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Vanillalite
Member
(Today, 04:27 AM)
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100 Maimais gotten, and I beat the stupid octo derby. I also got the upgraded lantern.

Think I'm good for now and am gonna head to the final castle.
vferrel
Member
(Today, 04:28 AM)
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This game is really fucking good. I didn't think anything would challenge The Last of Us, a game I absolutely adore, as my GOTY, but this game might. Great job Nintendo.
milkham
Member
(Today, 05:29 AM)
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goddamn baseball
leroidys
Member
(Today, 05:34 AM)
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Is there a heart container in Lorule Castle? I collected (I think) every piece of heart I could see in the overworld, but am still missing one full container, and have beat every marked dungeon.
Kazerei
(Today, 05:35 AM)
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Originally Posted by leroidys

Is there a heart container in Lorule Castle? I collected (I think) every piece of heart I could see in the overworld, but am still missing one full container, and have beat every marked dungeon.

Nope. Good like finding those pieces of heart!
IAmtheFMan
Member
(Today, 05:41 AM)
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Just finished it. Really good game and a right step in the direction I'd like to see Zelda go in... just further. I loved that exploration was back... although not entirely since I have LTTP etched into my brain, and knew where pretty much most things would/should be. Having said that, discovering an unexpected treasure was nice. and I loved how there were no barriers because I was still X amounts of dungeons away from getting that item. I wandered into the Lynels and got my ass handed to me and had to get the hell out of dodge... and I loved it. That's the types of restriction I want to see.

Some things I'd like to see in the next/Wii U version:

- Take away the X's for the locations of the temples... let us stumble onto it on our own.
- Also don't tell us what items we need before going in with pillars with a friggin' bomb on it.
- Fast travelling accessibility right off the bat (after discovering a new save point) was great. MM's did it that way and it worked great.

If the Wii U version can do this with a completely new novel world... I can't wait.

And speaking of Majora's Mask:
Was there really any link to Majora's Mask like Aonuma hinted at aside from it being there in Link's house as a cameo?
Vanillalite
Member
(Today, 05:43 AM)
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Originally Posted by milkham

goddamn baseball

I did it this evening and hit the 100 mark.

I could give you my tips.
taoofjord
Member
(Today, 05:45 AM)
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Just beat it. It's the most fun Zelda game since A Link to the Past. I love how focused and immediate it is. Just pure concentrated Zelda. And the dungeons were awesome!
Green Mamba
Member
(Today, 05:46 AM)
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Yeah, I will say that they really could have done without the item markers in front of dungeons. The item specific obstacles blocking their entrance is enough.

Two Lorule dungeons left in my second playthrough. This game is so damn good. I've been trying to mix up my dungeon order more, but I think the order I picked at first is for the most part one of the most efficient ways to go through.
DaBoss
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(Today, 05:46 AM)
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Originally Posted by leroidys

Is there a heart container in Lorule Castle? I collected (I think) every piece of heart I could see in the overworld, but am still missing one full container, and have beat every marked dungeon.

You might have done something like I did and completely miss the Turtle Rock heart piece since it blended in with the lava.

Or you could be missing the mini-game heart pieces. Check a guide to make sure.
bagandscalpel
Junior Member
(Today, 05:54 AM)
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Originally Posted by IAmtheFMan

Some things I'd like to see in the next/Wii U version:

- Take away the X's for the locations of the temples... let us stumble onto it on our own.

Eh, I dunno about this one. As much as I liked to try burning down every bush to uncover the stairs to potentially the next dungeon in The Legend of Zelda 1, the novelty grew thin over time.

Besides, LttP marked the dungeon locations with pendants on the map in the Light World, and the numbered crystals in the Dark World.
IAmtheFMan
Member
(Today, 06:01 AM)
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Originally Posted by bagandscalpel

Eh, I dunno about this one. As much as I liked to try burning down every bush to uncover the stairs to potentially the next dungeon in The Legend of Zelda 1, the novelty grew thin over time.

