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RaikuHebi
Member
(Yesterday, 05:13 PM)
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Originally Posted by sankt-Antonio

There is a massive amount of blur when you run, to a point where you can't see shit in the distance. I started to just walk around lol.

Originally Posted by EL CUCO

This is true. I also notice the FPS take a noticeable hit during the madness of 24 player Warzone. However, in KZSF's defense, it literally is MADNESS when everybody meets up at the objective and there's constant slaughtering and reviving going on. It really A BLAST! :D



Yup.. also makes the end of chapter 7 shorter. They should all be purified thru the fire like the rest of us

I wonder if the blur is an effect they added or an unintended side effect?
EL CUCO
Junior Member
(Yesterday, 05:15 PM)
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Well it doesn't exist in SP, so it does make me wonder.
fuzzyreactor
was definitely not busy getting laid
(Yesterday, 05:16 PM)
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Originally Posted by RaikuHebi

I wonder if the blur is an effect they added or an unintended side effect?

I'm glad it's there. Discourage people from playing this game like it's COD with the Commando perk.
RaikuHebi
Member
(Yesterday, 05:20 PM)
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Originally Posted by fuzzyreactor

I'm glad it's there. Discourage people from playing this game like it's COD with the Commando perk.

It certainly surprised me the first I played and there was no tiredness cool-down period.
Nipo
Junior Member
(Yesterday, 05:23 PM)

Originally Posted by D23

wtf, theres a patch to make chapter 8 easier now??

wowowowowow. thats some bullshit lol. everyone should experience the pain of chapter 8

Yea, they might have over done it too. Was replaying it for the no death achievement and did it on the first try. I felt like I was taking crazy pills until I saw the patch notes.
dk_
Member
(Yesterday, 08:52 PM)
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Originally Posted by Skenzin

Graphics: Most shocking! Horribly jaggy looking. Smeary with a wierd LOD engine. goes from super jaggy to out of focus vaseline smear on a dime. Textures look great at extreme closeness, severaly feet away they look unloaded. Everything looks disconnected like a cabinet kitchen visualizer at the home improvement store. Yes you can see the seams. Cant believe this isnt 60fps.

Well, I think you PS4 might be broken or your TV sucks.
blastprocessor
Junior Member
(Yesterday, 09:03 PM)
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Chapter 7, how does that big sit in gun appear from no where(!!!) when those little spaceships appear? Took me ages to figure this one out - terrible design that.

Chapter 8, some tank with a big gun keeps mowing me down.

I wish the game was as open as chapter 2, l liked that level.

I'm pretty happy playing the game so far, it's been a real challenge. Certainly less hand holding in this game, feels kinda old school, which l like.
Lord Error
Insane For Sony
(Yesterday, 09:06 PM)

Originally Posted by D23

wtf, theres a patch to make chapter 8 easier now??

wowowowowow. thats some bullshit lol. everyone should experience the pain of chapter 8

No, it should have been easy to begin with - it was supposed to be a short, fun eyecandy sequence to make you feel cool that you're flying through those buildings, and it ended up being a nightmare fuel for a lot of people. They still haven't corrected the HUD rotation that made me so confused which direction you're flying when you move the stick left or right btw, but the motion is much more exaggerated and obvious now that it's not an issue anymore I'd imagine.
TEH-CJ
Junior Member
(Yesterday, 09:20 PM)
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Originally Posted by Sid

What do you think of the SP?

Complete and utter disappointment. Has a few good moments but mostly its just a boring campaign that lacks any
memorable set piece or combat encounters. The last 4 chapters are the just beyond horrible, just terrible game design.
Vooduu
Member
(Yesterday, 09:21 PM)
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Originally Posted by TEH-CJ

I'll just quote my self :)


Just finished the campaign.

No hyperbole when I say this. But hands down the worst fps I have ever played. Resistance 2 is a masterpiece in comparison to this disgusting shit.

