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Toma
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(10-05-2013, 07:12 PM)
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Originally Posted by Hofmann

Don't know how to create a video, so I took screenshots to show how I did it: https://www.dropbox.com/sh/r21nja3wg7kzj5g/PxPx6dy6Zh

... well, thats certainly easier. No clue why I didnt think of that start.

Btw, the thread has finally reached 10.000 views :) I consider that a big success for a rather unknown indie thread. Thanks to everyone spreading the word about this gem of a game.
haikira
Member
(10-05-2013, 07:43 PM)
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This really looks like my cup of tea. Just voted for it on Greenlight and I think I'll buy it later tonight. Thanks for bringing this one to my attention with a good OP.
eot
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(10-06-2013, 12:10 AM)
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I played a bit of it. I think it opens up a bit too much too quickly, especially since the levels aren't connected in a continuous way. Feels a bit aimless. The art's great though and I like the music as well even though I thought it was a bit of an odd choice at first. I'll definitely play some more tomorrow.
Hofmann
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(10-06-2013, 12:12 AM)
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Originally Posted by Toma

Obviously spoiler for the things I wasnt able to do, but they are all pretty tame and you might have stumbled across them already anyway:

2. The million "?" that are linked to these altars. I know that you can interact with these altars, but it didnt do anything bigger.

With a right combination they trigger something, but I don't know what exactly.

3. There was a race section and I reached a point where I cant do the race anymore. Hope that didnt give any %. I wasnt able to win it during the 2-3 times I tried.

I've got all the things done (100%) in Workings section (first part of the game) even though I didn't win it.

4.There is a level called "Ascent" with 2 gems (first part of the game, upper right corner on the map), I only managed to get the lower one and after walking through the level for the past 30 minutes, I got to the conclusion I simply cant do that level for now.

Again from what I remember they were quite easy to get. By the lower one you probably mean the one you have to teleport from the most down right part of this map and the second is on the surface. If you still can't find it I can travel there to check out how I've done it.


Oh, and the game is really fun to play. It reminds me a bit of Swapper - you can solve every puzzle right from the beginning having all the tools at your disposal - but it's much more appealing because the way it is structured let you explore the world more freely, without a feeling of coming from one test chamber to another over and over.

Ok, two more doors to find in Deep Delve and I'll be done.
Toma
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(10-06-2013, 12:19 AM)
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Originally Posted by Hofmann

Again from what I remember they were quite easy to get. By the lower one you probably mean the one you have to teleport from the most down right part of this map and the second is on the surface. If you still can't find it I can travel there to check out how I've done it.

Yeah, I couldnt figure out how to get to the surface. Any clues?
dante81
Member
(10-06-2013, 12:20 AM)
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More boars need gamin' representation.
Hofmann
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(10-06-2013, 12:26 AM)
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Originally Posted by Toma

Yeah, I couldnt figure out how to get to the surface. Any clues?

I think you just have to build a path from hard falling blocks and when you get there the elevator will take you up to the surface. From what I remember it really wasn't that hard - maybe you missed something.
Hofmann
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(10-06-2013, 12:37 AM)
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Ok, it was easy just as I wrote. Remember to dig up the most left pile of blocks. There's a screenshot at the dropbox link I gave you earlier.

The place you need to reach.

Edit: I also found dead human.
Last edited by Hofmann; 10-06-2013 at 01:02 AM.
Messofanego
Member
(10-06-2013, 12:41 AM)
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I feel like a genius figuring out a way how to get from the Vault to the rocket.



And getting to the forest area on the surface.
Hofmann
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(10-06-2013, 12:55 AM)
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Originally Posted by Messofanego

And getting to the forest area on the surface.

Yeah, took me few zappings to figure it out:D
Wok
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(10-06-2013, 09:41 AM)
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Originally Posted by eot

I played a bit of it. I think it opens up a bit too much too quickly, especially since the levels aren't connected in a continuous way. Feels a bit aimless. The art's great though and I like the music as well even though I thought it was a bit of an odd choice at first. I'll definitely play some more tomorrow.

