|
Member
(11-07-2005, 06:28 PM)
|
#101
Originally Posted by PezRadar:
|
|
|
|
Member
(11-07-2005, 06:28 PM)
|
#102
Quote:
FYI, I have a DS and will be playing both Mario Kart and AC online, and I'm looking forward to it. |
|
Member
(11-07-2005, 06:29 PM)
|
#103
Quote:
EDIT: Some handhelds are limited in hardware obviously.. its not like a ds has a harddrive built to store friends lists + 10000 etc like an xbox :( |
|
Definitely doesn't make things up as he goes along.
(11-07-2005, 06:33 PM)
|
#104
Originally Posted by SpeedRazor:
I was worried this was for all Wi Fi games. I can live with it then, as long as ALL games werent liek Mario Kart. At least you can have that option to choose friends on other games. Is anyone playing Tony Hawk? No ones talking about it. I loved Tony Hawk 2 on GBA. Crap, it was the only game I bought for it! haha. I may look into this. |
|
Member
(11-07-2005, 06:51 PM)
|
#105
Quote:
|
|
Member
(11-07-2005, 07:03 PM)
|
#106
Originally Posted by PezRadar:
http://www.ga-forum.com/showthread.p...hlight=No+chat it seems like MKDS falls under the "not all games support chat" category, even if you are playing against friends. I will be really happy if that's wrong though. |
|
Member
(11-07-2005, 07:26 PM)
|
#108
just to go back on this 10 firend thing.
Lets say I have 50 friends online with Mario Kart. What are the chances that they are all doing the friend search at the same time you want to meet a specific friend. very low. ;) Mostly people will be searching worldwide and wont be searching but racing ;) |
|
Member
(11-07-2005, 07:41 PM)
|
#109
Quote:
Here's another scenario. My friends list will have my core friends plus GAF members. Another friend of mine will have his core friends plus Console Gold members. Does the system allow 'friends of a friend' to join? What happens if we both say 'join' at the same time? Multiply this times four players, trying to coordinate a specific game within the fourfold friends list of each. Any single open game out there anywhere, and there's a good chance that only three of the four of you will end up playing together. Seems potentially hairy. |
|
Definitely doesn't make things up as he goes along.
(11-07-2005, 08:14 PM)
|
#111
Can you have mutliple friend lists?
I feel like the I already know the answer to this (re: no), but if you had mutliple Friend Lists, like a Home Friends or a GAF Friends list, that wouldn't be so bad. dammit, I just realy wanna do GAF tournys. |
|
stuck my tongue deep inside Atlus' cookies
(11-07-2005, 08:33 PM)
|
#113
Once you're in with a group of people you can keep playing with that group until you opt yourself to exit. Whether they're random gamers or people from your friends list. Every time I've played online I've hooked up with a group and just stuck with them for several sets until I was ready to get offline.
|
|
Banned
(11-07-2005, 08:56 PM)
|
#115
Originally Posted by GDJustin:
|
|
Member
(11-07-2005, 09:00 PM)
|
#116
Quote:
Hell, fuck it, all online gaming should be with random strangers, right? :lol And how sociable is gaming without text or voice chat? |
|
(more a nerd than a geek)
(11-07-2005, 09:08 PM)
|
#117
Just a side thought...
I wonder if the website will allow you to set up tournaments and limit matches to an individual? That should be possible, shouldn't it? The DS sends a list of data to the matchmaking server... so a web interface to tell the server "change the following settings" should be possible. |
|
Member
(11-07-2005, 09:48 PM)
|
#120
It sounds like, unlike what Nintendo said a few months back when they talked about how using Gamespy will allow them to always have the online portions of games available, the services for each game can and will eventually be cancelled. :( http://nintendowifi.com/consumerserv...ral_Connection
|
|
Member
(11-07-2005, 10:30 PM)
|
#121
|
|
Banned
(11-07-2005, 11:31 PM)
|
#124
Originally Posted by beermonkey@tehbias:
And by sociable I don't mean go out and have a drink with a Japanese, but just to create friends on your friends lists other than on some messages boards. |
|
Member
(11-07-2005, 11:34 PM)
|
#125
Originally Posted by xir:
What the dealy with Bullet Bill? |
|
Member
(11-08-2005, 12:51 AM)
|
#126
Quote:
Fine, I'm a selective prick. God forbid that anybody could feel that Nintendo has an inferior interface compared to some other online systems. If you don't do it Nintendo's way, 100 percent of the time, you are just a selective prick!
