I just finished playing through this on PS3. There was one time where an airlock took a long time to open, and a few other times it took a little longer than you'd expect, but I just figured it was a hidden loading screen (why else would some doors require a button press and others not, when they're otherwise identical?). I didn't come across any glitches, or any OTHER glitches, if that's the door glitch. But it just made me stand in the room for like a minute or two, no big deal.Originally Posted by Andrew_Korenchkin
Did you PS3 owners get a chance to see if they fixed the airlock glitch?
One or two minutes I shall wait, it seems.I just finished playing through this on PS3. There was one time where an airlock took a long time to open, and a few other times it took a little longer than you'd expect, but I just figured it was a hidden loading screen (why else would some doors require a button press and others not, when they're otherwise identical?). I didn't come across any glitches, or any OTHER glitches, if that's the door glitch. But it just made me stand in the room for like a minute or two, no big deal.
My thoughts on the narrative of BaS while I'm here (spoiler tagged for those that haven't finished it yet):
I wasn't too impressed with the story in Burial at Sea. I would have gone in a different direction with the narrative personally. But that said, it was really great to have a marriage of the game mechanics of Bioshock 1 and Infinite in a Rapture sandbox. Rapture was amazingly well realised in the Infinite engine. The music and sound design was uber tier as well. It almost doesn't matter that the narrative didn't click perfectly with me.
Part of me wishes that Irrational/Ken wrote a different Elizabeth+Booker+Rapture story altogether (of the same quality and depth as Infinite's) and used it as the basis for a full next generation Bioshock title.
BaS is a little bit of an opportunity missed for me as everything outside of the story is outstanding. On the plus side, at least we'll get a completely new lighthouse and city for the next iteration.
For the next Bioshock I just want a game set in the early 80s or something where you're an outside team that stumbles across what remains of Rapture. Most of the splicers are gone, they'd function more like big bads you try to avoid or lure into traps--make the focus more on exploring. The previous games have been very Rapture-focused in terms of themes. I think there could be some interesting story fodder in the idea of rehabilitating the city, or how people visiting after the war would see the lure of ADAM.Originally Posted by MoGamesXNA
I just finished my fifth playthrough of Infinite. That game is becoming the equivalent of my comfort food. I'm going to jump into my second run in BaS but on 1999 mode this time. Have any of you guys played it on that difficulty level? How balanced is it?
My thoughts on the narrative of BaS while I'm here (spoiler tagged for those that haven't finished it yet):
I wasn't too impressed with the story in Burial at Sea. I would have gone in a different direction with the narrative personally. But that said, it was really great to have a marriage of the game mechanics of Bioshock 1 and Infinite in a Rapture sandbox. Rapture was amazingly well realised in the Infinite engine. The music and sound design was uber tier as well. It almost doesn't matter that the narrative didn't click perfectly with me.
Part of me wishes that Irrational/Ken wrote a different Elizabeth+Booker+Rapture story altogether (of the same quality and depth as Infinite's) and used it as the basis for a full next generation Bioshock title.
BaS is a little bit of an opportunity missed for me as everything outside of the story is outstanding. On the plus side, at least we'll get a completely new lighthouse and city for the next iteration.
I want to travel through all of Rapture--an issue I've had with all the games is they've never really felt like they take place in the same locations; I can see the Kashmir through the window but I still can't spatially orient myself.
Either way, one more game to do it right, then leave it alone. Rapture is a great place but as Burial at Sea proves fan service can just weaken the overall quality of the franchise if you succumb to easy revisitations.
Overall it had some interesting moments and the ending was great, but the combat was frustratingly bad at points and a pain in the ass. Definitely disappointed with the clear gameplay split early on. Still worth checking out though, but not at $15.
Also, the DLC for some reason neglects to tell you the weapon wheel is back.
I didn't even realize I could switch between all of my weapons until I was nearly 3/4 way through the DLC.Abuse Skyhooks. Possession is one of the better uses of eve in a multi-person fight.
Wound up beating it without upgrading anything, I could never afford it. I played on hard mode. I was happy to be back in Rapture but I was disappointed with the length and I didn't really get into the groove of the combat like I did with the main game.
Possession is such a massively overpowered vigor/plasmid. Once you've upgraded Possession for Less it becomes a game of "hit that guy, let him damage a few enemies or else get himself plastered, rinse and repeat".Abuse Skyhooks. Possession is one of the better uses of eve in a multi-person fight.
In Infinite, it was less powerful because of the range enemies would attack you and Heavy Hitters being immune/highly resistant, but in Burial at Sea it was god-tier.
Probably. Just get the season pass and save a bit on the next bit of DLC. You'll probably find the play-through worth it--I dunno if I'll ever play it through again since I got the achievements but I don't feel like I wasted my money, so you won't either.Originally Posted by Zen_Arcade
So is Burial At Sea worth the $15? I liked Infinite and Bioshock 1 was one of my favorite games last gen.
Episode 2 cover art
http://downloads.2kgames.com/irratio..._DLC-C_Art.pdf
I was pretty bored most of the time. I had way more fun with Clash in the Clouds to be honest.
That's fine. Sounds like you're a combat person over an exploration and worldbuilding person. No judgements, this episode was a bit low on combat for the first half.Originally Posted by Tricky I Shadow
So I finally got around to playing and finishing this and I thought it was sadly average at best...
I was pretty bored most of the time. I had way more fun with Clash in the Clouds to be honest.
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