I would even go as far and say its one of the worst games I have played. It was boring, tedious, broken fucking mess.

the last 4 chapters.....are just beyond horrid. I cannot articulate or express in words how bad it was. So bad infact, that I am returning the game tomorrow for knack and I have lost complete faith in Guerrila.

my score. 4/10

So what FPS are worthy of a high score in your opinion?
boredandlazy
Member
(Yesterday, 09:24 PM)
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Originally Posted by EL CUCO

Yup.. also makes the end of chapter 7 shorter. They should all be purified thru the fire like the rest of us

I finished God of War: Ascension on hard pre-patch, I still wouldn't wish the Trial of Archimedes on anyone. I am glad for this change.
Alias03
Member
(Yesterday, 09:32 PM)
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Originally Posted by NeoROCK

... well that was one of my main complaints. Cutscenes, cinematics, etc.... 30-40 minutes in before you even see a gun.

Its just poor design IMO.



I already did that in Far Cry 3 a few months ago so it wasn't nearly as rad to me.

I know the feeling... I shot a bunch of guns in Wolfenstien3D back in '92 so shooting guns isn't nearly as rad to me either.
Last edited by Alias03; Yesterday at 09:35 PM.
TEH-CJ
Junior Member
(Yesterday, 09:37 PM)
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Originally Posted by Vooduu

So what FPS are worthy of a high score in your opinion?

Halo CE
Halo 2
Halo Reach
Killzone 2
Half life
Half life 2
FEAR
Timesplitters 2
COD4


Just a few of my favourites.
electroshockwave
Member
(Today, 12:29 AM)
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After having some trouble actually getting my PS4 I finally have a chance to play this but there's a weird audio issue where certain voices aren't playing. I assume there's meant to be narration at the very start, then the father was very hard to hear and voices were very low for the rest of the intro, although I could hear the helmetless Helghast fine. Anyone else experience this?
Always-honest
always-end-with-a-swirl
(Today, 12:45 AM)
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I'm playing chapter 7 now. Man the voice acting and animation of the lab-doctor is really really really bad...
The freefall bit in this chapter was hilariously easy and unoriginal. Damn, even Lego City undercover had FAR better freefall segments.
But i realise the biggest freefall segment is yet to come.

I'm at that point where the waves are coming. It's the most difficult part thus far for me personally and i will have to come up with a strategy here :P. Tomorrow.

But i have to say i really like the gameplay till this point. I do think they had a checklist of everything that was ever done in a game and decided they have to include everything in their game. Guerilla is faaar too talented now to do this imo. Just go with your own talents and stick to your roots Guerilla.

Originally Posted by electroshockwave

After having some trouble actually getting my PS4 I finally have a chance to play this but there's a weird audio issue where certain voices aren't playing. I assume there's meant to be narration at the very start, then the father was very hard to hear and voices were very low for the rest of the intro, although I could hear the helmetless Helghast fine. Anyone else experience this?

Have you tried the speaker setting options in this game? Setting them to small can make quite the difference.
Last edited by Always-honest; Today at 12:48 AM.
DJ88
Member
(Today, 12:48 AM)
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What genius created the credits sequence.

Slowest scrolling credits ever. They're in just completely random order instead of alphabetic so no fucking clue when the hundreds long lists are nearing an end. Credits every single person that may have even thought about working on a video game in their lives and their mothers.
Chorazin
Member
(Today, 12:49 AM)
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Dudes with a blur problem: do you have motion smoothing turned on for your HD TV? The shit that makes HD movies look kinda soap opera-ish?

I have that stuff all off in my TV, maybe that's why I'm not seeing a major problem like some of you.
electroshockwave
Member
(Today, 02:02 AM)
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Originally Posted by Always-honest

Have you tried the speaker setting options in this game? Setting them to small can make quite the difference.

Sound in general seems to be screwed from what I can tell after playing multiplayer. It's fine when I use earphones plugged into the controller though. Resogun seemed to be fine too and I haven't got the chance to play anything else so I don't know if it's a problem with Killzone or the system/TV or something. This would be less of an issue if I could use my Pulse headset on PS4 now.

On a positive note I did enjoy my second match of multiplayer when I wasn't missing sound. Thought I did quite well for a noob.
Always-honest
always-end-with-a-swirl
(Today, 02:08 AM)
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Originally Posted by electroshockwave

Sound in general seems to be screwed from what I can tell after playing multiplayer. It's fine when I use earphones plugged into the controller though. Resogun seemed to be fine too and I haven't got the chance to play anything else so I don't know if it's a problem with Killzone or the system/TV or something. This would be less of an issue if I could use my Pulse headset on PS4 now.

