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You can use the plugins with Gimp using PSPI: http://tml.pp.fi/gimp/pspi.htmlOriginally Posted by legacyzero
How does one do this? I don't have photoshop :(


Nice. I'd buy a game that looked like that.Originally Posted by EatChildren









would it even look stable between frames though?Originally Posted by neoenigma
We discussed that briefly on the last page I think... but I'm guessing it would be very difficult. I feel as though the effect takes too long to analyze the image to work its magic every frame at a decent speed. It could be optimized at the expensive of looking much worse... but I suppose the real challenge is finding someone skilled enough to code a shader that can do this in the first place.
Slowly working on a video showing multiple games in motion with the filter at higher resolutions than those gifs, but it's taking time because I'm manually exporting each frame and processing it, then stitching it back together. There's probably an easier way with After Effects or something.Nice, any chance of a 5 minute gameplay video in this style? (Anybody?)
Okami's ink and paper post-processing filter is a testament to this:Originally Posted by EatChildren
It does go to show how valuable post processing filters on each frame render can be versus trying to emulate that style with in-game assets. Like the lush grass of Crysis 3. You'd struggle to achieve the same image quality in this shots by making assets look like they appear in the shots. You need some kind of overruling unification to filter the image entire.


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