Last edited by Beer Monkey; 11-08-2005 at 01:11 AM.
|
|
Member
(11-08-2005, 01:48 AM)
|
#127
Originally Posted by Littleberu:
|
|
Loves the Greater Toronto Area
(11-08-2005, 02:00 AM)
|
#128
exactly.. I applaud them for giving a quick and easy way to get into a game without ANY hassle. bravo. but to take away common and intuitive modes to do it? I mean hell... put a freaking option in the options menu to turn on access to rooms or something. or add a code that is like 15 inputs long.. whatever. but to completely remove it as any option whatsoever seems very odd.. to say the least.
|
|
Banned
(11-08-2005, 02:07 AM)
|
#129
|
|
(11-08-2005, 02:08 AM)
|
#130
Posted from IGNDS mailbag:
Originally Posted by CraigIGN:
|
|
Member
(11-08-2005, 02:15 AM)
|
#131
Originally Posted by Akia:
I guess they are just dabbling in it right now. Maybe we'll see some feature-heavy DS online games in 2006? *hopes* |
|
Member
(11-08-2005, 02:24 AM)
|
#133
Clearly, the online setup is meant to be purely a casual experience. I think it's kind of cheap, but I also think it might be a nice introduction to online gaming for the audience the DS caters to.
I'll know someone with the game, so I'll have plenty of local multiplayer, but this somewhat shaky online support doesn't make or break anything, really, especially if what is there remains fun if perhaps a little bare bones. |
|
Member
(11-08-2005, 02:44 AM)
|
#138
Originally Posted by Chibbi Brady:
|
|
Banned
(11-08-2005, 03:51 AM)
|
#141
Originally Posted by GaimeGuy:
Nintendo needs to use the GBA slot with a proprietary DS memory card that has a high capaicty flash rom that can store these kind of data. It would also open doors for MMO play. Unforutnatelly, the company isn't interest in it at the moment. |
|
Member
(11-08-2005, 04:00 AM)
|
#142
Originally Posted by Deku:
|
|
Jealous of the Glory that is Johnny Depp
(11-08-2005, 04:27 AM)
|
#145
I can't believe a third party game (THPS AW) has better online mode than a first party game... what happen here? O_o
Don't get me wrong I'm still getting MKDS but there are not excuses this time, I hope they don't do a half assed online mode in the AC too.
Last edited by Error; 11-08-2005 at 04:38 AM.
|
|
Member
(11-08-2005, 04:36 AM)
|
#146
Quote:
So its going retail in a few months at least.. spiffy. |
|
I win life.
(11-08-2005, 04:48 AM)
|
#147
you guys ... the games not even out yet and you sound like you're all sick of it!
i just have a question.. wondering if the sharp 'THWACK' noise from super mario kart (when u get hit by a shell) made it in? it has to be a seriously disorientating THWACK for it to count btw! oh and how are the green shells in battle mode? they haven't quite got this right in the previous sequels... but in SMK, u'd come round a bend in battle mode, fling the green shell and continue on your path, it would fully do a curvy WHIPPPP around a corner before smacking someone..... is that in there? nothing beat timing one of those to perfection for the last balloon win! |
|
Member
(11-08-2005, 04:49 AM)
|
#148
Don't you feel that Nintendo's mantra of "Simple is Better" sometimes masks a lazy approach to game design?
I'm glad that they've made it easy (and free) to get online with Mario Kart DS, but they took the easy way out in more ways than one. A few more options would have made the experience much more enjoyable... This is already reminding me too much of the woefully crippled LAN mode of Mario Kart: Double Dash, which offered next to no options and a forced random element to the game setup. |
|
Member
(11-08-2005, 04:50 AM)
|
#149
Originally Posted by Error2k4:
|
|
Member
(11-08-2005, 04:53 AM)
|
#150
This quote of Kobun's from his impressions has an extra dimension now... The only reason he could easily play Toastyfrog in one-on-one matches is because they were the only people online, period! :lol
Originally Posted by Kobun Heat:
|