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bgassassin
Member
(11-07-2013, 05:24 AM)
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Hey guys. I finally caught up with someone I've talked with in the past. While the actual listed specs do not mention these exact numbers, with the die shot they are more than enough to confirm those numbers.

The 160/8/8 doesn't bother me. It's how they allegedly arrived at that which doesn't sit well with me. The allegation is that the Wii U hardware was downgraded due to overheating dev kits.

When I was here a few months ago I shared this in the Latte thread:

Originally Posted by bgassassin

I will say that around the time right before I stopped posting last year someone told me something along the lines of Nintendo reducing their original plans after the overheating issue. By then after hearing conflicting things I didn't even care and just wanted to focus on other things.

But in hindsight there may have been signs pointing to this. One was a comment from Vigil (we had forgot and thought Gearbox in the Latte thread).

http://www.computerandvideogames.com...-admits-vigil/

Donald added: "When we got the new kits there were some things in the old build that wouldn't work with the new hardware and we had to wait for updates. So it's been a little tricky in that regard."

I know when this first came out we speculated on that being due to architectural changes.

The other sign comes from Nintendo themselves.

http://iwataasks.nintendo.com/interv...iu/console/0/1

Iwata - Was making the casing smaller a clear target from the start? Kitano-san?

Kitano - Yes. At the start of development, Takeda-san gave us the task of making the console a "stagehand", a kind of unobtrusive role behind the scenes.

So consolidating all of that would say Nintendo chose a smaller case over more power.

Again this is a rumor. But I wanted to draw more attention to it in the hope that others out there could confirm or deny the hardware downgrade.
Mondy
Banned
(11-07-2013, 05:28 AM)
A "stagehand".....Really?
Tripon
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(11-07-2013, 05:29 AM)
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Why the heck would Nintendo pick a small case over a better running console? That makes no sense.
thelongdarkriversofhell
Member
(11-07-2013, 05:31 AM)
Sorry, bg, but how is this thread worthy? Where's the evidence?
Tron#1
Junior Member
(11-07-2013, 05:32 AM)
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well this will end well.
bgassassin
Member
(11-07-2013, 05:33 AM)
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Originally Posted by thelongdarkriversofhell

Sorry, bg, but how is this thread worthy? Where's the evidence?

It's new news confirming the long debated GPU specs. And the evidence was shared with one of the mods before making this thread.
B.O.O.M
Member
(11-07-2013, 05:34 AM)
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Originally Posted by Tripon

Why the heck would Nintendo _________? That makes no sense.

Changed that up a bit. Such a useful statement when it comes to so many things wiiu
Gamer @ Heart
Member
(11-07-2013, 05:35 AM)
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Have you guys seen the lighting capable on it though?

Dont worry about it.
JordanN
Completely full of experience
(11-07-2013, 05:35 AM)
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The CPU in Wii U got upgraded though. According to Arkam/Lherre, the first dev kits were barely 1Ghz (800mhz?). It's now 1.25Ghz or something like that.

Unless that was some whole other design. But then we got another Gamecube (faster CPU, weaker GPU at launch)!
Last edited by JordanN; 11-07-2013 at 05:37 AM.
Rubixcuba
Member
(11-07-2013, 05:35 AM)
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Why would you even do that? It's not like the Wii U is that small to begin with !
Lonely1
Junior Member
(11-07-2013, 05:35 AM)
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Originally Posted by bgassassin

It's new news confirming the long debated GPU specs. And the evidence was shared with one of the mods before making this thread.

Oh, so you got new info?
thelongdarkriversofhell
Member
(11-07-2013, 05:36 AM)

Originally Posted by bgassassin

It's new news confirming the long debated GPU specs. And the evidence was shared with one of the mods before making this thread.

OK, thanks. Good enough for me.

Weird about the case though. That's Nintendo, I guess.
LCGeek
formerly sane
(11-07-2013, 05:36 AM)
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Originally Posted by bgassassin

Hey guys. I finally caught up with someone I've talked with in the past. While the actual listed specs do not mention these exact numbers, with the die shot they are more than enough to confirm those numbers.

