Only problems I really have with shadowplay are lack of features. A framerate counter would be nice and the ability to take screenshots with shadowplay would be a boon too then I could retire fraps altogether.
Originally Posted by CharmingCharlie
Just gave it a quick test (cheers to Sethos for the file) and it appears to do what it says on the "tin". Definitely nice to record footage at 60fps. Whilst I agree that fraps still has better quality the framerate hit is off putting with fraps.
Only problems I really have with shadowplay are lack of features. A framerate counter would be nice and the ability to take screenshots with shadowplay would be a boon too then I could retire fraps altogether.
You should definitely switch to MSI Afterburner from FRAPS. It takes screenshots, and records videos with minimal performance hit. And it's free.
Originally Posted by Goldenhen
Does the software stop recording once it hit 20mins limit?
You can manually record as much as you want. Shadow recording is where it stores the last 20mins of your gameplay. You can save that 20mins at any time you want. If you don't it will disappear.
Seems you are on windows 7 , it is only 4 GB because OS limitationI'm only getting an option to save the last 10 minutes. I thought it was 20.
http://www.geforce.com/whats-new/art...ble-october-28ShadowPlay leverages the H.264 hardware encoder found on GeForce GTX 600 and 700 Series graphics cards to record 1920x1080, 60 frames per second. All DirectX 9 and newer games are supported. In comparison to software solutions that hammer the CPU, ShadowPlay’s hardware solution has an approximate 5-10% performance impact when using the max-quality 50 mbps recording mode, and by saving to automatically-encoded and compressed H.264 .mp4 files, ShadowPlay avoids the disk-thrashing, humongous, multi-gigabyte files associated with other gameplay recording applications.
When streaming with Twitch in a future GeForce Experience release, this minimal performance impact will ensure competitive multiplayer matches aren’t compromised by high CPU usage or hard disk thrashing.
If you prefer to save every single moment, enable Manual Mode with the rebindable Alt + F9 hotkey, which acts like traditional gameplay recorders, saving your entire session to disk. Windows 7 files cap out at 4GB per file due to OS limitations, but on Windows 8 and Windows 8.1, file size is only limited by available hard disk space, enabling hours of footage to be recorded to a single file.
There's two modes; Manual and Shadow.
Manual is like any other recording application. Hit a button and it'll record infinitely until you hit the button again.
Shadow constantly records your gameplay without your interaction, up to 20 minutes. If you hit the shadow key it'll save the last X-minutes ( Which you've specified ). If you don't hit any keys, it'll just constantly dump the cache with the recordings you aren't saving. It's exactly like the next-gen console DVR feature - Just better.
I wasn't talking about FRAPS in particular, but yes, with better options such as Dxtory you really shouldn't use FRAPS anymore.It is, mainly because FRAPS is pure and utter dogshit - Worst piece of recording software on the market. No options, super performance intensive, recording FPS tied to game FPS - Barely!
You must be referring to 41Mbps because 41Kbps would look horrible.If you just render the footage correctly, 41k bitrate is more than enough to get a good looking image.
Yes it is, but if you're going to render a 50Mbps already compressed video to that, then the quality will obviously be much worse than if you render a lossless video to a 40Mbps video.
It's like taking a JPEG image and saving it again as a JPEG image.
At the expense of what? The performance impact is pretty low if you have a good CPU and a good hard drive with at least 100MB+ write speeds.Yes a raw recording rendered down might have IQ benefits but what's the point when it's at the expense of everything else? I doubt anyone in the gaming world is going to pat anyone on the back for using FRAPS instead of something else.
And you're certainly free to use what you want. Some people just prefer to work with the best source material so they're the ones that'll record lossless.
It definitely does sound like a cool and relevant feature here.Seems people are misunderstanding this software.
There's two modes; Manual and Shadow.
Manual is like any other recording application. Hit a button and it'll record infinitely until you hit the button again.
Shadow constantly records your gameplay without your interaction, up to 20 minutes. If you hit the shadow key it'll save the last X-minutes ( Which you've specified ). If you don't hit any keys, it'll just constantly dump the cache with the recordings you aren't saving. It's exactly like the next-gen console DVR feature - Just better.
Sounds like I will be using this a lot. I wonder if I can capture to steaming SW like OBS or xsplit?
What the shit is this NVIDIA, there's no such limitation...Originally Posted by TwistedMind
Seems you are on windows 7 , it is only 4 GB because OS limitation
http://www.geforce.com/whats-new/art...ble-october-28Windows 7 files cap out at 4GB per file due to OS limitations, but on Windows 8 and Windows 8.1, file size is only limited by available hard disk space, enabling hours of footage to be recorded to a single file.
It's like how a PVR for tv works where you get the last hour or so when you switched to that channel so ShadowPlay is recording up to the last 20 mins of footage constantly. I'd love it to be a bit longer but there is the usual record function aswell.Originally Posted by Goldenhen
Does the software stop recording once it hit 20mins limit?


Edit: it works now, I went into my bios and disabled fast boot since I couldn't find anything else to change... no idea why but hey at least it's fixed.
I'm on Windows 7 and I am looking at a 17GB single file (thanks Guild Wars 2!)Originally Posted by TwistedMind
Seems you are on windows 7 , it is only 4 GB because OS limitation
http://www.geforce.com/whats-new/art...ble-october-28
Actually there is. Straight from Microsoft: http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspxOriginally Posted by Metal Gear?!
What the shit is this NVIDIA, there's no such limitation...
Limitations
The maximum size of the authored file is 4 GB. In Windows 8, files large than 4 GB are supported.
Are you running Windows 7 (or earlier?)It would be lame if nvidia is gimping me because I have a 660ti; it cost me $300.
Do you really think I'm using FAT32 in this day and age?
They've said due to an OS limitation it can only make files up to 4 GB.
You screen shows that 10 minutes is hitting 3.8 GB, so it might not let you go beyond that
EDIT: Badly beaten, should refresh the page before posting
gt 650m.
I usually use external video hardware from my second PC to record my PC videos since it doesn't put any stress on the system and it does ProRes so encoding is super quick. But sometimes it has issues with it being HDCP and sound.
Was recording Arkham Origins on best settings with Fraps, was fine but this should be wayyyy more convenient.
Quality is good enough for me since I might just be uploading them to youtube.
Some night footage.
http://www.youtube.com/watch?v=FZNmp26KESo
No noticeable performance impact, good IQ for background recording, tried it with 5 clips. Exactly what I wanted, pretty much.
I'd like for the icon to only fade in when you do something though.
All. Though I noticed it doesn't work for borderless windowed mode.This works in ALL games or just games NVIDIA "supports"?
Win8.1
2 Titans SLI
3930k
16gb ram
ect..
All. Though I noticed it doesn't work for borderless windowed mode.
Well that explains why Dark Souls didn't work.
Tried it with Borderlands 2. I noticed absolutely no performance change and I recorded my entire session. 30 minute session ended up being 12 gigs.
VLC player seems to completely crap out on me when trying to play the video file. WMP is better but still laggy. However when I import then into Adobe Premiere the video file plays fine.I noticed some juddering when watching the files with VLCplayer after recording them. It seems smoother in Windows Media player though. .
Really loving this.
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