On a positive note I did enjoy my second match of multiplayer when I wasn't missing sound. Thought I did quite well for a noob.

Did you check though ;)? The sound in this game is pretty great. Though in chapter seven i did notice the voices to be too soft.
Not hearing voices is pretty weird though... Is your center speaker plugged in? :p
Last edited by Always-honest; Today at 02:13 AM.
RoboPlato
Member
(Today, 03:17 AM)
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Originally Posted by Lord Error

Everyone should take a look at this video. I absolutely love it :) You've played it in an unconventional, yet perfectly logical way, it just shows that you can finish the level doing pretty much everything in a completely different way than another person would. I know in my case I did pretty much everything in a different way.

*edit* also, the link is broken now, but this link works: https://www.facebook.com/photo.php?v...46479312124402

Thanks. I was really nervous about sharing any actual gameplay since I've never posted it publicly before. Steven ter Heide, the game's director, liked it too, which was some serious praise. If you want me to do other parts of the game, just ask.
DukeBobby
Member
(Today, 05:42 AM)
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Just finished the campaign.

Hated pretty much all of it, but I quite liked the last chapter. Pulling it off undetected was quite satisfying. Chapter 4 was good, too.

The rest, well...
Skenzin
Member
(Today, 05:48 AM)
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Originally Posted by dk_

Well, I think you PS4 might be broken or your TV sucks.

Ghosts and bf4 look clear as bell. For some reason the multiplayer in killzone looks like its running at 480p to me. Its wierd how unimpressed i am at this game on techinical level.
TEH-CJ
Junior Member
(Today, 06:06 AM)
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Originally Posted by Skenzin

Ghosts and bf4 look clear as bell. For some reason the multiplayer in killzone looks like its running at 480p to me. Its wierd how unimpressed i am at this game on techinical level.

The multiplayer looks blurry to me as well and I have a ISF calibrated Panny GT30.

I am guessing this game uses a different AA solution for Multiplayer that blurs the image.
nib95
Member
(Today, 06:09 AM)
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Originally Posted by DJ88

What genius created the credits sequence.

Slowest scrolling credits ever. They're in just completely random order instead of alphabetic so no fucking clue when the hundreds long lists are nearing an end. Credits every single person that may have even thought about working on a video game in their lives and their mothers.

Keep watching lol...

On a side note, so weird seeing such polarising opinions. I'm on my second play through and enjoying it even more this time.
Last edited by nib95; Today at 06:12 AM.
bjscott05
Member
(Today, 07:36 AM)
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Finally finished the end of chapter 7. I died...ahem...16 times before I beat it.

Didn't help that I didn't realize at first you could jump in the turret and kill shit
sector4
Junior Member
(Today, 07:38 AM)
Haha those credits seriously went for a half an hour. What the hell? On topic, I really didn't like this game :( So unfortunate because I'm such a massive KZ fan, but I found it drab and boring.

For those wondering what FPS games someone who didn't like this would like, my favourite FPS games are

Metro Last Light (2033 was great too)
Breakdown
Half Life 2
Killzone 2
Chronicles of Riddick: Escape from Butcher Bay
viveks86
Junior Member
(Today, 09:12 AM)
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Leaving this here for those who haven't seen it already! :)

In game voice chat [in development]
In game voice chat is currently in development. While the game was setup to allow users to speak with the parties they created and people they trust, you have indicated this does make teamwork among strangers more difficult. As team based gameplay is our main focus, we are currently working on this feature as a top priority. We are targeting the December update to have this functionality. It will automatically enable you to talk to your faction and will allow you to mute players (to retain that classic Killzone Shadow Fall feel ;).

Killzone 2 style proximity chat [not at the moment]
We feel that the in game voice chat and Multiplayer battle chatter (both in development) are the first set of in game voice improvements we want. We should revisit this feature if the community still wants it after they have been listening to the new voice enhancements.

Ranking system [in design]
Instead of an XP system, we currently add skill-based ranks based on the challenges you have completed. As the community has indicated it really would like to see a ranking system that also would show their progress as a player, we are currently designing a ranking system that celebrates this challenge progress and assigns players with rank names and accompanying icons.