Besides, LttP marked the dungeon locations with pendants on the map in the Light World, and the numbered crystals in the Dark World.

Well, it wouldn't have to be like Zelda 1 square by square, burning or bombing, but still a little bit of "oh shit, just found a dungeon!" would be nice.

At the very least, give us the option then, like Metroid Prime did with turning off the hint system.
Hiccup
Member
(Today, 06:09 AM)
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I'm on hero mode now and I totally forget where to get the power braclet to lift bigger rocks. Someone remind me.
Totakeke
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(Today, 06:09 AM)
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Yeah, stumbling around getting lost trying to find that next dungeon location may sound fun, but it's also tedious. It's not like getting to the dungeons in ALBW wasn't fun either, some dungeons was challenging to figure out how to get there.
Socreges
smarter than the average commie
(Today, 06:16 AM)
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Do I have to beat any dungeons to obtain a piece of ore or the glove to pick up huge boulders? Can I explore Lorule and find both?
Green Mamba
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(Today, 06:16 AM)
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Originally Posted by Hiccup

I'm on hero mode now and I totally forget where to get the power braclet to lift bigger rocks. Someone remind me.

The Titan's Mitt is the dungeon item in the Desert Palace.

Originally Posted by Socreges

Do I have to beat any dungeons to obtain a piece of ore or the glove to pick up huge boulders? Can I explore Lorule and find both?

The treasures found in the Lorule dungeons can only be found in them.

There is one Master Ore located in the overworld, but it is only one of four--the other three are located in Lorule dungeons, and all four are required to upgrade the Master Sword to its full capacity.
Tathanen
Get Inside Her!
(Today, 06:17 AM)
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Originally Posted by Socreges

Do I have to beat any dungeons to obtain a piece of ore or the glove to pick up huge boulders? Can I explore Lorule and find both?

Three of the four ores are in dungeons. The glove is also in a dungeon. In the sand dungeon, if you want to know.

You don't have to BEAT any dungeons for the items in them, btw. Can just find the big chests and bail.
Socreges
smarter than the average commie
(Today, 06:22 AM)
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K not gonna highlight. Do I have to enter or beat any dungeon for the mitt?
Seik
Member
(Today, 06:23 AM)
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Just got the Master Sword.

This game.
Green Mamba
Member
(Today, 06:25 AM)
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Originally Posted by Socreges

K not gonna highlight. Do I have to enter or beat any dungeon for the mitt?

Yes.
Socreges
smarter than the average commie
(Today, 06:28 AM)
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Thanks! I should just play through the game and not obsess about finding every item the moment it becomes possible...
Vanillalite
Member
(Today, 07:03 AM)
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So I've done everything item wise in the game. I just haven't gotten every heart piece. Only thing I have left to do other than the street pass stuff.

Debating if I'm gonna try and get the pieces I'm missing. If I decide to them it becomes do I look on my own or cross reference a guide. Hmmmm
Notor!ousG
Junior Member
(Today, 07:59 AM)
I have a question. I remember reading a quote from Aonuma about a very clueless or hard puzzle in the game. He discussed it with Miyamoto and after a long debate, they decided to put it in the game.

Does anyone know which section or puzzle in the game he meant? I never had the feeling I'm completely stuck....
Tathanen
Get Inside Her!
(Today, 08:02 AM)
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Originally Posted by Notor!ousG

I have a question. I remember reading a quote from Aonuma about a very clueless or hard puzzle in the game. He discussed it with Miyamoto and after a long debate, they decided to put it in the game.

Does anyone know which section or puzzle in the game he meant? I never had the feeling I'm completely stuck....

Maybe the Master Ore in the Dark Palace? I managed to divine the answer to that one almost immediately, but I do recognize it as being pretty dag fiendish.
leroidys
Member
(Today, 08:08 AM)
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Originally Posted by DaBoss

You might have done something like I did and completely miss the Turtle Rock heart piece since it blended in with the lava.