The 160/8/8 doesn't bother me. It's how they allegedly arrived at that which doesn't sit well with me. The allegation is that the Wii U hardware was downgraded due to overheating dev kits.

When I was here a few months ago I shared this in the Latte thread:



But in hindsight there may have been signs pointing to this. One was a comment from Vigil (we had forgot and thought Gearbox in the Latte thread).

http://www.computerandvideogames.com...-admits-vigil/



I know when this first came out we speculated on that being due to architectural changes.

The other sign comes from Nintendo themselves.

http://iwataasks.nintendo.com/interv...iu/console/0/1



So consolidating all of that would say Nintendo chose a smaller case over more power.

Again this is a rumor. But I wanted to draw more attention to it in the hope that others out there could confirm or deny the hardware downgrade.

I bolted on nintendo after seeing how they handle this subject. They have had two generations to figure out hardware and it seems only sony knows how to build gaming hardware that is mass market at this point and still pretty powerful. The company is so isolated they can't go out in to the industry for help. Heating issues aren't a problem considering what htpc crowd can do be it low or high end.
DMczaf
(11-07-2013, 05:36 AM)
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At the start of development, Takeda-san gave us the task of making the console a "stagehand", a kind of unobtrusive role behind the scenes.

And then you end up with the E3 debacle and everything that came after that where you have people still asking if Wii U is an accessory for Wii.

Brilliant.
Wolves Evolve
Just visiting Planet Fuck
(11-07-2013, 05:36 AM)
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Originally Posted by Tripon

Why the heck would Nintendo pick a small case over a better running console? That makes no sense.

Small and kinda unobtrusive is what it is.. but completely bland in an image-conscious tech culture as well. Boggling.
pa22word
Member
(11-07-2013, 05:36 AM)
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Originally Posted by Tripon

Why the heck would Nintendo pick a small case over a better running console? That makes no sense.

Why did they severely bottleneck their console by going with a CPU solution apparently pretty much entirely for easy backwards compatibility?

Trying to make sense out of Nintendo decisions is sometimes almost a game in itself lol...
Veitsev
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(11-07-2013, 05:36 AM)
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Originally Posted by Tripon

Why the heck would Nintendo pick a small case over a better running console? That makes no sense.

It makes Nintendo sense.
Type_Raver
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(11-07-2013, 05:38 AM)
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Interesting.

Im curious to know what they downgraded from...

Not the first time from Nintendo, they downgraded the clock speed for the GameCube.
Crakatak187
F'n LOVES Jonas Brothers
(11-07-2013, 05:38 AM)
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Originally Posted by Veitsev

It makes Nintendo sense.

I quite like that term.
Hiltz
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(11-07-2013, 05:39 AM)
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Nintendo's decisions can certainly be strange ones.
Tron#1
Junior Member
(11-07-2013, 05:39 AM)
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well all i know is i am going to enjoy the Mario3dworld.... happy gaming have fun
EatinOlives
Harass A Bull?
Report to HR.
(11-07-2013, 05:39 AM)
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I sincerely hope that this isn't the case. Them gimping their own console for the sake of shaving a couple of cubic inches off the console's size is immensely stupid.

I hope they gimped the console due to the added cost of the gamepad, because them doing it for console size would make me shake my head so hard my face would fly off my skull.
Spongebob
Banned
(11-07-2013, 05:39 AM)
Nice to see you back, even if it's only temporary.

Not surprised about 160 ALUs, the writing was on the wall. Those speculating about 320 ALUs....

Anyways, so this means that the Zelda tech demo can't even run on the Wii U as it is now?
Sheroking
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(11-07-2013, 05:40 AM)
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At this point, I don't see how it matters.
Ryoku
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(11-07-2013, 05:40 AM)
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Originally Posted by Type_Raver

Interesting.

Im curious to know what they downgraded from...

Not the first time from Nintendo, they downgraded the clock speed for the GameCube.

SLI GTX Titans
Spongebob
Banned
(11-07-2013, 05:41 AM)

Originally Posted by Tripon

Why the heck would Nintendo pick a small case over a better running console? That makes no sense.

heh.
artist
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(11-07-2013, 05:42 AM)
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CAICOS
Shaanyboi
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(11-07-2013, 05:43 AM)
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Originally Posted by Veitsev

It makes Nintendo sense.