Clan system [in design]
We are in the process of designing the clan system and it will be deployed in phases. It will be better suited for Shadow Fall’s team oriented, objectives based gameplay. We expect the first deployment to be early 2014.

Player scorecard split into teams [under consideration]
We are actively looking into ways to put this information in the most logical way possible for Shadow Fall’s gameplay. No final decision on an implementation has been made yet.

Customized Multiplayer Announcements [not yet, but…]
Adding customized multiplayer announcements is certainly an option, but we don’t want the game to get too noisy and distracting. As we will soon be releasing a new feature that lets you customize your Multiplayer battle chatter (“reviving”, “shield activated…” etc.), we will review this feature again after that customization of MP chatter is in the game, which is targeted to be part of the December update.

Hip firing [under investigation]
We are considering this and are currently gathering and studying our gameplay data on hip firing accuracy and whether it is working/not working as intended. We need to be very careful about tweaking the accuracy, as this could inadvertently unbalance the game in another direction. No final decision has been made yet.

Overpowered drones [under investigation]
Again, we are looking into the gameplay data for Air Support drones and turrets. No final decision yet.

In game party system [under consideration]
We rely on the PSN party system which works across all games. We are considering creating our own party-system to accommodate more ad hoc squad based play.

Sniper friendly map [coming soon]
As part of our free DLC, one of the first few maps being prepped for release has some long engagement distances that might help snipers suppress enemies and support their team. Of course, it is designed to have alternate routes that can help Supports and Assaults break the flank as well. Stay tuned for more news on our next map drop.

Ammo supply boxes showing up on the mini map [coming soon]
We’re not planning to have fixed ammo locations in the map, as the support class can place them anywhere in the map. However, we are working on ways to make these locations much more obvious on the radar.

Official Classic 24 player warzone [currently live]
We’ve created the warzone and it is live.

Display K/D ratio for everyone [not at the moment]
We do not think worrying about your deaths is the way to play Shadow Fall, and a lot of the community members actually enjoy our renewed focus on objectives and team based gameplay. That being said, all players have the ability to create Warzones with Kills and Deaths as Primary and Secondary sorting on the leaderboards.

Co-op mode to have playable Helghast [not at the moment]
Our team is currently working on the design of the co-op mode, and fine tuning the gameplay. Stay tuned for news on playable characters – we can’t confirm which characters you will play with at this time, but we can confirm you will not be playing as a Helghast.

Being able to identify my party members [in design]
We are designing ways for you to identify your team members and party members. One of the things we have done is print names of party members in blue on the scoreboard and in game. We’ll keep a close eye on this to see if this adds more clarity to players.

http://www.killzone.com/en_GB/blog/n...ack-items.html
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(Today, 09:15 AM)
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Originally Posted by Fallout-NL

Odd, honestly, it looks nothing like that (to me, should I add that quantifier?) when I play multiplayer. The visuals take a pretty massive hit coming from singleplayer, to the point where I thought it had a lower resolution even.

Though looking at those shots, I might be somehow mistaken (because yes, these look good). Are they direct captures from someone running that game on an actual PS4?

Weird, I'm weirded out.

Yes, those are captures from my own PS4 (via capture card, not the sharing feature). I made them just for this thread even.

Perhaps you need to make adjustments to your TV? It looks even nicer to me running live on my plasma as compared to looking closely at shots on an LCD monitor.
ref
Member
(Today, 09:19 AM)
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Has anybody else gotten the single player 'corrupted data' message? I've gotten it twice now.

Been playing multiplayer with GAF and a few people now mentioned they got it as well, just curious if it's just a select few...

Would have made me go crazy if I was in the middle of the story, thankfully I had beaten and gotten all collectibles and trophies earlier, still though it concerns me this happened at all in the first place...even more so twice to me.
Last edited by ref; Today at 09:48 AM.
ElTorro
I wanted to dominate the living room. Then I took an ESRAM in the knee.
(Today, 09:21 AM)
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Currently playing the CoD:Ghosts campaign. Finished the BF4 campaign before that. So far, the KZ:SF campaign is easily the best. The campaign of Ghosts is just boring, without any "soul", and the storytelling is garbage. BF4's was fun, but I prefer KZ:SF's feel of a covert one-man show and it's beautiful sceneries.
TheVampire
(Today, 09:39 AM)
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Finished the single player today and I give it about a 4/10

I really didnt like the story.
It was also hard sometimes to figure out where to go and the markers were hard to see.
I think I got stuck at maybe 4 parts and had to retry like 15 times. At times where you had to hold off the enemy.