Or you could be missing the mini-game heart pieces. Check a guide to make sure.

3 were from mini games that I had beaten the night before but forgot to save lol. The overworld one I couldn't find was in the crypt of the Sanctuary, right at the beginning.
Notor!ousG
Junior Member
(Today, 08:11 AM)

Originally Posted by Tathanen

Maybe the Master Ore in the Dark Palace? I managed to divine the answer to that one almost immediately, but I do recognize it as being pretty dag fiendish.

I thought that was one of the easier puzzles... I am a seasoned Zelda player so maybe it made sense to me
luckyboyceo
Member
(Today, 08:14 AM)
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I've beaten 4 of the primary dungeons now and I really don't want this game to end. I know I still have a few to go, but damn, what an amazing game so far.
Jinto
Junior Member
(Today, 08:23 AM)
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Just finished the game. Awesome! A Link to the Past is one of my favorite games of all time, and I had a smile on my face the whole time playing this. It did enough to differentiate from the previous game to make it feel both fresh and nostalgic at the same time. I like that the dungeons were short for being a handheld game. None of the dungeons overstayed their welcome, and when I was stuck - usually for something stupid - it wasn't tedious to go searching for the answer.

It's my first 3ds game as well. So glad I bought the game, and the system!
Randomizer
Member
(Today, 08:26 AM)
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This game is sooo good. I can't believe that after it's first reveal I was skeptical that a sequel to ALTTP could work. I have one dungeon left and the final castle and don't want it to end. The dungeons and puzzles are incredible. They may be small but there is no pointless rooms, with almost all of them containing some form of puzzle and purpose. Some reviewers noted that the bosses weren't great but I disagree. Maybe compared to 3D Zelda titles but the bosses are great for 2D Zelda, much better than ALTTP.

The renting system is a little bit of downside to me. I understand it's purpose is to free up the game. Allowing for a more open ended approach to dungeons but perhaps a better alternative would be mini dungeons specifically for items.
titusandronicus
Junior Member
(Today, 12:26 PM)
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Yeah this game is the best 'traditional' game I've played in a very long time.
mrkgoo
Member
(Today, 12:33 PM)

Originally Posted by Randomizer

This game is sooo good. I can't believe that after it's first reveal I was skeptical that a sequel to ALTTP could work. I have one dungeon left and the final castle and don't want it to end. The dungeons and puzzles are incredible. They may be small but there is no pointless rooms, with almost all of them containing some form of puzzle and purpose. Some reviewers noted that the bosses weren't great but I disagree. Maybe compared to 3D Zelda titles but the bosses are great for 2D Zelda, much better than ALTTP.

The renting system is a little bit of downside to me. I understand it's purpose is to free up the game. Allowing for a more open ended approach to dungeons but perhaps a better alternative would be mini dungeons specifically for items.

I think the game overall is fantastic.

The freeflow dungeon order is great, and the rental system is sort of a necessity for it. My concern that it would ruin the feel of progression of your character turned out to be unfounded, as the upgrade system as well as items in the dungeons made up for it (really, the tools were taken out of the dungeons and the character upgrades put into them).

However, I do feel a sort of restriction on the rentals, at least early game would've helped add a strategic element to usign the items, just to prevent you from just getting everything early on at once.

For example:

1) Have each item cost more to rent if you are already renting some. Like the first item you rent is 20 rupees, and the next 40, 80, 160, 320, 640, 1280, and the last one 2560.

2) maybe allow only 3 items at the beginning, so you have to choose which you want to go out with, and have an upgrade (or two) to eventually allow you to carry all at once.

3) maybe both of the above.

Anyway, it's still good. I think the game is great, as it really is a new style of zelda, 2D, but sort of 3D as well due to the wall mechanic and levels.

