Thanks Durante! Just in time to start my playthrough.I released an update which should improve compatibility with the latest version of the game and fix some minor problems.
- Various adjustments to improve compatibility with version 1.01b of Deadly Premonition
- Removed the "disableJoystick" option, as it is now superfluous (the bug it was designed to work around was fixed by the developers!)
- Made AA apply in some circumstances where it did not before, like the in-game menu
- The distribution version now includes (optional) logging, to make debugging problems easier
It seems like it might be almost time to actually play the game now. :D
Still bummed that they added all the unskippable company logos and such with the patch though.
I recorded a clip, but I'm not sure if it shows super well in it.
http://youtu.be/pQ7KH5wHT1E
To be sure, this is unique to this version and didn't occur with any previous version? And what OS/graphics card/etc are you using?I'm getting strange lighting flickering with the new version. Couldn't narrow it down to a setting, it seems that as long as I have dpfix in the game folder, it happens.
I recorded a clip, but I'm not sure if it shows super well in it.
http://youtu.be/pQ7KH5wHT1E
I see exactly what you mean. This looks exactly like a bug which was related to how the rendertarget pyramid is reduced to generate a value for tone mapping. However, the last time I had any problem like that was on 0.4 or so.I'm getting strange lighting flickering with the new version. Couldn't narrow it down to a setting, it seems that as long as I have dpfix in the game folder, it happens.
I recorded a clip, but I'm not sure if it shows super well in it.
http://youtu.be/pQ7KH5wHT1E
Are you using any of the DoF enhance settings?
Aside from changing the resolution, I'm using the default ini to test it out so everything's at default or disabled. Tested 0.7.1, 0.8 and 0.9.1, didn't see the flickering there.I see exactly what you mean. This looks exactly like a bug which was related to how the rendertarget pyramid is reduced to generate a value for tone mapping. However, the last time I had any problem like that was on 0.4 or so.
Are you using any of the DoF enhance settings?
While doing that I also noticed that real fullscreen also seems broken for me with 0.9.5, probably not related?
Would it help if I enabled some level of logging and got that log to you?
after update this 0.95 version,I cannot get the game running in fullscreen mode.Even if i change the setting in the ini files.I released an update which should improve compatibility with the latest version of the game and fix some minor problems.
- Various adjustments to improve compatibility with version 1.01b of Deadly Premonition
- Removed the "disableJoystick" option, as it is now superfluous (the bug it was designed to work around was fixed by the developers!)
- Made AA apply in some circumstances where it did not before, like the in-game menu
- The distribution version now includes (optional) logging, to make debugging problems easier
I was just having the same issue. I disabled 'Full Screen mode' in DPLauncher.exe and then I enabled borderlessFullscreen in DPfix and it workedOriginally Posted by hqqttjiang
after update this 0.95 version,I cannot get the game running in fullscreen mode.Even if i change the setting in the ini files.
| Thread Tools | |