Overall It just felt kinda crappy.

I wanted huge war scenes like in Killzone 2 but all I got was this cold war, small skirmish stuff.

The main thing which kept me playing was just so I could see how pretty the next level or area looked.

=\
YeSp
Junior Member
(Today, 09:43 AM)
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Im almost done playing the campaign and so far its pretty good for a shooter.
- Like the setting and story premise (storytelling is hit and miss though)
- Missions are varied although they lack originality and can be confusing at times
- Gunplay feels great
- Dialogue can be very cheesy at times
- Graphics are amazing for a console
- Art and level design is top notch

Multiplayer is fun as wel. Although I hope they include some more open area levels.

Its a solid launch game in my opinion.
Savitar
Member
(Today, 09:47 AM)
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Be nice to see things from the Helghast perspective, all of them can't be mindless. Plus they've really become the under dogs in all this, no matter what they do they get their asses kicked badly. Almost more of an irritation than a threat.
liger05
Member
(Today, 09:49 AM)
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Up to chapter 6 and as feared I find it kinda boring. This is my first killzone and not once I have I felt I'm part of something epic. The story blows and there hasn't been any chapter I would like to repeat cos it's that good.

Coming from the 360 and Halo have to say KZ has a long way to go until it gets anywhere close to Halo.

Not tried multiplayer yet.
Nyx
Member
(Today, 09:51 AM)
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Originally Posted by YeSp

Im almost done playing the campaign and so far its pretty good for a shooter.
- Like the setting and story premise (storytelling is hit and miss though)
- Missions are varied although they lack originality and can be confusing at times
- Gunplay feels great
- Dialogue can be very cheesy at times
- Graphics are amazing for a console
- Art and level design is top notch

Multiplayer is fun as wel. Although I hope they include some more open area levels.

Its a solid launch game in my opinion.

Don't forget the soundtrack, it's amazing imo.
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(Today, 09:57 AM)
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Originally Posted by ElTorro

Currently playing the CoD:Ghosts campaign. Finished the BF4 campaign before that. So far, the KZ:SF campaign is easily the best. The campaign of Ghosts is just boring, without any "soul", and the storytelling is garbage. BF4's was fun, but I prefer KZ:SF's feel of a covert one-man show and it's beautiful sceneries.

Ghosts is definitely boring but I actually thought BF4 had a really decent campaign this time out.

That said, Killzone features much more interesting combat mechanics and offers a greater focus on close combat.
YeSp
Junior Member
(Today, 10:01 AM)
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Originally Posted by Nyx

Don't forget the soundtrack, it's amazing imo.

Yes I agree forgot about that. Sound effects as well. :-)
Kaswa101
Junior Member
(Today, 10:16 AM)
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I'm picking this up when PS4 launches next Friday in my country. General consensus seems to be that it's a worthwhile title, but I'm going in with low expectations. Hoping it's as good as some say.
CozMick
Member
(Today, 10:21 AM)
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Originally Posted by YeSp

Im almost done playing the campaign and so far its pretty good for a shooter.
- Like the setting and story premise (storytelling is hit and miss though)
- Missions are varied although they lack originality and can be confusing at times
- Gunplay feels great
- Dialogue can be very cheesy at times
- Graphics are amazing for a console
- Art and level design is top notch

Multiplayer is fun as wel. Although I hope they include some more open area levels.

Its a solid launch game in my opinion.

To be fair to Guerilla Games I've seen nothing on PC either that tops Shadowfalls visuals.
Nuszka
Junior Member
(Today, 10:32 AM)
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Got the game bundled last week. The only reason i finished it were the graphics. Completed the campaign on sunday and was expecting it not to be that great, i always come to everything open minded,but i ended beeing surprised how bad it was.Games structure, most missions , some set pices, story ... I just felt like i had to finish it as quick as possible and trade it it. Btw i loved KZ2, liked KZ3 but this ... It left such a a bad taste i barely tried mp. For any uk gaffers CEX takes it even if its without the bar code so i traded it in for AC4 - very happy with this one

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