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shinobi602
(10-29-2013, 05:03 AM)
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Better IGN comparison: http://www.ign.com/videos/2013/10/28...ics-comparison

Update on DF's footage:

Originally Posted by dark10x

The issue here is simple; Tom had a limited amount of time to capture this stuff and was not able to do so in a normal environment. If mistakes were made normally, it would be easy to go back and correct, but with the way this worked, it wasn't really possible.

Why so different? DF uses their own hardware for capturing while DICE were handing out Elgato boxes to everyone else. The DF hardware is actually much more capable but it works differently and, without the experience of working with these new consoles, I can see a situation where settings were dialed in wrong.

JF used what DICE provided and probably didn't even attempt to change any settings which, in this case, turned out to be for the best.

Heading to the shelter.

Videogamer.com comparison: http://www.videogamer.com/features/a...ne_or_ps4.html
Comparison video
PS4 vs XB1 framerate tests
Jack Xbox: http://www.youtube.com/watch?v=g0ycN...ature=youtu.be
Jack PS4: http://www.youtube.com/watch?v=9oWkg...ature=youtu.be

Originally Posted by RoboPlato

PS4 MP vids
http://www.youtube.com/watch?v=Pc4i8hARuGE

http://www.youtube.com/watch?v=9oWkgNO2coc

http://www.youtube.com/watch?v=81RJAoZJVEI

http://www.youtube.com/watch?v=3Objaswg-Rw

http://www.youtube.com/watch?v=hG2nyFZdr1k


Needless to say, there are some basic differences in image quality that need knocking on the head right away. Chief among them is the hot topic of internal resolution, where we determine that the Xbox One code is indeed running at 1280x720. If this is set in stone for release - as is likely - the Microsoft version is poised to give us the most aliasing of the two next-gen platforms by a noticeable degree, and is only a stone's throw from the sub-720p resolutions of current-gen releases. On the other hand, the PS4 version delivers a whopping 1600x900 resolution in all modes, giving it a 50 per cent lead in output pixels overall. As well as cutting down on jagged edges, this reduces the amount of pixel shimmer we see in motion on complex shaders or thin geometry, with distant power lines, scaffolding and other elements with sub-pixel elements creating unwanted flickering on Xbox One.

But the differences we saw don't just stop at resolution. Both versions are treated to post-processing anti-aliasing too, seemingly equivalent to the refined, high setting on PC. However, this doesn't tell the whole story. As you may notice in our screengrabs, the actual results on PS4 lack the corresponding level of crystal clarity we'd expect of such a significant resolution boost. This should surely be a home run for Sony's console, but what is likely to be a software-based upscale to 1080p delivers less-than-stellar returns, and for better or worse leaves the Xbox One with an often crisper looking, albeit much more aliased image.

Having moved ahead in terms of image quality, there's no doubt that Sony's new platform comes out on top overall in the performance metrics too. This is best demonstrated in matching sequences, such as a cut-scene on a Shanghai river where it commands a constant 2-4fps lead, and likewise during the tearing apart of a battleship. In terms of gameplay, the gap widens further during the cannister explosion on the Fishing in Baku stage, with a disparity at well above these numbers - the PS4 regaining 60fps much faster than the fluctuating Xbox One code. We see occasional XO wins in like-for-like testing too, but in our single-player tests, it is clearly the PS4 code that is in the ascendant.

On the merits of what we've seen so far, Battlefield 4 is already set to be a formidable launch window effort from DICE. Our observations so far reveal a clear gap in fidelity between PC and PS4, and again to Xbox One, but sub-pixel break-up aside, based on what we've seen so far, the Microsoft console manages to hold up despite the undeniable, quantifiably worse metrics in terms of both resolution and frame-rate.

http://www.eurogamer.net/articles/di...ce-off-preview

Originally Posted by jaru

aa comparison

One



PS4



edit: jayu26: done.

As a note the DF videos have kind of poor quality compared to Jack Frags:

Originally Posted by IAmRandom31

Alright here we go.

Here is the Jack upload vs. the DF upload screens





Top is the DF video, you can see the crushed blacks

Bottom is the Jack upload, same scene you can see the difference in the wheel black

Originally Posted by Aquamarine

Originally Posted by Relaxed Muscle



X1 frag video:

















Last edited by shinobi602; 10-29-2013 at 07:23 PM.
KINGofCRA5H
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(10-29-2013, 05:04 AM)
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andherewego.gif
Gaz_RB
Member
(10-29-2013, 05:04 AM)
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This is it, homies.
Why does XB1 look darker?
shinra-bansho
Definitely Not Y2Kev's Alt Account
(10-29-2013, 05:04 AM)
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Pryce
Member
(10-29-2013, 05:04 AM)
yeahson.
TUSR
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(10-29-2013, 05:04 AM)
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am i fucking high? the xbox looks better
Bam Bam Baklava
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(10-29-2013, 05:04 AM)
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Needless to say, there are some basic differences in image quality that need knocking on the head right away. Chief among them is the hot topic of internal resolution, where we determine that the Xbox One code is indeed running at 1280x720. If this is set in stone for release - as is likely - the Microsoft version is poised to give us the most aliasing of the two next-gen platforms by a noticeable degree, and is only a stone's throw from the sub-720p resolutions of current-gen releases. On the other hand, the PS4 version delivers a whopping 1600x900 resolution in all modes, giving it a 50 per cent lead in output pixels overall. As well as cutting down on jagged edges, this reduces the amount of pixel shimmer we see in motion on complex shaders or thin geometry, with distant power lines, scaffolding and other elements with sub-pixel elements creating unwanted flickering on Xbox One.

A pretty big deal.
Strike
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(10-29-2013, 05:04 AM)
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Kaako
Felium Defensor
(10-29-2013, 05:05 AM)
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What I say, start munching on them delicious crows. Custom xbone upscaler doing it's thang as expected.
The Flash
Member
(10-29-2013, 05:05 AM)
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oh snap
Speedy Blue Dude
Banned
(10-29-2013, 05:05 AM)
They... look the same to me to be honest.


EDIT: Only difference is that XBox One's is colored differently, like they developed it in cool mode while PS4 is warm.
GrimlÝck
Member
(10-29-2013, 05:05 AM)
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Originally Posted by TUSR

am i fucking high? the xbox looks better

lol same here.
whitehawk
leeches are the best bait when attempting to land bass
(10-29-2013, 05:05 AM)
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I am so disappointed by the lack of 1080p on either system.
MThanded
Member
(10-29-2013, 05:05 AM)
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Shit PS4 with that next level domination.

On the merits of what we've seen so far, Battlefield 4 is already set to be a formidable launch window effort from DICE. Our observations so far reveal a clear gap in fidelity between PC and PS4, and again to Xbox One, but sub-pixel break-up aside, based on what we've seen so far, the Microsoft console manages to hold up despite the undeniable, quantifiably worse metrics in terms of both resolution and frame-rate.

Bye

Shinobi didn't even post the article. Damn son. You are fluking.
Vire
DancingJesus
(10-29-2013, 05:05 AM)
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How about posting the article?...

There's no doubt resolution is a big differentiator when it comes to image quality, with the PC untouchable here on its ultra settings. The PS4 version runs at 1600x900, while the Xbox One's lower 720p resolution brings out the most aliasing.

Wishmaster92
Member
(10-29-2013, 05:05 AM)
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wow





Kiyo
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(10-29-2013, 05:05 AM)
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Should link the article with it:

http://www.eurogamer.net/articles/di...ce-off-preview
bigboss370
Junior Member
(10-29-2013, 05:05 AM)
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PlayStation 4 offers a commanding lead in terms of resolution - it's 720p vs. 900p, with what looks like some very curious processing on Xbox One to boost detail.


