Some interesting parts I will quote but like I said it is worth the buy to read everything! You can buy it for £4.99 here or download the app and get it there: https://www.imagineshop.co.uk/index....Product-Widget
He spent several months working on a an early version of Crackdown 2 and has a particular affection for Black Widow, an aborted first-person shooter featuring a spider mech and an ingenious "jump-and-gun" mechanic.
Coding also commenced on a sequel to Kameo. "We wanted to age it up a bit," Phil explains. "The monsters were more grown-up and, for Kameo, we lost the googly eyes and now she could morph into an eagle. We wanted this epic feeling of looking down as she flew over this huge world.
Kameo 2 was given the go-ahead and was looking very promising when, after a further three months in production, it was abruptly shelved. The reason? Microsoft decided to focus all of Rare's attention to its great waving hope, the Kinect.
I would have really liked to have seen a Crackdown by Rare. And Black Widow sounds awesome to me as well! Do you guys think the more grown-up Kameo would have done better? Right about now I am missing a game on the Xbox that has the original Kameo's art style but would have loved what they were doing with it anyway.
"I think we were handed a poisoned chalice, " he says, wearily. "We were being asked to make the games we'd always made for an audience that didn't want those sort of games. The reason we did Black Widow, Crackdown and aged up Kameo was because we were trying to bridge that gap but Microsoft wouldn't let us.
A link to a previous thread showcasing tons of games from Rare that never got green lit by MS: http://www.neogaf.com/forum/showthread.php?t=707691
Everyone should also check out Phil's new game Tengami: