This comparison post is worse than the fact that a MMA game is 30fps.Fighting games at 30 fps... LMAO
Can you imagine if Capcom announced Street Fighter V, and decided to make it run at 30 fps because a bunch of children told them that they liked it better with motion blur?
Then why do use it?motion blur had an enormous impact on visual quality
...oh, focus testing.
Looks good, I just have my doubts that it will play well. I think with these games (especially boxing/MMA games in the past) the developers seem more concerned with making it look real, rather than making it fun. This was my problem with the Fight Night/Knockout Kings games. I'd sacrifice some realism for a game that simply played well and was tons of fun (though it's not exactly a "sport", I think this was the case with the AKI wrestling games). I've said it before, but I'd like to see them hire some fighting game developers, or hell just hand the license over to a fighting developer, to work on these games. Treat then like fighting games rather than sports games, if that makes any sense.Originally Posted by MagnetoWned
http://www.youtube.com/watch?feature...&v=ltLg1dVc-AQ
http://i.imgur.com/bUX8tuM.jpg
http://i.imgur.com/hrA6nfu.jpg
http://i.imgur.com/asGC2oV.jpg
http://i.imgur.com/BF1S8Ti.jpg
Only 10 seconds of gameplay
60FPS is great, but I kinda agree that this game might not benefit it at all.
And I'm a PC guy that games on a 120Hz monitor.

Locked 30fps and hq motion blur looks fine.
You get less frames to read animations. If the game is slow enough that it doesn't matter then I guess it won't effect gameplay, but then that's a problem in and of itself. Why should a game about professional martial arts be slow?Originally Posted by Naminator
If a game is slow and doesn't have great animations, or doesn't have excellent animation transitions then I can see how choosing 30FPS with better visuals would be better.
60FPS is great, but I kinda agree that this game might not benefit it at all.
And I'm a PC guy that games on a 120Hz monitor.
Its so tedious, especially when like 50% of all threads on here turn into a resolution or framerate war.my god this gen has just begun and i'm already tired to hear about resolution and frame rates :/
Its amazing how little about the actual games gets talked about on here, hopefully it will all wind down after the first year or so.
I prefer the slickness of Fight night round 4, which was 60 fps. For a fighting game, GAMEPLAY Mechanics are more important than it running 30fps or 60. Let's hope they got it right, because Fight Night Champion turned into a mess.
Damn, the video cut off before they go into depth about the ground game. I was really disappointed with the direction Undisputed 3 took with the cat and mouse on screen thing.Originally Posted by MagnetoWned
http://www.youtube.com/watch?feature...&v=ltLg1dVc-AQ
http://i.imgur.com/bUX8tuM.jpg
http://i.imgur.com/hrA6nfu.jpg
http://i.imgur.com/asGC2oV.jpg
http://i.imgur.com/BF1S8Ti.jpg
Only 10 seconds of gameplay
Guess it is too time consuming
It was the gameplay that stuck out with Fight Night Champion for me, it felt so slow and sluggish compared to Round 4 (or even Round 3), i got used to it but it still wasn't as fun imo.I hope they Ninja Tune this game like they did with FNChampion.
I prefer the slickness of Fight night round 4, which was 60 fps. For a fighting game, GAMEPLAY Mechanics are more important than it running 30fps or 60. Let's hope they got it right, because Fight Night Champion turned into a mess.
no, it wasn't fun.. Defense was dumb down, yet offense got a boost. Auto-blocking? WTF. GIve me FNrd3 defense any day.It was the gameplay that stuck out with Fight Night Champion for me, it felt so slow and sluggish compared to Round 4 (or even Round 3), i got used to it but it still wasn't as fun imo.
This is the same studio that promised a lot of improvements, and features for Fight Night Champion, that never came.... Like, not being able to throw 3445 straight jabs, because each muscle would get tired... yeah, how did that work out?
Well as long as they don't make arcade fighting games at 30fps I guess I'm still good.
They're not saying much about the actual game, and framerates have a huge effect on gameplay.Its so tedious, especially when like 50% of all threads on here turn into a resolution or framerate war.
Its amazing how little about the actual games gets talked about on here, hopefully it will all wind down after the first year or so.
Plus, people spending hundreds of dollars on next gen consoles probably expect some improvement in the graphics.
That's the thing that has puzzled me the most since the PS3- Xbox360 launch. Fighting titles, which to my ignorant brain, should look the most impressive due to their extremely limited scope, have on the contrary been less and less so over the years.