http://www.eurogamer.net/articles/di...ce-off-preview
artist
Banned
(10-29-2013, 05:05 AM)
I cant handle all the jaggies in the Xbone footage *vomit*
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(10-29-2013, 05:05 AM)
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Again I say bow to thuway!
Log4Girlz
I recently went to my friends house to check out his wii. I was generally impressed. It was larger than I expected though.
(10-29-2013, 05:05 AM)
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Its habbeding
gray_fox224
Junior Member
(10-29-2013, 05:05 AM)
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Did they mislabel the Youtube video?
Mass Effect
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(10-29-2013, 05:06 AM)
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Maybe it's because I'm on my phone, but the Xbox version clearly looks better.
CoG
Member
(10-29-2013, 05:06 AM)

Chief among them is the hot topic of internal resolution, where we determine that the Xbox One code is indeed running at 1280x720. If this is set in stone for release - as is likely - the Microsoft version is poised to give us the most aliasing of the two next-gen platforms by a noticeable degree, and is only a stone's throw from the sub-720p resolutions of current-gen releases. On the other hand, the PS4 version delivers a whopping 1600x900 resolution in all modes, giving it a 50 per cent lead in output pixels overall. As well as cutting down on jagged edges, this reduces the amount of pixel shimmer we see in motion on complex shaders or thin geometry, with distant power lines, scaffolding and other elements with sub-pixel elements creating unwanted flickering on Xbox One.

Months of speculation, spin, and denial have come to an end this evening.
tensuke
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(10-29-2013, 05:06 AM)
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So PS4 version does look better and at 900p, while Xbone lacks AO effects and is at 720p...

There's no doubt resolution is a big differentiator when it comes to image quality, with the PC untouchable here on its ultra settings. The PS4 version runs at 1600x900, while the Xbox One's lower 720p resolution brings out the most aliasing.

maomao
Banned
(10-29-2013, 05:06 AM)
But the differences we saw don't just stop at resolution. Both versions are treated to post-processing anti-aliasing too, seemingly equivalent to the refined, high setting on PC. However, this doesn't tell the whole story. As you may notice in our screengrabs, the actual results on PS4 lack the corresponding level of crystal clarity we'd expect of such a significant resolution boost. This should surely be a home run for Sony's console, but what is likely to be a software-based upscale to 1080p delivers less-than-stellar returns, and for better or worse leaves the Xbox One with an often crisper looking, albeit much more aliased image.

What is curious is the level of "pop" given to the Xbox One's textures, where - bizarrely - artwork often seems to be more detailed than on PlayStation 4. In high contrast scenes, we sometimes see a kind of halo effect around some detail, which may suggest some kind of artificial detail-boosting post-process. Whether this is part of Microsoft's new upscaling tech remains to be seen, but we were reminded of the Medal of Honor effect seen in the Darbee Darblet review. However, what is added to texture detail also seems to be applied to XO's most ugly element - its highly noticeable sub-pixel break-up.
Pryce
Member
(10-29-2013, 05:06 AM)
the video quality itself ruins it.
Mr Moose
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(10-29-2013, 05:06 AM)
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Xbox One > PC
http://www.youtube.com/watch?v=sj9RCbkZc7w

Get the fuck out of here, DF!
Amagon
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(10-29-2013, 05:06 AM)
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900p for PS4, preorder cancel
DoctorWho
BOSS
(10-29-2013, 05:06 AM)
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Originally Posted by Speedy Blue Dude

They... look the same to me to be honest.

Yeah. Despite the resolution difference I saw things in the Xbox One version that bothered me less than the PS4 version. I think I'll stick with my PS4 preorder though.
Lulubop
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(10-29-2013, 05:06 AM)
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Whoa, 900p! Maybe next time guys.
Sandfox
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(10-29-2013, 05:06 AM)
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Originally Posted by Style Fox

A pretty big deal.