I might use that later on...

Anyways, I really can't understand why they felt putting all the effort into making a smaller case was more important than using that energy in making the system a more capable piece of hardware. It seems totally ridiculous.
Xellos
Member
(11-07-2013, 05:44 AM)

Originally Posted by Tripon

Why the heck would Nintendo pick a small case over a better running console? That makes no sense.

It makes sense for Nintendo. For the first Wii Iwata mandated it be no larger than two or three dvd cases, and he also placed strict limits on the weight of the Wii U gamepad. I can definitely see Iwata putting more importance on the size of the console than the overall power of the hardware.
Outtrigger888
Banned
(11-07-2013, 05:44 AM)
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Interesting timing to create this thread about a rumor...
Spongebob
Banned
(11-07-2013, 05:45 AM)
160 ALUs @ 550MHz = 176GFLOPS

Nintendo skimped hard...
ConteZero76
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(11-07-2013, 05:45 AM)
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Originally Posted by Tripon

Why the heck would Nintendo pick a small case over a better running console? That makes no sense.

We're talking about Nintendo here.
Madao
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(11-07-2013, 05:45 AM)
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people throw so much blame at the gamepad for the problems the Wii U has but the smaller casing seems to be probably bigger in terms of fucking up with the console's power and price.
prag16
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(11-07-2013, 05:46 AM)
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I don't understand. What's the "new news" here?
Spongebob
Banned
(11-07-2013, 05:48 AM)

Originally Posted by prag16

I don't understand. What's the "new news" here?

Wii U GPU = 160ALUs

The Wii U had a more powerful GPU before, but Nintendo scaled the GPU back to maintain the Wii U case size due to overheating.

Edit: Also, the Wii U can't (possibly) handle the Zelda tech demo shown at E3 2011 anymore...

Edited my post so people understand that I'm not making an absolute conclusion.
Last edited by Spongebob; 11-07-2013 at 06:20 AM.
Hiltz
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(11-07-2013, 05:49 AM)
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Originally Posted by Shaanyboi

I might use that later on...

Anyways, I really can't understand why they felt putting all the effort into making a smaller case was more important than using that energy in making the system a more capable piece of hardware. It seems totally ridiculous.

Nintendo's been obsessed with targeting low power consumption, but I'm not so sure its so important to them. It's not like Japanese consumers care since they've bought plenty of PS3s and will likely do the same with PS4s. Of course, when it becomes undeniably clear that Wii U is going to run into next-gen engine technical incompatibly issues, then it will really show just how naive Satoru Iwata can be..
ElectricKaibutsu
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(11-07-2013, 05:51 AM)
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Originally Posted by Hiltz

Nintendo's been obsessed with targeting low power consumption, but I'm not so sure its so important to them. It's not like Japanese consumers care since they've bought plenty of PS3s and will likely do the same with PS4s. Of course, when it becomes undeniably clear that Wii U is going to run into next-gen engine technical incompatibly issues, then it will really show just how naive Satoru Iwata can be..

There's the theory that it's to cram the Wii U tech into a handheld and roll with a console/handheld hybrid next gen.
Zombie James
(11-07-2013, 05:54 AM)
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Originally Posted by Spongebob

Wii U GPU = 160ALUs

The Wii U had a more powerful GPU before, but Nintendo scaled the GPU back to maintain the Wii U case size due to overheating.

Also, the Wii U can't handle the Zelda tech demo shown at E3 2011 anymore...

That's just sad. Iwata needs to go.
Colonel Mustard
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(11-07-2013, 05:56 AM)
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Originally Posted by Spongebob

Also, the Wii U can't handle the Zelda tech demo shown at E3 2011 anymore...

This is some Tales from my ass FUD right here.
JordanN
Completely full of experience
(11-07-2013, 05:57 AM)
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Originally Posted by Spongebob

Wii U GPU = 160ALUs

The Wii U had a more powerful GPU before, but Nintendo scaled the GPU back to maintain the Wii U case size due to overheating.