Some people just don't get it... they want it to look better than it does at 60fps. It's a design choice based on the power of the consoles.Originally Posted by Pistolero
I still don't understand how a two characters only brawling game couldn't hit 60 fps...
That's the thing that has puzzled me the most since the PS3- Xbox360 launch. Fighting titles, which to my ignorant brain, should look the most impressive due to their extremely limited scope, have on the contrary been less and less so over the years.
Are next gen titles supposed to mindlessly all by 60FPS 1080P?
No, I absolutely understand it...but 60 fps is a must have for a fighting game.Some people just don't get it... they want it to look better than it does at 60fps. It's a design choice based on the power of the consoles.
Are next gen titles supposed to mindlessly all by 60FPS 1080P?
What I was getting at is that the fighting genre was the way to go to display the expected generational leap. Virtua Fighter and Tekken; VF2 on Saturn; Soul Blade and Soul Calibur...Not anymore.
Haha
Fuck off
Some people just don't get it... they want it to look better than it does at 60fps. It's a design choice based on the power of the consoles.
Are next gen titles supposed to mindlessly all by 60FPS 1080P?
You're goddamn right they are supposed to be 1080/60
To hell with looks. Performance is what matters. 60 or bust
From the looks of this early footage, it looks like EA's shitty Ignite Engine is not going to wipe its turds all over the game.
UFC may not be street fighter twitchy, but 60fps provide double the amount of temporal resolution and motion fidelity over 30fps. Blurring things shouldn't be the goal of a sports game.
Oh, maybe they should also go with 30fps on Fifa and NBA live, and see what happens then.
Next gen consoles have enough power to have 2 characters on screen with lots and lots of eye-candy, at 1080p. If you can't make it look good at 60fps for such a setup, you are not trying hard enough.
Fair enough. That's a legit criticism.Originally Posted by Pistolero
No, I absolutely understand it...but 60 fps is a must have for a fighting game.
What I was getting at is that the fighting genre was the way to go to display the expected generational leap. Virtua Fighter and Tekken; VF2 on Saturn; Soul Blade and Soul Calibur...Not anymore.
It's no secret that they can make the game look better at 30fps vs 60fps. That's what they're going for since they're taxing the systems already with 1080p.60fps is broadcast standard, and heck, I'm glad most sports games embrace it.
UFC may not be street fighter twitchy, but 60fps provide double the amount of temporal resolution and motion fidelity over 30fps. Blurring things shouldn't be the goal of a sports game.
Oh, maybe they should also go with 30fps on Fifa and NBA live, and see what happens then.
Next gen consoles have enough power to have 2 characters on screen with lots and lots of eye-candy, at 1080p. If you can't make it look good at 60fps for such a setup, you are not trying hard enough.
30 is fine for MMA? Fuck no. There is a lot of fast motion and twitch reflexes involved in MMA. Every UFC game since the original Dreamcast Ultimate Fighting Championship has run at 60. Only the PS1 port of that original game ever ran at 30. This is a huge step backwards IMO and having seen these new EA Sports games on the new consoles I am having less and less faith in this game being good,1080p/30 is fine for MMA.
From the looks of this early footage, it looks like EA's shitty Ignite Engine is not going to wipe its turds all over the game.
I bet they could run the PS4 version at 60 if they wanted but MS may not be happy with such a disparity.
So, the responsiveness of a 60FPS game with the extra graphic effects of a 30FPS game?UFC is running at 1080p. The game sim is running at 60 FPS, but rendering at 30 FPS with motion blur.
I'm ok with this.
As a big UFC fan, I'm looking forward to a new game on next-gen. I'm not a fan of EA Sports at all, but the fight night games have always looked good and been pretty strong, so I have hopes.
Is this how things are going to be this gen? ::sigh::Originally Posted by Linkin Park
If they're dragging the PS4 version down because the XB1 can't handle it then that'll be some serious BS. No reason the PS4 shouldn't be able to handle a 1080p/60fps on a fighting game. "Next-Gen" but we're already off to a 30fps norm for games.
FNC was great. I never had any issue with framerate there.
AKA the best goddamn MMA game ever madeYup, you had to figure EA wouldn't start over when they already had that game as a base. I'm pretty much expecting EA MMA with better graphics and the UFC roster.
Let's do this yo. Bring Live Fight Cards back (hell you don't need to do shit now that we can do Twitch built in) and LET'S ROLL
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