:19 AM.
Afrikan
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(09-29-2013, 07:24 AM)
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Originally Posted by TheHollowNight

Does The Crew not count as a next-gen racer? Sad Panda :(

I think its because it releases like months after all these other racers. IMO, Ivory Tower (ex Eden Studios devs) and Reflection's tech team deserves alot of credit and attention for this racer. This type of open world (Country..lol) racer is something alot of folks have asked and dreamed of.

I just want to buy it to support their effort of bringing something of this scale to consoles.
Afrikan
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(09-29-2013, 07:30 AM)
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I was watching the EuroGamer Expo presentation of NFS Rivals.....I do like what I heard, but what is going on with their filter for their game?

like the day time tracks don't look like day time.....its not as bad as Codemaster's patented piss filter....

is it their engine? I'm sure I've seen other Frostbite 3 engines that had proper day time lighting.
flamingotripod
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(09-29-2013, 07:48 AM)
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Originally Posted by travisbickle

Think that's a bit harsh (on all racing games) when the images are from in game moving at 70+ mph. In the off-screen footage of DC, where lots of people crash especially the Scottish track, when the car is at a stand still there's a lot more detail in the environment.

Anyway, trees discuss...






Anyone have direct feed of GT6/ Project Cars. Similar track would be nice (Eiger Nordwand for GT?)

The trees sure are greener in Drive club if thats what your asking
TheHollowNight
Junior Member
(09-29-2013, 08:06 AM)
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Originally Posted by Afrikan

I think its because it releases like months after all these other racers. IMO, Ivory Tower (ex Eden Studios devs) and Reflection's tech team deserves alot of credit and attention for this racer. This type of open world (Country..lol) racer is something alot of folks have asked and dreamed of.

I just want to buy it to support their effort of bringing something of this scale to consoles.

We have quite a large team beyond just the PS4 tech team at Reflections! :)
But yeah, It's not a launch window game so I understand.
travisbickle
Member
(09-29-2013, 08:18 AM)
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Originally Posted by flamingotripod

The trees sure are greener in Drive club if thats what your asking

Comparing the visuals, what else can we do?

Checking how Forza 5 compares to the footage released at Gamescom of Driveclub, you know the gameplay that a lot of GAFers called the most eye bleeding game at Gamescom worse looking than GT6. I remember "pixellated hot mess" being one such description.
simplythebest
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(09-29-2013, 08:49 AM)
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Originally Posted by TheHollowNight

It's on PS4, Xbone & PC. But I don't know what version that image is from. Probably PC.

Hmm. Personally I'd like to see it in motion on my console of choice that being PS4. I'm interesting in how this will stack up against DC, NFS, Forza and GT. I just need more info, direct feed footage on this game.
nib95
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(09-29-2013, 10:29 AM)
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Originally Posted by travisbickle

Think that's a bit harsh (on all racing games) when the images are from in game moving at 70+ mph. In the off-screen footage of DC, where lots of people crash especially the Scottish track, when the car is at a stand still there's a lot more detail in the environment.

Anyway, trees discuss...

I posted some comparison shots earlier.

---

Interesting direct comparison to DriveClub now possible with more similar looking tracks (both rural/mountainous). Had to use shots from the older and far more jaggy DriveClub build in some of these, but it's the best we have for now. Obviously it's not really fair given one runs at half the frame rate, but it's interesting seeing the graphical differences either way. Has to make you wonder whether Evolution will actually hit that 60fps target or not (I doubt it).





























---

Also, gloves vs hands lol.

Last edited by nib95; 09-29-2013 at 11:21 AM.
DemonCleaner
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(09-29-2013, 11:03 AM)
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Originally Posted by Stripper13

I have a fantastic 7.2 home theatre setup.

pic, or it doesn't exist.
DemonCleaner
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(09-29-2013, 11:08 AM)
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Originally Posted by GrizzleBoy

http://www.youtube.com/watch?v=bTEzjOSFwNs

Project CARS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> All of the things you care about.

"truthfact"

the environments are a generation behind DC. the paint materials are not anywhere near forzas. and the polydetail of the cars is at best on par with both.
GrizzleBoy
Member
(09-29-2013, 11:15 AM)
What did you just say about my mother?

I'll keeeel yuuuuu!!!

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