Also, the Wii U can't handle the Zelda tech demo shown at E3 2011 anymore...

For what reason?

It ran at 720p, 30fps and no AA. I also think it's been said many times it isn't much better than PS3/360 games and the Wii U isn't weaker than that.
Spongebob
Banned
(11-07-2013, 05:58 AM)

Originally Posted by JordanN

For what reason?

It ran at 720p, 30fps and no AA. I also think it's been said many times it isn't much better than PS3/360 games and the Wii U isn't weaker than that.

How would it be able to handle the same demo with a weaker GPU? The demo wasn't a huge leap from PS360 games, but it definitely looked better than any current-gen game that I've seen.
Visualante2
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(11-07-2013, 05:58 AM)
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Originally Posted by Spongebob

Wii U GPU = 160ALUs

The Wii U had a more powerful GPU before, but Nintendo scaled the GPU back to maintain the Wii U case size due to overheating.

Also, the Wii U can't handle the Zelda tech demo shown at E3 2011 anymore...

Seems like there could be two decisions here working in parallel, not necessarily one as a result of the other. Solving two birds with one stone might have made sense.

Originally Posted by LCGeek

The company is so isolated they can't go out in to the industry for help. Heating issues aren't a problem considering what htpc crowd can do be it low or high end.

What do you mean here specifically? They worked with IBM and AMD on components in the past. And agreed regarding the overheating.
Last edited by Visualante2; 11-07-2013 at 06:06 AM.
Shaanyboi
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(11-07-2013, 05:58 AM)
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Originally Posted by Spongebob

Wii U GPU = 160ALUs

The Wii U had a more powerful GPU before, but Nintendo scaled the GPU back to maintain the Wii U case size due to overheating.

Also, the Wii U can't handle the Zelda tech demo shown at E3 2011 anymore...

if true, FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK
Anth0ny
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(11-07-2013, 05:59 AM)
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Originally Posted by Tripon

Why the heck would Nintendo pick a small case over a better running console? That makes no sense.

This is Iwata's Nintendo we're talking about here.
Canon
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(11-07-2013, 05:59 AM)
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As someone who pays a power bill, the lower power consumption is nice. But I'd be willing to pay the $5 more a year which will be useless since I have to buy a PS4 to compensate for the lack of third-party support.
NateDrake
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(11-07-2013, 06:01 AM)
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Originally Posted by Spongebob

How would it be able to handle the same demo with a weaker GPU? The demo wasn't a huge leap from PS360 games, but it definitely looked better than any current-gen game that I've seen.

What evidence do you have to support this claim? Don't just toss BS in the thread to get reactions. You don't know what version of the debug unit it was running on or what changes happened to the final hardware.
Spongebob
Banned
(11-07-2013, 06:02 AM)

Originally Posted by NateDrake

What evidence do you have to support this claim? Don't just toss BS in the thread to get reactions.

Did you read the OP?

According to Bgassassin who has leaked previous information before about all three next-gen consoles, the Wii U had its GPU cut back (back in 2012) to prevent overheating issues while maintaining its case size.

Originally Posted by NateDrake

What evidence do you have to support this claim? Don't just toss BS in the thread to get reactions. You don't know what version of the debug unit it was running on or what changes happened to the final hardware.

That demo was running on Wii U hardware from 2011.
Last edited by Spongebob; 11-07-2013 at 06:04 AM.
artist
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(11-07-2013, 06:04 AM)
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NateDrake
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(11-07-2013, 06:04 AM)
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Originally Posted by Spongebob

Did you read the OP?

According to Bgassassin who has leaked previous information before about all three next-gen consoles, the Wii U had its GPU cut back (back in 2012) to prevent overheating issues while maintaining its case size.

That doesn't = the system no longer being able to run the Zelda tech demo.
Mihael Mello Keehl
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(11-07-2013, 06:04 AM)
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Originally Posted by Spongebob

Wii U GPU = 160ALUs

The Wii U had a more powerful GPU before, but Nintendo scaled the GPU back to maintain the Wii U case size due to overheating.

Also, the Wii U can't handle the Zelda tech demo shown at E3 2011 anymore...

How is it running X then?

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