I thought it relied a little TOO much on lttp, as it's nearly a pseudo remake. It's probably a better game overall than lttp, but lttp is a product of its time, and a more perfect example of this type of game, whereas lbw has a few faults.

I just replayed lttp on gba, and I surprised myself at how fast that game is as well. I finished some of the dungeons in 15 minutes! (dark world ones too!), on average, those dungeons were 20-30 minutes if you've played them before (I remember them, but forgot details so was still playing them through, not speed run style).
Moff
Member
(Today, 01:08 PM)
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Originally Posted by mrkgoo

I think the game overall is fantastic.

The freeflow dungeon order is great, and the rental system is sort of a necessity for it. My concern that it would ruin the feel of progression of your character turned out to be unfounded, as the upgrade system as well as items in the dungeons made up for it (really, the tools were taken out of the dungeons and the character upgrades put into them).

However, I do feel a sort of restriction on the rentals, at least early game would've helped add a strategic element to usign the items, just to prevent you from just getting everything early on at once.

For example:

1) Have each item cost more to rent if you are already renting some. Like the first item you rent is 20 rupees, and the next 40, 80, 160, 320, 640, 1280, and the last one 2560.

2) maybe allow only 3 items at the beginning, so you have to choose which you want to go out with, and have an upgrade (or two) to eventually allow you to carry all at once.

3) maybe both of the above.

Anyway, it's still good. I think the game is great, as it really is a new style of zelda, 2D, but sort of 3D as well due to the wall mechanic and levels.

I think that would have destroyed the purpose of the whole rental system. you are supposed to get everything for almost nothing. so you can freely explore the world and do the dungeon you may find when doing that.

It certainly has up and down sides, but it works fine. As I said before, although I enjoyed it very much once I dont need them to use the rental system again, so there is no need to improve it either.
mrkgoo
Member
(Today, 01:24 PM)

Originally Posted by Moff

I think that would have destroyed the purpose of the whole rental system. you are supposed to get everything for almost nothing. so you can freely explore the world and do the dungeon you may find when doing that.

It certainly has up and down sides, but it works fine. As I said before, although I enjoyed it very much once I dont need them to use the rental system again, so there is no need to improve it either.

I wouldn't say it would've destroyed it, since travelling around is so fluid and swift, it would be easy to go back and swap out the items you want. Just some sort of strategic element.

I mean, if the purpose is so you can have everything for nothing, why even bother with the rental system? Why not just give you everything?

The increasing pricing scheme, of course, makes no sense for buying, but something could've been worked out.
Moff
Member
(Today, 01:56 PM)
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Originally Posted by mrkgoo

Why not just give you everything?

a) death will have a more punishing effect
b) you still have to buy them to upgrade them
Magicpaint
Member
(Today, 02:01 PM)
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Originally Posted by Randomizer

This game is sooo good. I can't believe that after it's first reveal I was skeptical that a sequel to ALTTP could work. I have one dungeon left and the final castle and don't want it to end. The dungeons and puzzles are incredible. They may be small but there is no pointless rooms, with almost all of them containing some form of puzzle and purpose. Some reviewers noted that the bosses weren't great but I disagree. Maybe compared to 3D Zelda titles but the bosses are great for 2D Zelda, much better than ALTTP.

The renting system is a little bit of downside to me. I understand it's purpose is to free up the game. Allowing for a more open ended approach to dungeons but perhaps a better alternative would be mini dungeons specifically for items.

Yeah, Ocarina of Time already dabbled with that approach a little, but I'd love to see that go further. There's just something that feels odd about renting items in a Zelda game, I dunno, it feels...cheap? The game is great outside of that and its latching unto ALTTP too closely for my tastes.
Impossiburu
Junior Member
(Today, 02:02 PM)
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Originally Posted by Hiccup

I'm on hero mode now and I totally forget where to get the power braclet to lift bigger rocks. Someone remind me.

It's in the desert dungeon in Lorule.

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