This is my feeling as well. The controls feel weird too, but I get used to it.
mannerbot
Member
(10-06-2013, 09:44 AM)
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I've played a tiny bit (~5%) and I had to chuckle at the character select joke. Hoping to get some meatier sessions in this week, but I've had fun so far getting lost (I'm awful at figuring out where to go next). Welcome to GAF chumples, you guys at Full Bore should make an in-game shoutout to Toma in part 2, he's been promoting your game hard. :p And thanks again Toma for the game.
mcwizardry
Junior Member
(10-06-2013, 11:15 AM)
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Originally Posted by Messofanego


And getting to the forest area on the surface.

Thanks for posting that solution.
mcwizardry
Junior Member
(10-06-2013, 11:56 AM)
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Can someone give me a hint for the room with the QR code? I have the code and I assume the yellow worm has something to do with it but I just can't figure out where to input the combination.
Hofmann
Member
(10-06-2013, 01:59 PM)
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Originally Posted by Wok

This is my feeling as well. The controls feel weird too, but I get used to it.

I prefer playing it with a controller, keyboard felt unintuitive for some reason.

Originally Posted by mcwizardry

Can someone give me a hint for the room with the QR code? I have the code and I assume the yellow worm has something to do with it but I just can't figure out where to input the combination.

There are two platforms (blocks with a sign - left and right) - on the ground, so just slam them using the code.
Wok
Member
(10-06-2013, 02:10 PM)
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Originally Posted by Hofmann

I prefer playing it with a controller, keyboard felt unintuitive for some reason.

I play the game with a controller, and the jump feels really strange (the trigger button + the movement button). In the end, I spend most of my time banging the boar's head against a wall or a ceiling.
Hofmann
Member
(10-06-2013, 02:27 PM)
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Originally Posted by Wok

I play the game with a controller, and the jump feels really strange (the trigger button + the movement button). In the end, I spend most of my time banging the boar's head against a wall or a ceiling.

Maybe try to remember to keep Trigger pushed all the time when you just want to go up - you should get used to it after some time. It really works well the way they designed control scheme - it's simple yet effective at the same time.
Hofmann
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(10-06-2013, 02:41 PM)
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Oh, and I finally got 100% yesterday. Can't wait for the second part.

Btw, is there a way to check your play time on Desura?
mcwizardry
Junior Member
(10-06-2013, 04:00 PM)
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Originally Posted by Hofmann

There are two platforms (blocks with a sign - left and right) - on the ground, so just slam them using the code.

Thanks for the help, that was a pretty cool easter egg.
Markoff_Chaney
Junior Member
(10-06-2013, 04:05 PM)
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How could I resist another sterling recommendation from Toma?

Bought and (hopefully) will be enjoyed.

Thank you to chumple for making some puzzle/exploration goodness!
Toma
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(10-06-2013, 05:35 PM)
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Originally Posted by Hofmann

I think you just have to build a path from hard falling blocks and when you get there the elevator will take you up to the surface. From what I remember it really wasn't that hard - maybe you missed something.

Wait what.... there is an elevator?

.........
Hofmann
Member
(10-06-2013, 05:51 PM)
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Originally Posted by Toma

Wait what.... there is an elevator?

.........

Lol, it's hidden so well I should probably put it under spoiler, Sherlock.
Toma
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(10-06-2013, 05:54 PM)
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Originally Posted by Hofmann

Lol, it's hidden so well I should probably put it under spoiler, Sherlock.

...... well that .... I mean... I cant....

brb gonna cry in a corner.

After that level, I have found every secret passage and got every gem on the map but I am still stuck at 97%. Any idea what could bemissing there?
Hofmann
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(10-06-2013, 06:00 PM)
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Originally Posted by Toma

After that level, I have found every secret passage and got every gem on the map but I am still stuck at 97%. Any idea what could bemissing there?

I might be wrong but I think the game tracks your progress separately for each 'world', so be sure to see if you have both of them done. You know you can check this in the inventory?
Toma
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(10-06-2013, 06:13 PM)
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Originally Posted by Hofmann

I might be wrong but I think the game tracks your progress separately for each 'world', so be sure to see if you have both of them done. You know you can check this in the inventory?

Hm, I have only 66% of the mysteries in the upper area, but I lit up all the secret rooms there already. Did you figure out what to to in that small room on the lower left on the surface?
Hofmann
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(10-06-2013, 06:25 PM)
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Originally Posted by Toma

Hm, I have only 66% of the mysteries in the upper area, but I lit up all the secret rooms there already. Did you figure out what to to in that small room on the lower left on the surface?

