They used Unreal Engine for this. Since it is a small crew and they basically bought an engine I doubt they can squeeze much out of the machine.So can anyone explain to me while a platformer, provided by the man who build the playstation, an engineer, which looks very, very average at best and not like it's putting any stress on the system, is NOT running with 60FPS?
Fairly sure they said they didn't use Unreal. All the talk about it was only from the Feb reveal and I don;t even know where they got that from.Originally Posted by PistolGrip
They used Unreal Engine for this. Since it is a small crew and they basically bought an engine I thought they can squeeze much out of the machine.
Not able to find anything other than Nirolak saying that Eurogamer, who were the first to report that Knack used UE4, were wrong. That comment was 11 days ago.Originally Posted by PistolGrip
do you have a link? Everything I have seen said they were using unreal. I could've sworn that Cerny mentioned it in an interview too
Also, I've watched and read everything about Cerny and Knack I think, and never heard UE4 mentioned.That one is not. Eurogamer was just confused.
I think Nirolak pointed out that this was a mistake from Eurogamer (?) that quickly spread the misconception.Originally Posted by PistolGrip
do you have a link? Everything I have seen said they were using unreal. I could've sworn that Cerny mentioned it in an interview too
Google brought me this link
http://www.ign.com/articles/2013/09/...ind-ps4s-knack
Tsuyoshi Murakami, for instance, has been in the industry for some time. He worked on the cult classic game Shenmue (as well as RPGs Ys: The Oath of Felghana and Atelier Ayesha: The Alchemist of Dusk), and started working with Japan Studio on the PS3-exclusive The Eye of Judgment. He’s Knack’s Technical Director and Lead Programmer, and noted during the presentation that Knack’s engine was built from scratch to show off the PlayStation 4’s architecture.
I seriously cannot believe that people are still throwing out comparisons to Spyro or Crash. If it looked anything close to those games this OT would be 90 pages already.
You're completely right, honestly I keep flipping on both sides of the fence on whether or not to buy this game just because the gameplay has not interested me in the slightest. At the same time I want to give it a chance, but I think it has PS+ free game written all over it so I might just wait.Originally Posted by noobasuar
Have all of you become so desperate for a platformer that you've forgotten what one looks like?
I seriously cannot believe that people are still throwing out comparisons to Spyro or Crash. If it looked anything close to those games this OT would be 90 pages already.
We've seen clips from videos now showcasing platforming that is actually remarkably similar to Crash. Almost seems ripped wholesale at points, actually.Originally Posted by noobasuar
Have all of you become so desperate for a platformer that you've forgotten what one looks like?
I seriously cannot believe that people are still throwing out comparisons to Spyro or Crash. If it looked anything close to those games this OT would be 90 pages already.
I am just wondering as to how it's balanced within the game. Will it be 80% combat, 20% platforming? Or 40% platforming and 60% combat? Etc





Loving it :)
I guess some of the similarities is less about it being designed exactly like Crash and more that it has a simple control scheme that can still bring variety, difficulty (and hopefully depth) to the gameplay. The timing is less concerened with traversal/jumping from platforms and over obstacles, and has more to do with tackling different kind of enemies. I haven't played Crash since the first one was released on psx but dealing with enemies wasn't really a big part of it? Basically a spin move and that's it afaik.Originally Posted by noobasuar
Have all of you become so desperate for a platformer that you've forgotten what one looks like?
I seriously cannot believe that people are still throwing out comparisons to Spyro or Crash. If it looked anything close to those games this OT would be 90 pages already.
I played both Spyro and Crash as a kid and enjoyed them quite a bit but I never felt they were LEGENDARY, just great 3D platformers. I expect to enjoy this in a similar way.Originally Posted by noobasuar
Have all of you become so desperate for a platformer that you've forgotten what one looks like?
I seriously cannot believe that people are still throwing out comparisons to Spyro or Crash. If it looked anything close to those games this OT would be 90 pages already.
I only have KillZone currently and am looking for a 2nd game for the PS4 and I have been looking at Knack because between the PS4 and my Xbox One games, it will be something completely different.
The scales are starting to tip. Will almost assuredly be my freebie with buy 2 get 1 now.
Honestly I also surprised about the price. From the small dev team and the fact that even Cerny says it's a secondary purchase plus the clear target of being the "everyone" game, I was sure $40 was going to be the price.The game looks so much better from the rev and ign previews. I am surprised they decided to make the game challenging. Regular enemies can wreck your health bar. I still think it should have been a 40 or 50 dollar release though.
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That gif directly comes from Crash. Nice memories.
This was the first PS4 game most of us ever saw. It will always have a special place just for that. And it'll probably be the first game I actually play on the system for the same reason, even though I'll have other games I'm more "interested" in playing long-term.
People probably got confused because they weren't paying attention when Cerny was showing the Unreal Engine 4 tech just before unveiling knack.Fairly sure they said they didn't use Unreal. All the talk about it was only from the Feb reveal and I don;t even know where they got that from.
-gifs-
Loving it :)
Same here. I just got back from Target with both. It's been the launch game I've anticipated most since February 20, and now these gifs and the latest video look even better than I expected.Originally Posted by SlasherJPC
I'm actually more excited for my purchase of Knack then Killzone. Crazy... I know but in Cerny I trust.
I'll probably get more hours of fun from Killzone, but Knack is going to be the first disc to defile my precious console's BD drive.
Are there levels you actually go into with a world map, or is it more God of War-ish?
From the little I tried, gameplay was pretty fun. Evading enemy attacks felt natural with the analog stick (vers. Ryse's buttonmashing dodge roll). And yeah, I got killed with 2-3 hits (have no idea what difficulty I was playing with x)).
Probably buying this along with PS4, but only because it's launch title.
1. I want to support Cerny.
2. It actually looks fun.
At first I was disinterested but my mind has changed.
The co-op trailer looks REALLY FUN too.
The recent store demo is just an E3 build? This latest footage looks massively improved.
Originally Posted by PistolGrip
They used Unreal Engine for this. Since it is a small crew and they basically bought an engine I doubt they can squeeze much out of the machine.
Fairly sure they said they didn't use Unreal. All the talk about it was only from the Feb reveal and I don;t even know where they got that from.
There's this:Originally Posted by PistolGrip
do you have a link? Everything I have seen said they were using unreal. I could've sworn that Cerny mentioned it in an interview too
http://www.neogaf.com/forum/showpost.php?p=64289071Originally Posted by UnrealEngine
OFFICIAL CORRECTION:
Knack is not a UE title. This mistake is purely my own. (Hi, nice to meet you, my name is Tina, I'm sorry that I was incorrect. :( I will endeavor to make sure it doesn't happen again).
If you see anywhere that lists it as a UE title, know that it was probably just a mistake created in the hubub of the Sony Press Event that has trickled through E3.
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