It took a long time to load up and the graphics were mediocre imo, nothing about it seemed next-gen (I think Ratchet on PS3 is more visually appealing). There was jaggies and framerate drops despite it taking place in a very linear and tiny/narrow city street environment. And the gameplay is extremely basic, it starts to feel repetitive and boring very very quick.
I'll give it a shot when it inevitably hits PSN+ soon, I certainly don't think this is worth $60 after playing the demo.
This makes me sad. :(Played Knack at a Best Buy kiosk yesterday and came away underwhelemed.
It took a long time to load up and the graphics were mediocre imo, nothing about it seemed next-gen (I think Ratchet on PS3 is more visually appealing). There was jaggies and framerate drops despite it taking place in a very linear and tiny/narrow city street environment. And the gameplay is extremely basic, it starts to feel repetitive and boring very very quick.
I'll give it a shot when it inevitably hits PSN+ soon, I certainly don't think this is worth $60 after playing the demo.
I remember someone here saying it looked much better now than it did at the demo kiosk he played. Now I haven't played it for myself but an early demo probably isn't the final build.Played Knack at a Best Buy kiosk yesterday and came away underwhelemed.
It took a long time to load up and the graphics were mediocre imo, nothing about it seemed next-gen (I think Ratchet on PS3 is more visually appealing). There was jaggies and framerate drops despite it taking place in a very linear and tiny/narrow city street environment. And the gameplay is extremely basic, it starts to feel repetitive and boring very very quick.
I'll give it a shot when it inevitably hits PSN+ soon, I certainly don't think this is worth $60 after playing the demo.
Looking forward to this.
I've seen a lot of people talking about their kids playing this at demo kiosks and loving it, so even if it's not a hit with the people buying the console, I think it will be with their kids.
Though I think the review scores could be in the 60-70 range.
I know if I were to buy the console day 1 I'd probably grab this.
Oh man now you've gone and got that stuck in my head!Oh my sharona!
And guys, there is TECHNICALLY (the best kind of correct) online co-op for Knack. You just have to have someone remote in to your PS4 on their Vita and play local co-op, they'll control the second character. Not exactly perfect but...it's there. Lol.
This is almost exactly how I felt after playing it at a recent expo. I'd suggest people play this before throwing down the cash for a full priced game.Played Knack at a Best Buy kiosk yesterday and came away underwhelemed.
It took a long time to load up and the graphics were mediocre imo, nothing about it seemed next-gen (I think Ratchet on PS3 is more visually appealing). There was jaggies and framerate drops despite it taking place in a very linear and tiny/narrow city street environment. And the gameplay is extremely basic, it starts to feel repetitive and boring very very quick.
I'll give it a shot when it inevitably hits PSN+ soon, I certainly don't think this is worth $60 after playing the demo.
This is how I feel too! The game gives off a real charming vibe, it kind of reminds me of Kameo for some reason. I think it's the orcs and the art direction.I'm very interested in hearing the impressions from day 1 buyers. I'm seriously considering this as my second ps4 game, but I haven't seen much gameplay
But I'll pick this is up around Christmas time if the reviews are solid!
Is Knack's Quest worth a go?
It just hasn't demoed well. Reviews and player impressions will paint a much more positive and better picture of what the game is really like.Originally Posted by Acquiescence
It still looks ass to me. Prove me wrong Cerny!
This is shaping up to be PS4's Kameo. Fantastically charming title with some great ideas and gameplay but sadly overlooked by the majority until a couple of years after release...
I think so too. Unfortunately I hated Kameo, haha!Originally Posted by Miles Quaritch
It just hasn't demoed well. Reviews and player impressions will paint a much more positive and better picture of what the game is really like.
This is shaping up to be PS4's Kameo. Fantastically charming title with some great ideas and gameplay but sadly overlooked by the majority until a couple of years after release...
Will be waiting on reviews/impressions before I dip in.
Same feeling evertime I watch the footage. The colorpalette just does not appeal to me as similar games ( Ratchet, Jak & Daxter etc. ). Somehow, it al seems grey.Originally Posted by adamantypants
Honestly the gameplay looks fine, it's the art direction that's really bumming me out. Everything looks so bland
I don't think Cerny was actually writing code and, from what's been said, Knack had a very small team and a short development cycle. It looks like it's simply been a victim of being a launch title.So can anyone explain to me while a platformer, provided by the man who build the playstation, an engineer, which looks very, very average at best and not like it's putting any stress on the system, is NOT running with 60FPS?
Probably. But from someone like Cerny I'd expect a "baseline is 60, don't go beneath" baseline. He has to know that something between 20 and 40 is disctracting from the overall experience. Especially when it's about some challenge, like he stated.I don't think Cerny was actually writing code and, from what's been said, Knack had a very small team and a short development cycle. It looks like it's simply been a victim of being a launch title.
Well, the game has experienced some pretty massive performance increases since the original demos (including that awful store demo). Given more time I'm sure they could get 60 fps.Probably. But from someone like Cerny I'd expect a "baseline is 60, don't go beneath" baseline. He has to know that something between 20 and 40 is disctracting from the overall experience. Especially when it's about some challenge, like he stated.
It's part of what it means to be a launch title. Surely you can see that 60 fps is more of a focus this time around with most launch titles running at 60.
My Knack is sitting on my shelf ... waiting.
Since it's launch I'll probably be trying out most games.
EDIT: I do hope I'm wrong of course :/ who knows.
I really hope it ends up being good as more platformers is a great thing(never enough on Playsation imo), but what I played was very "enter little arena and kill stuff, do some basic platforming, enter little arena and kill stuff, do some ba..." etc. It just seemed really boring and repetitive.I think they screwed up by providing this demo at kiosks as it is a very old build.
For a large chunk of it's development it had 2 programmers.So can anyone explain to me while a platformer, provided by the man who build the playstation, an engineer, which looks very, very average at best and not like it's putting any stress on the system, is NOT running with 60FPS?
and then there is the poor framerate.
These are the types of games that sell me on new consoles. Rayman/Mario for Wii U, Jak for PS2, Kameo on 360. Those colorful type of family games. I think it's easier to sell to the wife too. :)
It's also really the only time you get to see these types of games, and then they drop off the radar in favor of grey FPS corridor shooters.
But....Everytime I hear Knack, I'm hungry, weird...
Buy a Vita and enjoy the benefits of playing Co-op with him and all the Vita games and Remote Play.So excited for this game. I may have to buy another controller to play with my son. But $60 for a controller...ugh, hard sell big time.
These are the types of games that sell me on new consoles. Rayman/Mario for Wii U, Jak for PS2, Kameo on 360. Those colorful type of family games. I think it's easier to sell to the wife too. :)
It's also really the only time you get to see these types of games, and then they drop off the radar in favor of grey FPS corridor shooters.
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