Yeah, you have to solve those rooms to get 100%, but you are able to see them on the map, so it shouldn't be much of a problem.

As far as I know you can't do anything in this room for now. I've been wondering myself why they've kept it in the game.
Toma
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(10-06-2013, 06:28 PM)
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Originally Posted by Hofmann

Yeah, you have to solve those rooms to get 100%, but you are able to see them on the map, so it shouldn't be much of a problem.

As far as I know you can't do anything in this room for now. I've been wondering myself why they've kept it in the game.

Well I just visited all of these rooms again and they are all lit up. I thought thats how you solve them for now? I didnt do anything different in the other ? rooms but everyone of them seems to be solved except for one. Is there another way to solve them?
Hofmann
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(10-06-2013, 07:10 PM)
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Originally Posted by Toma

Well I just visited all of these rooms again and they are all lit up. I thought thats how you solve them for now? I didnt do anything different in the other ? rooms but everyone of them seems to be solved except for one. Is there another way to solve them?

By lit up you mean torches? To solve it you need to light the lone cube with something like a little screen inside, torches alone won't do. And if you see ? on the map it means that the room is not yet solved.
Toma
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(10-06-2013, 07:13 PM)
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Originally Posted by Hofmann

By lit up you mean torches? To solve it you need to light the lone cube with something like a little screen inside, torches alone won't do. And if you see ? on the map it means that the room is not yet solved.

Oh yeah, I meant them, yeah and I still have all the ? there, so I guess I didnt actually solve any of the ? rooms. Cool, cool. Will need to check that out again then, thanks :)
Hofmann
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(10-06-2013, 07:19 PM)
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Originally Posted by Toma

Oh yeah, I meant them, yeah and I still have all the ? there, so I guess I didnt actually solve any of the ? rooms. Cool, cool. Will need to check that out again then, thanks :)

Yeah, looks like it. Only thing that stays after 'turning room yellow' are those teleport icons.
Hofmann
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(10-06-2013, 08:45 PM)
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Originally Posted by Messofanego

I feel like a genius figuring out a way how to get from the Vault to the rocket.

It's almost the same but you could just build some stairs:D

Hofmann
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(10-06-2013, 09:50 PM)
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Originally Posted by Toma

Oh yeah, I meant them, yeah and I still have all the ? there, so I guess I didnt actually solve any of the ? rooms. Cool, cool. Will need to check that out again then, thanks :)

Oh, and if you need help in solving them, feel free to ask. I think they use the same rules over the whole playthrough.
eot
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(10-06-2013, 10:28 PM)
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I could've done with out the time pressure for the drill part
Toma
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(10-06-2013, 10:29 PM)
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Originally Posted by eot

I could've done with out the time pressure for the drill part

Dunno, I thought it was a nice change of pace. Besides, the checkpoints were rather generous too.
Hofmann
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(10-06-2013, 10:43 PM)
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Originally Posted by Toma

Dunno, I thought it was a nice change of pace. Besides, the checkpoints were rather generous too.

The last section was kind of broken in my opinion. You could get stuck even after destroying the barrier, if you didn't hurry up.
One Foul Note
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(10-06-2013, 11:25 PM)
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I'm honestly finding the drill part a little irritating, the controls just don't feel quite precise enough to deal with the time restriction. The rest of the games solid though so as long as time limits don't become the norm then I can deal with this one room.
Schwowsers
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(10-07-2013, 09:47 AM)
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Originally Posted by Hofmann

By lit up you mean torches? To solve it you need to light the lone cube with something like a little screen inside, torches alone won't do. And if you see ? on the map it means that the room is not yet solved.

How do you activate those cubes? The ground bash works for lighting the torches, but I don't know how to light the cube. I managed to activate the cube in the altar on the surface by bashing the ground repeatedly, but that didn't work on the next one I tried.
Hofmann
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(10-07-2013, 02:47 PM)
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Originally Posted by Schwowsers

How do you activate those cubes? The ground bash works for lighting the torches, but I don't know how to light the cube. I managed to activate the cube in the altar on the surface by bashing the ground repeatedly, but that didn't work on the next one I tried.

The blocks above the cube are the key, showing you the combination to light it up. You start from the top until you reach the cube, so: two horizontal blocks are for left or riight bash, depending which side they're pointing to, and the lone block is for middle bash.

Hope that helps.
Schwowsers
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(10-07-2013, 11:00 PM)
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Originally Posted by Hofmann

Hope that helps.

It did, thanks. How the heck did you figure that out? Other than showing that those rooms have unsolved mysteries in them, there isn't even a hint that you can do that. That's a bit too obscure for my tastes.
Messofanego
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(10-07-2013, 11:04 PM)
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Originally Posted by Hofmann

There are two platforms (blocks with a sign - left and right) - on the ground, so just slam them using the code.

I'm not sure if I'm inputting this right. Are the VV meant to be down arrow or or S in WASD? Are the LR on the arrows or WASD?
Hofmann
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(10-07-2013, 11:18 PM)
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Originally Posted by Schwowsers

It did, thanks. How the heck did you figure that out? Other than showing that those rooms have unsolved mysteries in them, there isn't even a hint that you can do that. That's a bit too obscure for my tastes.

I just bashed the first one like you did. The second one was pure luck, as I didn't know how I did it I left the room to retry (by leaving the room i mean going back to the main screen), and then again. After few tries I figured out the combination - it was M, R, L, M - and then I noticed that key pattern in the background. That's how I figured it out, basically.

Originally Posted by Messofanego

I'm not sure if I'm inputting this right. Are the VV meant to be down arrow or or S in WASD? Are the LR on the arrows or WASD?

You only need L and R to solve this one - the combination inbetween VV symbols. The Left and right means you have to stand on the corresponding block and then bash it with your head
Last edited by Hofmann; 10-07-2013 at 11:39 PM.
Messofanego
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(10-07-2013, 11:56 PM)
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Originally Posted by Hofmann

You only need L and R to solve this one - the combination inbetween VV symbols. The Left and right means you have to stand on the corresponding block and then bash it with your head

Ohhhhhhhhhhhhhhhhhhhhhhh



Thanks, very cool secret.
Hofmann
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(10-08-2013, 12:06 AM)
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Originally Posted by Messofanego

Ohhhhhhhhhhhhhhhhhhhhhhh

Thanks, very cool secret.

If you look closely at these blocks you'll even see small picture of a boar performing this action. FEZ trained me well:D
djtiesto
is beloved, despite what anyone might say
(10-08-2013, 12:16 AM)
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Oh shit, I love boars... this looks and sounds amazing!
Messofanego
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(10-08-2013, 12:44 AM)
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I was wondering how you guys were counting how many hours you've played and then when I saw Hoffman sign in playing Full Bore on steam, I was reminded of activating non-steam games. I wish all game platforms had game time counts.
Hofmann
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(10-08-2013, 01:08 AM)
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The thing is, at least for me, that Steam is not tracking how much time you played your non-Steam games. That's why I can only guess it took me about 10-12h to get 100%.

You can always use something like Raptr for example, which keeps every game on your system under its belt.
Messofanego
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(10-08-2013, 01:34 AM)
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Originally Posted by Hofmann

The thing is, at least for me, that Steam is not tracking how much time you played your non-Steam games. That's why I can only guess it took me about 10-12h to get 100%.

You can always use something like Raptr for example, which keeps every game on your system under its belt.

Raptr, huh. I'll have to give that a go.
Toma
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(10-08-2013, 02:08 AM)
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Originally Posted by Hofmann

The thing is, at least for me, that Steam is not tracking how much time you played your non-Steam games. That's why I can only guess it took me about 10-12h to get 100%.

Same, I was estimating to reach 12hours in my play through for 97%.
Hofmann
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(10-08-2013, 02:18 AM)
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Originally Posted by Toma

Same, I was estimating to reach 12hours in my play through for 97%.

Should have kept that Raptr thing installed, but I was irritated by the constant pop-ups.

So, have you found the solution to the mystery puzzles?
Toma
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(10-08-2013, 02:23 AM)
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Originally Posted by Hofmann

Should have kept that Raptr thing installed, but I was irritated by the constant pop-ups.

So, have you found the solution to the mystery puzzles?

Didnt try again yet, because I was busy learning some new stuff for work (new task, wee). I also just spent... way too much money today on boardgames and reading/watching boardgame reviews, so I might spend more time checking my new fancy board games in the coming days when I have the time, instead of returning to this for now. Which is a shame, but my boardgame itch needs some powerful scratching.

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