So I guess that's that in terms of the resolution.
metalslimer
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(10-29-2013, 05:06 AM)
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The DF article says the difference isn't as pronounced as one would think with the resolution bump but that lower resolution is quite damning.
The Jason
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(10-29-2013, 05:06 AM)
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Xbone side looks way darker
FTF
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(10-29-2013, 05:06 AM)
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1280x720 vs 1600x900...but the worse textures on PS4 is puzzling (according to the article, watching now)...what would be the explanation for this (other than MS money hatting, etc, etc)
EuropeOG
Member
(10-29-2013, 05:06 AM)
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Xbox One has better textures? Lawl

PS4 looks higher resolution judging from the size of Xbone jaggies.
stryke
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(10-29-2013, 05:06 AM)
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Originally Posted by Digital Foundry

On the other hand, the PS4 version delivers a whopping 1600x900 resolution in all modes

Whopping has a new definition.
Vanillalite
Ask me about the GAF Notebook
(10-29-2013, 05:06 AM)
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But Kevin Dent said it was 1080p on twitter....... LoL
EmCeeGramr
If ghosts needed to breathe, dead people would use up all the air and we'd suffocate
(10-29-2013, 05:06 AM)
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Oh god the jaggies are so fucking obvious in the X1 footage.
freenudemacusers
Member
(10-29-2013, 05:06 AM)
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guess we can close the book on this one
WarLox
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(10-29-2013, 05:06 AM)
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Needless to say, there are some basic differences in image quality that need knocking on the head right away. Chief among them is the hot topic of internal resolution, where we determine that the Xbox One code is indeed running at 1280x720. If this is set in stone for release - as is likely - the Microsoft version is poised to give us the most aliasing of the two next-gen platforms by a noticeable degree, and is only a stone's throw from the sub-720p resolutions of current-gen releases. On the other hand, the PS4 version delivers a whopping 1600x900 resolution in all modes, giving it a 50 per cent lead in output pixels overall. As well as cutting down on jagged edges, this reduces the amount of pixel shimmer we see in motion on complex shaders or thin geometry, with distant power lines, scaffolding and other elements with sub-pixel elements creating unwanted flickering on Xbox One.

Milennia
Member
(10-29-2013, 05:06 AM)
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50 percent lead in output... my god.
Askherserenity
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(10-29-2013, 05:06 AM)
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Needs to be put in OP I think.

Needless to say, there are some basic differences in image quality that need knocking on the head right away. Chief among them is the hot topic of internal resolution, where we determine that the Xbox One code is indeed running at 1280x720. If this is set in stone for release - as is likely - the Microsoft version is poised to give us the most aliasing of the two next-gen platforms by a noticeable degree, and is only a stone's throw from the sub-720p resolutions of current-gen releases. On the other hand, the PS4 version delivers a whopping 1600x900 resolution in all modes, giving it a 50 per cent lead in output pixels overall. As well as cutting down on jagged edges, this reduces the amount of pixel shimmer we see in motion on complex shaders or thin geometry, with distant power lines, scaffolding and other elements with sub-pixel elements creating unwanted flickering on Xbox One.

Edit** Already did ;]
Cmerrill
Member
(10-29-2013, 05:06 AM)
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Xbone looks better, at least it seems so in certain shots. Color me unimpressed.
Justin
Member
(10-29-2013, 05:06 AM)
Video quality is shitty on all those videos lol
Speedy Blue Dude
Banned
(10-29-2013, 05:06 AM)

Originally Posted by bigboss370



http://www.eurogamer.net/articles/di...ce-off-preview

Didn't Famous or someone on here say it was running at 1080p on PS4? Lol.
LockonStratos
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(10-29-2013, 05:06 AM)
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PS4 version looks better, but not by much.
Mondy
Banned
(10-29-2013, 05:06 AM)

Originally Posted by TUSR

am i fucking high? the xbox looks better

Video compression, don't trust it.

Dat pixel disparity. What have MS got themselves into.
Netherscourge
Member
(10-29-2013, 05:07 AM)
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Somethings not right here...

DF shows a glarey version for the PS4 and a richer version for the XB1, while the other sites are declaring 900p for PS4 vs. 720p for XB1?

What's going on here?
UNCMark
Banned
(10-29-2013, 05:07 AM)
Why does the Xbox One look better in that first video? Crisper.

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